Mostly bug free, although there was a couple times where the enemy ships spawned at the start and instantly destroyed themselves...
Repetitive doesn't begin to describe these missions. You'd think after one or two missions of clearing out the enemy starfighter shield that something different would happen, but nope. It's not even challenging because you're in a Tie Defender the whole time.
A technically well constructed series of missions, but I found some of them rather a grind - in some instances there seemed 'one to many flights' of enemy star fighters to kill off to complete the primary goals. And one mission was just a total grind. Sure I love killing rebel scum, but some variety, would have been nice. Good experience for dog-fighting skills, and I should think for high scores as well, if that is what you are looking for. A solid 3 for those reasons.
This is Star War's version of groundhog day! Heck, if it had been designed that way, it'd actually be a better battle for it. In all seriousness, I do get it. The premise was to fly a series of missions to strip a Calamari and the base of their defenses and to then go for the kill. The execution unfortunately was horrible. In Mission 3? I got tired of the endless waves of fighters and you are completely alone. Blunt and pointless. On the plus side, I didn't come across any bugs.
I played this with cheats and 4x for rtf 21. i mostly just attacked the same platform and capital ship in each battle so there wasnt much variety between the missions.
I played on Easy with cheats enabled. I can't really speak to much on this battle except that it's very fast. If you want a battle that's extremely quick and gets you points, this one is for you.
Fairly basic missions. The first 3 you have to destroy a bunch of fighters. In the last two missions you destroy the capital ships and platform. I did not feel like doing the unnecessary secondary objectives. Easy RTF points.
A bit of a let down unless you're chasing easy FCHG points. This battle could easily have been 1 or 2 missions long with combined goals, instead of multiple missions with discrete goals. Mission 3 is by far longer than the rest - effectively stripping a cruiser of all it's squadrons.
Kind of a let-down. This could've easily been one longer mission with allied wings with different goals instead of five very short ones. The platform should've been farther away with each mission bringing you in closer, engaging different layers of defense, instead of just hitting the same arena over and over again.
I get what they're going for, and I do think that base template of start with a larger strategic goal and work your way there progressively over missions is good. The problem here is that the goal is just too micro to justify that many missions, so it starts to feel ridiculous and repetitive. It's a good idea, just not the best execution of that idea.
It's an interesting idea. The creator's gone with the concept of slowly reducing the platform's defences with a series of strikes, first on the fighters and then on the support ships. It falls down because the TIE Defender is powerful enough that so many strikes would not be needed.
TIE-TC 6. Here we are. At first, I thought I'd just fly it. Then I realized I had to spend 20+ minutes or so on each mission and then I found out it was a good arena for dogfighting training. Even took the time to stream it. Now,the missions can take as long as 1 hour, gets repetitive, even boring for the casual player. It even physically and mentally tires you. As a custom battle is repetitive, tiresome, frustrating, the storyline and much of the details doesn't make sense.
However, as a training ground to exercise your skill, your resistance to stress and even your physical resistance ...well it is perfect. It also serves as a ground for seeking HS for which the tactic would be to dismiss your wingmen and eat the cake on your own after a few special actions on their part... so I'm giving it a 4 for its real purpose: test your endurance and skill.
If you want a battle where you are required to continually decimate wave after wave of fighters, this one may be for you - while continual respawning of fighters can be addressed by targeting capital vessels and enemy platforms, it is none the less a single mission somehow extended into a five mission battle. Useful for the FCHG, but by no means particularly enjoyable to actually fly. Not one I would recommend for comp use.
Like others have said, the battle is unrealistic and repetitive. It's great if you want to engage waves of rebel fighters, but the five missions' objectives could be combined into one simple mission: destroy the cruiser and platform.
I have to agree, this mission was awful. All it is is a generator to get high scores, I mean, come on, more that a squadron of EACH fighter? Where are they hypering in from? When did the Rebels have that much extra money?
I give it a 1 because it worked.. Other than that.. it wasn't a good battle.
I'd have to disagree with the rest of the reviews. This battle is actually very good! Although there's no real storyline and I got the feeling the creator just renamed the craft in every mission, it still is quite entertaining to face near endless waves of rebel fighters. I could have even given this battle a 4, but it had no breakpoints on briefings and some missions were too long. Elsewise, pretty good if you don't mind dogfighting for 20 minutes or so. Oh, and it is one of the few battles that run properly on my diskette version!
Well, since this is before Endor, the Rebels put at least 90% of there forces into that platform. I mean, COME ON!!! There's a seemingly limitless wave of fighters 5 times over. Your wingmen are worthless, missiles everywhere, LONG missions, no plot, no point, my hand hurt, briefings were that kind where you can't fast forward. To sum it up, don't fly this unless it's for a citation, like me.
Want to destroy every single X-Wing and A-Wing the Rebel Alliance has and ever did have? Fly this battle!
Made me feel like I was in the movie! Too bad the movie was "Groundhog Day". Repetitive, poorly designed and technical glitches galore, even for an early battle.
No use flogging a dead horse, but this must have been some kind of sadomasochistic joke with 7 waves of X-wing in one of those missions. Otherwise, every mission is straightforward, and after a while they all look alike.
This is quite possibly thew worst Battle I've ever flown. It is the same mission 5 times in a row with minor changes in objective. The one positive thing I can say about this Battle is that if you need dogfighting trining then this might be helpful, but only for a beginner because the AI is rather low and the main threat seems to come from the sheer number of opponents and the fact that there is a missile launched about every 30 seconds at you. Also don't count on your wingmen for help because they are worse than useless and I often found them firing at me instead of the enemy.
Good battle for dogfighting practice wave after wave....
This battle stinks. All you do in every mission is destroy wave after wave after wave of fighters, and if one of your stupid wingmen leaves one fighter alive with 2% hull left and you don't catch it, it gets away and you fail. Ugh.
Just not very good.
I give it a two; it could've been worse. What if it was T/Ds or T/As instead of A-Wings and X-Wings?
Question: The Point? Answer: There is none. Theres more point in Pamela Anderson or Jordan getting another Breast Enlargement OP.
This is just the same mission five times in a row. Destorying wave after wave of X-Wings, A-Wings and Z-95's gets really boring after about three minutes. Also, if you hate avoiding missiles dont fly this battle.
Overall, a below average shot'em up, but the relentless waves of rebels gets boring and tedious, after awhile you just want it to end.
Pretty easy to complete, but the amount of starfighters are ridiculous. It was fun for about the first minute and then it just got monotonous with wave after wave of starfighters. There is nothing to do but kill and the storyline is pretty unconvincing.
What can I say? BORING. The only thing that raises the overall rating is the fact, that technically it was a playable battle. But I wouldn't play it again.
Starships with starfighter orders, wave after wave after wave after wave of X-Ws and A-Ws and a really bad storyline give this one a shining big zero. Even the medal looks crappy :P Man, didn't the creators test the battles before submiting'em back in those days?
Personally, I thought it was a extremely boring battle. Wave after Wave after wave after etc. So many fighters. The good thing was that you got a lot of kills, even though they were ALWAYS A-Wings and X-Wings. The bad thing was for me, getting those secondary objectives were extremely difficult since at least 1 fighter always hypered out of there. Some missions said, "light starfighter support." Not even close!
Puh, well the storyline is normally enough for a mission and not fo a full battle and to get waves over waves over waves of enemy figthers is boring after some time and over this the mission length/ mission with approx. one hour when you try to reach the goals is too long
This battle must have thrown about 100 XWs and 50 AWs, and some Z-95s at me, and that's about it. Wave after wave after wave. The plot is utterly uninteresting and extremely repetitious compared to modern EH battles. Of course, back when this battle was created, it must have been an achievement. But now, unfortunately, it's a bore.
This battle only rates a 2 because its functional. Other than that it bite big time. The story line sucks, most interesting part is "what will be the reinforcements this time". The cap ships have starfighter orders (and attack craft friendly to them). It relys on waves of craft rather than dificulty.. mission 3 is a tedious "never ending flight group" mission.. and its not alone. Personally i was glad to be done with it, unless you like 5 missions of "wipe the starfighters, then the cap ships", avoid. Mission 2 also has player on invulnerable.
There are currently no open bug reports for this battle.
|Battle Total:||485,084||MAJ Titus|
|Mission 1:||95,142||MAJ Titus|
|Mission 2:||92,716||HA Daniel Bonini|
|Mission 3:||125,717||CM Gandalf|
|Mission 4:||135,668||HA Daniel Bonini|
|Mission 5:||103,256||GN Andrzej Mezynski|
(of available records)
|4||424,515||HA Daniel Bonini||2002-08-18|
|6||384,038||LC Brin Chaser||2003-09-08|
This battle has been flown by 634 pilots a total of 710 times.
CM A. G. Snijglau - 2002-08-28
COL Aardvark - 2021-10-27
GN Abel Malik - 2004-09-06
SL Airamags - 2003-08-20
MAJ Aldaric - 3 times, last on 2018-06-02
LC Alec Qarni - 2003-06-02
LC Alejandro Araujo - 4 times, last on 2020-04-07
LCM Aleksey Chugunov - 2003-08-18
CPT Alexi Stukov - 2003-12-01
HA Anahorn Dempsey - 10 times, last on 2021-05-06
CM Andrelious J. Inahj - 2004-08-05
COL Angel - 2003-11-13
LT Angel Fire - 2002-11-27
AD Apophis Kuma - 2004-11-26
LT Arek Korpil - 2004-08-07
MAJ Arid Foxtrot - 2002-11-16
CM Arlins Scabo - 2003-07-06
CM Armagon - 2003-09-06
CM Arne Saknussem - 2014-12-21
MAJ Artyis - 2003-09-30
CPT Atmos Myremod - 2002-09-18
CPT Aval - 2022-05-24
LCM Big Daddy - 2003-01-26
CM Billy Taldrya - 2003-05-17
MAJ Binagran - 2003-10-28
VA Bond - 2003-02-12
LC Brin Chaser - 2003-09-08
LCM Brunon von Doom - 2003-02-25
LCM Charlie X - 2 times, last on 2020-09-03
LCM Clarg Zethman - 2005-04-12
FA Conker Blackwood - 2003-09-01
COL CrimsonFury - 2005-01-19
LC Daisuke Airyu - 2004-09-12
HA Daniel Bonini - 2002-08-18
COL Daniel Stephens - 2 times, last on 2016-06-06
LCM Dargor - 2004-07-14
CM Darius Hunter - 2004-07-11
CPT Death Angel - 2002-12-20
LT Deathcall - 2003-03-18
MAJ Deleted Member - 2003-10-04
LC Diaboli - 2005-01-20
LCM Dougal Ceallaigh - 2021-01-10
CM Dulcatos - 2003-03-16
GN Earnim Branet - 2019-06-30
GN Elwood the Brave - 7 times, last on 2022-10-05
CM Epicedion - 2 times, last on 2021-10-03
MAJ Erryc Lasitter - 2002-09-08
GN Exar Kit - 2003-08-29
CM Fahrer - 2005-01-04
CM Faliaj Shai - 2005-01-20
CPT Firzam Coldsteel - 2004-08-16
MAJ Flelm - 2 times, last on 2015-06-11
CPT Frenchie6 - 2 times, last on 2021-05-07
MAJ Fritz Von Stukart - 2003-01-08
HA Frodo March - 2 times, last on 2015-06-07
CPT Garyth Mantisa - 2021-03-04
FA Gelton Torr - 2003-07-31
RA Genie - 2022-06-28
CM Ghorg - 2005-02-14
GN Gilad Pelleaon - 4 times, last on 2018-06-28
GN Golbez Harvey - 2 times, last on 2016-06-25
CM Grzmot - 2002-09-15
LCM Halk Knight - 2010-10-26
AD Hav Antiel - 4 times, last on 2020-09-02
COL Hawkins - 2015-06-14
MAJ Hermann - 2 times, last on 2021-01-10
LCM Hubert - 2003-01-05
LC Iceman - 2002-09-03
AD Impulse - 2005-03-22
CM Infamus - 2003-01-19
CPT Jaques Landeux - 2005-03-01
GN Jarek La’an - 5 times, last on 2022-10-02
CM Jason Dehner - 2002-08-06
MAJ Jedgar - 2003-03-21
CPT JetMech - 2020-09-09
FA John T. Clark - 2 times, last on 2016-06-09
LCM Josepy Killrath - 2003-06-29
LC Kadon Beir - 2004-07-31
CM Kahooli - 2003-06-14
MAJ Kazraran - 2022-02-18
CPT KEBLAOMEGA - 2022-10-01
MAJ Keiran Laserlight - 2003-02-16
Keller - 2002-12-06
LCM Kurha Merino - 2003-03-09
VA Ky Terrak - 2003-04-10
LC Legion Ordo - 2022-03-17
LCM Lo Mar - 2020-09-03
CM Lonestar - 2005-01-24
CPT Machinari - 2003-05-28
MAJ Malik - 2002-09-15
MAJ Marcus Caine - 2015-06-27
CPT Marcus Constantine Augustus III
LC Mark - 2002-11-18
GN Mark Schueler - 9 times, last on 2022-10-02
LCM Marlin - 2005-03-06
GN Master - 2 times, last on 2015-06-05
LCM Mateusz - 2004-06-01
LT Mathius Jerikko - 2023-04-13
CM Matthew Weeks - 2013-09-13
MAJ Mauser - 2015-05-23
Mayk Wolverine - 2002-09-07
LCM Mel Aani S'ger - 2004-06-14
LT Mirei Seppen - 2020-03-30
LCM Mulder - 2002-12-16
CM Nico Qarni - 2002-11-13
MAJ Nolij - 2014-06-03
CM Nova Discordia - 2022-11-19
LCM Nylan - 2003-06-12
CM Odin Strongheart - 2022-08-11
CPT Paco - 2003-05-27
GN Pete Mitchell - 4 times, last on 2021-05-31
COL Phantom - 2002-12-05
VA Philo - 2002-09-08
AD Phoenix Berkana - 3 times, last on 2022-10-03
FA Pickled Yoda - 11 times, last on 2022-10-09
HA Plif - 6 times, last on 2020-09-05
MAJ Ponda Jarret - 2002-12-15
MAJ Prost Varsis - 2023-04-22
LC Quincy Nelson - 2003-06-04
LC Rando - 3 times, last on 2020-09-11
LC randyrumrnr - 2020-09-06
MAJ RichyV - 2009-05-21
COL Robert Hogan - 2020-09-29
CM Rondo - 2003-07-17
LCM Ryan Neale - 2005-05-09
LCM Ryuu - 2004-06-20
LC Savageaz - 2002-11-17
LT Scorch - 2003-05-25
LCM scottrick - 2023-03-16
LC Scuslem - 2004-10-04
LT Sempren Kale - 2005-05-07
CM Serin Jansj - 2002-08-12
LT Silversurfer - 2003-08-10
LCM Sirion - 2004-07-23
CPT SL8c8 - 2019-02-21
LC Solohan50 - 2 times, last on 2021-11-30
LC Spade - 2003-01-18
CPT Syntroth - 2022-10-03
CM Szymon - 2002-12-13
MAJ TheBlackxRanger - 2021-10-24
LC Thom Zack - 2002-09-04
VA Thomas Nitecki - 2003-01-31
CM Thomas Solo - 2003-01-16
AD TK-2107 - 2003-01-04
COL TK-7764 - 2004-06-19
LCM TK-8148 - 2002-09-18
CM TK-9780 - 2005-03-21
LT Tpyo - 2003-05-10
CPT Trideo Arkson - 2016-06-12
CM Trowa - 2003-06-02
MAJ Tuba - 2011-07-09
LCM Tyr Kenaz - 2003-02-03
COL Ulrich Drachen - 2016-06-04
LCM Valjean - 2003-08-11
LCM Vance Blackguard - 2003-09-18
LC Vapen Van’an - 2022-10-23
CM Varik Kassal - 2011-11-12
FA Von Reinthaler - 2003-02-03
CPT Voort SaBinring - 2004-09-29
CPT Wap Eal - 2003-01-22
LCM Wilq Fastclaw - 2003-11-19
CPT Witchblade - 2 times, last on 2022-10-21
COL Wolfverine - 2022-08-30
CPT Wolve Excelsior Berkana - 3 times, last on 2023-04-25
COL Wraithdog - 3 times, last on 2016-06-01
CM Xanatos Screed - 2003-08-30
CM Zeke Freeman - 2005-05-04
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Emperor's Hammer Battle Center - http://battles.tiecorps.org ------------------------------------------------------------ Modified for Project Phoenix (Sept 11, 1999) - Battle1.lfd file corrected - Bug corrected on Mission 4 (Rebels going after Pirates) - Bug corrected on Mission 2 (Player invulnerable) (21/02/00) by CA:TAC/AD Striker/CA-3/SSSD Sov (EH_Striker@mail.com) Following bugs were corrected: - Mission #2: PLT's and Calamari Cruiser orders changed - Mission #3: PLT's orders changed - Mission #4: Calamari Cruiser orders changed - Mission #5: PLT's orders changed by: FL-TCT-TCS/CM Michael/Diamondback 3-1/Wing XIV/ISD Intrepid