I kind of loved this battle. A good battle for those who enjoy flying in a shieldless TIE. May even return to it for an attempt on hard. Flying in shieldless TIEs can be hazardous for your health but that's part of the charm. The limtied ordinance also makes the capital ships feel like capital ships. I tried to get brave with the T/F in the last mission and got a few bruises for it (as I should!).
I played on Easy. What a silly battle. The first 3 missions are barely anything, just some simple dogfighting. This turns on its head in Mission 4 where you have to take out a Calamari Cruiser, 3 Frigates, and 3 Corvettes in a shieldless T/F. Top notch mission design here.
First three missions are pretty easy. The last one is a bit tough, but mostly because you're in a big battle with an unshielded craft. So you mostly just have to stay alive. Here's what you do: mount heavy rockets and take out a Corvette at once (and in case you get shot down). Ignore the X-Wings as long as you can and take out the Y-Wings. Once all fighters are gone let your Star Destroyer do what it does best: destroy stars - wait, destroy capital ships. You just have to stay back and stay alive. Evade lasers and shoot down missiles fired at you.
This was actually a pretty good battle right up until the final mission, wherin I had to fly on unlimited waves just to have enough Heavy Rockets to kill the ships that the AI was too inept to. A sad mis-balancing that, frankly, deprived this battle of a 4 or 5.
I wanted to give this a high 4 or 5, but the balance of the last mission means that I spent the better part of an afternoon and an evening trying to beat it. The difficulty spike on the last mission was horrendous. It acted as a killjoy to an otherwise enjoyable battle.
Not the best I['ve seen, but doable until the last mission. Talk about balancing difficulties :(
The idea of having the winning of the mission rely exclusively on the AI is annoying at best and tremendously stupid at worst.
I had some fun playing this battle. It seemed impossible to complete the final mission with 4 advanced missles, up against 20+ fighters and 7 capital ships, in a Tie Fighter! Reinforcements did arrive but they came when my capital ship had 10% health left, and the scavenger did help a little. The other squads only seemed to get killed than really do anything.
Not bad but needs major improvement. The idea of flying in a T/F is great, but 7 cap ships and only 1 load of projectiles? Come on, now. And then the constant stream of Mag Pulse? The best we had was basic armament? The ending mission was dissappointing at best and really brought the rating down. Once the fighters are blasted, I sat 8 klicks away waiting for the last of the cap ships to pop from fire from the Grey Wolf... I waited for nearly 5 minutes for it to be completed as there was no way to reload. This could have had much better execution if it stayed logical. It was just one dog-fight after another in an unshielded craft with overwhelming odds. Not the easiest but not really fun due to no logical progression.
Good battle and nice choice of crafts; I like the T/F and the T/I;certainly the last mission is the more difficult and critical: my ISD Grey Wolf was a 4% hull when arrived the cavallery with the ISD Intrepid and the CORT Scavenger with his load of Heavy rockets.After that the mission go fast to a victory;the priority early is to intercept the Y-Ws and forget the X-Ws,but can not going to be easy.The Y-Ws are at the beginning very near to the launching torpedo position.
Nice battle, but the last mission was very hard... But you know what? It made me kinda proud that i've passed it :D Keep it up!!
It was a nice challenging battle. I feel it was well designed except probably in the last mission there were too many capital ships attacking the Star Destroyer.
This one is quite hard, and the last mission is probably too hard. It's an excellent challenge, especially if you've become too much used to shields.
This mission was a BIG compromise. I had B-Wings involved ported over from BoP and a couple of other missions that needed to be taken out as a result of it not meeting standard. The 'odd-ball' mission was pretty much filler to make up for the loss of 2 other missions where the storyline got lost. So I made it a simple story of survival and honour. My thinking was that during the Grey Wolf's journey home, two enemy squads meet up in a bar and instead of blasting each other in public like barbarians they decide to have a secret 'unsactioned' duel fighting for their namesake. Life is funny that way, it doesn't always go in a straight line, so why not missions? It was just a simple battle...glad everyone enjoyed it!
Excellent Battle. Storyline, while a little choppy, was quite nice. Very cool how you incorporated the Intrepid, my ship, in! Also, great ideas with the Scanvenger. Would have been a 5 if the last mission didnt take me 15 tries to beat though.
A decent battle, however, it was pretty much all dogfighting, and the story didn't fit together very well.
Not bad, but nt the greatest either. I kind of found the absence of high performance Ties a ittle annoying. Also, all you do is dogfight. Throw in a capture or bombing mission now and then.
Fantastic! Especially the last mission where you go up against all of those enemy capital ships. I also like how the additional sound files were incorporated into the missions.
Nice squadron propaganda battle, of which every squadron should have one:) Problems arise out of the unhinged storyline (missions are fairly unrelated) and several "unrealistic" features (like a squad of at least 4 times 5 fighters = 20?). The dogfighting is nice though and the last mission is a good challenge
Completely amazing, especially the last battle. The plot keeps throwing you a curve ball. You cant predict what happens next, even when you think you've won or are definately gonna be fragged.
WOW!! the battles were good just like the original star wars but the final battle needs some revision. It's near impossible to beat. I still haven't beat it. There's just to much Corvette/Frigate Attack.
All I can say is wow! That is the best battle I've ever seen. I understand that this is the only mission designed by CPT ATX, but I encourage him, for the sake of the fleet... make nore!
Good battle, plot was well done, even though the duel in the 2nd mission, while cool, didn't really fit. I liked how you brought back the scavenger, that was a good plot twist. Excellently programmed.
Great Battle! Even though the last mission was a little too hard, it still gets a five from me. Great work.
Good battle. Lots of kills. Last mission is a little too long though.
This battle would have gotten a 5 unless the last mission wouldn't be so extremely tough! As everyone else has stated, this is a hard battle. But it is a good challenge, which I enjoyed very much!
Kick butt battle. REALLY hard in the last mission. Best battle I have flown and also best story.
VERY difficult, but good!
Very good battle.
This was a very intersting and hard battle...insane but interesting :p
Very good battle! I had a lot of fun with it!!
Well-made battle but very difficult without the unlimited craft option.
There are currently no open bug reports for this battle.
|Battle Total:||281,654||COL Wes Janson|
|Mission 1:||94,115||Garet Jax|
|Mission 2:||43,400||CM BlackHellKnight|
|Mission 3:||54,469||Garet Jax|
|Mission 4:||147,880||COL Wes Janson|
(of available records)
|1||280,263||CM Kalith Jaenus||2003-01-08|
|2||248,589||FA Marcin Szydlowski||2002-11-11|
|6||143,396||COL Carl Lost||2002-08-26|
|7||142,122||GN Golbez Harvey||2019-11-29|
This battle has been flown by 464 pilots a total of 482 times.
CM A. G. Snijglau - 2003-03-17
MAJ Aft Skylek - 2004-06-09
CPT Alexander Shrike - 2003-12-21
LC Ambar Kilick - 2003-10-26
GN Anahorn Dempsey - 10 times, last on 2021-01-02
CPT andr3 - 2021-09-06
GN Andrzej Mezynski - 2005-01-06
AD Apophis Kuma - 2003-01-27
CM Aragorn - 2002-12-05
CM Arcanix - 2003-11-08
LT Arden Kane - 2003-12-31
MAJ Arid Foxtrot - 2003-01-01
CM Armagon - 2004-12-15
LCM Artur Knight - 2003-01-27
LC Big Poppa K - 2003-12-15
LT Birch Sullivan - 2003-03-05
LCM Bizkit - 2005-01-16
CM BlackHellKnight - 2002-09-01
LC Brin Chaser - 2004-07-05
MAJ Bryan - 2004-07-13
LT Cadoo Toca - 2003-01-27
LT Calista FairBright - 2003-12-11
COL Carl Lost - 2002-08-26
LC Chris Cox - 2002-08-30
SL Condar Freed - 2004-06-21
FA Conker Blackwood - 2009-09-07
MAJ Coremy Jertese - 2019-10-03
COL CrimsonFury - 2003-08-18
CPT Damarcus - 2004-06-17
LCM Danel - 2005-06-01
LT Dav Aosiz - 2009-08-03
COL Davi Anthol - 2003-07-25
COL Drak - 2003-09-23
CM Duken - 2002-08-26
CM Dukimar - 2003-10-14
LT Dumkopf - 2004-12-13
GN Dunta Polo - 2 times, last on 2014-05-08
CPT Dweezil - 2003-08-29
GN Earnim Branet - 2004-10-08
LT Eifel - 2005-03-13
LCM Eightguy - 2003-10-12
CM El Guapo - 2004-06-03
MAJ Eugene - 2003-11-06
GN Exar Kit - 2002-09-11
LCM Felix Anthraxson - 2002-12-10
COL Genie - 2021-10-24
LT Glauron - 2003-08-27
GN Golbez Harvey - 2019-11-29
COL Gyssler - 2002-11-20
AD Hav Antiel - 2018-05-28
SA Havok - 2010-03-31
MAJ Hermann - 3 times, last on 2021-10-04
CPT Hunterwolf - 2003-12-05
LT Jack Dawl - 2002-08-22
CPT Jan Pieter - 2003-12-01
CPT Jaques Landeux - 2005-01-11
LCM Jason Kotare - 2018-10-05
LT Jay Pliskin - 2003-07-25
MAJ Jedgar - 2017-12-24
LC Kadon Beir - 2005-01-30
LT Kaek - 2003-06-28
CM Kalith Jaenus - 2003-01-08
LT Kedirak Sith - 2003-03-06
MAJ Keiran Laserlight - 2003-11-10
LT Kyle Farenheights - 2002-08-24
CM Kysar Xero - 2004-09-16
LT Lance Menu - 2003-09-17
LT Lindor - 2003-08-04
SL Linoge - 2002-11-28
COL Loor - 2002-11-23
COL Malidir - 2 times, last on 2009-02-08
FA Marcin Szydlowski - 2002-11-11
GN Mark Schueler - 2 times, last on 2010-07-06
GN Master - 2003-11-25
LT Mav Walker - 2005-01-25
Mayk Wolverine - 2003-04-17
CM Michael K Starburst - 2003-05-03
COL Moagim Daar - 2005-02-21
CM Nicolaas Vlieghe - 2002-09-03
CPT Optimus - 2003-01-07
LCM Overkill - 2003-03-25
GN Pete Mitchell - 2 times, last on 2019-02-26
COL Phalk Sturm - 2021-10-13
LT Philledume - 2009-02-08
FA Pickled Yoda - 2003-03-28
MAJ Praetorian - 2002-09-14
AD Proton - 2003-08-28
LC Quincy Nelson - 2009-03-18
LC Rando - 2 times, last on 2020-09-24
COL Rau Aznable - 2004-09-03
CM Rayn - 2004-06-26
LT Rifkin - 2005-06-03
LT Rowland - 2005-03-22
CM Sabbath - 2003-01-31
LC Savageaz - 2003-01-29
LT Sevrian - 2005-02-04
CM Shinobi - 2004-08-23
CPT Solohan50 - 2021-10-22
LC Steve Strangelove - 2005-06-06
GN Stryker - 2021-04-10
LT Swerg - 2003-06-22
MAJ Tek Selkirk - 2003-05-09
Thorin Oakenshield - 2003-01-09
LC Thorn - 2002-11-22
CPT Tiamat - 2003-11-02
AD TK-2107 - 2003-02-14
CM TK-9780 - 2003-02-18
LT Troy - 2019-09-02
MAJ Tuba - 2011-02-06
LC Turr Phennir - 2003-02-22
CM Tycho Celchu - 2003-07-02
LCM Tyrian - 2009-02-08
LT Vailon Verel - 2003-07-26
CM Valin Drago - 2005-06-08
LCM Valjean - 2003-11-05
LCM Victor Kage - 2003-01-11
CPT Victor O‘Brien - 2017-08-30
MAJ VinDoros - 2002-09-15
COL Vladet Xavier - 2003-04-17
CPT Von Predator - 2004-11-06
LCM Wolve Excelsior Berkana - 2022-01-31
CM Yaro Altor - 2002-12-22
CM Yukito - 2002-11-17
MAJ Z'Harm Kelh Gasu'lk - 2002-12-16
LT Zantor - 2004-09-12
LT Zeek Doinds - 2009-08-18
MAJ Zhaim Jifarr - 2002-11-09
LCM Zhil - 2002-09-08
COL Zystem Fryar - 2003-05-13
'Phoenix Saga' (Revision A) Written and designed by CM ATX(email@example.com) Mission 1 - Grey Wolf's last stand Mission 2 - Name challenge Mission 3 - Ambush Mission 4 - Blowout Required patches ---------------- * EH Ship Patch for XvT Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Double click the .EHM file, the EH Battle Launcher will install the battle 3] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 4] Install the custom audio files according to the instruction in the wav package 5] Press the X-wing vs TIE Fighter button on the EHBL to start the game 6] Create a new pilot and fly the Imperial training missions THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Next go into your c:\programfiles\lucasarts\xwingtie\wave directory and put in all the .wav files and the mission .lst files as well. You should also have .wav files that are named B2.wav - B6.wav, B8, B9a.wav, Bo1.wav - Bo19.wav and Glen1.wav - Glen3.wav files (all should be in 11Khz 8bit mono format.) DISCLAMER: New Levels must identify in every description file, on-line description, read-me, and in comments in the New Level code: (a) CM ATX, Phoenix Squadron/ISD Grey Wolf, firstname.lastname@example.org, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY, ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY."