Childish plotline and writing, decently conveyed plot points via mission design, with well put together missions that have obviously had time spent on them. But it felt like the effort was on design gimmicks rather than truly solid mission design. Missions 1-5 are passable, mission 6 aims to be something special, but if you have to refly it for hours trying to get it to work, resort to checking all ship conditions in YOGEME _and then_ have to fly it essentially on rails laid out by the designer to ensure the best chances for objectives to complete, it becomes less of a fun mission and more of a painful interactive cinematic that the game wasn't designed to do well or at all. See bug report for potential issues with mission 6.
Quite a clever battle in both design and in its flying, utilising some unique elements to flying. Some missions do require long waiting times which I found to be frustrating but all in all a fun challenge to fly and a good story.
This is a very well constructed battle with a very imaginative concept and some neat technical tricks. Although the missions are on the long side and occasionally a little bit frustrating, I think it's a must-fly and definitely worthy of five points.
A fun battle with a very interesting concept. Difficulty curve is huge between missions 1 and 2, but it comes back to being doable very quickly. The last mission gets interesting with the end game, but it all worked out in the end. Good fun!
Definitelly one of the most original battles with an unexpected storyline. Recommend! The problem I have with it is that on the last mission I kept getting the „oh no you blew it, the mission can not be completed” message - all the way down to the end where the mission was a success :/
Also the whole complicated parking maneuver in the last mission is not „really” needed, but I guess there isn't any way to code something like that in the mission.
The briefing for the last mission references a clip in the film room that is nonexistant.
I only played this on easy, but they were decent missions. Playing as an Imperial craft and having to shoot down other Imperial craft was a nice twist. I could definitely see this being more difficult on higher levels of difficulty.
I liked the original story and twists of the 'Mirror Universe'. I found the missions were quite difficult on HARD, especailly with the unshielded craft and some goals that have time limits. I enjoyed the ending - the 'parking' had me nervous and on the edge of my seat but was a fun way to finish the battle!
Challenging, original, surprising, amazing. One of the best battles I have flown out there. There is a lot a tactical thinking in order to have every goal in some missions, and the flying itself is like a thousand years of fun. Unshielded flying coffins, tough-to-the-nails war-mules and the Space Cadillac. You will sweat and swear throughout the missions. The plotline is very original and superbly crafted into a reality through every battle. The last mission is one of the most entertaining that I've faced so far. Not idiotically hard, yet it will demand your best tactical and situational awareness to have a decent score, and some quick thinking to juice up the power in your fighter. Trying to get everywhere in time, even in the Space Cadillac, the almighty TIE Defender, will prove a tough bone to crack, while facing multiple opponents with advanced missiles will require some fast dodging and keen sights to survive. Gritty and nasty, this battle has it all. One of the golden classics in my book.
The storyline is original and the mission objectives quite varied and original in some cases (will not give spoilers). Briefing and debriefing are flawless. Where this battle occasionally fails is in the details of the missions themselves and the dreaded mission #2. I do like the fact that to crack open higher scores you have to think twice on how to go about it. Its rating is closer to a 4 than a 5 and for that will give it a 4. I've only tried it on hard and the missions worked fine, though the commands on some ships are not... ideal. Enjoyable and original, despite some frustrations of a shieldless TIE Fighter. EDIT: After some thought, I am changing my score to a 5. It is not perfect, but it's good enough for a 5. Also, for a unique experience, I do recommend following the instructions on Mission #6 and parking inside the freighter (between its containers). Be warned it might get you killed if not done properly. Park inside and turn to face its rear. And just wait... you will be rewarded for it.
This battle was honestly just okay. I thought the plot line was interesting – an alternate universe where the Empire flies alphabet fighters and the Rebellion flies gunboats? Sure, give the crappy ships to them I guess. I hate gunboats. Many of these missions were unbelievably long. The shorter ones were 10 minutes, a couple of them were close to 20. Make sure you are really, really paying attention during your briefing or you are not going to know what the hell is going on – I was guilty of this several times. Also, in mission 4, SHU Flavia did not show up for me during my first attempt. I think maybe it was a craft limit issue? When I replayed it again, I had no issues. Also, in the last mission, you do not really need to fly inside the CTRNS, you can just keep flying around and the mission will complete itself.
Good battle. Missions are well designed, dificulty is good.
But the plot is too naive and ending of last mission need some improvements- i failed to use container transport and still had completed the mission.
Very fun, incredibly creative, and not too hard but not too easy. I enjoyed every mission of this battle, which is very rare with custom battles.
Total waste of time. Wasted good two hours trying to complete mission 6 - mission critical flight-groups just didn't arrive - each time it was different flight group - I do wish mission designers would double check any arrival conditions. Missions 1 -5 weren't too bad, although flying around in T/F against Gun's with Adv missiles isn't my idea of fun.
Excellent battle. Original, intersting and comical plot,great game play and superb editing make this battle a must fly. The last mission's parking is a very well done although I had to re-start this 20 min mission a few times before getting this right. Nevertheless its worth a 5 and its one of the best, if not THE best TIE mission I've flown so far.Outstanding work Lee.
Loved this battle, normally I don't like flying un-shielded craft, but this was good. Plenty of help around to keep the bad guys jumping and away from you! Loved the way certain names were used backwards in the game AG Ni-nor. LoL!
Excellent battle! Superbly crafted! i had to think about it; sometimes the "kill everything" tactic doesn't apply, quite a thinker i must say. i love the theory behind the plot. lengthy but worth it.
This battle had many annoyingly long and difficult missions. That's not necessarily a problem, of course: just a comment. I feel it deserves a full 5 for its cleverness, originality, and weirdness!
Amazing battle! Quite challenging but passable. Very refreshing with a completely new idea.
I find this battle one of the worst I've played. Friendly A.I. was poor, plot was confusing, ridiculously long missions. I greatly anticipated what would happen at the end of mission 6 but sadly was possibly the most dissapointing endings. You are suppoused to fly into the Container Transport and wait for the Interdictor and there is suppoused to be a spectacular explosion propelling you to your universe. Now, here's what really happend. I'm fling to the Trasport and all of a sudden, the Interdictor consumes the ship, blocking my entry. 6 TIE Defenders fly in, and the Transport is destroyed, the other 3 TIEs ram the Interdictor forcing me to destroy it. If I had been inside the Transport, I would have died and wasted 30 minutes playing the single worst mission ever created by this club.
Well... Interesting plot for once, reminds me of Star Trek... Too bad TIE (disk/CD/95) engine doesn't let you achieve great effects needed for this kind of battles. I don't know if I should rate this battle 3 or 4. Although the idea was fresh (?), the technical side is still a little unprofessional. The battle lacked that something that can be sensed in LA battles. But all in all, it's definitely worth your time!
Although rivaled, it hasn’t been dethroned yet. This is still my favorite of all the EH missions I’ve played, and of all TIE Fighter missions I’ve played. I love it and I couldn’t possibly recommend it more. If you only play one EH missions, and by all means play more if you can, play this one. I can’t see how you could go wrong. I give this battle a 4.95 (rounded up to a 5 for the purposes of the EH review scale)(Note: My full review is more detiled. If you'd like the full review I'd be glad to e-mail it to you, but without line breaks it looks sloppy here :) )
Amazing! Plotline beter than some of Lucas! A must fly, for sure,
Great battle. Good idea with the first mission how you crashed into the tie fighter to make you spin. Good plot line as well. Well worth taking the time to fly.
Excellent plot. Lots of fun. The only thing that would make it better is using a patch to allow the player to fly a Rebel craft.
This was a very good battle, my only problem is you were not able to use X-wings or something like that.
In 4 years of TIE Fighter gaming, I have yet to find a battle that captivates the intrest, comes up with a more original plot, and is just plain out extremely more fun than than this one. The best battle I've played to date.
Suberb! Everything was exceptional, and the finale when you had to park you T/D was incredible! I also liked the subtle eference to Magic: The Gathering in mission 2
A great battle... A tad challenging for my liking, but it is a 5 none the less. Well crafted, full briefing officer and briefing support, amazing plotline... This is one you won't forget ;)
"Wow!" is all I have to say!
This is THE battle to fly. If you want to fly a nice-length, entertaining, and fun battle, this is the one for you.
Pod seeding! Great idea in mission 4!Burn, Tozar, Burn!!!
To be honest, it was rather confusing the first time I flew through it; I even started attacking the friendly Y-wings. But after you get used to the strange craft selection, it's a good battle.
The best battle I've flown in my TIE Corps career. The plot is brilliant all leading to an innovative conclusion with the parking of the T/D. I'd like to see a few more like this.
This is by far the coolest battle ive ever flown. The last mission is a work of art!! Congrats to the maker!!!
It´s a good battle.
Very well done battle! I'm definitley saving this one to play again!
This is an excellent mission and proved to be a challenge. It was worth the extra time spent.
Just the best TIE Corps Battle to date, hands down. Innovative plot that the folks at LucasArts could be proud of. Little touches add to the atmosphere greatly (IE -- Your ship collides and spins wildly at the very start of the battle). The last mission is a thing of beauty. This ought to be a required battle!
This is my favourite TC Battle so far...for once: an original plot, that has been executed with quality.
Exceptionally done and extremely fun battle. The origin of the calamari ships is especially a nice touch. A must play for every pilot.
This is the coolest TC battle. The story lines are good, and it is very realistic (the last part of the last mission). Great idea on the portal thing!
An excellent plotline and realisation....a "must fly" !
This is one of the highest possible scoring battles that I have flown, if not THE best. Its a totally fun battle to have played. =)
This is my all time favourite. I think this should be an officer's first battle. It isn't too difficult and the "parking" is a nice change from every other battle.
This is an excellent battle, and all EHers should fly it. Although the last mission can be a little tricky (parking the fighter). I'd also like to note that this battle won first place in the EH Battle poll.
Mission 6 will fail due to...
* Despite it not being an objective if you don't inspect the SHU Fox containing the President (quickly enough) it can be destroyed and CORT Eagle will not arrive or arrive and be unable to leave, if this happens, restart.
_Inspecting group SHU Fox should be a primary condition, not being Disabled.
* If you don't disable INT Volstagg early enough, your ships can destroy it and CORT Xerxes will not arrive to complete it's mission, if this happens, restart.
_Rebel INT Volstagg primary goal should be being Boarded, not being Disabled.
* TRANS Hercules can (randomly) not arrive with the CRL Osirin (despite Osirin's arrival being the only condition to meet), and so it cannot capture GUN New. If this happens, restart.
_This could be due to the 1 second delay and the requirement for CRL Osirin AND CRL Osirin to arrive rather than CRL Osirin AND ALWAYS (TRUE) ... or in this case a secondary OR condition occurring later in the mission just to be robust_.
The issues mentioned by Robert Hogan relating to CORT Eagle and Xerxes not departing are likely also related to the above issues regarding friendly craft destroying the objectives the CORT are trying to board/capture ... they will not be able to leave the area unless they've completed their objectives and cannot do so if their objectives are destroyed, and presently there are no failure conditions for when these situations occur.
Mission 6. On at least medium and easy difficulty levels, transports Hercules and Eagle never leave the area. All other goals have been completed, but the CORT's will not leave the arena to be 'inspected' or be recognized as having survived, even despite orders through radio messages to return home. This issue has been happened during 4 play throughs of the mission, 3 on easy and 1 on medium, and has prohibited battle completion.
|Battle Total:||600,348||MAJ Titus|
|Mission 1:||121,427||COL Fireclaw|
|Mission 2:||80,166||COL Callista|
|Mission 3:||98,518||MAJ Titus|
|Mission 4:||88,106||CPT Rea|
|Mission 5:||111,626||LCM Arkady Grigorovich Ourumov|
|Mission 6:||190,031||MAJ Exar Khaland|
(Submissions since 2010)
|5||492,750||COL Calzeo Inkwolf||2002-08-07|
|7||491,979||COL Phalk Sturm||2021-03-20|
|9||489,468||LCM Artur Knight||2003-01-24|
This battle has been flown by 403 pilots a total of 426 times.
LC Aardvark - 2021-03-10
GN Abel Malik - 2005-03-04
LC Alec Qarni - 2004-08-17
LCM Aleksey Chugunov - 2003-12-16
GN Anahorn Dempsey - 9 times, last on 2021-06-20
COL Angel - 2004-05-30
MAJ Arid Foxtrot - 2002-08-21
LCM Artur Knight - 2003-01-24
CPT Atmos Myremod - 2002-12-18
LT Avatar - 2004-06-25
LC Brin Chaser - 2003-08-04
FA Brukhar - 2005-01-24
CM Cahir - 2002-08-07
COL Calzeo Inkwolf - 2002-08-07
LT Cesium - 2002-08-07
CM Colin Graves - 2003-07-23
CPT Colo Delste - 2021-03-28
COL CrimsonFury - 2005-02-11
LC Curtis - 2002-11-18
LCM Dan-Elin - 2016-08-07
COL DarkC - 2005-01-23
MAJ Deleted Member - 2003-01-29
MAJ Devin Taralis - 2003-01-31
LC Diaboli - 2005-05-29
CM Dirk Logan - 2002-09-03
COL Dirty Vader - 2004-06-20
LCM Drax Remlinger - 2003-09-11
CM Dulcatos - 2003-03-18
HA Elwood the Brave - 2 times, last on 2013-11-27
CM Fahrer - 2005-01-01
CPT Firzam Coldsteel - 2005-06-02
MAJ Fritz Von Stukart - 2003-03-17
HA Frodo March - 2002-12-03
COL Genie - 2021-03-22
FA Giovanni Palermo - 2009-05-15
GN Golbez Harvey - 2015-06-30
CPT Great Griffin - 2005-01-30
AD Hav Antiel - 2 times, last on 2018-06-26
MAJ Hermann - 4 times, last on 2021-03-24
LC Iceman - 2003-02-23
AD Impulse - 2014-06-24
CM Infamus - 2003-02-02
GN Jarek La’an - 2016-01-23
MAJ Jedgar - 2 times, last on 2021-03-14
LCM John Edwards - 2003-01-05
LCM Josepy Killrath - 2002-08-07
LC Kadon Beir - 2004-06-24
LT Kaek - 2003-06-30
MAJ Kalve Ryder - 2022-06-03
VA Kane Reese - 2002-11-18
MAJ Keiran Laserlight - 2003-06-17
MAJ Koriel - 2002-08-07
VA Ky Terrak - 2003-05-17
COL Loor - 2002-08-30
CPT Machinari - 2003-07-08
GN Mark Schueler - 3 times, last on 2016-06-10
LCM Mateusz - 2003-05-19
LC Michael Emrys - 2003-10-19
COL Moagim Daar - 2004-10-15
CPT Morgoth - 2021-04-21
COL Mosh - 2003-01-20
MAJ Neko Nuwen - 2003-01-14
COL NiksaVel - 2 times, last on 2021-03-28
MAJ Nolij - 2014-08-23
COL Nurel Turr - 2003-01-22
GN Pete Mitchell - 2017-06-03
COL Phalk Sturm - 2 times, last on 2021-03-20
FA Pickled Yoda - 2 times, last on 2021-03-30
LT Rabakadalalapan - 2002-08-08
LC Repulsor - 2014-02-05
CPT Richlet - 2021-03-29
LC Savageaz - 2003-08-01
LT Scorch - 2003-05-17
CM Sergeyli - 2009-08-23
CM Serin Jansj - 2002-08-20
CM Shadow - 2002-08-07
COL Shae Kitane - 2003-07-01
VA Silwar Naiilo - 2021-03-23
MAJ SkyShadow - 2021-03-10
CPT SL8c8 - 2021-03-31
CPT Solohan50 - 2021-03-13
LC Spade - 2003-05-16
LC Strahd - 2003-05-13
COL Stuart - 2002-08-07
LC Thorn - 2003-08-18
MAJ Titus - 2002-08-07
COL TK-7764 - 2004-06-10
MAJ VinDoros - 2003-04-24
CPT Von Predator - 2004-06-18
FA Von Reinthaler - 2004-09-09
CPT Voort SaBinring - 2003-10-25
COL Wraith - 2014-06-29
MAJ Wreckage - 2021-03-21
CPT Xye - 2021-03-08
SL Zekk Terrik - 2 times, last on 2021-03-08
CPT Zyrax - 2002-11-17
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.