Reviewer Rating Profile

Admiral Locke Setzer (#4541)

Reviewer Average Rating: 3.2
Number of Battle Reviews: 381
2
Reviewed: 2025-05-23
Reviewed: 2025-05-23
On the plus side, it's pretty easy to complete the primary objectives - wait 5 minutes, then don't let the Z-95s destroy the shuttle. Not much to it.

On the downside, as listed below... the secondary objectives are near impossible, mostly due to having to rely on others to disable the Shuttle (who have other orders that have priority). Not sure that'd meet TAC criteria today for release.
4
Reviewed: 2025-05-23
Reviewed: 2025-05-23
A solid escort + protect mission, with a bit of wackiness going on in the background
3
Reviewed: 2025-05-23
Reviewed: 2025-05-23
Another entry in the never-ending adventures to protect alcohol shipments to the Challenge!
2
Reviewed: 2025-05-23
Reviewed: 2025-05-23
Not sure what's going on with the IFFs, but it definitely brings down what is already mostly just a mission where you fly a T/B and shoot at T/Is for over 10 minutes
2
Reviewed: 2025-05-21
I don't like it! Other than the last answer, the game will give you the answers if you know what to look for (and I don't agree that this was unavoidable). It also takes a long time - ships are pretty far away.

Setting aside those execution quibbles - it's a fun idea, but I'm not sure it really works, even if the above was corrected.
4
Reviewed: 2025-01-13
Pretty great battle! I think the Sov model lets it down a bit (enemy ships flying through the OPT is less than ideal), and I might have swapped the last two missions (hard to top fighting a SSD), but these are quibbles. It's a good time! Give it a go!
3
Reviewed: 2025-01-08
A perfectly acceptable battle. Some of the missions can be completed quite quickly, while trying to stick around and do everything on Hard can be quite challenging/miserable. I don't care for the auto-fail mission if your ship is destroyed and you're out of waves - that's the kind of player-punishment I can't get behind. But all in all it's a fairly straightforward enough battle that won't take you long if you're determined to breeze through it
4
Reviewed: 2025-01-07
It's a pretty great Missile Boat battle, all things considered. There's a couple little items I'd clean up (Frigate and Carrack Cruiser on top of each other stand out), but all-in-all a good time!
5
Reviewed: 2024-12-13
Reviewed: 2024-12-13
SA Kevin? Now that's a name I've not heard in a long time. A long time...

Great free, top to bottom. No notes, only recommendations to fly!
5
Reviewed: 2024-11-21
Reviewed: 2024-11-21
There are not a lot of good missions in the compendium where you fly a transport. This is one of them. Fly it!
4
Reviewed: 2024-11-18
Reviewed: 2024-11-18
There's a lot to like with this mission, in particularly with it having a balanced amount of enemies for the player to fight. Two knocks on it: the shuttle has to be disabled (which may or may not happen), and no real difficulty balance (advanced missiles on Easy is generally a bad idea...)

But definitely a fun one to fly, all the same!
4
Reviewed: 2024-11-17
Reviewed: 2024-11-17
A bit of a throwback/tribute to free missions of olde...

Please use the WAV pack!
3
Reviewed: 2024-11-14
Reviewed: 2024-11-14
I like flying unshielded TIEs! This one boils down to you and your TIE Fighter squadron destroying a CRV (who has starfighter orders so the usual tricks won't apply) and then a squadron of X-Wings and Z-95s. A reasonable enough challenge, but nothing extra to really elevate it either
2
Reviewed: 2024-11-08
Reviewed: 2024-11-08
I don't much care for this one. Granted, I'm not a fan of "let's fight a fleet over the course of an entire battle", mostly because they usually don't make much narrative sense and have to rely on abusing the invulnerable ship option. But you're also asked to fight TIE Defenders and Missile Boats (why are they Rebel craft?) while flying a B-Wing, which is not an enjoyable experience in TIE Fighter (admittedly, I don't care for the Fly Rebel Ships patch much either).

I'd still give it a 3, but there's lots of little bugs (ships colliding into each other, friendlies with orders to kill sensitive targets) that drop it down for me.
4
Reviewed: 2024-10-17
Reviewed: 2024-10-17
IT'S 1AM CHAL MUST BE LOOONELY!

But seriously, I think Beef is actually overtly harsh about his creation here - this is a actually pretty solid mission, with a very fun premise and a pretty flashy start. Lots of waves of ships for bonus points, but that doesn't interfere with the mission one iota. Well worth a fly!
3
Reviewed: 2024-10-15
Reviewed: 2024-10-15
I think it's alright. It is a bit of a frantic inspect + disable mission at the front, but I didn't mind that too much - the order of ships is pretty fair (Muurian -> Correlian Transport -> Conveyor -> M/CRV). Didn't encounter some of the issues others mentioned.

Not perfect (the Rebel TRNs arrive and do nothing, as you cannot have ships "compete" to capture in TIE Fighter - whoever shows up first gets dibs, causing the others to wait, even if their IFF is different), but different and entertaining.
3
Reviewed: 2024-10-15
Reviewed: 2024-10-15
There's a lot going on in this way, and I do have to give it some props for the complexity of it. That being said, not all elements within it are working as intended (ex: Rebel ATRs showing up to try to capture the same thing as your ATRs, but it just sits there instead because TIE doesn't allow multiple ships to try to capture the same target at the same time, even if they're different IFFs).

All that being said, it's still a pretty fun mission. And I do enjoy the TIE Praetorian, even though my eyes are still recovering from all that red...
3
Reviewed: 2024-10-09
Pretty good assault and capture operation, although I could do with Container Transports that don't fire back and perhaps less waves of Rebel ships...
3
Reviewed: 2024-10-09
Reviewed: 2024-10-09
It's an easy one, but it's awfully fun, and there's nothing wrong about that!
3
Reviewed: 2024-10-09
I enjoy flying a TIE Fighter, and I think the premise is interesting enough (mission goes wrong, protect your ship from ambush until help arrives), but it's a bit sloppy with some of the capital ship orders and the endless waves, and an easy one to fail if you miss the mission critical shuttle launch from the Relentless
2
Reviewed: 2024-10-09
Reviewed: 2024-10-09
Inspect and then destroy four Container Bs. That's the mission (the primary goals involving the same for three Container As are optional, as this is a SO-only briefing, and only the secondary goals matter). The fluff around it is amusing enough, just not much to speak for from a gameplay standpoint.
1
Reviewed: 2024-10-07
Reviewed: 2024-10-07
Long wait up front combined with capital ships with Hold Steady orders. Ultimately, mission comes down to lasering down said stationary Frigate, as you won't have any assistance (except when the enemy ships start bug out and start firing on it, helping you).

Might be a bit harsh as it is quite playable, but it's missing some key elements that any mission should have (namely, orders for your capital ships)
3
Reviewed: 2024-10-07
Reviewed: 2024-10-07
I think it's a solid scenario (although the Rebel INT at the beginning doesn't make much sense). Not a lot of stakes (nothing will threaten your ATR, not much to threaten the Colossus), which is the only real downside for me.
4
Reviewed: 2024-09-30
Reviewed: 2024-09-30
It's a pretty solid battle that mostly consists of making sure your transports carry out their mission (1 and 2) or make it home (3 and 4). I think it's a good entry for X-Wing. My only quibble would be the soft lock in mission 3 and 4 from disabling the shuttles vs. destroying them, but at least if you see the shuttle is disabled, you know the mission is over.
3
Reviewed: 2024-09-19
Reviewed: 2024-09-19
The story is absurd and fun; mission-wise, it's one of those battles where you really just take out fighters while other things happen around you, most of the time

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