TIE-F 143: Cutting Out

Battle Information

Game platform: TIE Fighter
Missions: 1
Release date: 2001-02-05
Last updated: 2003-09-10

COL Mini Minkus

Average rating: 2.2
Reviews: 6
Bug reports: 0
Times completed: 86
Patches used: None

Battle Reviews




This is one of those odd missions where the primary objectives are basically the introduction to the rest of the mission. You can complete it just by cruising in and inspecting three ships. Easy. But to get the secondary objectives and a good score, you need to kill lots and lots of x-wings and a-wings, then multiple cruisers. Not terrible but not a great mission overall.

CPT Aval



Not that good a mission, it's reasonably challenging to get a good score even after killing everything you can get your hands on. The A-Wings are also very elusive on hard and prone to fleeing when you close in to kill them. If you want a simple FCHG mission then it's very simple as you just need to inspect three vessels.

CPT Wildfire



Nice little mission description given in the readme along with some of that information repeated during the officer briefing. The Map briefing was sufficient to give an overview of the inspect, disable, destroy mission. The main battle was ok, however the bonus objectives were a grind. It also seemed like one of the two calamari cruisers never shot at you, which made taking them out much easier. I did make the mistake of not disabling that ship since it wasn't shooting back, only to find out (while at 4X speed) that it hyperspaced away at the 20 minute mark taking away my bonus points!

CPT andr3



Terrible laser grind. Thank goodness for four times time accelleration. Inspect the firgate and the two cruisers then disable the frigates, take out all the fighters and then grind down the cruisers. Very, very little fun.

GN Genie



It's ok, though fails in execution. Also the primary objectives can be completed in an instant. That's always a bit of a let-down and a probable abuse for easy points. You do get some decent dogfighting as you try to kill fighters before the ATRs do and you can then turn your attention on the capital ships. However, Two Calamaris and a Frigate running away and fighters hyperspacing in instead of coming out of those capital ships are signs of immersion-breaking "design"

COL Beef



Average destroy the Rebels mission. Well made, though.

Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Mission: 91,528 LC Tempest

Top Ten

(of available records)

1 85,996 GN Genie 2022-06-22
2 84,796 CPT andr3 2022-06-25
3 75,657 CPT Wildfire 2022-06-29
4 72,218 LCM Mateusz 2004-06-05
5 69,167 MAJ Gustan 2020-04-20
6 68,880 COL Mini Minkus 2003-12-09
7 58,750 LT Ganon 2003-08-17
8 48,330 CPT Talas 2003-08-20
9 42,712 CPT Aval 2022-06-30
10 40,000 GN Abel Malik 2004-09-02

Battle Completion Statistics

This battle has been flown by 82 pilots a total of 84 times.

Title               : Cutting Out
Author              : CMDR/CM Mini Minkus/Teth/Wing IV/SSSD Sovereign
Platform            : TIE Fighter
Number of missions  : 1


Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle

Located Deep within Rebel held territory, is a series of Imperial Satellites, that send 
back a stream of information concerning Rebel Movements, allowing the EH to plan their 
attacks in advance. In recent weeks, an area of minor activity has become a hive of rebel 
activity, but as so far, that was only Freight traffic, until now. Reports have been 
filitering back that there are now convoys of warships moving through the area. Having 
studied the Flight Patterns of the ships, it seems that the Rebels are building up a base 
of operations, which could allow them to launch a flanking attack on the EH.

After consideration, a deep strike squadron will be sent out to destroy the lead convoy 
of warships, to act as warning shot to the Rebels. However, the sector is located not far 
from a small, but signifcant Rebel Research Station, and Previous experience of the Assualt's 
on the Platform mean we know that is has at least 1 Squadron of X-wing fighters, which has 
probably been increased after our failed assualt, you can expect reinforcments to be 
dispatched, if the Warships have no fighter Squadrons of their own.

A final note, inspect all the warships before you destroy them, you never know what they 
may contain.

Ships Used
2 TIE Defenders (Teth 1)
2 Missile Boats (Teth 2)
2 Missile Boats (Teth 3)
3 Assualt Transports (Sigma)
1 Probe A 1272

1 Frigate (Hyperion)
1 Calamari Crusier (Phalarope)
1 Calamari Crusier (Euryalus)
2 A-Wings (Gold)
3 X-Wings (Blue)
4 X-Wings (Rouge)

CMDR/CM Mini Minkus/Teth/Wing IV/SSSD Soverign/PCx2/ISMx3/MoI [CAVL] {IWATS-M/1-SM/2}