I wasnt really to happy about this one, fightng wave after wave of T/D and T/A isnt exactly fun but its doable with the tractor beam. One suggestion i would make is turning the enemy names green to distinguish that they are hostile. Spent a good while chasing my own teammates and had to restart after killing 1 too many friendlies.
Yikes, way too many higher level fighters to take down to where it becomes tedious. It's one that can be completed, but it's a little rough around the edges.
This one stuck out, in a lot of bad ways. The story and premise were incredibly low effort. Briefings aren't even worth reading. The missions themselves are very, very incremental. I know the other reviews say it, but it is worth repeating that all the cumulative battle objectives really can fit into one free mission.
This is a six mission battle this really should just be a long single free mission. The premise is that you've found a traitor fleet and must destroy it. Each mission consists of killing one capital ship from this fleet and it's star-fighter defences. I found this to be quite tedious, shooting down wave after wave of TIE Advanced and TIE Defenders in a Gunboat is not fun. I found that the missions lacked any real depth or imagination. The mission briefings and officer text are woefully short. Some are single sentences that literally say 'The same as last time.'
Perhaps a good battle for high-scores and competitions., but it's one to avoid from me.
No plot. The briefing and officer dialog lean toward the empty side. The battle title is self explanatory, but that's all you're given. Traitors are attacking, so destroy their fighters and their fleet of capital ships over the course of the battle. That's it. Capital ships don't pose much of a threat, provided you're attacking the correct mission objective. They're parked in space and rarely do anything except return fire. The craft and loadouts are inconsistent, partially explained by a shortage of fighters, the only thing the plot bothers to mention. You'll face waves of T/As and T/Ds, which make for an interesting challenge (or agonizing experience) in a slow gunboat, which you have to fly in two missions. The second time you'll have a tractor beam, though it would've been nice to have at first. The missions and their objectives are very simple, and if you're gunning straight for completion they usually don't take long. Scoring can be difficult as you don't have much control over the dogfights or friendly craft, competing with their advanced missiles for kills. Enemy fighters, especially T/Ds will very commonly crash into starships, robbing you of points. There's also nothing differentiating the traitors, leading to a confusing situation of Alpha attacking Alpha. Overall poor mission design. There's some novelty in the dogfights if you enjoy nimble opponents (like I do), otherwise there's nothing of value here.
This battle was extremely troublesome to complete, leading to having to attempt it several times. While the battle can be readily completed in under 30 minutes, it involves considerable waiting periods for vessels to arrive, followed by long dogfights in poorly selected craft. While it offered some fun moments, all in all I would not fly this battle again and would not recommend it for squadron or wing comps.
Gave up on mission 1. The only way to win is to keep pounding the STRKC in your unshielded TIE, or it will go after the FRT. Terrible idea. One can only wonder what the mission creator was thibnking. Heck, I had all cheats enabled and didn't bother finishing this. Perhaps a massive reworking of this one is in order. Can't comment on the other missions though...
Too many problems. Too unbalanced.
I wanted to give zero, but decided to give 1 point for author's effort.
Pretty much the same mission cloned a few times, with crap like cap ships ramming each other, others being invulnerable, first generation TIEs entering from hyperspace, and dogfighting TDs in a GUN. It's a very fine example of very bad and lazy mission design. Gotta love Jansj's comment about the grinding headache, it hits the nail on the head. Ouch.
Bad goals (100% of fighters destroyed in primary), the Relentless is disabled for no reason in mission #1, and the traitors are just called "Alpha" etc so you have to be careful what you're shooting at. Awful.
Mission 1: Nice. Promising story start. Missions 2 through 6: Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile Pwamp Pwamp - incoming missile (noticing an annoying pattern here???) Missions 2 through 5 (in addition): Invincible ships. This is ... horrendous. It could have been three missions over all (with considerable improvement of the flight groups and profiles) with the patrol, the scout, and the kill everything. A fourth mission might have been a straggler's fight. This was a 4 hour headache that is poor at best and a complete waste of time. I would only fly it to patch holes in the pilot's completed list.
This isn't the worst battle I've played in the EH yet, but I have to say it's probably in the runnerup category. It's not so bad at first, and seems like it might turn out to be average. Unfortunately, everything after a few missions just consists of endless dogfights with waves of TIE Defenders and TIE Advanceds, which isn't the most interesting experience ever, to say the least. If you have some time and you're willing to end your session with a grinding headache, go ahead and try it. Otherwise, I wouldn't recommend it.
One of the most annoying and frustrating missions I've played. Yes I did it on hard but still. I could punch the creator.
Not a bad battle, but it seems like every mission you fight the same 4 groups of Tie Defenders. It wouldn't be that bad except for the lack of variety in enemy craft.
There are currently no open bug reports for this battle.
|Battle Total:||322,065||GN Andrzej Mezynski|
|Mission 1:||46,125||GN Andrzej Mezynski|
|Mission 2:||27,303||AD Reaper|
|Mission 3:||89,329||COL Carl Lost|
|Mission 4:||54,783||GN Andrzej Mezynski|
|Mission 5:||71,143||GN Andrzej Mezynski|
|Mission 6:||79,749||GN Andrzej Mezynski|
(of available records)
|2||202,291||HA Daniel Bonini||2004-06-26|
|5||167,389||COL Dirty Vader||2004-06-08|
This battle has been flown by 264 pilots a total of 302 times.
GN Abel Malik - 2005-02-24
MAJ Aeolus - 2003-02-11
MAJ Aldaric - 2018-06-03
LC Ambar Kilick - 2005-01-19
HA Anahorn Dempsey - 7 times, last on 2021-05-23
COL Angel - 2005-06-09
AD Apophis Kuma - 2004-12-07
COL Archangel - 2005-01-05
CM Arne Saknussem - 2015-03-01
CPT Atmos Myremod - 2003-02-08
LC Brin Chaser - 2009-05-21
FA Brukhar - 2004-10-23
LCM Brunon von Doom - 2003-04-07
MAJ Bryan - 2002-09-15
COL CrimsonFury - 2005-01-26
HA Daniel Bonini - 2004-06-26
COL Daniel Stephens - 2016-06-09
CPT Death Angel - 2003-01-11
MAJ Deleted Member - 2003-02-18
MAJ Devin Taralis - 2003-01-17
LC Diaboli - 2005-03-27
CM Dirk Logan - 2003-03-16
COL Dirty Vader - 2004-06-08
LC Dolsar Saris - 2002-12-20
LCM Drax Remlinger - 2003-09-11
CM Dulcatos - 2005-03-11
GN Elwood the Brave - 4 times, last on 2022-10-11
CM Epicedion - 2020-09-16
CM Fahrer - 2005-02-10
CPT Firzam Coldsteel - 2004-07-14
CPT Frenchie6 - 2020-09-04
HA Frodo March - 2 times, last on 2014-06-29
AD Gidda - 2002-12-21
GN Gilad Pelleaon - 3 times, last on 2018-06-30
GN Golbez Harvey - 2015-06-29
LCM Gruckn Rahn - 2003-04-13
AD Hav Antiel - 3 times, last on 2018-06-06
MAJ Hermann - 3 times, last on 2021-02-06
LC Iceman - 2002-12-20
AD Impulse - 2017-02-04
GN Jarek La’an - 2 times, last on 2020-09-14
MAJ Jaron Kai - 2003-05-24
RA JetMech - 2020-09-24
AD John T. Clark - 2016-06-29
MAJ Kazraran - 2023-01-11
CPT KEBLAOMEGA - 2022-02-02
MAJ Keiran Laserlight - 2003-06-16
FA Khadgar - 2003-01-23
VA Ky Terrak - 2003-04-05
LCM Lo Mar - 2020-09-12
COL Locke Setzer - 2003-07-19
CPT Maiko Spince - 2003-04-04
GN Mark Schueler - 4 times, last on 2020-09-10
LCM Marlin - 2005-05-14
GN Master - 2 times, last on 2015-06-29
COL Mosh - 2005-05-24
COL Nav'ric Trow - 2004-07-11
COL Nightmare - 2003-04-03
MAJ Nolij - 2014-06-20
GN Pete Mitchell - 3 times, last on 2020-09-10
MAJ Picard - 2003-01-09
FA Pickled Yoda - 10 times, last on 2022-10-22
HA Plif - 5 times, last on 2018-06-06
MAJ Powerslave - 2003-06-21
LC Rando - 2 times, last on 2020-09-20
MAJ Sarn Erec - 2003-08-07
LC Savageaz - 2002-11-24
CM Sergeyli - 2009-08-21
CM Serin Jansj - 2005-03-22
LC SkyShadow - 2020-07-01
LC Strahd - 2003-03-04
COL Styles - 2003-10-23
LC Tempest - 2 times, last on 2014-05-30
MAJ TheBlackxRanger - 2021-08-28
LC Thorn - 2003-08-18
MAJ Titus - 2003-01-30
CM TK-9780 - 2005-05-07
COL Ulrich Drachen - 2016-06-11
LCM Vance Blackguard - 2003-11-11
CPT Viper - 2002-12-27
FA Von Reinthaler - 2003-11-18
CPT Wap Eal - 2003-02-16
GN Wil Striker - 2003-01-18
LCM Wilq Fastclaw - 2003-12-03
CPT Wolve Excelsior Berkana - 2022-07-06
COL Wraithdog - 2014-06-25
COL Zeth Durron - 2010-05-20
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. EH Battle Center - http://battles.tiecorps.org ---------------------------------------------------- Corrected by Project Phoenix (November 15th, 1999) - Battle1.lfd file created. - Briefing questions added to ALL missions. - Debriefing questions added to ALL missions. - Animated briefing map added to ALL missions. - Inflight messages fixed for Mission 1. By FL/CPT Astin/Kaph 3-1/Wing IV/SSSD Sovereign - Animated briefing redone in mission 1 + small fixes by CA:TAC/VA Striker/CA-3/SSSD Sovereign