Reviewed: 2020-01-22
Where to start with this ridiculously difficult, frustrating battle? It's full of gimmicks and gotchas that are absolutely designed to frustrate you. It requires memorization of what to expect, sheer repetition and perseverance until you succeed. It's clearly intended to test the limits of not just your skill, but also your patience. Especially on hard difficulty. There's even an aptly named 'Fu' squadron. Lots of time will be wasted trying and learning from your mistakes. Whether insta-failing the mission or simply killing you, your fate is already decided if you stray from the correct path. The first mission is a fairly straightforward capture operation while flying the mighty T/A, but its gotcha comes at the very end with the transports. It's not super difficult, but it's not a pleasant experience to instantly fail after sinking so much time and effort into a single attempt. The second mission is where the real gimmicks begin, and completing them requires deeper knowledge of the game mechanics and how to exploit them. The puzzles take some thinking, and the difficulty comes from both solving them, and executing them well. Unfortunately there's a lot of luck involved too. A stray laser, damaged flight controls, or extra salvo of rockets can end a mission rather quickly, through no real fault of your own. Mission 5 was personally the most difficult, and marks the first time I've ever enabled cheats just to see how the mission is supposed to unfold before attempting it for real. It demands perfect execution, and that's not an understatement. While I suppose I could've beaten it on hard after enough attempts, ultimately I ended up dropping the difficulty to easy, which I'm sure will give Tempest great pleasure to read. The final mission isn't too bad, luckily it's the one mission with a couple gimmicks that actually make it somewhat easy, even on hard. Tempest can't be fooled here, as my own clever attempts to outsmart the design often proved futile. I was even called a chicken for my efforts. Overall the puzzles are moderately satisfying, especially mission 3 which featured very clever use of warheads. But the satisfaction of completing the puzzles and finishing the battle aren't enough to outweigh the overall frustration. Getting salty only makes things worse, and the humor in the briefings wore thin as the competition ended. If rating on fun-factor alone, I would probably give it a 2. Difficulty for the sake of difficulty, gimmicks and luck-based perfection aren't my cup of tea. But it wouldn't be fair to call this a bad battle, or merely average. Everything about its design is fully intentional. It's rather well designed and clever, even the briefings and its ASCII art of the TIEs. I give it a 3.5, grudgingly rounding up to 4.