4
LCM Rurinix
Reviewer's rating profile
2024-08-24
I can't believe I'm saying this, but perhaps a little too easy on Easy. Moderate challenge on Normal, but as the one of the bug reports states, mission 6 can only be completed on Normal or Hard. I didn't have any issue with the mission objectives, which was reported as a different bug, because I just launch missions and check the goal during the mission anyway. All in all, it was pretty fun.
2
CM Von Goosington
Reviewer's rating profile
2024-08-19
Good storyline and lots of tactical thinking required, albeit let down by some conflicting mission briefings (see bug report) and the inevitable appearance of a Fighter Wings worth of Rogue Squadron pilots.
2
CM Rosh Nyine
Reviewer's rating profile
2024-06-09
I agree with other reviews when they say that some missions in this battle are extremely hard. Even playing on easy, the lack of waves and the strong opposition makes this battle enjoyable until a certain point where one just wants to quit. Some mission bugs regarding the arrival of certain groups in the latest missions don't help either, making one of them especially suicidal.
The story of the battle is not bad, although nothing special. It starts well, but it goes a bit down the slope as it advances. I would love to grade this battle higher, but gameplay wise I found it extremely frustrating.
0
CPT Vanguard88
Reviewer's rating profile
2023-08-17
Many of these missions are not even doable on hard. For example the last mission you get one craft wave while the opposition gets 150 fighters.
5
LC randyrumrnr
Reviewer's rating profile
2022-10-13
While I flew this on easy as apart of RtF 2022, I still found the missions and story to be enjoyable. There is a varied set of both missions and craft to fly. With so many battles out there of average rating, it's nice to come across one so well built. No bugs found.
4
CPT Nova Discordia
Reviewer's rating profile
2022-07-31
A really good set of missions - some were hard for me even on easy, and had to go on unlimited waves for my last two missions. Well worth a replay though! In a couple of missions you basically had to clear out some quite hairy capital ship targets, n your own it seems, which was pretty brutal. An excellent series of missions though.
3
MAJ Wolve Excelsior Berkana
Reviewer's rating profile
2021-10-31
Entertaining battle with a good story and really nice progression throughout the missions. It makes you feel like each mission has a meaning. Some are indeed longer missions and some are very short. It is a good balance and the missions provide enough variety that it is extremely entertaining, especially compared to some other battles.
3
VA Genie
Reviewer's rating profile
2021-10-24
There are some typical mission issues like some fighters spawning from their mothership before the mothership had a chance to finish their hyperspace sequence, putting them 1k away while the later ways join in at 0.5k ;) That's a nitpick anyhow. Storywise it's ok. It's at least a nice coherent story from start to end and the mission play is not too bad.
2
LC Solohan50
Reviewer's rating profile
2021-10-22
I played on Easy. This series of missions doesn't know whether it wants to be short or long. Some missions end within a few minutes, some seem to drag on forever. Also, the missions are mostly the same with very few exceptions.
3
COL Phalk Sturm
Reviewer's rating profile
2021-10-15
Not bad this one, but neither brilliant or particularly fun to fly. It's the over used concept of the underloaded GUN taking on more it can chew. The missions are a mixed bag of dogfighting, inspection and bombing. Fly it for points or if you are depleting the Compendium, like myself.
3
LC andr3
Reviewer's rating profile
2021-09-20
Tough battle. Big battles with many capital ships and many fighters facing off. With seven very similar missions it is a bit repetitive though.
3
CM Shinobi
Reviewer's rating profile
2003-12-14
Nice battle, but a little too hard. But maybe i'm week :(. However the mission with inspection wasn't good at all. MUTR escaped and I couln't finish the mission. There was no mission failed communicate.
3
LCM CyberShadow
Reviewer's rating profile
2002-07-26
A decent battle, though defending your Command Ship and dogfighting are about all you do.
1
LC Choosh
Reviewer's rating profile
2002-07-09
I didn't like it. there were too many enemy fighters. once the million fighters were gone my wingmen attacked me. and it'd be nice to do something other than defend the intrepid. And in the 6th mission I had to destroy the asteroid base and cruiser by myself because my wingmen all left.
4
MAJ Erryc Lasitter
Reviewer's rating profile
2001-11-21
Excellent Battle. Only drawback was the lack of ability to choose other craft. Overall, very good battle!
4
AD Adren Silvori
Reviewer's rating profile
2001-10-24
Cool stuff and its one of them Battles on easy everyone can play and and hard is a real challenge nice battle's very cool dogfights !
4
CM Miackus
Reviewer's rating profile
2001-09-12
What Can I say an excellent Battle,nice work Tarkin :D
3
Tomaas Banys
Reviewer's rating profile
2001-09-03
Not a bad plot itself. I liked the idea. Very interesting. What wasn't pleasant for me? Well, in most missions the player used the same equipment all the time. I know this is a squadron standard equipment - but a player might want to fly a T/B or a T/F, even though those craft aren't worth much, for a better challenge. Besides, the battle seemed a bit too... easy? Even on hard settings. There should be more challenge in at least the second part, imho. Nice 7 FCHG points, though.
2024-09-24
Mission 1: A-Wing Green will fire advanced missiles without having a full missile lock due to AI being set too low. Gunboat Krayt has the same issue attacking the platform. No mission complete message.
Mission 2: Platform Zuen has no orders. No mission complete message. Flight group rogue has no orders. On Hard, A-wing gold will sometimes crash into the cruiser due to it being in the path of their LOS to enemy fighters.
Mission 3: No mission complete message. Freighter Viraxo has no orders. CRV Striker cargo typo: Missles -> Missiles.
Mission 4: No mission complete message.
Mission 5: No mission complete message.
Mission 6: No mission complete message. Typo: our shield is out -> shields. Messages refer to tie fighter group claw but there is no tie fighter group claw in the mission.
Mission 7: No mission complete message. % Of destroyed fighters adds up to 99% but % of destroyed rebels goes up to 100%.
2024-08-19
Mission 03:
Briefing is to 'disable the convoy', but has mission goal to destroy all capital ships bar the Mon Cal.
Mission 05:
Briefing is to 'destroy everything' but has mission goal 'Capture the dreadnought'
Mission 07:
No suitable platform to dock on to conclude mission.
2024-06-09
On mission 6:
- Destroying all starfighters on easy leads to a 66% completion of the primary goal of destroying 75% of Global Group 3. This does not happen on medium or hard.
- FG TRN Sigma doesn't arrive unless 100% of Global Group 3 has been destroyed. Playing on easy this condition is never met, so the transports never arrive to support on the destruction of Global Group 1. This does not happen on medium or hard.
2022-07-31
In Mission 3 - the last couple of waves of Xwings seem to warp in and just line up ready to be shot - which was fine by me, but hey, would have been more interesting if they didn't sell their lives so cheaply for the rebellion!
2013-11-10
Mission 1: Some of GUN Krayt crash into ISD Intrepid. Mission 4: EH forces ignore ATR Eagle when they arrive to attack ISD Intrepid. Mission 7: One third of the Rebel fighters do not launch. GUN Cobra do not engage the factories or CRS.
Battle Total: | 723,687 | COL Brucmack | |
---|---|---|---|
Mission 1: | 103,446 | CM BlackHellKnight | |
Mission 2: | 93,600 | CPT Mace | |
Mission 3: | 105,200 | COL Brucmack | |
Mission 4: | 56,003 | CPT Vanguard88 | 2023-08-17 |
Mission 5: | 78,971 | CPT Vanguard88 | 2024-09-24 |
Mission 6: | 100,218 | CPT Vanguard88 | 2024-09-24 |
Mission 7: | 120,361 | CPT Vanguard88 | 2024-09-24 |
(of available records)
1 | 626,721 | CPT Vanguard88 | 2024-09-24 |
2 | 520,763 | CM BlackHellKnight | 2002-09-12 |
3 | 479,633 | CPT Vanguard88 | 2023-08-17 |
4 | 285,971 | COL Rau Aznable | 2010-08-30 |
5 | 236,409 | LCM Luca Fett | 2003-04-03 |
6 | 227,795 | GN Golbez Harvey | 2019-11-29 |
7 | 215,698 | LT Dav Aosiz | 2009-08-08 |
8 | 211,562 | COL Carl Lost | 2002-11-17 |
9 | 192,609 | CM TK-9780 | 2002-11-17 |
10 | 187,395 | LC Big Poppa K | 2004-07-14 |
This battle has been flown by 269 pilots a total of 283 times.
LCM Ache Nu - 2003-02-07
MAJ Aft Skylek - 2003-06-26
HA Anahorn Dempsey - 8 times, last on 2021-01-08
LC andr3 - 2021-09-19
COL Andrijas - 2003-11-30
CPT Anthony Starr - 2025-03-10
AD Apophis Kuma - 2003-02-01
CM Arcanix - 2003-08-21
LC Archon - 2002-08-10
MAJ Arid Foxtrot - 2003-01-06
LCM Artur Knight - 2003-01-11
LC Big Poppa K - 2004-07-14
CM BlackHellKnight - 2002-09-12
MAJ Bryan - 2004-07-16
COL Carl Lost - 2002-11-17
LC Chris Cox - 2002-08-13
VA Colo Delste - 2021-10-23
SL Condar Freed - 2004-06-28
FA Conker Blackwood - 2009-09-14
GN Coranel Both - 2015-09-06
MAJ Coremy Jertese - 2002-12-20
COL CrimsonFury - 2003-03-23
LC Curtis - 2003-09-14
COL D. T. Hammer - 2003-03-07
CPT Damarcus - 2004-07-17
LT Dav Aosiz - 2009-08-08
COL Davi Anthol - 2003-08-27
LC Dolsar Saris - 2004-08-13
COL Drak - 2003-01-28
CM Duken - 2002-11-24
CM Dukimar - 2003-03-23
GN Dunta Polo - 2 times, last on 2013-11-11
LT Eifel - 2005-03-19
CM El Guapo - 2004-06-15
MAJ Eugene - 2003-12-06
LCM Felix Anthraxson - 2003-01-07
VA Genie - 2021-10-24
AD Gidda - 2002-12-18
GN Golbez Harvey - 2019-11-29
AD Hav Antiel - 2018-09-30
MAJ Hermann - 3 times, last on 2021-10-18
LCM Hubert - 2003-01-08
MAJ Hunter - 2002-08-18
CPT Hunterwolf - 2003-12-17
CPT Jan Pieter - 2003-12-18
AD Jeff 'Tiger' Loruss - 2002-12-04
CPT Joe Arena - 2002-09-02
GN Kaisin Mirtez - 2009-05-19
LT Kate Flyer - 2005-05-31
MAJ Kazraran - 2022-10-08
MAJ KEBLAOMEGA - 2023-10-04
LT Kedirak Sith - 2003-04-24
MAJ Keiran Laserlight - 2003-11-10
COL Loor - 2002-12-11
LCM Luca Fett - 2003-04-03
CPT Machinari - 2003-07-21
COL Mad Hatter - 2003-01-02
LC Mark - 2003-01-18
GN Mark Schueler - 2017-06-20
LT Marl Von-Stokenbak - 2002-08-08
GN Master - 2009-05-20
Mayk Wolverine - 2005-02-07
LCM Meanman - 2003-10-31
CM Michael K Starburst - 2003-05-09
CM Nicolas - 2002-12-29
CPT Nova Discordia - 2022-07-31
COL Nurel Turr - 2002-08-21
CM Odin Strongheart - 2024-07-02
CPT Optimus - 2003-01-09
HA Pete Mitchell - 2017-05-06
COL Phalk Sturm - 2021-10-15
LCM Pheonixus - 2002-08-16
FA Pickled Yoda - 2002-12-10
MAJ Praetorian - 2003-01-06
LC randyrumrnr - 2022-10-13
COL Rau Aznable - 2010-08-30
CM Rayn - 2004-07-01
CM Rosh Nyine - 2024-06-09
LCM Rurinix - 2024-08-24
CPT S 4patas - 2003-11-15
CM Sabbath - 2003-01-12
LC Savageaz - 2003-01-31
LC Scuslem - 2003-01-27
LCM Shagen - 2003-07-30
CM Shinobi - 2003-12-14
LC Solohan50 - 2021-10-22
LC Spade - 2003-10-01
MAJ Tek Selkirk - 2003-06-13
COL TheBlackxRanger - 2025-01-27
Thorin Oakenshield - 2003-01-10
LC Thorn - 2002-12-18
CPT Tiamat - 2004-01-01
CM TK-9780 - 2002-11-17
MAJ Tuba - 2011-06-17
LC Turr Phennir - 2003-03-07
LCM Tyrian - 2009-02-17
CPT Ulath - 2004-07-05
LT Vailon Verel - 2003-07-16
LCM Valjean - 2003-08-25
CPT Vanguard88 - 2 times, last on 2024-09-24
MAJ VinDoros - 2002-11-19
COL Vladet Xavier - 2003-04-21
CM Von Goosington - 2024-08-19
CPT Von Predator - 2004-12-05
MAJ Wolve Excelsior Berkana - 4 times, last on 2024-09-12
CM Yukito - 2003-04-02
MAJ Z'Harm Kelh Gasu'lk - 2003-01-05
LT Zantor - 2004-10-17
LCM Zhil - 2002-09-11
COL Zystem Fryar - 2003-05-17
Plotlines Title: Deep strike at K’atalla Missions: 7 Medal: N/A Game Platform: X-Wing vs. TIE Fighter Author: FL/MAJ E. Tarkin/Avenger 2-1/ISD Intrepid (erik@e-sjop.nl) Required patches ---------------- none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 3] Press the X-wing vs TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the Imperial training missions Description: Prologue mission 1 RA Pel stood calmly on the bridge of the ISD Intrepid. He had just read the final orders of AD Priyum from the datapad. //TOP SECRET//TOP SECRET// From: BGCOM ASF AD Priyum To: COM ISD Intrepid RA Pel Subject: Order 277 alpha tango Commodore, You are hereby ordered to take the ISD Intrepid and TF Claw on an deep strike mission (class: Zulu) into New Republic held space. Your objective: the K’atalla Shipyards. Intel has no exact location but it must be in sector 43. In order to complete your mission you are allowed to use any means necessary. Commodore, it is imperative that these Shipyards are destroyed. We believe that this is the only manufacturing facility that can produce the new Calamari Supercruiser. These Supercruiser have been designated a class Alpha threat. I and the other BGCOM’s, as well as the SA and GA, are counting on you and your men to eliminate that threat. Good luck! AD Priyum {END} Pel turns to LC Raith, Wing Commander of Wing XIV. “You saw the orders?” Pel asks Raith. “Yes”, Raith replies. “Its a suicide mission. First, how the hell are we going to find this shipyard? Then, if we actually find it, are we going to destroy it with just a ISD and one Wing?” Pel sighs. “We also have TF Claw and Avenger Squadron. But if that is going to be enough…” Pel shrugs his shoulders. “Well, first things first. How to cross the border in such a way we aren’t followed?” The two officers look at the Galactic map. “What’s this?” Raith points at an NR Outpost on the border. “Outpost 13…a class 1 platform, fairly remote from other NR bases.” Pel: “We need to destroy them quickly enough so that we can slip through before any reinforcements arrive.” Raith smiles. “Leave that to my boys and girls, Commodore. I’ll send Krayt in to blow the damn thing to kingdom come. Copperhead will deal with any fighters and… I’ll also send Avenger in too, let see if those hotshots are as good as they say.” Prologue mission 2 Again nothing. For 3 weeks the Intrepid is sending out patrols but still no sign of any shipyards. “We need to find them quickly, the Rebels are closing in on us.” Yesterday a rebel patrol of X-Wings almost discovered the Intrepid in an Asteroid field. “Yes, yes, I know.” Raith replies to Pel. After the initial success at outpost 13 the rebels pulled themselves together and started to send out extra patrols searching for any unwanted visitors. “What’s next?” Pel asks. Raith looks on his datapad and says: “Two Tie Advanced from Avenger are going to inspect a Traffic Control Center in sector 43. Lets hope they find some leads.” Yes, Pel thought, lets hope that. Prologue mission 3 Commodore Pel sat in his command chair on the bridge. “How long?” “5 minutes, sir.” Replied the Tactical Officer. Pel asks himself for the tenth time why didn’t I bring a Interdictor with me? Ah well, this should work. And if not… The plan was to block the hyperjump point of the Rebel Convoy with the ISD Intrepid. The main objective was to capture the admiral that was onboard the Cruiser that escorted the convoy. With a little persuasion he would give up the location of the K’atalla Shipyards. “Starfighters are in position, Commodore.” Reported Raith. “Sensors are detecting an incoming hyperjump, sir!” yells the Tactical Officer. Pel smiled. “I love it when a plan works.” Prologue mission 4 “6,5,4,3,2,1,Initiating hyperjump now!” Nothing happens. The chief engineer looks disappointed. “Its no use , sire. The hyperdrive is to badly damaged.” RA Pel replies: “Suggestions?” The chief engineer turns his eyes to the ground. “Unless we can acquire a new hyperdrive, were stranded sir.” Pel walks over to the navigation charts. “What do we know about this region?” Pel asks the Navigational Officer. “There are almost no inhabitable planets in this region sir. Nor any industrial facilities and tradeports. There is however a smugglersring active in this area. Maybe we can acquire their services.” Pel frowns. “Smugglers? They are hardly loyal businessmen. What if they sell our location to the Rebels?” Raith intervenes. “Sir, if we don’t contact them, we must abandon the Intrepid and continue our mission with TF Claw. But without the Intrepid's supplies and firepower…” Pel sighs. “You’re right. Make the necessary arrangements. Lets just hope they will keep their word long enough for us to survive.” Prologue mission 5 “What do you mean it doesn’t work?” RA Pel looks infuriated at his Chief Engineer. “Well sir, when we tried to switch it on, it burned out.” The Chief looks very nervous. “They must have know it would not work when they sold it to us, sir.” “So they double crossed us, did they”, Pel says. “Luitenent-Colonel Raith, assemble a Strike Force and destroy those smugglers once and for all.” “Yes, sir!” Raith turns around and walks with a fast pace to the door. “And Raith?” Raith halts and turns around. ”Let the men look for a hyperdrive before they destroy the place. A hyperdrive that works, that is.” Raith nods and turns around to continue his way to the briefing room. Prologue mission 6 RA Pel walks out of the interrogation room. A shiver runs down his back. With a determined pace he walks to the bridge. Nasty business, torture. But very effective indeed. Pel walks onto the bridge. “Helm, lay in a course to 123 by 12 by 80. Initiate hyperdrive.” Finally, Pel thought. We know the location of the K’atalla shipyards. Too bad the Admiral did not live long enough to give details about the defenses of this shipyard. Ah well, you didn’t think it was going to be a walk in the park, now did you? Prologue mission 7 RA Pel gazed at the stars. So close yet so far. The Chief Engineer said it already was a miracle the smugglers Dreadnought hyperdrive lasted as long as it did. A Dreadnought is not as big as a ISD, the chief said. After that he sputtered out some technical gibberish but Pel stopped listening after he heard that the hyperdrive was broken beyond repair. “We are sending a distress call on all EH channels sir.” Reported the Comm Officer. “Good…good.” Pel replied and turns to Raith. “How are the squads?” Raith looks at Pel. “Average fighter losses amount to 90%. Pilot losses are about 70%. I cant even get a operational, let alone combat ready, flight up there. Were a sitting duck.” “Sir.” Raith turns around and sees a sub-luitenent. “Yes?” “Sir, what about Diamondback Squadron.” Raith frowns. “That squad isn’t operational. What about it?” “Well sir, don’t we have its fighters onboard?” Pel turns his head curiously. “Comm, patch the Storage Master through.” “Storage”, says a voice. “Do we have Diamondbacks fighters in storage?” ask Pel. “Lets see……Diamondback……I have 12 Tie Interceptors, with shields, in boxes.” “This is WC Raith! Put those T/I together as fast as possible!” “Yes sir!” replies the unknown voice down in Storage. “With the surviving pilots I can put together a squadron.” Raith smiles. “It might be enough to hold of our enemies until reinforcements arrive.” Pel puts on a grin. “And if not, we will make them pay dearly.” THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. FL/MAJ E. Tarkin/Avenger 2-1/ISD Intrepid BS/PCx4/ISMx11/MoT-1rh/LoC-PSx106/DFCx2/CoS/CoB/LoA/OV [PLDN] [XA-TA] {IWATS-SM/2-XTT} GRD E. Tarkin (Sith)/Oriens Obscurum of Arcona {SA: CORE} Sentinal Squadron Sith Flight Leader Corrected by LC Marcin Szydlowski pbmike@go2.pl -ship orders -mission goals