TIE-DB 4: Baptism of Fire

Battle Information

Game platform: TIE Fighter
Missions: 5
Release date: 1996-02-04
Last updated: 2019-11-12
Creators
Average rating: 1.7
Reviews: 6
Bug reports: 1
Times completed: 321
Patches used: None

Battle Medal:
Medal of Graduates

Battle Reviews

GN Golbez Harvey

2

2006-03-21

I find strange those excessive mission goals all the time. Weird Battle.


LT Edward De'Galeon

2

2002-07-24

Bleh, this battle is absolutely awful. Since there are some positives, such as the disturbing nature, and the fairly well worded briefings, I will give this battle a middle range 2. But the excessive goals, both primary and secondary, in combination with bugs and general boring missions make this one to avoid, unless forced to do it for Dark Brotherhood membership like I did. I’m sorry, but this gets my lowest score to date. I give it a 2.25 (rounded down to a 2 for purposes of the EH review scale.)


CM Spearhawk

0

2000-06-14

The most boring battle I ever have played.


VA Wlodek

0

2000-02-05

Is this what DB is about?


CPT Bret K'thraz

3

1999-11-29

I liked this one, it really shows DB's atitude. Too easy though.


LC Ace Pilot

3

1999-10-12

Pretty easy and kind of creepy.


Battle Bug Reports

GN Dunta Polo

2014-06-21

Mission 4: M/CRVs Indus have starfighter orders.


High Scores

Battle Total: 452,362 LCM Narcissus
Mission 1: 89,264 VA Oldham
Mission 2: 113,120 LCM Narcissus
Mission 3: 103,698 MAJ Artyis
Mission 4: 91,040 MAJ Artyis
Mission 5: 115,016 MAJ Neko Nuwen

Top Ten

(Submissions since 2010)

1 54,737 CM Michael LeRoy 2016-09-10
2 14,919 GN Anahorn Dempsey 2014-04-08
3 13,122 GN Dunta Polo 2014-06-21
4 12,399 GN Anahorn Dempsey 2011-01-01
5 11,975 GN Anahorn Dempsey 2016-06-29
6 11,685 HA Elwood the Brave 2014-03-18
7 11,121 GN Anahorn Dempsey 2019-12-29
8 10,972 COL Zeth Durron 2010-03-28
9 10,280 GN Anahorn Dempsey 2021-10-28
10 10,121 COL Wraith 2015-06-02

Battle Completion Statistics

This battle has been flown by 309 pilots a total of 318 times.

LT Aaron Darklighter

GN Abel Malik

COL Absolut Vodka

MAJ Ace

LC Ace Hobbes

LC Ace Pilot

LCM Ache Nu

CPT Adam Szydlowski

CM Adams

COL Adrenaline

CPT Ahkliat

MAJ Aidan Pryde

SL Airamags

LC AJ421

LC Alejandro Araujo

LCM Alexandr III Biges

CPT Alexi Stukov

MAJ Algaron Xerves

GN Anahorn Dempsey - 7 times, last on 2021-10-28

LT Andreev Anton

GN Andrzej Mezynski

COL Angel

MAJ Arathar

CM Arcanix

COL Archangel

CPT Ard Royber

LC Ardeth Mordor

HA Ari

CM Armagon

COL Arso Slyth

AD Arthak Rhade

CM Arti

MAJ Artyis

COL Astarosta

COL Astin

CPT Avantar

LC Azazel

VA Azazel Djo'Tarr

CM Banger

CM Benjamin Colley

LCM Big Daddy

COL Bilbo

COL Triji Boliv

CM Bizzare

MAJ Black Revenge

LT Blitzdeath

VA Bond

MAJ Brad Tack

LC Brandon

CPT Bret K'thraz

COL Brucmack

FA Brukhar

COL BubbaX

LCM Buddy

COL Calias

COL Callista

MAJ Caltin Doros

COL Carl Lost

LCM Carl Starr

CPT Chaos Angel

COL Chei-Ras

LT Chrusos Ichthys

LCM Chuckie

SA Compton

Corran Force

SL Corran Horn

CM Cracoucas

LC Curtis

MAJ Da'emon Narshay

COL Daavak Tron

LC Daisuke Airyu

LCM Dakkon

HA Daniel Bonini

MAJ Daniel Klivian

LCM Dark Sabre

COL DarkC

AD Darksaber

Darth Vader

COL Dave

CPT Dave Darklighter

GN Dax Corrin

CPT Deamon

MAJ Deleted Member

CPT Demon Yoda

LC Dengar March

CM Derek

CPT Derek Dan

CPT Devlin

MAJ Dharmy

LC Diaboli

CM Dirk Logan

COL Dirty Vader

MAJ Dodger

GN Doyon

COL Drak

GN Drake

COL Drako

COL Dras Hempor

LCM Drax Remlinger

DrDiablo

CM Dudesrule

GN Dunta Polo - 2014-06-21

LT Edward De'Galeon

HA Elwood the Brave - 2 times, last on 2014-03-18

MAJ Eugene

MAJ Exar Khaland

GN Exar Kit

CM Fahrer

CM Felagund

COL Fireclaw

CPT Fishbone

MAJ Flelm

LC Florian

CM Freedon Nad

HA Frodo March

CM Garrett Hap'Kette

LC Gen Es'mith

COL Gibbs

AD Gidda

GN Golbez Harvey

VA Gord Darkonian

COL Gordon

VA Grail SoulChaser

COL Gyssler

COL Hades

LCM Hape Unger

LC Harkonnen

AD Hav Antiel - 2017-10-30

SA Havok

LCM Hawky

MAJ Hermann

SL Hirikka

MAJ Hunter

LCM Ice

VA Indaro Gallia

COL Ixion Deathbringer

LC Janich

MAJ Jaron Kai

MAJ Javelin

HA Jedgar O. Paladin

AD Jeff 'Tiger' Loruss

CPT John Clark

Jordan

FA Jorddyn

CM Jorg Silsti

LT Kaek

GN Kaerner

CM Kahooli

CM Kanasu

CPT Kaneda Pellail

SA Kawolski

LC Kayle Bayron

MAJ Keiran Laserlight

LC Kenath Zoron

COL Kermee

FA Kessler

FA Khadgar

AD Khaine

SL Khalitar

Khameir Sarin

LC Kodiak Kereban

CPT Kou Taiki

FA Kramer

CM Kratas

LT Kronos Omega

VA Ky Terrak

SL Lazarus

LCM Lelio Moloch

LC Linkan

LCM Liz

VA Locke Setzer

COL Loor

Mage

LT Magnus

CPT Maiko Spince

COL Malidir

FA Manesh

CPT Marcin Kaczynski

FA Marcin Szydlowski

COL Marconius

CPT Mark Stephenson

GN Master

CM Matthew D'Varak

MAJ Mawy

LCM Maximillian

MAJ Michael

CM Michael LeRoy - 2016-09-10

LCM Micheal Perry

COL Mini Minkus

COL Moagim Daar

LC Monaghan

CPT Morpheus

CPT Morth

COL Mosh

MAJ Murkrow Defender

CM Myotis

LCM Narcissus

MAJ Neko Nuwen

CM Nic Rety

LCM Nico Avenger

CPT Night Grue

COL Nightmare

CM Nightwolf

COL NiksaVel

LC Nile Rosenau

Ninja

VA Oldham

CPT Onwai Starborne

CPT Orin Williamson

CM Orion Diamante

LCM Peh

AD Pel

COL Pellaeon

GN Pete Mitchell - 2017-07-25

COL Phalk Sturm

COL Phantom

VA Philo

CPT Phoenix

FA Pickled Yoda

MAJ Powerslave

CPT Predator

MAJ Prophet

CPT Quicksilver

MAJ RacerX710

CPT RAF

GN Rancorous

AD Ranthier Khaen

LT Raven Arestar

LCM Razor

AD Reaper

VA Rejili Holthaus

COL Renegade

GN Ric Hunter

CM Richthofen

CPT Roger

MAJ Ryan Chi'Cath

LCM Ryuu

CPT Saadam

LC Saeul Trigue

MAJ Sanj

VA Sarok

LC Savageaz

LCM Scid Rahn

COL Scoser

LC Scuslem

COL Shae Kitane

LCM Sharpthief

LT Shino Kisaki

CM Shinobi

FA Shotgun

COL Shups

GN Sickman

COL Sindar Naranek

CM Slawter Thren

SL Snake

CM Spaceboy

CM Spearhawk

FA StarLion

Steele Brightsaber

HA Striker

COL Stuart

CPT Taf'ron Daro

LT Terek Kesh

LC Tethys

AD Theodore

VA Thomas Nitecki

LC Thorn

CT Thrak Stener

LC Tiger

MAJ Titus

AD TK-2107

Tomaas Banys

FA Tomaas Montte

COL Tomax Drachen

LT Ton Rainer

COL Torres

LT Travis Raymond

AD Troutrooper

LC Turr Phennir

LCM Turtle

CPT Tvan'Oris

LC Tygra Shadowclaw

LT Ulysses

COL Undo

CPT Vector

MAJ VinDoros

CPT Viper

CPT Von Predator

FA Von Reinthaler

LCM Vonnegut

CPT Vuffi Raa

LT Wade Finley

CPT Wap Eal

CPT Wedge

COL Wes Janson

GN Wil Striker

VA Wlodek

COL Wolfverine

COL Wolly

COL Wraith - 2015-06-02

COL Wysseri Arestar

CM Xalin

AD Xanos Goatham Zorrixor

CM Yarik Kelve

SL Zekk Terrik

COL Zeth Durron - 2010-03-28

VA Zósite Kónstyte Styles

HA Zsinj

COL Zystem Fryar

Baptism of Fire
HRLD/FA Pyr (RBKugel)


Notes for installing this Battle
--------------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle.
2] Check the Misc folder in your TIE one for additional material like patches, sounds etc.
3] Press the TIE Fighter button to start TIE and fly the battle.


THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.


Part II: The Missions
---------------------
Author's Note
	The reader may correctly detect a continuity glitch between this document and the last (already published in Dark Voice II), regarding Master Havok's location.  The reader may assume that Havok and all other characters except for Pyr and Pendragon (the two Krath) are located aboard the Dungeon Ship Lichtor V, and that the two Krath and Guardian Cow are at Dark Hall.  The problem is that Havok walks into Pyr's chamber through a secret door, thus seeming to be in two places at once.
	Since I can't rewrite the already released Part I, let's say that the events regarding the Pyr-Cow-Havok scene occurred prior to the others, and that Havok subsequently left Dark Hall to meet the others on the Lichtor before initiating any meetings with them.  It was only after Sindar and Pappy completed their missions that Cow was sent out to clean up the last of the Raja.
	My apologies to the reader.  I hope this seems a logical fix for the error: Thanks.

The TIE Mission Player's Point of View
	The player of these TIE missions will be assuming in succession, the personae of five recent graduates of the Dark Brotherhood's Shadow Academy.  Although these five have been awarded the rank of Guardian upon completion of their courses, there is still much for them to learn.  These missions will teach them the value of their negative emotions when coupled with the Force.
	Through the players successes in combat, the Guardians will be understood as having gained new insights and greater power, and the player will be able to take a peek at the Brotherhood's usual expectations of its members.

1. Ruthlessness (Whysper)
	Sith Warrior Mateo was waiting for Guardian Whysper in the briefing room.  The Guardian was shown a map of a small space colony, and instructed to destroy it.  If the Guardian had any reservations, he didn't reveal them.  He listened to his orders, and embarked on his mission.
	The mission that was designed for Whysper was a complete sham.  He was told that a boyhood enemy of the Grand Master lived within this colony (vid Part I, Dark Voice 2), and that the GM wished everything and everyone to be destroyed.  In fact, the colony was nothing more than a automated hoax, designed to make Whysper believe he was actually attacking innocent people.  Special transponders were rigged to return false sensor signals.  Whysper would believe he was slaughtering the GM's foe and every living thing that lived there, when in fact, the whole colony was devoid of life and function.
	The Guardian took his craft into the colony area, and began his massacre.  Additional craft were made available to him since some of the targets were rather large.  Even so, his soul, or what was left of it after his training, would bear the responsibility of the atrocities he was willingly committing.
	The mission had a couple of snags.  The first came when a squadron of rebel X-Wings happened by.  They saw Whysper's ruthless attack on a civilian, albeit Imperial, settlement, and felt compelled to intervene.  Strengthened by his own hardened heart, Whysper made short work of the Rebel effort.
	The second challenge came when an EH patrol of trainees stumbled onto the scene.  They really weren't sure what was going on.  Whysper knew that if they interfered as well, he would have to disable them rather than destroy them.  He knew his masters would not want the murder of EH officers on their hands.
	With his bloody mission completed, the Guardian returned home.
	The nature of the deception will never be revealed to the Guardian.  He will live in the Dark, knowing he committed the foulest of deeds.  He will belong to the Dark Side forever.

2. Rage (Sindar)
	Guardian Sindar, still dark with rage, stood motionless before the holo-map, as Dark Knight Stelek began to brief him on his mission, one which Sindar hoped would relieve his pent-up frustration (vid Part I, Dark Voice 2).
	The Raja, an Imperial splinter group under the control of Moff Woshaka seemed to be preparing to move into the Phare System, earmarked for exploitation by the Hammer.  They had to be stopped.  Sindar, in his rage, would be the tool employed to accomplish this.  In a heavily armed missile boat, he would be pointed at a medium sized force heading towards Phare.  He would have to eliminate this threat.

	Sindar hypers-in on the enemy force.  As he begins to target the nearest M/FRG and fire the first salvo of heavy rockets, he notices a group of escort shuttles closing in on him.  Before he has time to reset his weapons, they're on him.  His MIS is caught between 4 E/Ss, all battering his shields with their articulated turbo cannons.  The Guardian cleverly weaves in and out of the attacking E/S, causing them to catch each other in their own cross fire.  Using a combination of missiles and laser gun, he eliminates them in time to face the M/FRG's approaching squadrons.
	The battle grinds on, with Sindar taking shots of opportunity at the capital ships, while fending off the Raja Imperial starfighters.
	To the surprise of the Guardian, Pi III, led by General Geddes hypers into the area to assist him.   Apparently, Master Pyr had spoken to his old Squadron Commander, Brigadier General Sten, asking him to lend a hand.  Although Pyr had every confidence in Guardian Sindar's abilities, he knew that the destruction of this enemy force was important to DB and EH interests.  If the enemy could secure the Phare system, how long would it be before they discovered neighboring Aurora and Eos, the home of the DB?
	Sindar thought of ordering Pi III home, but thought better of it when a squadron of enemy missile boats joined the fray.
	Sindar felt the minutes go by like seconds, lost in the intensity of his well controlled anger.  One enemy craft after another burst into flames before him, until there was nothing left to kill.

	The Guardian returned to the Lichtor V.  He had never felt weak in times past, but now he wondered why; now that he felt so much stronger than ever before. 
	He sought out Master Havok.  It wasn't hard.  Havok was waiting for him in the Lichtor's hand-to-hand combat chamber.  Without hesitation, both men ignited their light sabers, and touching the shafts briefly together, resumed their duel.  Havok was still the master, but Sindar's new-found control pushed the powerful Dark Jedi to the limits.  Guardian Sindar's honor and pride were restored, and Master Havok had taken yet another student further into the Dark.

3. Greed (Rene le Gar)
	Guardian Rene' Le Gar, known to friend and foe alike as "Pappy", made his way to the Lichtor V's briefing room.  Master Sths Tor illuminated the holo-map projection as he conducted this supposedly clandestine briefing.
	Pappy was informed that he would have to rely on a TIE Defender for this mission, in place of his beloved Imperial X-Wing, since he would have to disable his targets instead of destroying them.  
	The new Guardian would face a series of cargo vessels, in ascending order of value.  Each vessel would be guarded by more and more challenging starfighters.  Those starfighters had to be swept away, and all cargo vessels disabled.  Guardian Rene' would then hyper back to the Lichtor V while Master Havok would arrive at the scene with boarding crews, taking posession of the cargo
	Pappy could not have suspected that this was another ruse orchestrated by Master Havok.  The real reason Pappy wasn't permitted to take his X-Wing on this mission was that  Havok had tampered with the sensors of the TIE Defender assigned to the Guardian.  They would read a false IFF code, identifying the target as "Privateers" instead of "Imperial Raja".  The convoy Pappy would be attacking was actually a supply effort en route to a Raja staging area.  This staging area was intended for a second attempt to invade the Phare System.  
	Pappy's sensors would also register freight of immense value.   It was hoped and expected that once the Guardian saw how much there was to gain, the resistance marshaled against him would be inconsequential.  The Dark emotion of greed would empower even this expert pilot to exceed himself.
	As expected, Pappy encountered an increasing level of resistance as he made his way through what he believed to be, targets of unimaginable wealth.  No starfighter sent against him was going to stop him from getting a piece of this treasure.  The Raja even sent some reserve CRVs in to help save their convoy, but they too were no match for this Guardian powered by the dark force of greed.
	Obeying orders, the warrior hypered home when his task was complete, with thoughts of a new life before him.
	Master Havok was more than relieved as Pappy bellowed loudly with laughter, as the truth behind the mission was revealed. 
	Pappy had to admit that greed was a powerful motivator, but also reminded himself that wealth is of only limited use to one who derives his purpose from combat.  What does the pure warrior need with riches?

4. Vengeance (Cow)
	Guardian Cow received a message to report to the Dark Hall Complex's hidden hanger bay.  He sullenly made his way from his new quarters in the Sith Wing, up to the underground landing pad area.  He arrived just as a TIE Defender was being readied for launch.  Krath Priest Pendragon, who seemed to be chatting with the ground crew, motioned for the Guardian to follow him.  The two men left the hanger area and entered the adjacent briefing room.  
	Pendragon informed the Guardian that the T/D was intended for him.   The Guardian was being given leave to hunt down the perpetrators of the crime against his family.  
	The Guardian's mood changed dramatically.  His countenance transformed from a brooding melancholy to one of pure malice.  Pendragon, sensing this, reminded him that he was expected to exact his price only on those who deserved it.  He was to disregard all others.
	In reality, Cow, like Pappy and Sindar elsewhere, was being deceived as to the nature of his target, as well as being tested without his knowledge.  The test was designed to teach the Guardian to focus his power against the correct targets.  Vengeance is another powerful Dark Side motivator, but it is only useful if the wielder employs it against the proper victim.  
	Compounding the deception, this test was also orchestrated to bring an end to the Raja threat. 	The Raja, whom Sindar had crippled and Le Gar had starved, were in retreat.  However, among their number were some who wished to ally themselves with the Hammer.  Cow was being used to winnow the wheat from the chaff.  To motivate him, his mind had been touched just enough that he would believe these Raja to be among those who killed his family.  The long range sensors of his T/D would register the Raja only as those enemies.  He would have to do a close-range inspection to determine friend from foe.    He would have to fight his urge to destroy the defectors, and concentrate only on the others.
	We don't know the details of the mission.  We do know that Cow successfully destroyed the last of the Raja forces in this sector, and allowed the EH sympathizers to rendezvous with Emperor's Hammer forces, but unfortunately, Guardian Cow never returned.  
	Perhaps he has taken his newly realized powers and gone off to carve a piece of the galaxy for himself.  Perhaps at the last moment, he realized the nature of the deception and turned to the Light.  We may never know.

5. Using Fear (Klip)
	Guardian Klip listened attentively as Dark Knight  Nemesis outlined the mission.  	
	New Republic Vice Admiral Kail Eleam was bringing a NR fleet together in preparation for a fool's folly; a strike deep into the heart of Emperor's Hammer territory, in hopes of finding and capturing Grand Admiral Ronin.  He intended to make good his promise to the Senate to bring Ronin to Coruscant in chains (vid Part I, Dark Voice 2) .  Eleam was planning this strike without the official consent of the New Republic Senate or Chief of State Organa-Solo.  	
	It was the intention of Master Sths Tor and Master Havok that the Vice Admiral and those who listened and followed him be taught a humiliating lesson.  The Rebels must be reminded from time to time that any movement against the Emperor's Hammer can bring them nothing but embarrassment and destruction.  It has been a while since the destruction of their Hast Shipyard.  The time for another lesson has come again.   
	  ISB reported that Eleam had 3 M/FRGs with more capital ships on their way. Klip would hyper in alone into the staging area.  He will find Eleam, fight off his forces, disable his vessel, and board it.  He will most likely be boarding a frigate and have to fight through its entire garrison to get to Eleam.  Once through, he will simply rip the VA's rank insignia from his uniform, and return home... a nearly impossible mission. 
	If successful, the Guardian will have faced almost insuperable odds, experienced fear, and overcome it, thus learning that a fear overcome is more valuable than mere fearlessness alone.  
	In addition, Eleam would be so shamed by the deed that he would no doubt abandon his ill-conceived ambition of capturing the GA.  Even if the Vice Admiral were too stupid to quit, his credibility with those who follow him will be ruined.  If nothing else, the Rebels will know that their security had once again been breached, and they will busy themselves in other parts of the galaxy, leaving the Outer Rim to the whims of the Hammer.	
	Guardian Klip approached the staging area.  He found three modified frigates.  He zoomed in on the one closest to his hyper in point and inspected it.  It was the flag ship M/FRG Zenda.  The ships began scrambling their squadrons.  Klip had to fight off a stream of well-piloted X, A nd B-Wings.
	Klip had been one of the most confident of all students at the Academy, but as he saw the forces sent against him, knowing that even if he survived, he would have to fight hand to hand throughout an entire capital ship in order to complete his mission, his confidence wavered.
	He reminded himself that he carried a light saber, the terrible weapon of a Jedi, but it was not one of his own making, and this only reminded him that, despite his accomplishments thus far, his Dark Jedi skills were not yet complete.  For the first time in his life, doubt crawled down his back like a cold smooth snake.  He knew fear!  But he did as Master Sths Tor advised.  He used the fear he felt and drew strength from it, until it was spent, and he was stronger than he had ever felt before.  That fear lay as an empty slough at his feet:  The power it possessed was now his!
	As the DB Guardian cut through the fighter defenses of the frigates, the Zenda launched a trio of shuttles at the same time as additional X-Wings from the infamous Rogue Squadron arrived.  Eleam was trying to make his escape, and had evidently called in Rogue Squadron to cover him.  He no doubt saw how the Sith pilot was obliterating his forces and was prepared to leave them behind to save himself.
	Guardian Klip, with two X-Wings pounding on his tail, swept past the fleeing SHUs, identifying them, and locating Eleam.  He toggled on his ion cannons and disabled the vice Admiral craft.
	He then turned on the Rogue X-Wings and eliminated them with ease.  A smile came to his face when he realized what sort of horror this must be for those poor souls on the frigates, who could only sit helplessly by as their best efforts to stop him and protect themselves, were swept aside.  He could actually feel their fear and hopelessness, and was strengthened by it.
	When the fighter reserves of the FRGs were exhausted,  Kilp hastily docked with the shuttle.  He reached for the light saber that lay across the leg of his flight suit.  Although regrettably, the confines of the shuttle would prohibit its effective use, it could at least serve to cut a hole through the locked hatched above him.  He pulled himself through the steaming breech and drew his blaster, slaying  guards and pilot.  He then completed his mission.  Leaning over to the petrified Vice Admiral Eleam, Klip reached out and tore the man's rank insignia from his uniform, saying "Grand Admiral Ronin likes to keep souvenirs of all the Rebel's he's been able to scare the h-ll out of"
	Laughing, Klip crawled back into his TIE Defender just in time to see an entire fleet of vessels hyper-in.  He set his course, and climbed to light speed; the vice admiral's insignia firmly in his grasp.

Epilogue
	In the end, each of the new Guardians performed admirably.  They each learned the lesson Master Havok and his peers intended for them.  In addition, the Dark Brotherhood once again provided a chilling demonstration of power to the enemies of the Hammer.  
	It is unlikely that Moff Woshaka of the Raja will entertain the thought of encroaching on EH territory after his entire fleet was mysteriously destroyed by a handful of starfighters.  The Phare System remains at the disposal of the Hammer.
	And too... how soon will the New Republic return to this region of the Outer Rim after their complete humiliation? 
	The Guardians can now take their places in front rows of the Hall, secure in the knowledge that they have faced their demons, and embraced them.

Tips for the Player
	Each mission has in-game briefing, de-briefing and briefing map sequences, so don't forget to click on those elements before a mission.
	When you're instructed to push "Q", as you know, the TIE Mission will prompt you to end.  Try to imagine that the events of the plotline that follow this action will commence once you've ended the TIE mission.
	If you should have any problems, comments  or questions, please contact me at RBKugel@gnn.com, and I'd be glad to help out.