TIE-F 133: Welcome to Wing II, Ready or Not!

Battle Information

Game platform: TIE Fighter
Missions: 1
Release date: 2000-08-28
Last updated: 2003-09-10

COL Gallows

Average rating 2.8
Reviews: 6
Bug reports: 1
Times completed: 128
Patches used: None

Battle Reviews

Without any instructions, it was kinda confusing what to disable. The lack of inflight messages didn't help either.

Good Mission. Love the jokes. Hard and trying at times.

This mission was so incredibly boring, but I gave it a point becuase it didn't have any noticable bugs in it.

A rather hard mission with fighting X/Ws and assault transports at the same time ... but the plotline can be understood only by Wing II pilots probably.

This probably would be funny if I understood any of the inside jokes going on. instead, the mission was a series of random events. Two words: Trout Puree

Great mission, especially if you have experience with serving in Wing II ! Plus, Gallows is just good at making these things anyway ;-)

Battle Bug Reports

LC Kyle Kroan


Basically no briefing. ATR Stinger was considered a foe and was attacking me, even though it was marked as Imperial in the IFF.

High Scores

Mission: 114,395 LC Brandon

Top Ten

(of available records)

1 64,109 LCM Mateusz 2004-07-04
2 47,100 LC Kyle Kroan 2013-04-26
3 44,473 MAJ RichyV 2009-02-08
4 39,962 GN Abel Malik 2004-08-31
5 32,685 CPT Tvan'Oris 2002-12-12
6 17,911 MAJ Deleted Member 2003-02-07
7 11,750 AD Ranthier Khaen 2003-06-25
8 3,625 FA Pickled Yoda 2003-12-23
9 3,513 GN Mark Schueler 2017-06-08
10 3,185 HA Pete Mitchell 2018-06-02

Battle Completion Statistics

This battle has been flown by 125 pilots a total of 126 times.

Title               : Welcome to Wing II, Ready or Not!
Author              : WC/GN Gallows/Wing II/SSSD Sovereign
Platform            : TIE Fighter
Number of missions  : 1


Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle

Welcome to Wing II, Ready or Not
An introductory free mission to Wing II, Emperor's Hammer
WC/GN Gallows/Wing II/SSSD Sovereign


You've just arrived via shuttle from the PLT Daedalus. Congratulations on your graduation
from training, and welcome aboard the SSSD Sovereign.

Your first duty assignment is to fly a special training mission to acclimate yourself with
the unique personality and substantial lore of Wing II, which we think is the best wing 
in the entire fleet, for multiple reasons.

You must accomplish several primary goals during this Wing II baptism mission, including:

-- Find the craft in which COL Sasquatch is hiding, and disable it. If you find one 
containing LC Freelancer, disable it, too. These officers have gone to hiding from some 
of the command enforcement personnel in the wing and aboard the Sovereign, including my 
personal assistant, the beautiful and deadly Ballista, and Commodore Fleet Admiral 
Kramer's cadre of scorpions and ScorpTroopers.

-- OK, fine, but at the same time, you also must stick up for your fellow officers and 
your line commanders, such as Freelancer, MAJ Harkonnen, CM Mordred Pendragon, CPT Al 
R.S., CM Deacan, etc.; plus Sasquatch, who recently was named WC of Wing III but remains 
on the lam from the vengeful and loyal Ballista. So, you will be expected to disable 
craft carrying Ballista (it really hurts me to order this), the scorpions, and Crusher 
the Hutt, Kramer's unisex secretary. Reprisals for this? Yes, but you have no choice. 
You MUST carry out this mission and all of its primary goals!

-- Otherwise, there are still more crucial requirements to complete here. You must locate 
and disable craft carrying Gud Stuff shipments to the other Sov wings; our own supply is 
not sufficient for our alcohol consumption levels, so we must interdict the other units' 

-- Because of this wing's ongoing problems with dissolved colons, from all the drinking 
and carousing, etc., we must obtain additional supplies for our crack medical staff, Mad 
Docs Inkwolf and Sauron Tarrke.

-- Finally, a couple of pilots in Kappa and Sin squadrons appear to be going through 
severe drug withdrawals. You are therefore ordered to find narcotics for them immediately!

-- One more thing: Keep in mind that, in most TIE Corps missions, hordes of Rebels show 
up unexpectedly. That won't happen in this one -- they will show up FOR SURE!

If you come back with your colon intact, you will be admitted to active duty in Wing II. 
THEN you will undergo your ritual colon dissolution.

You have your orders,

WC/GN Gallows/Wing II/SSSD Sovereign (ret.)