TIE-F 70: Pif #1

Battle Information

Game platform: TIE Fighter
Missions: 1
Release date: Unknown
Last updated: 2003-09-10
Creator:

Pif

Average rating 3.0
Reviews: 11
Bug reports: 0
Times completed: 167
Patches used: None

Battle Reviews

Fairly basic, but still a functional mission. Annoying that the TF squadron Claw respawns so much.


Blow up lots of Z-95s. Optionally fight four Corvettes armed with Advanced Concussion Missiles. Nothing more, nothing less.


An enjoyable, but tough little mission - plot-line was okay, but as mentioned in other reviews, not sure what the corvettes were actually there for, apart to shoot missiles at me of course!


A very straight forward battle featuring good dogfights in a target rich environment. Point deducted because primary objectives, while completable, were a little confusing and apparently redundant. Good candidate for a little clean up from the TAC office should they be so inclined.


There's a reason that most creators don't go up to the 9 craft in a flight group limit - the game can't handle it very well and they tend to collide with each other. Not very satisfying to see the warts of the game engine like that, or to finish it off at the end by killing corvettes who shoot missiles at you but don't do anything sensible with their orders - it's not a challenge, just drawn out tedium.


Fairly easy on hard. I spent a lot of time dodging missiles, so I hung out by the ISD and used it for cover. The TIE Fighters from FG Claw kept crashing into each other or the ISD when the next wave launched.


This is a perfectly acceptable free mission. Unlike some other reviews, I didn't mind several waves of Z-95s - it is quite satisfying to watch them explode after a couple good hits. Clean them out, and you have met your primary objectives. If you want to stay and play, there are some secondary and bonus objectives also available, with a small surprise (at least on hard) if you're not careful.


Short and relatively fun. You are at least flying in a T/A instead of the usual T/D. I understand why the Corvettes' destruction is not part of the regular goals. It was appropriately set as a bonus goal. The primary goals are a bit confusing. I assume it was an attempt to succeed if a damaged Z95 escaped


Good for comps, perhaps. I don't really want to spend ages shooting down wave after wave of Z-95s though, especially when the Corvettes aren't even a secondary goal


Another great mission, fly around, shoot some rebels, get home and get drunk!!!


No background info on the enemy. Strange primary goals. Endless waves of Z95s. Still, it was fun to fight someone else besides the same ol' Rebels and their omnipresent Rogue Squadron!


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Mission: 43,842 COL Zystem Fryar

Top Ten

(of available records)

1 41,652 HA Daniel Bonini 2005-01-18
2 41,540 MAJ Wolve Excelsior Berkana 2022-07-02
3 41,175 CM LPhoenix 2024-03-13
4 40,684 FA Pickled Yoda 2022-07-11
5 40,346 CPT Rover 2005-01-18
6 39,977 CM scottrick 2024-09-10
7 39,788 LCM Mateusz 2004-06-04
8 39,515 SL Alejandro Araujo 2020-04-30
9 39,446 CM Arlins Scabo 2003-06-27
10 38,842 COL Westric Davalorn 2023-06-26

Battle Completion Statistics

This battle has been flown by 149 pilots a total of 165 times.

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle




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