TIE-TC 64: Pruscian Betrayal, Part I

Battle Information

Game platform: TIE Fighter
Missions: 6
Release date: 1996-10-16
Last updated: 2003-09-09
Creator:

CT James

Average rating 3.1
Reviews: 13
Bug reports: 0
Times completed: 284
Patches used: None
First Medal of Payback
Battle Medal:
First Medal of Payback

Battle Reviews

Played on easy with cheats. Great story. Liked the combat and it wasn't bad at all with cheats. Loses a point because it is possible to be too good in the evacuation mission and need to take out the shields of your own PLT to advance the mission.


Its well written and well built.
Has its flaws but its a well constructed battle.
Recommended.


grind. fifty characters of grind. make it fifty. cannot believe these are not fifty characters yet since all there is to say is: grind


The historian in me loves the historic context - great fun! The story was excellent, and some interesting mission objectives. However, never been a huge fan of the one anti-fighter ship vs fleet of capital ships, especially those where the caps have missiles and you don't. Also, I didn't note a huge difference between difficulty levels when I checked it out in TFW.


Good battle.
4 points.
Spotted some minor mission bugs that don't ruin gameplay. Not too hard to accomplish primary mission objectives and challenging to accomplish bonus goals. I had enjoyed playing it.


Enjoyable battle, bug free, and everything works as it's supposed to. Nice after all the crap missions I've been flying recently.


Incredible plot. I enjoyed mission 1 very much. One of the best battles in story, though the Imperial Arsenal is a bit weak against that opposition.


o.k not the best ive played or the worst it was just a average battle. briefings were fine but in some missions missles would be nice. good battle if your looking for 6 FCHG points


Blasting ATR and Starships with only lasers is your idea of fun then this is the Battle for you. Missiles – ‘These would really welcome in some missions. A One man on a Suicide mission/s -


Although it has a wonderful plot and breifing, I found it once again an exercise in frustration as ONE pilot has to vaingloriously solve all the problems of a squadron or more.


It was really interesting to see a battle (set of battles, actually) based on the naval campaigns of World War I. There were, as others have mentioned, some bugs in the orders and goals that couldn't be achieved. And the "one ship=one squadron" in terms of missions was a bit annoying at times. But it's still nice to see someone taking historical events and tailoring them to the TC universe.


This battle has an outstanding plot, and it's easy to see why it had to be broken into two pieces! This alone makes it worthy of your time. However, it may not always be time well spent due to the lack luster mission design. Flaws include : Secondary Goals which are impossible to accomplish; Transports which are supposed to dock and capture ships, but instead turn right around and immediatly head home; and ships which are supposed to show up but never do. Fortunatly, there are no serious errors which would prevent the battle from being completed, but these things are still annoying. I must concede, though, that the Officer Questions and Briefing are all in place, and very well done. Terrific plot and idea, but lousy execution. Still, I'd recommend it!


Well designed, with very detailed briefings and an excellent plot..


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 598,255 MAJ Keiran
Mission 1: 86,354 COL Bilbo
Mission 2: 106,418 VA Wlodek
Mission 3: 200,201 MAJ Keiran
Mission 4: 205,217 CM Arti
Mission 5: 71,631 LT Lacey
Mission 6: 153,737 COL Astarosta

Top Ten

(of available records)

1 530,026 HA Daniel Bonini 2005-03-28
2 467,061 AD Impulse 2012-10-11
3 436,226 GN Doyon 2021-10-28
4 413,481 CPT Morpheus 2004-07-15
5 394,004 MAJ Titus 2003-01-30
6 380,935 COL Hawkins 2015-04-22
7 273,728 LC andr3 2022-04-18
8 248,374 LCM Kurha Merino 2003-02-25
9 245,339 SL Corran Horn 2002-09-11
10 237,011 CPT Great Griffin 2005-03-26

Battle Completion Statistics

This battle has been flown by 262 pilots a total of 279 times.

GN Abel Malik - 2005-01-03

MAJ Ace

CM Ace

LC Ace Hobbes

CPT Adam Szydlowski

MAJ Aeolus - 2003-03-16

CM Agace

SL Airamags - 2003-10-21

LC Alec Qarni

LT AlexanderDS

LCM Alexandr III Biges

MAJ Algaron Xerves

LT Amiantov Alexey

HA Anahorn Dempsey - 9 times, last on 2021-06-19

LC andr3 - 2022-04-18

LT Andreev Anton

GN Andrzej Mezynski

COL Angel

CPT Anthony Starr - 2004-09-13

COL Archangel - 2005-01-16

LC Ardeth Mordor

CM Arlins Scabo

CM Armagon - 2003-12-30

CM Arti

MAJ Artyis

COL Astarosta

COL Astin

CPT Atmos Myremod - 2002-12-18

CPT Aval - 2023-01-23

CPT Avantar

LC Azazel

CPT Badlan - 2003-02-13

COL Benjamin Jahou Morgan

LC Big Poppa K

COL Bilbo

CM Blade

LC Brandon

CPT Bret K'thraz

LCM Brian Klem

COL Brucmack

FA Brukhar - 2005-01-08

MAJ Bryan - 2005-01-16

CM Cahir

COL Callista

MAJ Caltin Doros

MAJ Calvin Senzin

COL Calzeo Inkwolf

COL Carl Lost

LCM Carl Starr

LCM Clarg Zethman - 2005-05-22

SA Compton

SL Corran Horn - 2002-09-11

CM Cracoucas

MAJ CrazyR2

COL CrimsonFury - 2005-02-10

LC Curtis

LC Daisuke Airyu

HA Daniel Bonini - 2005-03-28

COL DarkC

AD Darksaber

Darth Vader

CPT Dave Darklighter

GN Dax Corrin

CPT Deamon

CM Death Knight

MAJ Deleted Member - 2002-12-29

CPT Derek Dan

MAJ Devin Taralis - 2003-01-31

LC Diaboli - 2005-05-20

COL Dirty Vader - 2005-02-05

MAJ Dodger

GN Doyon - 2021-10-28

LC Drake Jensen - 2002-08-23

COL Drako

COL Dras Hempor

LCM Drax Remlinger - 2002-11-20

CM Dread

CM Dulcatos - 2003-03-31

COL Duncan Idaho

CM Elvaron Starfire

GN Elwood the Brave - 3 times, last on 2014-06-15

LCM Enneal Voscom

MAJ Eugene

MAJ Evo Sarnok - 2003-05-16

CPT Firzam Coldsteel - 2005-02-11

GN Ford Prefect

CM Freedon Nad

LC Freelancer

LC Frey Gallandro - 2003-03-01

HA Frodo March

LCM Gambit

COL Garik Hizad

FA Gelton Torr - 2004-06-07

LC Gen Es'mith

AD Gidda - 2003-01-13

GN Gilad Pelleaon

FA Giovanni Palermo - 2009-03-14

GN Golbez Harvey - 2015-06-29

CPT Great Griffin - 2005-03-26

COL Gyssler

COL Gytheran - 2025-02-23

AD Hav Antiel - 2 times, last on 2018-06-08

COL Hawkins - 2015-04-22

MAJ Hermann - 3 times, last on 2021-02-24

MAJ Hev Randrowan - 2002-09-08

SL Hirikka

MAJ Hunter

AD Impulse - 2012-10-11

VA Indaro Gallia

COL Ixion Deathbringer

Jack

MAJ Jack Stone

MAJ Jagged Fell III - 2025-01-13

VA Jan Wemmel

GN Jarek La’an - 2021-02-22

AD Jeff 'Tiger' Loruss

FA John T. Clark - 2015-06-19

GN Kaisin Mirtez - 2010-03-24

LCM Kaleel Tempus

MAJ Kalve Ryder

SA Kamjin Maverick Lap'lamiz

VA Kane Reese - 2002-08-31

CPT Kaneda Pellail

MAJ Kazraran - 2022-03-08

MAJ KEBLAOMEGA - 2024-03-23

MAJ Keiran

VA Keldorn Cochrane

LC Kenath Zoron

FA Khadgar

AD Khaine

CPT Killer

LC Kodiak Kereban

MAJ Koriel

AD Krax Tarnisar

CPT Krayt - 2003-08-24

LCM Kurha Merino - 2003-02-25

VA Ky Terrak - 2003-05-09

MAJ Landon Cruise - 2014-02-28

COL Lenvik

LC Linkan

COL Loor

MAJ Mairin Astoris

CPT Marcin Kaczynski

FA Marcin Szydlowski

COL Marconius

GN Mark Schueler

GN Master - 2023-03-27

CM Matti Kuokkanen

LC Maverick

MAJ Mawy

CPT Merlin

MAJ Michael

LC Michael Emrys

COL Moagim Daar

CPT Morpheus - 2004-07-15

CPT Morth

LCM Nergal

CM Nicholas

LCM Nico Avenger - 2003-10-25

COL Nightmare - 2003-05-31

CPT Ninj Prefect

Ninja

MAJ Nolij - 2014-06-22

COL Nurel Turr

CPT ObiVader - 2002-11-16

LCM Oorl Quygg

LCM Pain_then_Death

CPT Paul

LCM Peh

FA Pellaeon

HA Pete Mitchell - 2 times, last on 2018-06-10

COL Phalk Sturm

VA Philo - 2002-11-17

FA Phoenix Berkana - 2020-08-25

FA Pickled Yoda - 3 times, last on 2020-09-08

HA Plif - 2014-06-29

CPT Predator

MAJ Prinz von Hoffman

MAJ Prophet

AD Proton

GN Rancorous

AD Ranthier Khaen

LT Raven Arestar

LCM Razor - 2002-11-17

LT Razor

AD Reaper

LCM Reb Crush

CPT Red Fox

MAJ RedTaz

LC Repulsor

GN Ric Hunter

COL Ricardo

CM Roger Duncan

MAJ Ryan Chi'Cath

CPT Saadam

LT Sallisian

VA Sarok

GN Sasquatch

CM Sauron Tarrke

LC Savageaz - 2005-02-06

CM Schitzo

COL Scoser

LCM Sev'rance Tann - 2003-10-31

COL Shae Kitane

MAJ Shakur

CM Shinobi

CM Sidian

LC Spade - 2003-04-17

CM Spearhawk

FA StarLion

AD Stele Pellaeon

CM Steve Sunrider

LC Strahd - 2003-03-17

HA Striker

COL Stuart

LC Tempest

LC Thaas Pobyn

COL TheBlackxRanger - 2022-03-09

VA Thomas Nitecki

LT Thrawn

CM Thunder

CPT Tiamat

LC Tiger - 2004-07-23

CPT Tim

MAJ Titus - 2003-01-30

CM TK-9780 - 2005-05-14

COL Torres

LT Travis Raymond

CPT Trideo Arkson

GN Triji Boliv

AD Troutrooper

LC Turr Phennir

CPT Tvan'Oris

COL Undo

LCM Vance Blackguard - 2003-11-11

LC Vapen Van’an - 2023-06-05

CPT Vector

SL Vexan

MAJ VinDoros

CPT Viper

FA Viper Pred

CPT Von Predator - 2004-06-14

FA Von Reinthaler - 2004-09-09

CPT Voort SaBinring - 2003-12-10

CPT Wap Eal

COL Wes Janson

GN Wil Striker

COL William Waffennass

LCM Wilq Fastclaw

FA Winters

CPT Witchblade - 2022-07-29

VA Wlodek

MAJ Wolve Excelsior Berkana - 2 times, last on 2023-07-23

COL Wraithdog - 2014-06-28

CM Xalin

CM Yarik Kelve

COL Yoman

COL Zeth Durron

COL Zorn Starn

VA Zósite Kónstyte Styles

HA Zsinj

COL Zystem Fryar

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle





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Tales of the Empire #765:  The Pruscian Betrayal
or
A Battle in Two Acts

by FM/GN James/Aleth I-II/Wing III/SSSD Sov

	In the period immediately following the Emperor's death, many commands throughout the far-flung reaches of the Empire were able to carry out a semblance of normal routine.  Some had strong-willed commanders, others were able to subsist for a time on their previous, long-standing orders: arrest smugglers, defend borders, break up pirate groups, and the like.  Inevitably, though, the knowledge that the Emperor was gone and the Rebels advancing inexorably took their toll; the commands grew weary and defeatist, the equipment worn and replacements fewer.  Like the Emperor's Hammer, though, there were some fleets that never gave up and kept their operating efficiency high through a combination of thrift, engineering ingenuity and, in the case of the more adventurous groups, capture of equipment, resources and even manufacturing facilities.
	One such group was the force controlling the Ur'Karr Sector.  Contracts formed with several of the planets in-system provided repair docks and a small industrial base to turn out ships and spares.  This meant that a relatively powerful sector fleet could be maintained, ready for action.  The Rebels could expect stiff resistance should they try to invade the sector.
	Unfortunately, the Rebels had other ideas.  The Ur'Karr Sector was fairly quiet, meaning that the Imperials didn't see much combat.  They were growing lax and precautions were neglected as the Rebels supposedly continued to ignore them.  Bordering the Ur'Karr Sector's eastern side was the system that was home to the Pruscians, a proud warrior race.  The Pruscians had long desired expansion, but not at the expense of angering the Empire.  Even now that the Empire was fragmenting, the Ur'Karr sector fleet was still a deterrent to be reckoned with for their assembly of older and smaller ships.  They had to be content with coveting the riches of the Ur'Karr Sector from a distance.
	That was when the Rebels offered them seven brand new, up-to-date starships to re-equip the Pruscian Navy.  The price: allegiance to the New Republic and access to thirty percent of Ur'Karr Sector's resources.  The price made it blatantly obvious what the Rebels wanted the Pruscians to do with their new ships.  The Rebels would not have to risk any of their people, would gain a valuable ally, and still get a sizable portion of the spoils.
	The administrator of the Ur'Karr Sector, Moff Neville, was to an extent aware of the Pruscian military build-up.  He had, however, personally signed a non-aggression treaty with the Pruscians, and was far more worried about the Rebels, a proven enemy.  He still had hopes too, of making the Pruscians willing allies with the Empire against the New Republic.  So he continued to vacillate over the reports of increased Pruscian ship movements near the border.  He did, after some hesitancy, approve the placement of a defensive line of armed asteroids on the eastern border, named the Moreth Line after a long dead admiral, but he was afraid of either antagonizing or offending the Pruscians, and the program was never finished.  The gun turrets were activated, but the shielding was never installed.  Behind this paper wall, many felt they could relax their vigilance.  The daily administration of the sector went on as usual, while the Pruscians made their plans and rubbed their hands in anticipation of victory.
	Now, today...    
	      
Battle 1

Mission 1: Reports that the Pruscians are massing ships at the border are finally being acted on.  Two corvettes from Matchless group are sent to investigate.  They arrive at a section of the Moreth Line and launch a TIE Advanced and a gunboat.  Just as patrol craft P 06 reports all quiet, it is proven wrong as a large Pruscian assault force consisting of the Scheer, Kronprinz, Hipper and the interdictor Spee comes out of hyperspace.  The capital ships launch R-41 Starchasers that attack the Imperial fighters, and assault transports that begin destroying the Moreth Line.  Matchless group must escape to warn the fleet, so you have to destroy the interdictor in your TIE Advanced, with the help of the gunboat.

Mission 2: Hypering out after witnessing the Pruscian surprise attack, you find yourself at the sector fleet HQ, Platform Scapa near the planet Kestrel.  Docked there is the sector fleet itself, including the flagship Repulse.  Initially the top brass don't believe that the Pruscians would break the treaty, but they are convinced when the Pruscians, reinforced by the Markgraf and the Blucher come out of hyperspace.  Too late, however.  The Imperial ships are caught with their shields down, and it is only a matter of time before they will be destroyed.  You must protect the fleet staff who will try to escape in three shuttles from the platform.  The Pruscians will launch numerous fighters to oppose you.   

Mission 3: The Imperial forces rally by a supply cache where a scratch flotilla, 'Force H', is assembled.  This is all the Empire can muster at the moment.  Search-and-destroy elements of the Pruscian forces are on their way.  In your TIE Advanced, you must defend the Renown, Bellona, Ark Royal and Matchless group from attack by escort transports armed with torpedoes.  They are escorted by more R-41 Starchasers.  Gunboat group Lympne will assist.  Later in the mission, two Pruscian modified corvettes show up.  Call for gunboat group Manston in reserve to disable them, as Admiral Allenby of Force H has a plan.   

Mission 4: The Pruscian advance must be slowed, so a series of ambushes are planned.  One of the captured modified corvettes has been put on autopilot and is sending out a distress signal.  Cloaked by an array of satellites nearby, your gunboat group will wait to see what this bait will attract.  A carrack cruiser, the Hipper, is not long in responding.  It will fire upon the corvette and launch T-wings to attack it.  You must protect the corvette until it can ram the cruiser.  Then finish the Pruscians off.  When the Hipper's shields drop, the officers will try to escape by shuttle.  Disable them so we can learn more about the Pruscians' plans.

Mission 5: Apparently, the next objective in the Pruscian attack is a factory complex near the planet Lond.  We know the hyperspace coordinates from the captured command staff of the Hipper.  Transport group MTB has sown the area with mines.  Unfortunately, they are discovered by a scout group.  Protect the minefield from the R-41's and scout transports in your TIE Advanced.  After the scout transports have been dealt with, a light Calamari cruiser from Markgraf group enters, intent on capturing the factory station.  Before the crew can figure out what is happening, they are under fire from the minefield.  Help dispatch them, then hyper back to Force H as the Scheer and the Moltke belatedly enter the area.  

Mission 6: In order to prosecute the war against the Pruscians and recapture our lost territory, Moff Neville has bought two Imperial star destroyers, the Temeraire and the Anson, with emergency funds.  In your TIE Advanced, you must protect them from attack as we make delivery.  The Pruscians will send rocket-armed Muugarin transports in a desperate attempt to destroy at least one of them.  Once they are safe we can take on the Pruscians on equal terms!   

Battle 2

Mission 1: Before we go over to the offensive, the enemy needs softening up a bit.  Stocks of advanced concussion missiles that the Pruscians have captured are about to be picked up by cargo ferries.  These missiles will go to arm the Pruscians' capital ships, something we're not too keen on happening.  Luckily, a lone TIE Defender was discovered still in the hanger bay of the newly purchased Anson.  Fly it on a lone mission behind enemy lines to wipe out the missiles and the cargo ferries.

Mission 2: Now the action starts.  The Anson and Temeraire are making an attack at the edge of Pruscian-held space.  Our old friends Scheer, Moltke and Blucher are attempting to block us.  The Pruscians are hesitant at risking their main body, so the Blucher is sent in to attack first, along with fighters and assault transports.  Protect the Anson in your TIE Advanced with the help of gunboat group Croydon.  As the Blucher is destroyed,  The rest of the Pruscians take to their heels.

Mission 3:  The Pruscians' quick withdraw is explained by a daring attack on their home system by Force H, whilst the Pruscian fleet was engaged with us.  Scheer and Moltke have left in a hurry to deal with this threat.  Meanwhile, we are taking advantage of this to liberate more of our territory.  The Pruscians have set up a fighter base near the planet Concorde.  Escort transport group MTB in your assault gunboat as they make their torpedo runs.

Mission 4: This is it.  The whole Pruscian fleet has returned to make a final stand at Ur'Karr sector's central planet Albion.  The Anson, Temeraire, and Force H will engage the Scheer, Moltke and Kronprinz at close quarters.  Fly the TIE Defender along with other Imperial fighters to engage the enemy's escorts.  Show the Pruscians the price of treachery!

Mission 5: With their Rebel-supplied ships gone, all the Pruscian home system can muster is a couple of Dreadnoughts and a few Z-95 Headhunters.  As our forces advance towards their home planet Pruscia, a Rebel cruiser is meeting with the Pruscians.  Despite Pruscian pleas for help, the Rebels will flee as soon as their ship is attacked.  Outraged at this desertion, and completely at our mercy, the Pruscians will surrender after their dreadnought Konig is destroyed.  Fly a TIE Advanced on this, the final mission.

Epilogue:  

The Pruscians never forgave the Rebels for using them and then deserting them without even putting up a fight.  After their unconditional surrender, Imperial forces occupied the Pruscian system and  began administrating it along Imperial lines.  Although Ur'Karr was almost bankrupt from the war, Moff Neville was fair and just in the matter of reparations, gaining the grudging respect of the Pruscian people.  Indeed, many of them desired vengeance against the Rebel cowards, and asked to join the Imperial sector fleet to fight the New Republic.  Knowing the Pruscians' courage, Moff Neville supported their efforts, constructing a new training facility on their homeworld.  In the battles to come, the Pruscians were to distinguish themselves for their bravery and loyalty to the Imperial cause.  


Respectfully submitted,

FM/GN James/Aleth I-II/Wing III/SSSD Sov