TIE-TC 96: Deep Strike

Battle Information

Game platform: TIE Fighter
Missions: 6
Release date: 1997-09-26
Last updated: 2003-09-09
Creator:

CM Drizzt

Average rating 3.0
Reviews: 15
Bug reports: 2
Times completed: 299
Patches used: None
Battle Medal: Medal of Expulsion

Battle Reviews

Bland and painful without cheats.
Story is ok. No major issues. Fly and forget.


There is some story, and on easy it isn't too bad but it is boring and tedious.


Very bland buggy boring missions, with one exception. For some reason all the capital ships and platforms have starfighter orders, the mission objectives are confusing (Having to leave one X-Wing alive while you destroy a platform and a bunch of containers enemy craft on an allied iff, allied craft shooting at each other, mission orders not given properly to craft), and a lack of bonus objectives plus having to laser down many high health objectives for kills make this a battle to forget. I am sure it is enjoyable on lower difficulties but it is not if you are flying it on hard.


I didn't find this set of missions to be fun. The second mission, in particular, felt very difficult even on Easy. The last mission, as others have noted, was a long slog of dogfighting without much structure or interest. The briefings were short and not engaging. I would not recommend it or using it for future competitions.


Played on easy with cheats. Nothing too special here, basic "kill a few fighters, a few more come in, repeat" missions.


The storyline is decent enough, nothing particularly creative but the missions at least stay consistent with it. The first three missions, not complex, but fun enough to play. The final mission? 6 squadrons worth of 100% kills as a primary goal and they all have 'retreat if damaged' orders? Sorry, but that's just sloppy design. Absent that mission? Probably a 4. But it really was that bad.


The storyline is ok. It starts with a good premise and follows through with it. The missions themselves, for the most part, are well constructed. There are some minors issues, such as, some ships of no consequence are flagged as friendlies instead of enemies. Also some capital ships have starfighter commands (which SOMETIMES works especially if woven into the story), but in this case I think it was too many. The one thing that DOES stand out in a good way was the use of the in-game messaging. It was well executed and did a good job of letting you know exactly where you were in the mission. The fun factor, most of the missions are good. The first mission had too many Capital Ships to destroy on waves #2 and #3. There was no need. The game time for that mission took 90 minutes! (and that was with me carving myself blind spots by destroying a few turrets => sitting next to the Cap ship lasers endlessly blasting at x4 speed) Thankfully I was using x4 time but even with that, it took a good half an hour of disintegrating piece by piece the hull of those cap ships. Overall the battle was enjoyable, especially the last mission.


This is a well constructed 6 mission battle that starts off with a novel plot of competing in the Imperial starfighter Olympics. Suffice to say things go wrong and a battle ensues. The plot progresses nicely through the set of missions, making nice use of briefings, officer reports and in game text to progress the plot.
The briefings and officer text are well written with minimal error and the missions are challenging enough to enjoy.
I did find the last mission overly long and very frustrating when it would fail due to a starfighter running away into hyperspace.


I found this battle particularly frustrating and abandoned it without completing it - the last missions is a particularly lengthy dogfight, which proves to be extremely time intensive. This is worse due to the number of aborting fighters preventing completion of goals and requiring further attempts. After 4 attempts I lost patience and moved on to another battle - this is a personal opinion, but I can't recommend it based on the last missions design alone.


Long and boring. For easy FCHG points look elsewhere.


Well, the battle’s plot is fairly average, the first and last missions have some annoying qualities too them, and it’s a tad easy overall. Still, the briefings are well done and most of the battle is fun and entertaining and that’s really what we are all about here in the EH so I will give it a solid recommendation. Go fly and enjoy! I give it a 4.25 (rounded down to a 4 for purposes of the EH review scale).


Great battle. Well balanced. A lot of fun.


I really liked this battle, so much so it put me in a good mood :) Nice plotline, which actually has some nice twists, decently difficult (read: the x-wings have the adv. missiles), and its always fun to waste a CRS without moving :)


A good battle to hone and sharpen your accuracy. Lots of stuff to destroy.


Lot's of fun when your just interesting in blowing tons of rebels to smithereens. :-)


Battle Bug Reports

MAJ Vanguard88

2026-01-21

Mission 3 bug report should be 50% of Cruiser Commands' hull, not its' shields


MAJ Vanguard88

2026-01-21

Mission 1: Grandstand spelled incorrectly. The first six in-flight messages have extra spaces at the end of the sentences/beginning of next sentence, as do the debriefing offer answers to questions two and three. Corvette group Target A has starfighter orders. All enemy craft have quadruple and triple redundant orders; they have orders to "attack targets, T/D Alpha or T/D Alpha, T/D Alpha or T/D Alpha" three times they only need the order one time, or simply basic starship orders. ISD Olympiad & Liner GrandStand are invulnerable despite the fact no craft have orders to attack them.

Mission 2: Grandstand spelled incorrectly. Modified Corvette group Wrack has A-Wing Gold & B-Wing Blue set as its' primary and secondary targets, meaning that either tries to retreat to the corvettes it will destroy them. T/D Beta arrives when 100% of Gold & Blue have arrived instead of when any of them have arrived, meaning they only arrive for the last waves of the craft instead of the first ones. Multiple sentences missing punctuation. Extra space error appears again in messages 1,3, 6, & 7, briefing officer question 1-3 & debriefing officer question 1 & 3 twice.

Mission 3: If its' shields are lowered to 50% at the start of the mission ASAP, the Cruiser Command instantly goes to hyperspace, causing mission failure. Cruiser Command has been given Advanced Torpedoes for warheads when it is only possible for it to fire Missiles. Cruiser Command has orders to protect itself instead of having been assigned waypoints, meaning it will chase down whichever starfighter shoots at it first. All enemy capital ships have starfighter orders. Freighter group Cache has SS Wait orders in the 3rd slot but no orders in 1/2, meaning order 3 will never be fulfilled. Spacing error appears in inflight messages 1, 5, 6 twice, 9 & 10. Debriefing officer question 1 should read "This is the beginning of an end..." HQ spelled incorrectly in message 2. Multiple sentences missing punctuation.

Mission 4: Multiple sentences missing punctuation. Spacing issue in messages 5, and 7-16 inclusive, briefing officer question 2, debriefing officer question 1 & 2. B-Wing spelled incorrectly in message 2. Likely spelled incorrectly in message 4. Corvette Trump has starfighter orders. CRS Aqua has wait orders in position 1 but it cannot return fire as its' turrets have been removed. Platform name should be Lindys' Eye. X-Wing group Rogue has been armed with Proton Torpedoes but has no orders to attack the platform. X-Wing flight Rogue-3 has the FG obeys player orders box checked.

Mission 5: Multiple sentences missing punctuation. Spacing issue in messages 6, 10, Briefing officer questions 1-3, debriefing officer messages 1 & 2. Your spelled incorrectly in briefing officer question 2. Missile Boat group Forceful will never arrive due to them having the arrival condition being that their own flight group must be reinforced instead of the players' FG. If you damage an X-Wing and it goes to hyperspace, it does not trigger the primary mission objective as completing; you must destroy all containers and the platform whilst having at least one X-Wing alive for it to count. X-Wing Grey should have a departure condition of the Platform being destroyed; instead it has a departure condition of 100% of X-Wing Grey must be destroyed. Happians were not assigned as an enemy IFF even though they are hostile towards the player. Primary Mission Complete message Return back is redundant. X-Wing spelled incorrectly in the second message in that string. Modified frigate joy has a negative bonus goal which is not possible. Modified frigate joy has starfighter orders.

Mission 6: Multiple sentences missing punctuation. Spacing issue in messages 1, 10, 12 Briefing officer questions 1-3, debriefing officer messages 1 & 2 twice. Modified corvette group breaker has starfighter orders. Y-Wing yellow has Torpeodes assigned but there are no craft for torpedoes to be used on. Primary mission Failed message do not return back is redundant. Mission briefing states there are capital ships but non are present in the mission. Your spelled incorrectly in debriefing officer question 2 response.


High Scores

Battle Total: 432,167 MAJ Vanguard88 2026-01-20
Mission 1: 135,432 COL Brucmack 2026-02-03
Mission 2: 66,927 COL Brucmack 2026-02-03
Mission 3: 79,636 MAJ Vanguard88 2026-01-19
Mission 4: 90,819 MAJ Vanguard88 2026-01-20
Mission 5: 74,872 MAJ Vanguard88 2026-01-19
Mission 6: 96,069 MAJ Vanguard88 2026-01-19

Top Ten

(of available records)

1 432,167 MAJ Vanguard88 2026-01-20
2 425,907 MAJ Vanguard88 2026-01-19
3 420,273 CPT Badger 2003-03-12
4 418,099 COL Brucmack 2026-02-02
5 413,741 LCM Hawky 2003-03-12
6 412,468 CM Cahir 2003-03-10
7 409,241 LCM Maximillian 2003-03-12
8 407,471 MAJ Artyis 2003-03-13
9 405,909 LCM Bernie 2003-03-12
10 402,325 CM Roger Duncan 2003-03-13

Battle Completion Statistics

This battle has been flown by 259 pilots a total of 296 times.

COL A. C. Badlands

GN Abel Malik - 2005-03-01

LC Ace Hobbes

LCM Ache Nu

CPT Adam Szydlowski

COL Adrenaline

CM Agace

MAJ Aldaric - 2 times, last on 2020-05-13

CPT Alimet

LC Ambar Kilick

HA Anahorn Dempsey - 10 times, last on 2021-06-30

LT Andreev Anton

LT Andrew

CM Andrew

GN Andrzej Mezynski - 2002-08-09

COL Angel - 2004-05-30

MAJ Anthony Starr - 2025-01-27

AD Apophis Kuma - 2004-12-27

MAJ Arathar

LC Ardeth Mordor

HA Ari

CM Arlins Scabo

COL Arso Slyth

CM Arti

MAJ Artyis - 2003-03-13

COL Astarosta

CPT Atmos Myremod - 2003-04-11

CPT Avantar

LC Azazel

CPT Azrael

CPT Backfire

CPT Badger - 2003-03-12

CM Benjamin Colley

LCM Bernie - 2003-03-12

COL Bilbo

CM Bizzare

CM BlackHellKnight

CM Blade

LC Brandon

LCM Brian Klem

COL Brucmack - 3 times, last on 2026-02-03

FA Brukhar - 2005-01-30

LCM Buddy

CM Cahir - 2003-03-10

COL Callista

MAJ Caltin Doros

COL Carl Lost

COL Cary

COL Chei-Ras

LCM Chris

LCM Cochrane - 2003-03-12

CPT Colhar Jeth Sudar

SA Compton

CM Conjre

GN Coranel Both - 2016-06-05

SL Corran Horn - 2002-11-18

CPT Crovax

LC Curtis

LC Daisuke Airyu

COL DarkC - 2005-01-23

RA Darklord

AD Darksaber

CPT Darkstar

Darth Vader

CPT Dave Darklighter

GN Dax Corrin

CPT Deamon

CM Death Knight

MAJ Deleted Member - 2003-01-29

LC Delplancq

COL Den Darkhill

LC Dengar March

CPT Derek Dan

MAJ Devin Taralis - 2003-03-12

LC Diaboli

COL Dirty Vader - 2004-07-31

MAJ Dodger

GN Doyon - 2020-05-04

COL Drak - 2002-12-24

COL Dras Hempor

LCM Drax Remlinger - 2003-01-04

CM Drizzt

COL Duncan Idaho

LT Edward De'Galeon

GN Elwood the Brave - 3 times, last on 2014-11-17

LCM Enneal Voscom - 2003-03-10

AD Eric O'Flynn

CM Fahrer - 2005-03-06

CM Falcon

CM Favdaukar - 2020-05-03

CPT Firzam Coldsteel

MAJ Flelm

LC Florian

HA Frodo March - 2 times, last on 2014-06-07

LC Gen Es'mith

VA Genie - 2020-05-11

COL Gibbs

AD Gidda

GN Gilad Pelleaon - 2 times, last on 2015-06-11

FA Giovanni Palermo

GN Golbez Harvey - 2015-06-30

CM Grzmot - 2003-02-26

MAJ Gustan - 2020-05-10

COL Gyssler - 2003-01-07

GN Gytheran - 2025-02-28

LC Harkonnen

AD Hav Antiel - 2 times, last on 2018-06-27

LCM Hawky - 2003-03-12

LCM Herman

MAJ Hermann - 3 times, last on 2021-03-18

FA Howlader

MAJ Hunter

Ian Jackson

LC Iceman - 2003-04-06

VA Indaro Gallia

COL Ixion Deathbringer

CM Jade Falcon

COL Jagged Fell III - 2026-02-01

VA Jan Wemmel

MAJ Jaruus

AD Jeff 'Tiger' Loruss

CPT JKast - 2026-01-19

CPT Joe Arena

LCM John Deathstalker

VA Kane Reese - 2002-11-25

CPT Kaneda Pellail

MAJ Kazraran - 2023-02-03

MAJ KEBLAOMEGA - 2024-04-11

MAJ Keiran Laserlight - 2003-07-18

LC Kenath Zoron

FA Khadgar - 2003-01-12

AD Khaine

SA Khameir Sarin

LC Kodiak Kereban

MAJ Koriel - 2003-03-07

CPT Kyle Fardreamer

LCM Lelio Moloch

COL Lenvik

LC Linkan

LCM Liz - 2003-03-12

LCM Lo Mar - 2020-09-15

AD Locke Setzer - 2 times, last on 2026-01-16

COL Loor

MAJ Mairin Astoris

FA Manesh

FA Marcin Szydlowski

COL Marconius

LC Mark - 2002-12-29

GN Mark Schueler - 2018-08-02

GN Master - 2 times, last on 2026-02-15

LCM Mateusz - 2003-03-03

CM Matti Kuokkanen - 2003-02-04

CPT Matu Vonnegut - 2026-01-25

MAJ Mauser - 2015-06-20

MAJ Mawy

LCM Maximillian - 2003-03-12

LC Menacer

MAJ Michael

LC Michael Emrys - 2004-06-04

LCM Micheal Perry - 2003-03-12

COL Moagim Daar - 2004-12-08

CPT Morth

COL Nightmare - 2003-03-29

LC Nile Rosenau

CPT Ninj Prefect

Ninja

MAJ Nolij - 2015-06-05

CPT ObiVader - 2002-09-17

LCM Oorl Quygg

LCM Peh

FA Pellaeon

HA Pete Mitchell - 2 times, last on 2018-06-13

COL Phalk Sturm - 2002-08-14

VA Philo - 2002-11-27

FA Pickled Yoda - 9 times, last on 2022-10-18

LCM Pit Viper

HA Plif - 4 times, last on 2026-02-15

CPT Predator

MAJ Prinz von Hoffman

MAJ Prophet

CPT Quicksilver

GN Rancorous

AD Ranthier Khaen

GA Rapier

LT Raven Arestar

LCM Raxell

AD Reaper

MAJ RedTaz

CM Regis Knox - 2003-03-13

GN Ric Hunter

COL Ricardo

MAJ Richlet

CM Roger Duncan - 2003-03-13

CPT Rogue

CPT Rover

CM Rue Sokky

MAJ Ryan Chi'Cath

CPT Saadam

MAJ Sanj

MAJ Sarn Erec - 2003-02-26

COL Sauron

LC Savageaz - 2003-08-04

COL Scoser

CM scottrick - 2024-09-15

COL Sephiroth

COL Shae Kitane

MAJ Shakur

LCM Shockwave

COL Shups

Siterath Goersase - 2002-09-15

LC SkyShadow - 2 times, last on 2020-05-02

CPT SL8c8 - 2020-05-18

LC Spade - 2003-05-28

CM Spearhawk

FA StarLion

HA Striker

COL Stuart - 2003-01-17

COL Styles - 2002-11-27

CPT Taf'ron Daro

CM Tentor

COL TheBlackxRanger - 2 times, last on 2026-02-12

VA Thomas Nitecki

LC Thorn - 2002-08-15

CPT Tiamat - 2004-06-17

LC Tissaya Argat

MAJ Titus

COL Torres

LCM Travinor Hell

GN Triji Boliv - 2002-08-25

AD Troutrooper

LC Turr Phennir

CPT Tvan'Oris

COL Undo

MAJ Vanguard88 - 3 times, last on 2026-01-20

SL Vexan

MAJ VinDoros - 2003-06-27

CPT Viper - 2009-08-27

FA Viper Pred

CM Volkov

CPT Von Predator - 2004-07-03

CPT Voort SaBinring - 2003-12-18

CPT Wap Eal

COL Wes Janson

COL Westric Davalorn - 2026-01-17

LT Willis

LCM Willis

LCM Wilq Fastclaw

MAJ Witchblade - 2026-02-12

CM Wood

COL Wraithdog - 2014-07-02

COL Wysseri Arestar

CM Yarik Kelve

MAJ Yulig Pefan - 2022-08-30

COL Zeth Durron - 2010-05-24

MAJ Zhaim Jifarr - 2003-05-24

COL Zorn Starn

VA Zósite Kónstyte Styles

HA Zsinj

COL Zystem Fryar

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle





THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Emperor's Hammer Battle Center - http://battles.tiecorps.org
------------------------------------------------------------
Modified for Project Phoenix (Dec 1, 1999)
- Battle1.lfd file added
- Removed blank question in mission 1
- Briefing questions added in mission 3
- Minor changes in other missions.
by: FL/CM Wlodek/Pi 2-1/Wing VIII/ISD Colossus

             
EH Battle 96

Battle name:  Deep Strike
Medal name:  Medal of Expulsion

The Emperor's Hammer has been around for quite some time now, and its
base of power has been solidified.  Rebel strikes at places like the
Aurora system are few and far between.  The EH has taken its toll on the
pilots, so it has decided to give something back to them, the TIE
Olympics.

The TIE Olympics is a series of events created for Emperor's Hammer
members, designed to put their skills to the test.  They will face
events like Mine Racing, Dogfighting, Cargo Inspection, and Capital Ship
Strafing.  All of the "enemy" targets will be remakes of the original
craft, equipped with the standard weapons and shield systems.  They will
be piloted by droids.  However, the lasers and missiles will be real, so
the pilots still have to fear for their lives.  Of course, if a ship
were to be destroyed, most likley the pilot would be rescued and given
the normal bacta treatment.  It's dangerous, and you signed up for it.

Mission 1 - Capital Ship Strafing Event

This is your first event.  You will face a series of capital ships, one
at a time.  You are to destroy those ships.  Destroying 4 will get you
3rd, 8 for second, and 10 for first.

Mission 2 - Dogfighting event

You will face several groups of starfighters, ranging from Z-95s to
A-Wings.  You are to destroy all of them.  Destroy 15 for third, 25 for
second, and 40 for third.

Note:  During this mission, the Rebels will launch a strike against the
player and the vessels watching the event (a passenger liner and and
ISD).  The player will be alerted to the Rebels' presence, and will be
given the option to fight or leave.  This will occurr after the primary
mission objectives are complete.

Mission 3 - Purge the system

The Rebels have launched a strike deep within EH territory.  They will
pay for this.  You will participate in a direct strike on the main
invasion force, consisting of many capital ships and starfighters.  Your
objective is to destroy the main capital ships carrying their leaders. 
Do so, and the strike force will fall apart.

Mission 4 - Suprize at the Fallback Point

We have destroyed the main portion of the Rebel strike force.  However,
many fighters remain.  We will not let them escape.  An independent
platform owner sold out on the Rebels, and has revealed that his
platform was to be a fallback point for the Rebel forces.  You are to
destroy any that enter the area.

Mission 5 - Destroy the Supply Depot

Our friend on the platform was able to intercept some communication
relays pertaining to a Rebel supply deopt near to where their base is. 
We have been able to find the depot, but not the base.  You are to
destroy the depot and most of its starfighter resistance.  However, let
at least one of the starfighters escape.  If we are correct, its exit
vector will lead us directly to their hidden base.

Mission 6 - Destroy the Hidden Base

Thanks to your efforts at the depot, we have located the Rebel base. 
This is the place they launched their deep strike from.  You will make
an example of the base, and destroy it.  Let no Rebel escape!