The storyline is decent enough, nothing particularly creative but the missions at least stay consistent with it. The first three missions, not complex, but fun enough to play. The final mission? 6 squadrons worth of 100% kills as a primary goal and they all have 'retreat if damaged' orders? Sorry, but that's just sloppy design. Absent that mission? Probably a 4. But it really was that bad.
The storyline is ok. It starts with a good premise and follows through with it. The missions themselves, for the most part, are well constructed. There are some minors issues, such as, some ships of no consequence are flagged as friendlies instead of enemies. Also some capital ships have starfighter commands (which SOMETIMES works especially if woven into the story), but in this case I think it was too many. The one thing that DOES stand out in a good way was the use of the in-game messaging. It was well executed and did a good job of letting you know exactly where you were in the mission. The fun factor, most of the missions are good. The first mission had too many Capital Ships to destroy on waves #2 and #3. There was no need. The game time for that mission took 90 minutes! (and that was with me carving myself blind spots by destroying a few turrets => sitting next to the Cap ship lasers endlessly blasting at x4 speed) Thankfully I was using x4 time but even with that, it took a good half an hour of disintegrating piece by piece the hull of those cap ships. Overall the battle was enjoyable, especially the last mission.
This is a well constructed 6 mission battle that starts off with a novel plot of competing in the Imperial starfighter Olympics. Suffice to say things go wrong and a battle ensues. The plot progresses nicely through the set of missions, making nice use of briefings, officer reports and in game text to progress the plot.
The briefings and officer text are well written with minimal error and the missions are challenging enough to enjoy.
I did find the last mission overly long and very frustrating when it would fail due to a starfighter running away into hyperspace.
I found this battle particularly frustrating and abandoned it without completing it - the last missions is a particularly lengthy dogfight, which proves to be extremely time intensive. This is worse due to the number of aborting fighters preventing completion of goals and requiring further attempts. After 4 attempts I lost patience and moved on to another battle - this is a personal opinion, but I can't recommend it based on the last missions design alone.
Long and boring. For easy FCHG points look elsewhere.
Well, the battle’s plot is fairly average, the first and last missions have some annoying qualities too them, and it’s a tad easy overall. Still, the briefings are well done and most of the battle is fun and entertaining and that’s really what we are all about here in the EH so I will give it a solid recommendation. Go fly and enjoy! I give it a 4.25 (rounded down to a 4 for purposes of the EH review scale).
Great battle. Well balanced. A lot of fun.
I really liked this battle, so much so it put me in a good mood :) Nice plotline, which actually has some nice twists, decently difficult (read: the x-wings have the adv. missiles), and its always fun to waste a CRS without moving :)
A good battle to hone and sharpen your accuracy. Lots of stuff to destroy.
Lot's of fun when your just interesting in blowing tons of rebels to smithereens. :-)
There are currently no open bug reports for this battle.
|Battle Total:||431,837||AD Ranthier Khaen|
|Mission 1:||88,945||CPT Rover|
|Mission 2:||71,752||GN Caddo|
|Mission 3:||77,974||CPT Backfire|
|Mission 4:||93,301||MAJ Titus|
|Mission 5:||73,532||CPT Rover|
|Mission 6:||89,001||MAJ Koriel|
(Submissions since 2010)
|10||17,546||AD Hav Antiel||2017-09-09|
This battle has been flown by 241 pilots a total of 272 times.
MAJ Aldaric - 2 times, last on 2020-05-13
GN Anahorn Dempsey - 11 times, last on 2021-06-30
GN Coranel Both - 2016-06-05
GN Doyon - 2020-05-04
HA Elwood the Brave - 3 times, last on 2014-11-17
CM Favdaukar - 2020-05-03
HA Frodo March - 2 times, last on 2014-06-07
COL Genie - 2020-05-11
GN Gilad Pelleaon - 2 times, last on 2015-06-11
GN Golbez Harvey - 2015-06-30
MAJ Gustan - 2020-05-10
AD Hav Antiel - 2 times, last on 2018-06-27
MAJ Hermann - 3 times, last on 2021-03-18
LCM Lo Mar - 2020-09-15
GN Mark Schueler - 2018-08-02
MAJ Mauser - 2015-06-20
MAJ Nolij - 2015-06-05
GN Pete Mitchell - 2 times, last on 2018-06-13
FA Pickled Yoda - 8 times, last on 2020-09-09
HA Plif - 3 times, last on 2017-06-13
MAJ SkyShadow - 2 times, last on 2020-05-02
CPT SL8c8 - 2020-05-18
CPT Viper - 2009-08-27
COL Wraith - 2014-07-02
COL Zeth Durron - 2010-05-24
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Emperor's Hammer Battle Center - http://battles.tiecorps.org ------------------------------------------------------------ Modified for Project Phoenix (Dec 1, 1999) - Battle1.lfd file added - Removed blank question in mission 1 - Briefing questions added in mission 3 - Minor changes in other missions. by: FL/CM Wlodek/Pi 2-1/Wing VIII/ISD Colossus