XvT-TC 19: Project B: the TIE Bomber project

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 4
Release date: 2001-11-26
Last updated: 2012-11-03
Creator

HA Ender mBind

Average rating: 3.4
Reviews: 16
Bug reports: 0
Times completed: 235
Patches used
  • EH Ship Patch for XvT
  • Download Wav pack
    The T/AB Research Plaque
    Battle Medal:
    The T/AB Research Plaque

    Battle Reviews

    COL Genie

    3

    2021-10-31

    It was nothing noteworthy. The concept was interesting as it often is with Ender but the missions themselves except maybe the last one, were nothing to tell home about. And even the last one was somewhat vague in its objectives.


    COL Phalk Sturm

    4

    2021-10-10

    It's an original one, #19. Flying a T/B in an interdiction role is not something ordinary, and it was fun to tweak the power management of the Flying Brick while attempting to bring down other fighters and bombers. Definitely worth a try if you want to try something else from the usual kill'em all in a T/D or T/A.


    CPT andr3

    2

    2021-09-22

    Pretty good battle. But unfortunately also pretty buggy. I had to play mission 3 four times until I made it to the end without XvT crashing on me.


    GN Stryker

    4

    2021-04-11

    An entertaining battle, the TIE Bomber is always a fun craft to fly, and the new and improved Advanced Bomber is just a little bit silly! Slap a beam weapon on, dump the energy to engines, and it's faster than a Defender!


    GN Anahorn Dempsey

    2

    2009-08-26

    Mission #3 is way too long, endlessly waiting for that final FG of container transports popping up :(
    Not to mentuion the TRN picking up the T/Bs smashes into the ISD. For the rest, not bad :)


    HA Ender mBind

    4

    2008-02-09

    Alrighty - finally a battle that gives us that best craft of all: the T/B... even if I had to make it myself :) And REMAKE it myself: This battle has not just been updated to include the EHSP and custom .wav package - but also to fix bugs; make the goals more comprehensible; reduce waiting times and all sorts of other things mentioned in these reviews.


    CPT Ibram Gaunt

    5

    2006-06-27

    What can I say. It has TIE Bombers, and they just ROCK!! Great work!


    LC Curtis

    4

    2003-09-13

    long live t3h T/B :P


    LCM Luca Fett

    3

    2003-03-22

    Great Battle. Can get tedious in mission 2, there's a lot of waiting for the shipments to go from ship to ship. Mission 4 is great. Congrats to the maker. (Although the mission objectives are not displayed in a manner in which you can understand that a mission has been lost, (i.e mission 2, when you lose the Interdictor).


    LC Gen Es'mith

    4

    2002-12-13

    I really like this as well. Talk about souping up a TB! The only downer is the glitch when you jump from fighter to fighter, not the creator's fault though!!


    COL Woobee

    5

    2002-05-16

    Good on you Ender for creating a cool little battle with a nicely implemented story! Despite some minor things already mentioned by others, this is one of the more original and fun little XvT battles I've come across. The play balance is good, and the missions play well. Great work mate.


    GN Wil Striker

    4

    2002-01-14

    Not a bad battle. But mission 2 could use a little tweaking. After destroying all enemy NR craft, you wind up having to wait quite a while for the CUV's to make their run from the INT to the ISD. I'd suggest either launching these craft earlier, or using some faster craft. Overall a pretty well designed battle.


    SL Kitten-claw

    2

    2001-12-15

    Good idea for a story would be greatly improved if a new craft based on the Tie Bomber were used. The first three missions seemed to blend together, and you have to keep reminding yourself that you finished the last mission, the final mission was way to easy. The complete battle, even with having to fly Tie bombers seemed to a little too easy.


    CM Ygor Mantis

    4

    2001-11-29

    Overall, nice battle. Not too hard, not too easy. You gotta keep an eye on the battlefield for incoming enemy ships, which is much better than some turkey shooting missions out there.


    COL TK-7764

    4

    2001-11-28

    I good battle. It is not impossible. You must inspect the "MURY?" Ships first. They jump to hyperspace the fastest. The new tie has a few small problems and mission 4 does not go with the rest of the plot. There are a few bugs with the capital ships being able to die. But it was fun and playable so it gets a 4.


    LC Phoenix Man

    1

    2001-11-28

    Horrible!! The new tie doesn't help you any, and you need to rush your ass off to finish the goals in half of them. Everything is disorganized, and spread out. Needs a lot of work.


    Battle Bug Reports

    There are currently no open bug reports for this battle.

    High Scores

    Battle Total: 289,770 COL Brucmack
    Mission 1: 71,888 CM BlackHellKnight
    Mission 2: 91,320 COL Brucmack
    Mission 3: 90,650 COL Brucmack
    Mission 4: 71,028 CPT Colo Delste 2022-07-07

    Top Ten

    (of available records)

    1 278,404 CM BlackHellKnight 2002-09-13
    2 186,159 CPT Colo Delste 2022-07-07
    3 183,246 COL Carl Lost 2002-12-12
    4 169,954 VA Philo 2003-01-05
    5 164,528 CPT S 4patas 2004-07-05
    6 159,441 LCM Luca Fett 2003-03-28
    7 158,085 COL Drako 2003-01-12
    8 146,098 CPT Mace 2003-01-13
    9 118,991 COL Drak 2002-12-24
    10 118,959 GN Stryker 2021-04-11

    Battle Completion Statistics

    This battle has been flown by 222 pilots a total of 235 times.

    GN Abel Malik

    LCM Ache Nu - 2003-02-21

    CPT Adam Szydlowski

    AD Adren Silvori

    MAJ Aft Skylek - 2003-07-08

    LC Alec Qarni

    LC Alejandro Araujo

    CPT Alsdyr

    GN Anahorn Dempsey - 9 times, last on 2021-01-09

    CPT andr3 - 2021-09-22

    COL Andrijas - 2003-12-06

    COL Angel

    CPT Angel Love Saris

    LT Apex Cure - 2003-10-03

    AD Apophis Kuma - 2003-02-02

    CM Arcadius Calidus

    CM Arcanix - 2003-08-24

    COL Archangel

    LC Archon

    CPT Ard Royber

    MAJ Arid Foxtrot - 2003-01-20

    CPT Avantar

    LC Azazel

    CPT Backfire

    COL Benjamin Jahou Morgan - 2003-03-23

    LC Big Poppa K - 2004-07-30

    LCM Bizkit - 2005-03-21

    CM BlackHellKnight - 2002-09-13

    LC Brin Chaser

    COL Brucmack

    FA Brukhar

    MAJ Bryan

    MAJ Caltin Doros

    COL Carl Lost - 2002-12-12

    LCM Cho Leed

    LC Choosh

    LC Chris Cox - 2002-08-31

    CPT Colo Delste - 2022-07-07

    CPT Con Selar

    FA Conker Blackwood - 2009-09-18

    GN Coranel Both - 2015-09-12

    MAJ Coremy Jertese - 2019-10-11

    COL CrimsonFury - 2003-03-23

    CPT CTXclr

    LC Curtis - 2003-09-14

    LC Daisuke Airyu

    CPT Damarcus - 2004-08-03

    AD Daniel Licinius Trajanus

    COL Dark Angel

    COL Darklord - 2002-08-18

    Darth Vader

    COL Davi Anthol - 2003-09-14

    GN Dax Corrin

    CPT Deamon

    MAJ Delak Krennel

    LCM Demitri Zanquan

    LC Dengar March

    CPT Derek Dan

    MAJ Devin Taralis

    LCM Dion Ellis

    COL Dirty Vader

    LT Disco Stu

    LC Dolsar Saris

    COL Drak - 2002-12-24

    LC Drake Jensen

    COL Drako - 2003-01-12

    LCM Drax Remlinger

    CM Duken - 2002-11-24

    CPT Dummytest - 2002-11-08

    COL Duncan Idaho

    GN Dunta Polo - 2 times, last on 2013-11-21

    CPT Dweezil - 2002-12-21

    COL E. Tarkin

    LT Eifel

    CM El Guapo

    HA Elwood the Brave

    HA Ender mBind

    GN Exar Kit - 2003-07-09

    CPT EXE

    CM Falcon

    CPT Fallien Skull - 2003-03-01

    LCM Felix Anthraxson - 2003-01-07

    LC Frey Gallandro

    HA Frodo March

    FA Gelton Torr

    LC Gen Es'mith - 2002-12-13

    COL Genie - 2021-10-31

    CM Ghorg

    AD Gidda - 2002-12-16

    FA Giovanni Palermo - 2009-03-12

    LC Girth Snail

    LCM Godo Nurok

    GN Golbez Harvey - 2019-11-29

    LCM Gruckn Rahn

    COL Gyssler - 2002-12-10

    AD Hav Antiel - 2018-10-08

    MAJ Hermann - 3 times, last on 2021-10-22

    MAJ Hev Randrowan

    LCM Hubert - 2003-01-10

    MAJ Hunter - 2002-08-18

    CPT Hunterwolf - 2004-11-22

    CPT Ibram Gaunt

    LCM J'Stin Wakerj

    LC Jargon Grim

    LC Jason Hunter

    AD Jeff 'Tiger' Loruss - 2002-12-04

    COL Jer Stryker

    CPT Joe Arena

    MAJ Johann Glorick

    CPT John Clark

    LCM Kaare Daniels

    LC Kadon Beir

    GN Kaisin Mirtez - 2009-10-03

    LT Kedirak Sith - 2003-04-24

    MAJ Keiran

    MAJ Keiran Laserlight - 2003-10-25

    LC Kenath Zoron

    Khameir Sarin

    CPT Kyral Retsam - 2002-12-22

    COL Lenvik - 2005-01-23

    CPT Leslaw - 2003-02-18

    LCM Lone Starr - 2003-08-12

    COL Loor - 2002-12-16

    LCM Luca Fett - 2003-03-28

    CPT Mace - 2003-01-13

    CPT Machinari - 2003-07-22

    CPT Mad Max

    COL Malidir - 2 times, last on 2009-02-08

    FA Marcin Szydlowski

    MAJ Marcus Caine

    CPT Marenac

    GN Mark Schueler - 2022-05-04

    LT Marl Von-Stokenbak - 2002-08-08

    LCM Marlin

    GN Master - 2014-12-30

    MAJ Michael

    CM Michael K Starburst - 2003-06-11

    COL Moagim Daar - 2005-01-06

    COL Mouse Droid

    COL Nightmare

    COL Nurel Turr - 2002-12-12

    RA Nutrientman

    CPT Panaka

    CPT Paul

    LCM Peh

    FA Pellaeon

    GN Pete Mitchell - 2017-05-07

    COL Phalk Sturm - 2021-10-10

    COL Phantom - 2002-11-21

    VA Philo - 2003-01-05

    LC Phoenix Man

    MAJ Picard - 2003-10-16

    FA Pickled Yoda - 2003-03-14

    HA Plif

    MAJ Praetorian - 2003-01-06

    CPT Predator

    CM Predator

    CPT Quicksilver

    GN Rancorous

    LCM Raxell

    Rekio Corsair

    LCM Rem Somnos

    CPT Ric Gravin

    GN Ric Hunter

    CM Riccardo Grazioli

    CPT Rogue

    CPT S 4patas - 2004-07-05

    CM Sabbath - 2003-01-20

    LC Savageaz - 2003-02-12

    COL Shae Kitane

    LCM Shagen - 2003-08-20

    CM Shinobi - 2004-09-03

    GN Smitrock

    LC Spade - 2003-10-05

    LC Steve Strangelove

    LC Strahd

    HA Striker

    GN Stryker - 2021-04-11

    MAJ Tek Selkirk - 2003-06-13

    CM Thomas Solo

    Thorin Oakenshield - 2002-11-17

    LC Thorn - 2003-01-15

    CPT TI-40026

    CPT Tiamat - 2003-12-18

    LCM Timpa Sloan

    LC Tissaya Argat

    AD TK-2107

    CPT TK-6686

    COL TK-7764

    LT TK-9111

    LT TK-9436 - 2002-08-27

    CM TK-9780 - 2002-11-19

    Tomaas Banys

    FA Tomaas Montte

    COL Torres

    MAJ Tuba - 2011-07-09

    LC Turr Phennir - 2003-03-10

    CPT Tvan'Oris

    CM Ultima

    CM Valin Drago

    LCM Valjean - 2003-08-25

    CPT Vertigo

    MAJ VinDoros - 2002-11-27

    CPT Viper - 2002-12-21

    COL Vladet Xavier - 2003-06-03

    CPT Von Predator

    GN Wil Striker

    CM Wisal Pol-Jo - 2002-09-17

    CM Wolve Excelsior Berkana - 2022-02-05

    COL Woobee

    CM Xanatos Screed - 2003-02-16

    CM Ygor Mantis

    CM Yukito - 2003-06-26

    MAJ Z'Harm Kelh Gasu'lk - 2003-01-05

    CM Zack Amberam

    COL Zeth Durron

    LT Zev Zuggs - 2003-03-04

    MAJ Zhaim Jifarr

    LCM Zhil - 2002-09-06

    COL Zorn Starn

    VA Zósite Kónstyte Styles

    COL Zystem Fryar - 2003-05-20

    X-Wing vs Tie Fighter Battle
    
    Battle Name:     Project B: "the Tie Bomber project"  
    Created By:      COM/VA Ender mBind/Wing XV/ISD Vanguard
    		 (a.c.w.t.zwegers@bk.tudelft.nl http://2883.tiecorps.org))
    Release Date:    21/11/97 (original)
    Release Date:    09/sept/2001
                     
    Ships:           Assault Gunboat, Tie-Bomber
    Difficulty:      Playable.
    SP Missions:	 4 including briefings
    Medal:		 The T/AB Research Plaque (Plaque and ribbon included)
                     
    Filename:        Projectb.zip
    File contents:   Tabs01gn.tie, Tabs02tb.tie, Tabs03tb.tie, Tabs04tb.tie,
    		 Imperial.lst, Mission.lst, Readme.txt, prjbplaque.jpg, prjbribbon.jpg
                     
    Hardware used:   Celleron 450Mhz, GForce II Ultra, 194Mb and a 468 66Mhz
    Software used:   XvTed, XvT, Notepad, PainshopPro, Tie Fighter CD, Tie Editor, Tie Workshop
    
    THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
    ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.
    
    
    
    
    
    Required patches
    ----------------
    * EH Ship Patch for XvT
    
    
    Installation instructions
    --------------------------
    1] Make sure you have the EH Ship Patch for XvT installed
    2] Double click the .EHM file, the EH Battle Launcher will install the battle
    3] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
    4] Press the X-wing vs TIE Fighter button on the EHBL to start the game
    5] Create a new pilot and fly the Imperial training missions
    
    
    
    
    
    Battle Description
    ------------------
    This is a project by the Empire to try out a shieldgenerator designed
    by Taim & Bak for the Tie Bomber. It's a sure thing that if the
    Tie Bomber had a shield, it could take the place of the Assault Gunboat
    in many tasks - more like the use of the Y-Wing and B-Wing by the Rebels.
    
    Storyline
    ---------
    1. the TIE Advanced Bomber project: "Aquire"
    The Vanguard still wants to replace some of the pirate fighters they have assigned 
    (especially the PES) for some better fighters. The X-Wing wasn't quite it... And the 
    Commodore brought up the idea of TIE Advanced Bombers. This would at least be cheap.
    We were able to get a bunch of regular TIE Bombers from the stocks of the Emperor's Hammer.
    They were originally assigned to allkinds of squadrons before those upgraded. Now we are 
    going to upgrade some of these TIE Bombers. For that we need some shield generators and 
    hyperdrives that will fit in the machines. The corporation Taim & Bak claims they can 
    deliver.
    You are to inspect their Factory at Aurora IV and check which part of the station hold the 
    part we need. After that the Vanguard will launch Heavy Lifters from Mosquito Squadron to 
    pick them up.
    
    2.the TIE Advanced Bomber project: "Delivery"
    We safely acquired the parts we needed from Taim&Bak, but now we still need to install them 
    into the T/Bs we have. For that we need mechanics who can do that for us.
    While we were out getting our parts and warding off a few Rebels, the INT Artemis has had a
    lot more boring time flying some Mechanics and their Tools in from our bases near the Mi'Suh
    Zone. These the Artemis will be bringing to the Vanguard at our regular base of Pyrath.
    You'll be flying patrol in case of trouble.
    
    3.the TIE Advanced Bomber project: "Patrol"
    Wing XV has bee equiped with the new TIE Advanced Bombers now. So we're ready to test them.
    The first test will be an easy one: good ol' Customs Inspection... Yes I hear you sigh 
    already... but this work has to be done too. And if the T/AB can't do this - WHAT can it do?
    The mission objective might be known to you: inspect all craft around the Naval Base. Check 
    out the handling and speed of the fighter, see if you like it.
    Player Craft: TIE Bombers, Interceptors, Fightors or Advanceds
    
    4.the TIE Advanced Bomber project: "Extermination"
    Thanks to the excellent support the Rebel have given us during this operation, we've now 
    already tested our T/ABs against the Rebels in combat. That together with the inspecting 
    job means we already know quite well how the craft performs.
    As a final test we'll try out the T/AB on a group of Squatters which have  taken over an 
    abandoned EH Platform in the Minus Cluster. It might be abandoned - but that don't mean they
    can just take it afterall.
    You are to destroy the scum with your TIE Advanced Bomber, then return to hangar for a last 
    evaluation.
    
    
    NOTE 
    -------------------
    You need the XvT (or at least all the ships involved there), as far as i know
    no other patches are needed. Make sure you all have the update by lucasarts installed.
    
    TIE Advanced Bomber Note
    ------------------------
    The T/ABs in the game are no real T/ABs but mission-modified T/Bs, which have added speed,
    shields, hyperdrives and double missile loads. Because of a bug inside XvT this means
    you can lose any of these features when you jump to another craft then the one you started
    in. This could be fixed by a special OPT but for the moment this is a easier way of doing
    it w/o adding extra patches etc.
    
    Other Information
    -----------------
    
    This is the Second release of my second battle and first on this platform. Bugs could arrise
    - please mail me if they do - also if you have hints, death threats, questions or apraisals.
    
    
    
    COM/VA Ender mBind/Wing XV/ISD Vanguard
    GS/SSx3/BS/PCx5/ISMx13/MoT-2rh-4gh/MoI/LoC-PSx79/DFC/CoL/CoB/LoA/OV 
    [DRAG] {IWATS-GFX-IIC/1/2/3-M/1/2-SM/2-TT-XAM-XTM-XTT}
    
    
    Corrections:
    ------------------
    Corrected by CA:TAC/RA MArcin Szydlowski
    Mission 1:
    -briefing corrected
    -ship locations changed
    
    Mission 2:
    -briefing tags error corrected
    -additional corrections
    -Mothership for CORT and MUTR changed
    
    Mission 3:
    -no corrections
    
    Mission 4:
    -briefing tags corrected