Reviewer Rating Profile

Colonel TK-7764 (#7764)

Reviewer Average Rating: 3.4
Number of Battle Reviews: 65
2
Reviewed: 2006-06-19
Reviewed: 2006-06-19
It is a challenging mission. My biggest problem was that many missions require you to kill 100% of all fighters, yet several times a single fighter will escape to hyperspace or go back to its flagship because your wingmen had damaged it, yet not killed it. You basically have to babysit everything and make sure everything dies.
1
Reviewed: 2006-05-24
Reviewed: 2006-05-24
Eh... if I wanted to take on the entire rebel alliance in an unshielded TIE Fighter I'd fly the Folly battles.
5
Reviewed: 2006-01-14
Reviewed: 2006-01-14
Wow, I don't know what sort of computer my WC has. Had no problem running this on my 5 year old machine. It was very epic feel to it. Very well done. One of the best frees I've seen in XvT.
2
Reviewed: 2006-01-02
Generally disappointing.
4
Reviewed: 2005-08-04
It is an alright mission. Odd that the hardest one doesn't even involve Avenger. Also, why does CT Domesday just appear in the very last mission? I'm sure this is some odd led in to a sequel or just Frodo messing with people (since when has a Frodo battle ever made sense anyway?). Good humor though. I do like the line "That was an odd mission. Frodo must have made it."
5
Reviewed: 2005-08-04
Reviewed: 2005-08-04
An excellent battle. The last mission was a little off though (but as Drake said, he was under a time restraint), and I would have liked when the TRNs ran from the CRS in mission 5 (on easy/med), if the radio message telling me to disable the ones with the technician and the commander hadn't come 1 minute after I had already destroyed them. :p Opps. Still, really outstanding work. An overused plot idea, but it was well executed. Oh, and I did have to resist the urge to shot DN in the back in several missions, but hey, we go in the past in this mission, not the future, so we can't forsee his little crazy spell a few years later.
4
Reviewed: 2005-08-01
Reviewed: 2005-08-01
Interesting humor. I found it interesting that the lawyers destroyed the "fair use." It might have gotten a five, but the last mission killed it as it just goes on and on and on.
5
Reviewed: 2005-06-20
Wow! Lots of great little TFW tricks here. I liked the story and thought it was well done. The Intel part seemed a bit forced, but made up for it with that sweet mission where u where basically hostile with your wingmen and enemies. The MIS with the escape pod was cool too, as was several other unforgetable missions. It was a bit hard in parts and I really didn't like that one where you have to take on a FRG and a squad of fighter in a shuttle. It isn't ridiculously hard or anything, it just seemed a bit much. Well worth the time and effort.
2
Reviewed: 2005-06-16
Reviewed: 2005-06-16
Fairly repetitive and unimaginative. Lots of dogfighting. Still, its bug free and actually pretty good for an old school TIE TC mission.
1
Reviewed: 2005-06-02
Reviewed: 2005-06-02
All I can say is OMG. 9 to one odds in a T/F, plus all the enemy fighters have missiles. Plus, once you kill the 18 Z-95s, R-41s, and T-Ws, about 12 missile boats with rockets and adv concussion missiles show up and start attacking your station. A few flights even come after you. If you are a rookie, stay AWAY!
5
Reviewed: 2005-06-02
Reviewed: 2005-06-02
Why, this is just the great grandfather of the Ender Folly Missions. Besides, you don't HAVE to kill all the TIE Fighters to complete the mission. I liked it, expect it is in TIE Fighter instead of XvT, so it took me a while to adjust to the super slow lasers. Anybody who asks this for a high score flying competition would just be evil though. hmm... /me gets a good evil idea MUHAHA
5
Reviewed: 2005-05-20
Reviewed: 2005-05-20
An excellent, well designed mission. I thought the timing of everything was great. You just have enough time to get that INT and save the ISD and VSD. It was somewhat of a challenge and on hard is quite fun for us veteran pilots like myself.
5
Reviewed: 2005-05-20
Reviewed: 2005-05-20
Ahhh.. this was easy. It was over in a few minutes. It had some nice points. I liked the suicidal A-W idea. Plus trying to kill the DREAD at the end before it hypered out was kind of fun.
4
Reviewed: 2005-05-20
A nice mission. I especially like the reference to crazy ol' BubbaX and the mad SCO. My only problem was with the positioning of the EH CRV. It often ends up shooting at the CRS Boa, but because it is underneath the Vanguard, it usually ends up hurting the poor ISD. That and the Vanguard shoots TK-2107 out of the sky. Opps. Get the name of that gunner I say. Still, all in all, its a very nice mission, especially considering the time frame restraints on making it.
4
Reviewed: 2004-07-11
Odd... to say the least. Some custom sound files for radio messages would be a great addition for the last mission :p
5
Reviewed: 2004-07-09
Reviewed: 2004-07-09
Must... review... battle. Don't forget Alt+E (eject).
5
Reviewed: 2004-06-29
Reviewed: 2004-06-29
An excellent battle. There are several small typos and minor things that subtract from the battle (T/I Force has no attack orders in the final battle; the mention of the SV in the premission briefing of mission number 3 (I think) kind of gives it away who is attacking. I liked it a lot because its not often you see other clubs besides the EH featured in this way. Plus, it was fairly acurate with what "actually" happened and provides a nice RP explaination of events. Death to the rebels!
4
Reviewed: 2003-11-23
Reviewed: 2003-11-23
Pretty good mission. I would have given it a 5, but there is a slight bug. In order to win the mission, you have to kill 100% of the enemy fighters. A group of A-Wings is supposed to appear from the Valient. The arriave of these are dependent on the arrivial of your wingmen. So in order to complete this mission, you must not attack the ships in the 1st search area because it will delay your wingmen (they only attack back if you attack 1st, so it is fairly easy to make it through).
4
Reviewed: 2003-11-11
Reviewed: 2003-11-11
I thought this mission was alright. And a way around the "stupid AI of the M/B" (which isn't this mission creators fault or anything) is to fly as the M/B!
5
Reviewed: 2003-10-11
Reviewed: 2003-10-11
This is a great battle. Mission 1 has is an extremely well put together mission from a technicial point of view. The plot and ideas really make a lot of sense. I liked how your B-wing slowly ran out of missiles as you went through the missions. My only real problem was in mission 6 there was a bunch of waiting at the end. Besides that, it was a very good fly.
3
Reviewed: 2003-06-11
Reviewed: 2003-06-11
It isn't that bad. It is a nice change from the standard melee with the different ships and the fleet as a background. Also, for the record, Hell's Fury was a large wing wide, squadron v squadron competition. It included other section besides flying (graphics and fiction) and the winners of the real Hell's Fury was Nemesis squadron, not Kraken. W00t. Anyhow, it wasn't that creative, but it was technically quite good and it is still some what enjoyable.
1
Reviewed: 2003-06-03
Reviewed: 2003-06-03
It is still a problem that the TAC should correct Sav. Now, the battle lacks any real sense. How did the ship get the virus? Wouldn't the Dungenor know about the facilities they just hypered by? Wouldn't they be able to tell the ISD what happened? Wouldn't the ISD be able to put two and two together. Also, when a disease is discovered, one would quarintine the the ship, not transfer the virus to another ship where it can spread. The first two missions should really be combined into one. Also, how could a group of only a few dozen pirate fighters take over such a large facility?
1
Reviewed: 2003-05-21
2 SSDs, a massive base, and 1 SSSD with over 600 fighters have a problem taking down a small Rebel fleet. What the heck? It is unrealistic and strange. Mission 5 is just a lead in into a sequel. For those who are wondering, I am pretty sure that CSF is a on-line club that Ace is in. However, it is never explained in the mission nor do we ever learn why the EH is allied with it or even what CSF stands for. Ace should really have tried to tell people what it is. I, however, believe that CSF is an online club that plays the game Homeworld: Catalysim (might be wrong though). I was able to figure that out by the usage of the Beast. The plot lacks explaination, all of the missions are just massive fighter dogfights, the missions lack militaristic sense (if my BGCOM ever comes up with a plan of attack like this, I would shot him), the prevent goals need to be linked with an "or" trigger instead of an "and" (to fail a mission, all of the prevent goals have to occur instead of just one of them), ships have names like support, no-name, assualt frigate, please some orginality, there aren't any commander's briefings, the base is unnecesarily big which causes problems on many computers, there are some grammer errors (no biggie, I'm a horrible speller myself), and the M/SC patch is really not necessary for it makes just a small appearance in the middle of a fleet and it doesn't do anything... That is all I can think of for now. Now, it is bug free and it is somewhat fun (if you like big dogfights then this is great) so it avoids getting a zero, zilch, 0.
5
Reviewed: 2003-03-30
Reviewed: 2003-03-30
Very cool. I always wanted a mission like this. There are still a few ways to cheat to beat this mission. Just to help any CMDR+ ,this could be a very good mission to run some competitions with. All you would need is to tell your pilots to take a screen shot of the exit buoy while they are still inside of the maze and before the exit door hypers out. Then, you will know that they approached the bouy from the inside of the maze.
4
Reviewed: 2003-02-17
Reviewed: 2003-02-17
Nice.

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