This was an excellent mission. The combat was fun and the premise of a sort of prison break was interesting. Everything worked flawlessly as well, so no issues with fighter groups not disabling craft when needed, which is always a win for me. I would absolutely recommend this one.
This one could have made a great classic, but somehow failed. The mission briefing is well made, and so is the plotline and the lay-out of battlefield. The rescue operation goes by itself without you having to assist, and you can focus on doing your job which is obtaining space superiority. The enemy has a STRKC, a couple of CRVs and a LCF provide protection to the target in addition to a lot of fighters, which scramble once you're deployed. But the crazy thing is that CRVs carry more fighters than a Incom itself. I saw no less than 20 fighters launching from CRVs. This is ludicrous. Then, as the mission progresses, the rest of the Imperial forces jump in, see a half a dozen Corellian Gunships and the ISD Immortal, and they will mop up any remaining capital ships. The mission is well made besides the childish mistake of having a corvette with a zillion fighters in her hangars. You will have to dogfight a lot, and eventually help to burn down all those capships. It has it all, simple, challenging and straightforward with a small touch of realism, -for once-, everybody is doing what they're supposed to and you don't have to dogfight, disable, protect and interdict altogether, but it was spoiled to some minor defects which could be easily corrected and improve the whole playing experience. A word of advice, go for the Mag Pulse. This was a treat from the author, I guess.
The best thing about this mission is the Saturn Look-a-like in the background. There is nothing broken with the mission and the briefing was solid with an animated map for a change. It does exactly what it says on the tin. Rescue some EH pilots while fighting your way through a ton of fighters. I managed to finish them all off before the corvette was even disabled, so I spent my time shooting ejected pilots. A solid 3, and I appreciate the mission creator putting the effort to do a proper briefing. There is one flaw, if you do finish off all the enemies early, everyone is hypering out. Don't leave. The corvette will eventually get disabled by the gunboats and the pilots rescued.
This is a dull mission. In theory you have plenty to fight. There's some capture operation going in the background that you don't really need to pay attention to. When gunships and corvettes arrive you may just as well take a break. I think that I don't get the fetish of big battle missions. We must learn the Rebel's/Republic's ship storage technique. I think that one Corvette spewed out some 30 X-Wings out of its guts.
Fun Mission with Humour
A cool mission
Good Mission with a lot of dogfights, well designed and not too hard.
Some people have no sense of humor. :p
For some reason I didn't like this mission... Apart from the obvious, it was also poorly constructed. Like the CRV's name in the goals window, piece of crap...
Good mission Although Hard to disable the CRV
Demon squadron are equipped with warheads, which unfortunately doesn't work too well in XWA - their turbolasers fire a stream of missiles instead.
(Submissions since 2010)
|1||8,570||GN Anahorn Dempsey||2014-07-05|
|2||6,642||GN Dunta Polo||2014-07-04|
|3||5,717||LCM Marek Ny`Irfa||2020-08-15|
|4||4,828||GN Dunta Polo||2010-04-22|
|7||1,781||HA Elwood the Brave||2014-07-02|
|9||351||COL Phalk Sturm||2021-02-20|
This battle has been flown by 120 pilots a total of 126 times.
GN Anahorn Dempsey - 3 times, last on 2014-07-05
LT BATUTA1 - 2020-04-10
LCM Chrome - 2014-06-11
GN Dunta Polo - 2 times, last on 2014-07-04
HA Elwood the Brave - 2 times, last on 2014-07-02
COL Genie - 2020-09-14
CM JetMech - 2021-10-07
LCM Marek Ny`Irfa - 2020-08-15
COL Phalk Sturm - 2021-02-20
LC Scuslem - 2009-06-29
LCM Syntroth - 2022-02-01