TIE-TC 176: Threshold - Escort

Battle Information

Game platform: TIE Fighter
Missions: 6
Release date: 2001-07-01
Last updated: 2003-09-10

FA Manesh

Average rating 2.5
Reviews: 11
Bug reports: 1
Times completed: 177
Patches used: None

Battle Reviews

Escort: The Battle. I actually enjoyed it for the most part, a bit by the number in places but a couple things here and there that kept me on my toes.

A bit boring and repetitive. Defend the FRG, defend the CRV, kill the pirates. For 5/6 missions. But, no game breaking bugs so I'll give it a couple extra for that.

I played on Easy with cheats. Even playing like that, I quickly came to realize that every mission is the same thing over and over. You escort a Corvette, you kill a bunch of starfighters, rinse and repeat 6 times. The final mission is a slog too, I can only imagine how it would be without cheats.

Lots of escort missions from a TC battle with Escort in its name? Surprise! Seriously though, it isn't necessarily a bad set of missions, I just thought the endless waves of Y-Wings at the end were a bit much.

A well reasonable battle, but it does have its quirks. Y-Wings exiting hyperspace straight into a frigate is never a good sign and a lot of this battle can be done relatively easily. The final mission is a strange one that is probably one mission too far!

Just not a very inspired battle. Story is pretty thin, but it's conveyed decently well in the briefings, and that's the strongsuit of the battle. The mission design is the weak point. Lots of 'kill 100% fighters', some poor design choices, a lot of unnecessary waiting, just not thoroughly playtested, imo.

It's OK, it's just that it's like a million others. The missions are repetitive and boring.

Very easy, repetative and generally boring. On top of this we find radio messages timed badly and crafts exiting hyperspace right into a frigate (not sure if this is a bug or just an attempt to be funny). On the plus side, this is six easy FCHG points.

Pirates, secret technology, don't let it get stolen, *yawn* zzzzz. This plot must have happened fifty times already. There's not much to the missions in this battle. They are very basic and aren't challenging at all.

Pretty interesting. I guess the rating depends on what types of battles you like. I kind of like the idea of trying to keep a certain starship alive for a whole series of missions. Good job overall.

Boring battle. ProtectProtectProtect. In every mission you have to protect and in nearly every mission the identical fighters appear.I hadn't much fun in flying it.

Battle Bug Reports

GN Triji Boliv


In M4, the Y-wings that hyper in need to have their arrival point moved slightly. The lead Y-wing always slams into the back of the M/FRG and is instantly killed. Not game breaking, but still a bug.

High Scores

Battle Total: 171,281 LCM Jatz Crakker
Mission 1: 29,820 LC Scuslem
Mission 2: 36,387 CM Vessicant
Mission 3: 24,353 CM Shadow
Mission 4: 34,025 CM Vessicant
Mission 5: 34,595 COL Wes Janson
Mission 6: 73,902 CM Vessicant

Top Ten

(of available records)

1 160,243 LC Scuslem 2004-06-16
2 147,451 LT Jake Russell 2003-02-22
3 142,657 VA Locke Setzer 2023-08-16
4 137,475 CM Kahooli 2005-04-12
5 134,688 CM Vessicant 2002-12-06
6 100,519 COL Mosh 2005-05-14
7 89,500 CPT Alsdyr 2004-06-21
8 82,474 MAJ Sarn Erec 2003-02-01
9 80,873 COL Phalk Sturm 2002-08-09
10 80,749 LCM Hastour Stiephanec 2002-08-28

Battle Completion Statistics

This battle has been flown by 145 pilots a total of 174 times.

VA Locke Setzer - 2023-08-16

COL Loor - 2002-11-18

FA Marcin Szydlowski

COL Marconius

GN Mark Schueler - 3 times, last on 2020-09-15

GN Master - 2004-12-15

CPT Matu Vonnegut

MAJ Michael

LC Michael Emrys - 2018-06-27

COL Moagim Daar

COL Mosh - 2005-05-14

COL Nav'ric Trow

COL Nightmare

CPT Panaka - 2003-01-10


FA Pellaeon - 2003-06-30

HA Pete Mitchell - 2 times, last on 2020-09-19

COL Phalk Sturm - 2002-08-09

AD Phoenix Berkana - 2 times, last on 2022-10-06

FA Pickled Yoda - 9 times, last on 2021-10-02

HA Plif - 3 times, last on 2018-06-12

CPT Quicksilver


GN Rancorous

MAJ Raxis Krieger

AD Reaper

LC Repulsor

GN Ric Hunter

CPT Saadam

MAJ Sarn Erec - 2003-02-01

LC Savageaz - 2003-08-26

LC Scuslem - 2004-06-16

CM Sergeyli - 2009-08-16

CM Shadow

COL Shae Kitane

LC Solohan50 - 2021-10-31

LC Spade - 2005-01-19

CM Spearhawk

FA StarLion

AD Stele Pellaeon

HA Striker

COL Stuart - 2003-11-24

AD Theodore

CM Thomas Solo

LC Thorn

LC Tiger

LC Tissaya Argat - 2003-01-29

CM TK-9780

Tomaas Banys

VA Toran Dan

GN Triji Boliv - 2023-07-28

AD Troutrooper

LC Turr Phennir

CPT Tvan'Oris

COL Ulrich Drachen - 2016-06-30

LC Vapen Van’an - 2022-10-23

CM Vessicant - 2002-12-06

CPT Viper

FA Viper Pred

CPT Von Predator - 2004-11-15

CPT Wap Eal

COL Wes Janson

CM William McArthur

MAJ Wolve Excelsior Berkana - 3 times, last on 2023-04-27

COL Woobee

COL Wraithdog - 2014-08-02

COL Wysseri Arestar

CM Yarik Kelve

COL Zeth Durron - 2010-03-30

MAJ Zhaim Jifarr - 2003-06-28

COL Zorn Starn

VA Zósite Kónstyte Styles

COL Zystem Fryar

Title : Threshold - Escort
Missions: 6
Game Platform : TIE Fighter
Author : LA/FA Manesh/DREAD Tranquility

Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle



This battle was originally designed as a standalone battle, but might become part of a full campaign some day.  Such "sequels" to this battle will be titled like this one, "Threshold - whatever".

Battle Overview : The basic object of this battle is to make sure that some vital technology is not destroyed by pirates.  The actual nature of the technology is kept from the pilot until the final battle.  None of these battles have Bonus goals.  Rather, the primary goal usually involves protecting a ship(s), and the secondary goal is to fully eliminate the attacking force.


Objective: Escort M/CRV JL 7 from ISD Immortal to hyperspace.
 3 T/D from Psi squadron, Wing II
 1 M/CRV, JL 7, carrying Technology
 1 ISD, Immortal
 3 waves of 3 R-41 from Silver squadron (M/CRV JL 7)
 3 waves of 3 X-wing from Gold squadron (M/CRV JL 7)


Objective: Allow M/CRV JL 7 to pick up Scientists from ISD Challenge
 3 T/D from Psi squadron, Wing II
 3 GUN from Rho squadron (R-41 Silver)
 1 M/CRV, JL 7, carrying Technology
 1 ISD, Challenge, Wing X
 3 waves of 3 Z-95 from Gold squadron (T/D Psi)
 3 waves of 3 R-41 from Silver squadron (M/CRV JL 7)
 3 waves of 3 Y-Wing from Bronze squadron (ISD Challenge)


Objective: M/CRV JL 7 is being attacked by two pirate CRV.
 3 T/D from Psi squadron, Wing II
 1 M/CRV, JL 7, carrying Technology
 2 CRV from group Shell Shock


Objective: M/CRV JL 7 cannot last much longer.  Therefore the technology it contains must be transferred over to the M/FRG Rage.
 3 T/D from Psi squadron, Wing II
 3 T/D from Cobra Squadron, Wing XIV, ASF
 3 T/D from Viper Squadron, Wing XIV, ASF
 1 M/CRV, JL 7, carrying Technology
 1 M/FRG, Rage, ASF
 3 waves of 3 Z-95 from Gold squadron (T/D Psi)
 3 waves of 3 R-41 from Silver squadron (anyone)
 3 waves of 3 R-41 from Steel squadron (anyone)
 3 waves of 3 Z-95 from Bronze squadron (M/CRV JL 7)
 3 waves of 3 Y-wing from Copper squadron (M/FRG Rage)


Objective - The M/FRG Rage must meet with M/CRV JL 6 carrying a key scientist on the research project, Dr. William Stoyer.
 3 T/D from Psi squadron, Wing II
 3 T/D from Cobra squadron, Wing XIV, ASF
 3 T/D from Viper squadron, Wing XIV, ASF
 1 M/FRG, Rage, ASF
 1 M/CRV, JL 6
 3 waves of 3 Z-95 from Emerald squadron (T/D Psi)
 3 waves of 3 R-41 from Sapphire squadron (anyone)
 3 waves of 3 R-41 from Diamond squadron (M/CRV JL 6)
 3 waves of 3 Y-wing from Ruby squadron (M/FRG Rage)


Objective - The M/FRG Rage has rendezvoused at the secret asteroid base.  It and the asteroid station must hold station until the other Corvettes have arrived.
 3 T/D from Psi squadron, Wing II
 3 T/D from Cobra squadron, Wing XIV, ASF
 3 T/D from Viper squadron, Wing XIV, ASF
 1 M/FRG, Rage, ASF
 1 Asteroid station, SciTech
 4 asteroid warhead launchers
 4 asteroid laser batteries
 1 M/CRV, JL 6
 5 M/CRV from group JL

Mission 1:
- Extra periods fixed in radio messages
- Fixed text running off the screen in briefing
- Minor grammatical fixes (i.e. putting in prepositions, adding punctuation, fixing verb tenses)
- Player's jamming beam removed to be consistent with briefing
- Moved Corvette's hyperspace point to eliminate idle waiting time
- Changed pirate orders so they won't escape when Corvette jumps to hyperspace

Mission 2:
- Unopenable in every TIE editor except TIE Mission Builder, which can't edit briefings.  Incidentally, virtually all the bugs in this mission lie in the briefings.
- Moved some waypoints/entry points to reduce waiting time

Mission 3:
- Changed CRV Shellshock to 3 M/CRV's to perhaps be somewhat challenging at all
- Added a mission-failed debriefing (as if anyone would ever need it)
- Changed default warhead to Heavy Rocket

Mission 4:
- Minor grammatical fixes in briefing
- Deleted blank Secret Order question

Mission 5:
- Removed blank Secret Order briefing

Mission 6:
- (Hopefully) resolved issues with briefings crashing the game
- Added a simple map briefing
- Added a couple radio messages

by CPT Calvin Nunb (#2407) 2.10.01

VA Troutrooper:
-Added some post-mission questions