TIE-TC 175: Escape From Coruscant

Battle Information

Game platform: TIE Fighter
Missions: 4
Release date: 2001-06-08
Last updated: 2003-09-10
Average rating: 2.3
Reviews: 3
Bug reports: 0
Times completed: 148
Patches used: None

Battle Reviews

COL Talons Pryde

3

2007-10-22

Update is harder in some respects for mission 4. Try it on all 3 settings!!! Ooooooo. MIS with no shields or missiles. Like being in an interceptor with only one laser... nasty nasty nasty. I love it... Good luck with this one.


CM TK-9780

1

2005-07-27

This battle should carry a health warning - Playablity in this battle is a 'banned' word.


MAJ Da'emon Narshay

3

2001-06-17

If I remember correctly, you actually have to "order" the Transport home.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 354,538 AD Ranthier Khaen
Mission 1: 189,300 LCM Jatz Crakker
Mission 2: 50,939 AD Ranthier Khaen
Mission 3: 64,275 COL Shae Kitane
Mission 4: 93,001 AD Ranthier Khaen

Top Ten

(of available records)

1 286,144 LC Brandon 2002-08-28
2 106,402 COL Shae Kitane 2003-05-31
3 90,811 GN Andrzej Mezynski 2003-05-31
4 87,896 MAJ Artyis 2002-10-28
5 69,689 MAJ Mauser 2015-06-02
6 66,351 COL Moagim Daar 2005-01-05
7 52,831 CPT Viper 2003-08-29
8 52,322 COL Dirty Vader 2004-10-23
9 48,602 MAJ Zhaim Jifarr 2003-06-28
10 43,472 CM Kahooli 2003-01-19

Battle Completion Statistics

This battle has been flown by 134 pilots a total of 148 times.

Title: Escape from Coruscant
Missions: 4
Game Platform: TIE Fighter
Creator: FL/LCM Talons (talonsoftheclan@hotmail.com)

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle





THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Mission 1:

You are to escort an ambassador to a meeting with the rebels and something goes terribly wrong! You are ambushed and your flight is captured.

Mission 2:

It has been a couple of months. During this time, you have spliced into the communications grid to send piggyback messages out to your command. You have even managed to get a rebel to do it for you! You bided your time and during a cell transfer, you knocked out your guards and searched for the hangar. Once you found it, you were surprised to find 4 XM-1's depleted and in bad shape. You decide to take advantage of it.

Mission 3:

LT Cat has been disabled due to a malfunction in her engines. She must be protected at all costs.

Mission 4:

The New Republic has followed you here. Destroy their flagship and go home.

**** Note: this mission has three different player fightercraft depending on the difficulty of the mission. This should not cause any problems but it will always show a T/I in the launch screen. It has been tested on my computer running Windows 95b on a 166MMX with 3D accelerator card and 128M EDO RAM. ****

FL/LCM Talons (Pryde)/Alpha 3-1/Wing I/SSSD Soveriegn

********************************************************************
Corrections and updates:

Mission 1:
Replaced the MUTR's with original concept CARG's.

Mission 2:
Removed the Imperial Capital ship as it is out of the story line and could be considered an act of aggression.
Removed the extra MIS flight group as there are only 4 MIS escaping and not 5.
Reset the player's flight group to FG #1 (Escapees) with no shields and no missiles.
*********** NOTE: THIS DOES NOT CRASH THE GAME IN TIE95!!!!! FILM AND PILOT INCLUDED FOR PROOF!!!!
Removed the briefing tag associated with the Imperial Capital ship.
Had to restructure the flight groups
Changed debrief questions to Secondary mission complete/failed.

Mission #3:
Replaced the MUTR with the original ETR ship.
Edited the message of ETA to 20 minutes and highlighted it.
Added the disablement to player's flight group as in mission #2. See note regarding ability.

Mission #4:
Linked all enemy fighters with BOTH CRS flight groups. This oversight caused the players on hard to have a considerably lower score than the other settings and no fighters assulting them.
reset the SSSD Sovereign as Imp UNK ship. Defaults to the ISD opt when in play...
Added FG Hunter on Hard only.
NOTE ON TC175M4H.clp: Done using Invulnerability and infinite Ammo...

Battle retested using Win98SE with an 800 AMD processor and GForce2ti 3D card and 756 MB RAM. Films and pilot included.

Captain Talons Pryde TC1818