XvT-TC 47: Wing XIII: Disruption

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 13
Release date: 2002-09-04
Last updated: 2009-02-22

HA Ender mBind

Average rating 3.3
Reviews: 15
Bug reports: 3
Times completed: 163
Patches used: None
Fenrir's Star
Battle Medal:
Fenrir's Star

Battle Reviews

Many very similar missions where you gotta go destroy something. That's why I pretty much exclusively pick the strike option or a gunboat if there is one in the options because it makes the missions significantly better. Nothing else too crazy about it. Lots of missions and its pretty fast to complete. I can't complain.

LC Gytheran



I flew this as part of Raise the Flag competition 2021. Overall, the battle seemed straightforward with no major hang-ups. There is not much to say about it. It was fun but the battle did not contain any elements that makes it stand out from nearly every other battle you have ever flown.

COL TheBlackxRanger



I played this on easy with unlimited waves. Even with cheats this one was long and hard, but its really well done. no bugs or issues that prevent you from finishing this. the last mission is a long dogfight while you escort an xwing out

LC Solohan50



I played on Easy. This Battle is mostly just straightforward fights. You have a lot of missions whose objectives are 'kill the Rebel fleet'. I don't see much special in this Battle, it's feel very much the same over all the missions. I'd have rather seen a shorter battle with more care given to each of the individual missions.

AD Phoenix Berkana



A reasonable start to the battle, it as challenging yet manageable which was really quite enjoyable. However as a few have mentioned it became quite repetitive with several missions being different twists on the same thing, all of which could be rapidly completed if you just went for rockets and gunboats. Final mission was also a bit strange!

RA Genie



This one started so well. Forcing you to protect gunboats while they do their thing is a different challenge for once, but it soon devolved into GUNs having their way as the battle progressed. The missions were also almost clones of each other. After a while when flying 12 missions in a row I feel tired and having such uninteresting missions just made it worse. It's not a bad battle, it simply isn't such a good one either. Small improvements would have made it a lot better.

MAJ Jaxx Nassin



An okay battle. A lot of the missions seem poorly paced. You can crank through the objectives very fast, but thankfully none seem to take forever for no reason at all, which is a huge blessing. The final mission seems a bit lost on me since I have no idea who any of the people involved are

AD Stryker



This was a battle that took, on average, around ten minutes per mission. However not a lot of that time was spent waiting, which was nice. The plot was good, and the bonus co-op mission at the end would be fun for a group to fly but is perfectly manageable solo. An enjoyable afternoon's flying when accompanied by RL chores and life stuff.

COL Phalk Sturm



Long but not wearisome. Like previous installment, the battle goes by a well-written plotline and missions follow accordingly. Engagements can be easy and simple for primary goals, or can develop into further efforts in order to achieve the bonus goals. I really liked the realistic feeling of the patrols and how player could solve things by bombing his way out in a GUN or dogfighting and covering the heavy attackers, while in a T/I or T/A. Difficulty is perfectly balanced and is a battle for every level of skill. Fly it, you won't see your time gone to waste. Good for points, good for fun, good to remember the old glory of fine mission craftmanship.

LC randyrumrnr



This was, I thought, quite a well put together battle. The objectives were well laid out, and there was tons of information put into the briefings. While most of the action is in the form of dog fighting, there is however quite a few scenarios that require other piloting skills. Encountered a couple of instances of enemy craft being invulnerable, but I think this was by design for the story in some parts.

LCM Danel



Well, the author had a fresh souvenir of the old Maffia"Capos" of New York; he had named the Genkos ships with the names like Marazzano,Anastasia or Genovese,etc. Or other personnages of the Italian story(like Don Juan).Not Imperial ship named "Eliott Ness"(he,he...)?.But we are in New York, not Chicago...Finally, are only names. The battle is OK, only the last mission, the cooperative one, was something confused for me. But in general well done

LC Dolsar Saris



Again, this is one of those battles that should be about half the length it is. While the missions target different things, the goals are the same. Also, the lack of "realism" in this battle really got on my nerves. Obvious things like using T/Is to attack captial ships and only deploying a handful of fighters to defend an ISD under attack are errors that really detract from the enjoyability of this battle. While the missions are glitch free, I was just about sick of flying it by the time I got to the end.

COL CrimsonFury



Very good Battle ender! Good story, plenty of enemies and great fun....AND none of the missions were too long. :) Was also good to see 'ye olde rust bucket(The Luggage) in some of the missions ;)

CPT Talas



I think this is the first XvT Battle I actually enjoyed.

LC Chris Cox



a brilliant battle in my opinion

Battle Bug Reports

GN Dunta Polo


Mission 6: Bonus goal (for inspecting enemy shuttle) gives 0 points. Mission 11: Bonus goals (inspecting enemy starships) give 0 points. Mission 12: Some of the bonus goals give 0 points.

GN Dunta Polo


Mission 1: CRVs Viking are attacked by the Grey Wolf after leaving the hangar post-delivery.

Mission 2: Bonus goal of capturing slaves cannot be completed, as all containers must be destroyed to meet one of the primary goals. Both sides starships do not fire on each other as they fly close by (at least not until their first set of waypoints is complete). FRG Vengeance is shown as a mission critical craft in objectives but does not arrive.

Mission 10: Mission critical unnamed Frigate that never arrives is shown in objectives (by mistake?)

GN Dunta Polo


Mission 12: FRG Vengeance does not fire on Republic\\Genko starships when in range. ISD Eboli and CRS Renewed Hope do not fire on FRG Vengeance when in range.

Mission 13: Enemy flightgroups only have dashes for their names.

High Scores

Battle Total: 1,217,195 COL Brucmack
Mission 1: 85,740 CM BlackHellKnight
Mission 2: 73,360 COL Brucmack
Mission 3: 130,090 COL Brucmack
Mission 4: 91,690 COL Brucmack
Mission 5: 90,240 COL Brucmack
Mission 6: 58,210 COL Brucmack
Mission 7: 117,880 COL Brucmack
Mission 8: 100,280 COL Brucmack
Mission 9: 105,480 COL Brucmack
Mission 10: 49,976 COL Brucmack
Mission 11: 109,648 COL Brucmack
Mission 12: 188,306 COL Brucmack
Mission 13: 43,504 CM BlackHellKnight

Top Ten

(of available records)

1 1,217,195 COL Brucmack 2005-02-05
2 914,452 CM BlackHellKnight 2002-09-15
3 546,773 LCM Danel 2005-05-23
4 521,784 COL Shae Kitane 2002-11-27
5 477,943 GN Dax Corrin 2002-09-17
6 457,296 LC Savageaz 2002-12-07
7 420,357 MAJ Tuba 2011-09-17
8 403,432 COL TK-7764 2002-09-12
9 401,795 LC Dolsar Saris 2003-11-02
10 393,723 CM Shinobi 2003-12-30

Battle Completion Statistics

This battle has been flown by 150 pilots a total of 161 times.

GN Abel Malik - 2002-09-12

MAJ Aft Skylek - 2005-06-08

LC Alec Qarni - 2003-03-02

SL Alejandro Araujo

CPT Alsdyr - 2003-11-24

LC Ambar Kilick - 2003-11-01

HA Anahorn Dempsey - 4 times, last on 2021-01-18

COL Andrijas - 2003-06-27

AD Apophis Kuma - 2003-09-16

CM Aragorn

CM Aragorn - 2003-01-05

LC Azazel - 2002-12-02

LT Bhaal - 2002-11-27

LC Big Poppa K - 2005-02-13

CM Billy Taldrya - 2003-05-21

CM BlackHellKnight - 2002-09-15

MAJ Bobxavi

LC Brin Chaser - 2004-07-06

COL Brucmack - 2005-02-05

FA Brukhar - 2004-07-09

MAJ Bryan

CM Cabbel - 2002-12-16

CPT Carren "Angel" Hiles

LC Choosh - 2002-12-07

LC Chris Cox - 2002-09-12

RA Colo Delste - 2021-10-20

CPT Con Selar - 2002-11-16

FA Conker Blackwood - 2009-10-13

GN Coranel Both - 2016-06-04

COL CrimsonFury - 2003-02-22

LC Curtis - 2003-08-29

COL Czulvang Lah

COL D. T. Hammer - 2003-02-17

LCM Danel - 2005-05-23

AD Daniel Licinius Trajanus - 2002-11-18

CM Daniel Russell

CPT Dante

Darth Vader - 2003-02-17

CM Daviriv Rracall - 2003-02-24

GN Dax Corrin - 2002-09-17

MAJ Delak Krennel - 2002-11-22

LC Dengar March

CPT Derek Dan - 2003-01-19

COL Dirty Vader

LC Dolsar Saris - 2003-11-02

COL Drak - 2004-08-19

LC Drake Jensen - 2002-09-18

LCM Drax Remlinger - 2003-01-02

GN Dunta Polo - 3 times, last on 2013-11-04

LT Eifel

CM El Guapo

GN Elwood the Brave

HA Ender mBind

GN Exar Kit - 2002-09-12

LCM Felix Anthraxson - 2002-12-10

RA fr0Zen - 2021-04-18

LC Frey Gallandro - 2002-09-15

FA Gelton Torr - 2002-12-16

RA Genie - 2021-10-27

CM Ghorg

AD Gidda

LC Girth Snail - 2002-11-23

COL Gyssler - 2011-10-26

LC Gytheran - 2021-10-28

AD Hav Antiel - 2019-06-30

MAJ Hermann - 2 times, last on 2021-10-08

MAJ Hunter - 2002-12-23

CPT Hunterwolf - 2004-12-01

CPT Ibram Gaunt

LC Iceman - 2002-12-18

MAJ Jaxx Nassin - 2021-10-22

COL Jer Stryker - 2003-04-21

COL Joey C - 2003-07-15

CPT John Clark - 2002-11-18

LT Kate Flyer - 2005-05-28

MAJ KEBLAOMEGA - 2024-01-01

MAJ Keiran Laserlight

LC Kenath Zoron - 2002-11-16

SL Ketan-Shej - 2002-12-05

FA Khadgar - 2003-01-01

Khameir Sarin - 2002-12-12

LCM Lah - 2003-07-14

COL Lenvik - 2005-01-27

SL Linoge - 2002-09-12

COL Loor - 2002-11-21

CM Mach Blader

CPT Machinari - 2003-09-26

CPT Mad Max - 2002-12-31

CPT Maiko Spince - 2003-04-05

COL Malidir - 2005-03-27

FA Marcin Szydlowski

MAJ Marcus Caine - 2003-12-22

CPT Marenac

GN Mark Schueler - 2 times, last on 2021-10-04

LCM Marlin

CM Michael K Starburst - 2003-06-03

COL Moagim Daar - 2005-01-22

COL Nightmare - 2002-11-20

COL Nurel Turr

RA Nutrientman

HA Pete Mitchell - 2017-05-31

COL Phalk Sturm - 2021-10-04

COL Phantom - 2003-01-02

LT Philledume

AD Phoenix Berkana - 2 times, last on 2022-10-26

FA Pickled Yoda - 2 times, last on 2021-10-04

CPT Predator

CM Predator

CPT Quicksilver - 2003-01-07

GN Rancorous

LC randyrumrnr - 2021-04-18

CPT Ric Gravin

GN Ric Hunter

LT Rowland - 2003-01-24

CPT S 4patas - 2004-10-27

CM Sabbath - 2003-01-23

LC Savageaz - 2002-12-07

COL Shae Kitane - 2002-11-27

CM Shinobi - 2003-12-30

LC Solohan50 - 2021-10-27

LC Spade - 2003-11-06

HA Striker

AD Stryker - 2021-10-22

CPT Talas - 2002-09-13

MAJ Tek Selkirk

LC Thaas Pobyn

COL TheBlackxRanger - 2021-10-28

LC Thorn - 2002-11-16

CPT Tiamat

LC Tissaya Argat

AD TK-2107 - 2003-07-10

CPT TK-6686 - 2002-11-20

COL TK-7764 - 2002-09-12

CM TK-9780 - 2003-01-04

COL Torres

MAJ Tuba - 2011-09-17

CPT Tvan'Oris - 2003-01-04

CM Valin Drago - 2003-07-18

CPT Vertigo

MAJ VinDoros - 2002-12-30

CPT Von Predator

GN Wil Striker - 2002-12-11

MAJ Wolve Excelsior Berkana - 3 times, last on 2023-09-02

CM Xanatos Screed

MAJ Z'Harm Kelh Gasu'lk - 2003-03-10

COL Zeth Durron

MAJ Zhaim Jifarr - 2002-11-16

LCM Zhil - 2002-11-16

VA Zósite Kónstyte Styles

COL Zystem Fryar - 2003-05-27

X-Wing vs. Tie Fighter Battle

Title:		 Wing XIII: Disruption
Missions:	 12+1
Medal:		 Fenrir's Star
Author:		 FL-SCOA-TCT-TCS/LCM Ender mBind/Echo 2-1/Wing XV/ISD Vanguard
Game Platform:	 X-Wing vs. Tie Fighter

Bonus Mission:   Tomaas Bannys
Bonus Mission:   LC Wes Janson

Release Date:    11/jun/2002
Ships:           All Imperial Flyable Craft
Difficulty:      Playable to Hard.
Filename:        WINGXIII.ZIP
File contents:   WNG13M01.TIE, WNG13M02.TIE, WNG13M03.TIE, WNG13M04.TIE, WNG13M05.TIE,
		 WNG13M06.TIE, WNG13M07.TIE, WNG13M08.TIE, WNG13M09.TIE, WNG13M10.TIE,
		 WNG13M11.TIE, WNG13M12.TIE, WNG13M13.TIE, Mission.lst, Readme.txt, 
		 Imperial.lst, wingxiiimedal.jpg, wingxiiiribbon.jpg
Hardware used:   Celleron 450Mhz, GForce II Ultra, 194Mb
Software used:   XvTEd, XvT, Notepad, Paintshop Pro


Required patches

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
3] Press the X-wing vs TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the Imperial training missions

This battle is part of a series of free missions about each of the squadrons in the ASF doing 
missions following their squadron objective in their assigned craft. Each mission tries to give
a feel and a bit of history of each of the Squadrons. All the storylines of the missions are
interconnected and have the ASF Squadron join together against a common foe. In timeline this
battle takes place just after the free missions.

Story Line
1. On a relief and rescue mission to a disaster stricken planet in the territories of the 
New Republic the ISDII Vanguard has created a large breach in the New Republic Spine 
Security Force's border defenses. The ISDII Grey Wolf will jump through that hole and sneak 
into the NR undetected. 
From behind enemy lines we will then start on a "guerrilla" type mission of economical and 
logistical disruption. The Grey Wolf and its support will do continuous hit and fade strikes
on targets of either military or economical value while not staying round on the same spot 
long enough to suffer too many damages.
For this mission we have finally been assigned new fighters to replace our mostly outdated 
Wing. Our old fighters will be assigned new uses in the Grey Wolf Battle group Wings aboard 
the support craft. A large part of the old fighters have already been transported to the 
ESC Corrupter and VSD Monitor. Phoenix Squadron is to make sure our new fighters get from 
the CRVs Viking to the Grey Wolf.

2. The best way to undermine an enemies military force and stability is by taking out its 
supply lines and logistics, which are the blood vessels of any operation. Without fuel no 
fighter flies, without parts they will, but not for long... and that's besides that there 
won't be anyone to fly it without food.
Just over the border a nice present was delivered to us by the New Republic: A practically 
undefended freighter convoy is trying to get to their hyper space point just where the DREAD
Demeter, carrying Valkyrie Squadron, was supposed to start its patrol of the region.

3. Of course no operation immediately stops because the supplies don't reach them in time. 
They will have supplies stored away in caches and will try to get more of what they need 
from the area where they are themselves either by business or by force. Hence, to make our 
attacks on their supply lines more effective we will also attack their caches and disrupt 
their business with the locals.
Recon has pointed out one of the New Republic Spine Security Force's caches of supplies. 
Besides the containers we get a bonus of several corvettes and a frigate. Two of our 
squadrons plus the FRG Vengeance  will take care of the enemy forces while the M/INT Vertex 
keeps them pinned down. Destroy anything that moves first and everything that doesn't 

4. Another important part of any warfare is taking out the enemy's manufacturing facilities,
or he'll just rebuild what you destroy further down the path. The first industries that 
should be targeted are always those directly involved with the war: the weapons 
manufacturers, next up would be the factories that create craft, then those that supply 
these with fuel and from there you work your way down via harbors and chemical facilities 
to bakeries and brewers and such.
We will use the ISDII Grey Wolf to attack a larger factory of Taim&Bak, which are renowned 
for their turbolaser and ioncannons all over the Galaxy - even our own Wolf has Taim&Bak 
parts. The difference is that this factory is one licensed to the Spine Security Force's 
leader, the Duke of Nister, exclusively... which is something we will work on.
Keep in mind that if any NR-SSF reinforcements arrive in the form of Cruisers we'll be out 
of here. The Grey Wolf can tackle them for sure, but not without sustaining unacceptable 

5. A probebot that checked out a small asteroid field in the uninhabited Tornaka System 
found exactly what our strategists apparently were expecting: A Genko Frigate waiting for 
supplies. The Genkoans are renowned for their habit of doing business with any party in the 
Civil War, but on this side of the border that can only mean the New Republic. Their 
presence at the NR-SSF supply cache earlier would certainly point in that direction.
Our Wing Commander, LC Wes Janson, has taken a shuttle from Helga Squadron and a load of 
heavy warheads to deal with the frigate. Vortex Squadron will function as his escort. 
Although by now we realize that that the Genkoans will never learn - we can at least punish 
them once again for their treasonous habits. For the occasion the T/Is of Vortex have been 
equipped with hyperdrives.

6. While our Wing Commander took the wheel the regular Helga 1-1 crew was able to track the 
incoming and outgoing vectors of the craft flying in to resupply the Genkoan frigate, which 
brought us to a Genkoan Base which apparently is a bit too friendly with the New Republic: 
A NR-SSF convoy is passing by it at this actual moment.
Tartarus Squadron will hyper from the ISDII Grey Wolf, with a slight diversion to throw off 
trackers, to the Genkoan Base and take out the convoy craft that are there now. If things 
are going well and you haven't sustained too many casualties you can go on to take out 
whatever else is there.

7. While regular hit and fades on the New Republic's supply lines continue, DREAD Demeter, 
M/INT Vertex and Odin Squadron combine forces to take out some more of the region's military
industrial targets: Sources from within the New Republic have lead us to this hardly 
defended Transparisteel Factory.
While it seems trivial, transparisteel is an important part of any fighter or starships's 
construction. Any window or canopy is made of the material and without a closed hull, no 
craft flies through space - which saves us the bother of destroying it.
There are no enemy forces anywhere close, but a factory like this regularly has its own 
fighter forces - which can go from two squadrons to a full wing... But luckily these 
regularly are cheaper antiquated fighters, which should be no problem for Odin.

8. Duke Sankhya Perlemian, Fleet Admiral of the New Republic Spine Security Force has 
started to take an interest in our little operation here and has decreed that security 
defenses around bases and convoys should be heightened. In an holonet interview he stated: 
"If need to be, I'll stick a Cruiser on every single one of our Freighters."
This might seem like bad news to the Grey Wolf, but it is exactly what we wanted. Every 
Cruiser or Frigate spent on escorting duty can't go around "liberating" systems or raiding 
ours anymore - or patrol the border.
To make it all a bit more fun for the Duke and create a bit more panic amongst his 
populations we are going to show that even a Cruiser won't matter much if the ISDII 
Grey Wolf is on the job: We are going to attack a Cruiser and the convoy its escorting and 
destroy the lot.

9. Now we got the New Republic spending more and more forces at escorting their essential 
convoys (after our last little stunt they're putting 2 Cruisers on each convoy now) we can 
have a go at their regular border defenses... which ironically have very little defenses at 
the moment.
Base Ducal Forte is one of these border defenses: a modified and reinforced large base 
considered by the New Republic as strong enough to withstand a heavy assault without 
cruiser assistance.... in which we are going to prove them wrong.
Strike Squadron Crusader is jumping in from the ISDII Grey Wolf and tackle this problem 
with Heavy Rockets - which our tacticians have calculated to be more then enough as long as 
the fighters are taken care of.

10. With the New Republic occupied with their supply lines and borders, its time for us to 
wreck some more havoc. One of the most efficient, if gruesome, methods of taking out the 
foundations under a military force is the strategy of "Burned World": by destroying 
everything, even the tiniest or most trivial things, that can be of use to the enemy in any 
way you automatically extend its supply lines - as things will have to be taken in from 
outside the "burned" area. The longer supply lines become - the more vulnerable they become 
to our hit and fades.
Pacification Squadron Tartarus is perfectly suited for this job and has already been laying 
waste to complete cities during this campaign. Their next target is less soil bound: A 
platform that functions as a trade center for all kinds of parties and systems in the area. 
Your primary goal will be a Genkoan Escort Carrier, the destruction of which will most 
likely scare off the other traders and bankrupt the trade center... though you are allowed 
to speed that up

11. The jackpot in industrial targets must be those that aren't just manufacturing weaponry,
but also are developing new forms of weapons. A small technical advantage has been the 
deciding factor in many a war before and has also proved to be in this one. Taking out a 
weapons development complex as such has the great advantage that it can cause a technical 
fall back in the enemy, which sometimes can be permanent.
The problem with these types of facilities is that they are by default top-secret and as 
such very hard to get to. But luck is smiling upon us: Less then 10 minutes ago a bright 
flash of electrons was detected on a platform which officially is bookmarked as a "Medical 
Lab" - A blast that can only have been caused by an advanced Electro Magnetical Pulse 
Our advantage is that everything in the vicinity will be disabled - our disadvantage is 
that more people are bound to have noticed the flash, which makes timing essential.

12. Duke Perlemian apparently has completely had it with the ISDII Grey Wolf and agreed upon
an armed alliance with the Genkoan Dons - who dislike anything that's bad for business. 
Together they have launched a full scale attack on our main base of operations for this 
mission: the Pyrath Naval Base.
Using their own hyperdrives and the FRG Vengeance most of Wing XIII has made it in time 
back to the Base to offer some defense. The ISDII Grey Wolf itself is underway from the 
border with more forces but that might still take quite some time - a luxury the Naval Base 
doesn't have.
Defend the Base till the Grey Wolf arrives with more help!

13. (Bonus Mission) 
"The day has finally come. A good friend, and an excellent CMDR is leaving us...
The crew of the ISD Grey Wolf has assembled one last time to bid farewell to our comrade in 
LC Tomaas Banys has been one of the best men this officer has ever served with - and one of 
the best this ship has ever had the honor of housing. Though saddened to see him leave the 
ship, we'll assemble one last time to escort him out, and send him off.
Our five CMDR's will be flying close escort for him, accompanied by the WC and COM. We'll 
be watched over by the Grey Wolf's battlegroup. It's imperative that Tomaas makes it to 
hyperspace, and that we don't lose ANY EH Personnel. 
To Tomaas - Good luck and god speed, my friend. You're always welcome back on the Grey Wolf."
-LC Wes Janson

You need XvT (or at least all the ships involved there), as far as i know
no other patches are needed. This battle was created in part to accomodate
some experiments in waypoint settings.

Other Information
This is the First release of this battle. Bugs could arrise - please
mail me if they do - also if you have hints, death threats, questions or apraisals.

FL-SCOA-TCT-TCS/CM Ender mBind/Echo 2-1/Wing XV/ISD Vanguard