TIE-FCHG 5: Attack from Within

Battle Information

Game platform: TIE Fighter
Missions: 8
Release date: 2002-01-07
Last updated: 2020-09-05
Creator:

CPT Dujhod

Average rating 3.8
Reviews: 5
Bug reports: 0
Times completed: 104
Battle Medal: Medal of Discernment

Battle Reviews

A very pleasant and well-put together battle that sees you taking on a traitor fleet with enjoyable variety in its missions.

My sixty-sixth (!) battle in the TIE Corps.


A battle that is highly let down by the second four missions. Beware the obsession with capturing...:


A very enjoyable battle indeed. Still I'm nly giving it a '3' because of the last two missions. Taking down the shields on 2 or 3 cap ships with lasers, and then having to wait fr over 15 minutes until they're captured is too much.


Good battle. In mission 2 sadly I was unable to use the T/PH patch which is why I think it was updated and now you fly the Interceptor on that mission. The plotline was interesting and I liked the fact that it didn't have waves upon waved which made things realistic. Nice one Duj ;P


Good battle


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 619,835 COL Dirty Vader
Mission 1: 53,719 COL Dirty Vader
Mission 2: 31,411 COL Carl Lost
Mission 3: 63,512 COL Carl Lost
Mission 4: 37,894 CM Benji Tandor 2023-03-27
Mission 5: 84,061 CM Benji Tandor 2023-03-27
Mission 6: 65,813 COL Dirty Vader
Mission 7: 165,717 COL Carl Lost
Mission 8: 152,212 CM Benji Tandor 2023-03-27

Top Ten

(of available records)

1 440,222 CM Benji Tandor 2023-03-27
2 285,577 MAJ Deleted Member 2002-11-17
3 263,073 LC Azazel 2002-08-13
4 230,587 AD Apophis Kuma 2005-02-01
5 172,211 LC Savageaz 2003-01-12
6 161,416 LC Michael Emrys 2003-07-16
7 138,167 MAJ Zhaim Jifarr 2003-07-25
8 130,593 RA Colo Delste 2021-05-21
9 112,941 COL Moagim Daar 2005-01-14
10 75,076 CPT Tvan'Oris 2002-11-25

Battle Completion Statistics

This battle has been flown by 94 pilots a total of 101 times.

TITLE: Attack from Within
MISSIONS: Eight
MEDAL: Medal of 
GAME PLATFORM: TIE Fighter
AUTHOR: FL/LCM Dujhod/Inferno 2-1/Wing X/ISD Challenge (dujhod@isdchallenge.org) (#7443)


DISCLAIMER
===========
THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.


Required patches
----------------
* EH Ship Patch for TIE Fighter
* Fly Rebel Fighters


Installation instructions
--------------------------
1] Make sure you have the EH Ship Patch for TIE Fighter installed
2] Download the Fly Rebel Fighters patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php)
3] Install the Fly Rebel Fighters patch by double clicking it in the EHSP installer
4] Double click the .EHM file, the EH Battle Launcher will install the battle
5] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
6] Press the TIE Fighter button on the EHBL to start the game
7] Create a new pilot and fly the first battle
8] Uninstall the Fly Rebel Fighters patch by double clicking it in the EHSP installer


PLOTLINE SUMMARY
----------------
Defend the Emperor's Hammer against an attack by traitors from within the EH. Follow the 
trail of treachery as it spreads through the subgroups of the EH and culminates in one 
final mission.

MISSION 1: CONSPIRACY DISCOVERED
Main Subgroups Involved: TIE Corps, Intelligence Division

TEASER

In the farthest regions of Emperor's Hammer-controlled territory, there are no rules. The
heart of the empire is so far away that its presence is all but forgotten. It is a 
no-man's-land with limited supplies and few resources, and neither the Emperor's Hammer 
nor the New Republic has any REAL control.

Deep in these regions, a lone Interdictor cruises slowly through the darkness of space, 
infinite and eternal, with nowhere to go and little to do. Inside the Interdictor, the 
ship's Wing Commander (as the vessel is not important enough to warrant a full Commodore)
stood before his three Squadron Commanders. Indeed, the Wing Commander was lucky for 
this complement. Most Interdictors had only a single squadron, but this one had been 
stripped of every last one of its 140 troops, as well as many of its regular crew, to 
make room for the three extra squadrons and the extra pilots. The hangars were converted 
from walker bays; the pilots' quarters were orginally intended for stormtroopers. And 
the ship was about 300 crewmen short of a full crew.

"As you are all quite aware," said the Wing Commander, "we have accomplished virtually 
NOTHING in the last several weeks—months! Even these weekly briefings have become a 
triviality. The only communication we receive from home consists of worthless reports 
and orders that don't concern us."

"You can say that again," concurred the executive officer, also the commander of Diolkos 
Squadron. "I can't remember the last time central command acknowledged our existence." 
The Wing Commander turned his back to the four CMDRs and gazed out the window.

"I wonder if they would notice if we converted the Corinthian into a casino," joked the 
CMDR of Odeion Squadron.

"I doubt it," said the Ibykos CMDR frankly.

"Indeed," said the Diolkos CMDR. "It is sad but true: the Emperor's Hammer notices 
nothing we do, no matter how great, how trivial, or how absurd."

"We need to do something that would get us recognition," said the Odeion CMDR. 
"Something remarkable. Something great. Capturing a critical Republic cruiser or base, 
for example."

"Without authorization from home?" asked the CMDR of Diolkos. "I don't think the BGCOM 
would be too happy about that one."

"Then the BGCOM--and all his superiors--can burn," said the Wing Commander ferociously, 
whirling back toward the room with a fire in his eyes that his CMDRs had never seen in 
him before. "I tire of taking orders from bureaucrats who do nothing more than sitting 
in their office chairs and flying their desks."

The CMDRs glanced at each other, startled by the WC's sudden outburst. Then, the XO, 
CMDR of Diolkos, slowly began to nod, as a smile grew on his face. Everyone in the room 
realized that they had just chosen a new future for themselves.


MISSION SUMMARY AND WALKTHROUGH
-------------------------------
You will fly T/A Apollo 1-1. You are given instructions to "test" an asteroid to see 
whether it is a suitable candidate for mining. To do so, you must fire on the asteroid. 
You enter the mission from the hangar of INT Corinthian, several klicks away from the 
asteroid. Fly to the asteroid and fire on it. (The alert pilot should be able to easily 
tell that the so-called asteroid is actually a laser battery, but you can't do anything 
about this at this point. Just fire on it.) Immediately, four TIE Defenders and two 
Missile Boats, which had been hiding inside the crevices of the asteroid, fly out and 
prepare to attack you, while the lasers of the asteroid suddenly activate and begin 
firing in response to your attack.

Thirty seconds after you are attacked (if you are using invincibility, you MUST turn it 
off so you can be attacked), your ID reinforcements, namely FRG Stormwind, will enter. 
Congratulations: you've just completed your primary objectives. Now comes the hard part: 
getting to the hangar. Of course, feel free to stay out and destroy some of the traitors 
who attacked you if you're going for a high score.

MISSION 2: INSPECTION
Main Subgroup Involved: Intelligence Division

TEASER

"Sir!" the young lieutenant called.

The commander of the small supplies platform snapped his head up. He had almost fallen 
asleep—again. "What is it?"

"We're receiving a transmission from deep space, sector 314."

"Ah," said the commander. "Put it on the screen, by all means."

The grim face of INT Corinthian's WC appeared on the screen, magnified to a height of two 
metres.

"Jim!" said the commander of the platform, instantly recognizing his old friend. "What 
are you doing in this part of EH territory?"

"The Corinthian's been assigned to deep space patrol for the last five months," explained 
the WC. "But that's not important. What's important is what I'm about to tell you. I have 
a proposal for you."

MISSION SUMMARY AND WALKTHROUGH

Simply inspect all the ships in the area. As long as you don't fire, you won't be fired 
upon.

MISSION 3: 
Main Subgroup Involved: Corporate Division

TEASER

The commander of FRG Stormwind sat attentively in his command chair, pondering the recent 
events. A specialist in the Intelligence Division, he was well suited for this sort of 
work. He had been trained to identify and destroy threats to the Emperor's Hammer on 
sight. But he was equally aware that this was a new type of threat—a threat from within. 
He passively wondered why he, the BUDR of the Bureau of Operations, had been assigned to 
spearhead this mission, rather than, say, INT Versklavung. He decided that his FRG was 
better equipped to deal with the firepower of these traitors than the Versklavung was. 
The Versklavung, like most Interdictors, was equipped with a single squadron, while the 
Stormwind was equipped with four.

"Sir," his communications officer said calmly, "we are receiving a transmission from 
INTOPS."

"Very good," said the director. "On screen." An image of the BRLR of the Internal 
Operations Branch appeared on the screen. "Branch leader," the director acknowledged. 
"Have you something to report?"

"Yes, sir," replied the BRLR. "My branch has discovered that one of the critical 
commerce centers of the Corporate Division is to be attacked."

"When?" asked the director.

"Tomorrow. The Supreme Director has ordered you to intervene. I'm transmitting the orders 
and coordinates to you now."

"Received," said the director, glancing at the console in front of him. "We're on our way 
now." The screen went black as the director motioned for the communications officer to 
end the transmission. The director silently noted how quickly this new ID officer was 
learning his characteristic gestures.

"Helm," commanded the director, "lay in a course for these coordinates...."

MISSION SUMMARY AND WALKTHROUGH

Protect the CD base from attack.

MISSION 4: 
Main Subgroup Involved: Infiltrator Wing

TEASER

The room was completely black, with one exception. An old communications console in the 
corner of the bay had been activated, and its pale blue light now shone on the two pilots
who stood before it.

"Do you understand your orders?" asked the man whose face was speaking to them on the 
console.

"Yes, sir," replied the senior of the two pilots. "We are to destroy all the Rebels and 
Imperials involved in this mission, and provide support to the resistance fighters."

"Very good," said the man crisply. "Get to it then." His face was replaced with an image 
of the Imperial symbol, with the text "TRANMISSION TERMINATED" flashing in front of it.

MISSION SUMMARY AND WALKTHROUGH

Just make sure that at the end of the mission, the bad guys end up dead. ;-) Don't get 
confused; STRKC Andromeda and all its starfighters are traitorous. T/D Wraith is loyal.

MISSION 5: 
Main Subgroups Involved: TIE Corps, Intelligence Division

TEASER

At the conference table of the ISD Challenge were seated eight people. COM Darklord was 
at the head, WC Corran Horn at the opposite end, and the six CMDRs on either side of the 
table.

"I have just been informed of a new threat to the Emperor's Hammer," the Commodore began.
"A threat, not from Rebels or pirates, but from within. A significant group of Imperials 
has decided to resist the authority of the Emperor's Hammer."

As Darklord continued to explain the situation to his subordinates, an alarm sounded 
throughout the ship. "What's going on?" asked Darklord through the communications device 
in front of him.

"A number of Intelligence Division starfighters have dropped out of hyperspace and are 
setting up for attack runs on the Challenge!" reported a frenzied voice on the other end 
of the line.

"Have all pilots report to their starfighters," responded Darklord "That goes for you,
too," he reminded the six CMDRs. All six hurried to their starfighters, while Darklord 
and Corran Horn calmly walked onto the bridge and prepared for battle.

MISSION SUMMARY AND WALKTHROUGH

Pay attention to the dialog at the beginning of the mission. The ISD Challenge is not 
really traitorous; in reality, the whole mission is a sham. Destroy all the attacking 
vessels (except, of course, yourself).

MISSION 6: 
Main Subgroup Involved: Intelligence Division

TEASER

The intelligence officer sat in front of his empty conference table, the lights dimmed to 
a 20% level. He was awaiting the results of his recent bogus orders to attack the ISD 
Challenge. His executive officer walked through the door. "Well?" asked the commander.

The XO shook his head. "Some of our intel pilots didn't fall for it. Apparently, our 
efforts would have succeeded, if it weren't for the efforts of one particular pilot...
the pilot of Wraith 1-1."

The commander cursed mildly, then thought for a moment. "Wraith 1-1...that's that former 
Corinthian pilot who was supposed to be the first target of the resistance movement, 
isn't it?" The XO nodded curtly. "Do you know he's been at every single one of our 
failed operations?" This time, the XO didn't need to nod. The commander knew he knew. 
"I think we've underestimated this one. If we ever see him again...we need to make doubly
sure to kill him right away."

"Agreed," said the XO.

Suddenly, the sensors officer came running into the room, look worried. "Sirs!" he said. 
"We've just detected a sizeable complement of TIE Corps fighters heading our way. I think 
we've been discovered."

The commander swore again. "Very well. Have all pilots get into defense formation. Have 
all gunners report to their stations."

"Aye, sir," said the sensor technician, hastily leaving the room to attend to his 
business.

"Well," said the XO. "You may get the chance to take out that TC pilot sooner than you 
thought."

The commander nodded grimly. "That's what I'm worried about."

MISSION SUMMARY AND WALKTHROUGH

This is not a particularly difficult mission. Disable the Interdictor and protect the 
Challenge.

MISSION 7: 
Main Subgroup Involved: Imperial Senate

TEASER

PLT/5 Senate seemed to mark time anxiously in space, as though awaiting the assailment 
of some as yet unseen foe. Inside the platform were the xxx senators of the Imperial 
Senate. True, it is conceivable that they could have been relocated, but now, it was not 
at all certain that anyone was safe anywhere.

The platform was flanked by the ISD Challenge and several of its starfighters. Farther 
away, about two light years, was an Interdictor, hoping to cripple any assault force en 
route to the Senate. Still more distant was another defense force en route to protect 
the Senate, but that force would not arrive for another thirty-six hours—thirty-six hours 
which simply weren't available.

"Detecting a disturbance on sensors," announced the sensors operator on PLT/5 Senate. 
"It appears to be a large traitor attack force."

On the main screen, they saw the anxiously awaited assault force exiting hyperspace: two 
Imperial Star Destroyers and four Modified Corvettes.

"We seem to be slightly outgunned," noted one of the pilots.

MISSION SUMMARY AND WALKTHROUGH

Use your rockets sparingly, as you don't have enough to take down the shields of both 
enemy ISDs and destroy all the M/CRVs.

MISSION 8: Last Stand
Main Subgroups Involved: TIE Corps, Intelligence Division, Inflitrator Wing, Dark 
Brotherhood

TEASER

"The end of this battle is nearing," said the powerful Dark Jedi master to his young 
apprentice. The Jedi had taken effective (albeit furtive) control of the resistance 
movement almost as soon as the INT Corinthian had begun it. "Our dwindling forces cannot 
stand up against the might of the Emperor's Hammer at this rate."

"We could retreat—regroup," suggested the apprentice. He trailed off as the more wisened 
Jedi shook his head in disapproval.

"No," he said. "That would merely allow them time to destroy us. And if not them, then 
the New Republic. We must make one great stand against the Emperor's Hammer. They may be 
able to withstand our individual attacks, but a combined attack on Aurora Prime...." The 
apprentice smiled and marveled at his tutor's wisdom. "Have all our remaining forces 
converge at Aurora Prime in forty-eight hours."

Meanwhile, in the Great Hall on Eos...

"There is a disturbance in the Force," said Grandmaster Firefox to .... "There is no 
doubt; the traitors are headed this way." He stopped speaking for a moment and gazed out 
the window over the barren landscape of Eos. "Alert Grand Admiral Ronin to prepare the 
forces for battle."

Two days later...

The skies of Aurora Prime were dotted with ships from all walks of the Emperor's Hammer. 
Three capital ships orbited the planet vigilantly. The Imperial Star Destroyer Challenge, 
now a veteran of the battle against the traitors, represented the TIE Corps. The 
Victory-class Star Destroyer Indomitable was filled with Sith fighters from the Dark 
Brotherhood. The Nebulon-B Frigate Banchee had been sent on behalf of the Infiltrator 
Wing, and was now filled with the best pilots the IW had to offer.

"Our long-range contacts report an incoming traitorous battle fleet," announced COM 
Darklord over the open communications channels. "All forces, prepare for battle."

As he spoke this last sentence, three traitorous starships exited hyperspace: ISD 
Warrior, ESC Brotherhood's Reach, and FRG Steadfast. Starfighters began pouring out of 
their hangar bays immediately.

MISSION SUMMARY AND WALKTHROUGH

Disable the three enemy starships whenever you can. Also watch out for enemy starfighters 
that might attack you or the Challenge.