5
CM Benji Tandor
Reviewer's rating profile
2023-03-27
A very pleasant and well-put together battle that sees you taking on a traitor fleet with enjoyable variety in its missions.
My sixty-sixth (!) battle in the TIE Corps.
2
GN Mark Schueler
Reviewer's rating profile
2008-03-13
A battle that is highly let down by the second four missions. Beware the obsession with capturing...:
3
HA Anahorn Dempsey
Reviewer's rating profile
2007-03-25
A very enjoyable battle indeed. Still I'm nly giving it a '3' because of the last two missions. Taking down the shields on 2 or 3 cap ships with lasers, and then having to wait fr over 15 minutes until they're captured is too much.
4
COL Dirty Vader
Reviewer's rating profile
2005-07-06
Good battle. In mission 2 sadly I was unable to use the T/PH patch which is why I think it was updated and now you fly the Interceptor on that mission. The plotline was interesting and I liked the fact that it didn't have waves upon waved which made things realistic. Nice one Duj ;P
5
HA Striker
Reviewer's rating profile
2002-01-07
Good battle
There are currently no open bug reports for this battle.
Battle Total: | 619,835 | COL Dirty Vader | |
---|---|---|---|
Mission 1: | 53,719 | COL Dirty Vader | |
Mission 2: | 31,411 | COL Carl Lost | |
Mission 3: | 63,512 | COL Carl Lost | |
Mission 4: | 37,894 | CM Benji Tandor | 2023-03-27 |
Mission 5: | 84,061 | CM Benji Tandor | 2023-03-27 |
Mission 6: | 65,813 | COL Dirty Vader | |
Mission 7: | 165,717 | COL Carl Lost | |
Mission 8: | 152,212 | CM Benji Tandor | 2023-03-27 |
(of available records)
1 | 440,222 | CM Benji Tandor | 2023-03-27 |
2 | 285,577 | MAJ Deleted Member | 2002-11-17 |
3 | 263,073 | LC Azazel | 2002-08-13 |
4 | 230,587 | AD Apophis Kuma | 2005-02-01 |
5 | 172,211 | LC Savageaz | 2003-01-12 |
6 | 161,416 | LC Michael Emrys | 2003-07-16 |
7 | 138,167 | MAJ Zhaim Jifarr | 2003-07-25 |
8 | 130,593 | RA Colo Delste | 2021-05-21 |
9 | 112,941 | COL Moagim Daar | 2005-01-14 |
10 | 75,076 | CPT Tvan'Oris | 2002-11-25 |
This battle has been flown by 94 pilots a total of 101 times.
CPT Adam Szydlowski - 2003-01-12
SL Airamags - 2003-10-20
HA Anahorn Dempsey - 5 times, last on 2021-10-31
AD Apophis Kuma - 2005-02-01
CM Armagon - 2003-12-30
LC Azazel - 2002-08-13
CM Benji Tandor - 2023-03-27
RA Colo Delste - 2021-05-21
GN Coranel Both - 2022-10-13
AD Darksaber - 2002-12-07
MAJ Deleted Member - 2002-11-17
LT Egzekutor - 2003-09-05
GN Elwood the Brave - 2022-10-27
CM Ghorg - 2005-02-14
GN Golbez Harvey - 2015-06-23
AD Hav Antiel - 2018-01-08
MAJ Hermann - 2005-05-09
CPT Jagged Fell III - 2024-10-05
GN Jarek La’an - 2 times, last on 2015-06-30
CPT Jayden Halcorr - 2023-06-04
MAJ KEBLAOMEGA - 2024-03-12
Khameir Sarin - 2003-01-23
COL Malidir - 2005-02-01
GN Master - 2003-07-17
LC Michael Emrys - 2003-07-16
LT Mirei Seppen - 2002-12-15
COL Moagim Daar - 2005-01-14
LCM Nico Avenger - 2003-10-23
FA Pellaeon - 2002-08-30
HA Pete Mitchell - 2017-08-02
FA Pickled Yoda - 3 times, last on 2020-09-05
LC Savageaz - 2003-01-12
LCM Sev'rance Tann - 2003-10-13
COL TheBlackxRanger - 2023-08-10
LC Tissaya Argat - 2003-01-26
CM Trowa - 2004-09-26
CPT Tvan'Oris - 2002-11-25
COL Vladet Xavier - 2003-10-12
CPT Von Predator - 2004-10-24
COL Wes Janson - 2003-01-21
MAJ Wolve Excelsior Berkana - 2022-08-16
MAJ Zhaim Jifarr - 2003-07-25
TITLE: Attack from Within MISSIONS: Eight MEDAL: Medal of GAME PLATFORM: TIE Fighter AUTHOR: FL/LCM Dujhod/Inferno 2-1/Wing X/ISD Challenge (dujhod@isdchallenge.org) (#7443) DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for TIE Fighter * Fly Rebel Fighters Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for TIE Fighter installed 2] Download the Fly Rebel Fighters patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the Fly Rebel Fighters patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 6] Press the TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the first battle 8] Uninstall the Fly Rebel Fighters patch by double clicking it in the EHSP installer PLOTLINE SUMMARY ---------------- Defend the Emperor's Hammer against an attack by traitors from within the EH. Follow the trail of treachery as it spreads through the subgroups of the EH and culminates in one final mission. MISSION 1: CONSPIRACY DISCOVERED Main Subgroups Involved: TIE Corps, Intelligence Division TEASER In the farthest regions of Emperor's Hammer-controlled territory, there are no rules. The heart of the empire is so far away that its presence is all but forgotten. It is a no-man's-land with limited supplies and few resources, and neither the Emperor's Hammer nor the New Republic has any REAL control. Deep in these regions, a lone Interdictor cruises slowly through the darkness of space, infinite and eternal, with nowhere to go and little to do. Inside the Interdictor, the ship's Wing Commander (as the vessel is not important enough to warrant a full Commodore) stood before his three Squadron Commanders. Indeed, the Wing Commander was lucky for this complement. Most Interdictors had only a single squadron, but this one had been stripped of every last one of its 140 troops, as well as many of its regular crew, to make room for the three extra squadrons and the extra pilots. The hangars were converted from walker bays; the pilots' quarters were orginally intended for stormtroopers. And the ship was about 300 crewmen short of a full crew. "As you are all quite aware," said the Wing Commander, "we have accomplished virtually NOTHING in the last several weeks—months! Even these weekly briefings have become a triviality. The only communication we receive from home consists of worthless reports and orders that don't concern us." "You can say that again," concurred the executive officer, also the commander of Diolkos Squadron. "I can't remember the last time central command acknowledged our existence." The Wing Commander turned his back to the four CMDRs and gazed out the window. "I wonder if they would notice if we converted the Corinthian into a casino," joked the CMDR of Odeion Squadron. "I doubt it," said the Ibykos CMDR frankly. "Indeed," said the Diolkos CMDR. "It is sad but true: the Emperor's Hammer notices nothing we do, no matter how great, how trivial, or how absurd." "We need to do something that would get us recognition," said the Odeion CMDR. "Something remarkable. Something great. Capturing a critical Republic cruiser or base, for example." "Without authorization from home?" asked the CMDR of Diolkos. "I don't think the BGCOM would be too happy about that one." "Then the BGCOM--and all his superiors--can burn," said the Wing Commander ferociously, whirling back toward the room with a fire in his eyes that his CMDRs had never seen in him before. "I tire of taking orders from bureaucrats who do nothing more than sitting in their office chairs and flying their desks." The CMDRs glanced at each other, startled by the WC's sudden outburst. Then, the XO, CMDR of Diolkos, slowly began to nod, as a smile grew on his face. Everyone in the room realized that they had just chosen a new future for themselves. MISSION SUMMARY AND WALKTHROUGH ------------------------------- You will fly T/A Apollo 1-1. You are given instructions to "test" an asteroid to see whether it is a suitable candidate for mining. To do so, you must fire on the asteroid. You enter the mission from the hangar of INT Corinthian, several klicks away from the asteroid. Fly to the asteroid and fire on it. (The alert pilot should be able to easily tell that the so-called asteroid is actually a laser battery, but you can't do anything about this at this point. Just fire on it.) Immediately, four TIE Defenders and two Missile Boats, which had been hiding inside the crevices of the asteroid, fly out and prepare to attack you, while the lasers of the asteroid suddenly activate and begin firing in response to your attack. Thirty seconds after you are attacked (if you are using invincibility, you MUST turn it off so you can be attacked), your ID reinforcements, namely FRG Stormwind, will enter. Congratulations: you've just completed your primary objectives. Now comes the hard part: getting to the hangar. Of course, feel free to stay out and destroy some of the traitors who attacked you if you're going for a high score. MISSION 2: INSPECTION Main Subgroup Involved: Intelligence Division TEASER "Sir!" the young lieutenant called. The commander of the small supplies platform snapped his head up. He had almost fallen asleep—again. "What is it?" "We're receiving a transmission from deep space, sector 314." "Ah," said the commander. "Put it on the screen, by all means." The grim face of INT Corinthian's WC appeared on the screen, magnified to a height of two metres. "Jim!" said the commander of the platform, instantly recognizing his old friend. "What are you doing in this part of EH territory?" "The Corinthian's been assigned to deep space patrol for the last five months," explained the WC. "But that's not important. What's important is what I'm about to tell you. I have a proposal for you." MISSION SUMMARY AND WALKTHROUGH Simply inspect all the ships in the area. As long as you don't fire, you won't be fired upon. MISSION 3: Main Subgroup Involved: Corporate Division TEASER The commander of FRG Stormwind sat attentively in his command chair, pondering the recent events. A specialist in the Intelligence Division, he was well suited for this sort of work. He had been trained to identify and destroy threats to the Emperor's Hammer on sight. But he was equally aware that this was a new type of threat—a threat from within. He passively wondered why he, the BUDR of the Bureau of Operations, had been assigned to spearhead this mission, rather than, say, INT Versklavung. He decided that his FRG was better equipped to deal with the firepower of these traitors than the Versklavung was. The Versklavung, like most Interdictors, was equipped with a single squadron, while the Stormwind was equipped with four. "Sir," his communications officer said calmly, "we are receiving a transmission from INTOPS." "Very good," said the director. "On screen." An image of the BRLR of the Internal Operations Branch appeared on the screen. "Branch leader," the director acknowledged. "Have you something to report?" "Yes, sir," replied the BRLR. "My branch has discovered that one of the critical commerce centers of the Corporate Division is to be attacked." "When?" asked the director. "Tomorrow. The Supreme Director has ordered you to intervene. I'm transmitting the orders and coordinates to you now." "Received," said the director, glancing at the console in front of him. "We're on our way now." The screen went black as the director motioned for the communications officer to end the transmission. The director silently noted how quickly this new ID officer was learning his characteristic gestures. "Helm," commanded the director, "lay in a course for these coordinates...." MISSION SUMMARY AND WALKTHROUGH Protect the CD base from attack. MISSION 4: Main Subgroup Involved: Infiltrator Wing TEASER The room was completely black, with one exception. An old communications console in the corner of the bay had been activated, and its pale blue light now shone on the two pilots who stood before it. "Do you understand your orders?" asked the man whose face was speaking to them on the console. "Yes, sir," replied the senior of the two pilots. "We are to destroy all the Rebels and Imperials involved in this mission, and provide support to the resistance fighters." "Very good," said the man crisply. "Get to it then." His face was replaced with an image of the Imperial symbol, with the text "TRANMISSION TERMINATED" flashing in front of it. MISSION SUMMARY AND WALKTHROUGH Just make sure that at the end of the mission, the bad guys end up dead. ;-) Don't get confused; STRKC Andromeda and all its starfighters are traitorous. T/D Wraith is loyal. MISSION 5: Main Subgroups Involved: TIE Corps, Intelligence Division TEASER At the conference table of the ISD Challenge were seated eight people. COM Darklord was at the head, WC Corran Horn at the opposite end, and the six CMDRs on either side of the table. "I have just been informed of a new threat to the Emperor's Hammer," the Commodore began. "A threat, not from Rebels or pirates, but from within. A significant group of Imperials has decided to resist the authority of the Emperor's Hammer." As Darklord continued to explain the situation to his subordinates, an alarm sounded throughout the ship. "What's going on?" asked Darklord through the communications device in front of him. "A number of Intelligence Division starfighters have dropped out of hyperspace and are setting up for attack runs on the Challenge!" reported a frenzied voice on the other end of the line. "Have all pilots report to their starfighters," responded Darklord "That goes for you, too," he reminded the six CMDRs. All six hurried to their starfighters, while Darklord and Corran Horn calmly walked onto the bridge and prepared for battle. MISSION SUMMARY AND WALKTHROUGH Pay attention to the dialog at the beginning of the mission. The ISD Challenge is not really traitorous; in reality, the whole mission is a sham. Destroy all the attacking vessels (except, of course, yourself). MISSION 6: Main Subgroup Involved: Intelligence Division TEASER The intelligence officer sat in front of his empty conference table, the lights dimmed to a 20% level. He was awaiting the results of his recent bogus orders to attack the ISD Challenge. His executive officer walked through the door. "Well?" asked the commander. The XO shook his head. "Some of our intel pilots didn't fall for it. Apparently, our efforts would have succeeded, if it weren't for the efforts of one particular pilot... the pilot of Wraith 1-1." The commander cursed mildly, then thought for a moment. "Wraith 1-1...that's that former Corinthian pilot who was supposed to be the first target of the resistance movement, isn't it?" The XO nodded curtly. "Do you know he's been at every single one of our failed operations?" This time, the XO didn't need to nod. The commander knew he knew. "I think we've underestimated this one. If we ever see him again...we need to make doubly sure to kill him right away." "Agreed," said the XO. Suddenly, the sensors officer came running into the room, look worried. "Sirs!" he said. "We've just detected a sizeable complement of TIE Corps fighters heading our way. I think we've been discovered." The commander swore again. "Very well. Have all pilots get into defense formation. Have all gunners report to their stations." "Aye, sir," said the sensor technician, hastily leaving the room to attend to his business. "Well," said the XO. "You may get the chance to take out that TC pilot sooner than you thought." The commander nodded grimly. "That's what I'm worried about." MISSION SUMMARY AND WALKTHROUGH This is not a particularly difficult mission. Disable the Interdictor and protect the Challenge. MISSION 7: Main Subgroup Involved: Imperial Senate TEASER PLT/5 Senate seemed to mark time anxiously in space, as though awaiting the assailment of some as yet unseen foe. Inside the platform were the xxx senators of the Imperial Senate. True, it is conceivable that they could have been relocated, but now, it was not at all certain that anyone was safe anywhere. The platform was flanked by the ISD Challenge and several of its starfighters. Farther away, about two light years, was an Interdictor, hoping to cripple any assault force en route to the Senate. Still more distant was another defense force en route to protect the Senate, but that force would not arrive for another thirty-six hours—thirty-six hours which simply weren't available. "Detecting a disturbance on sensors," announced the sensors operator on PLT/5 Senate. "It appears to be a large traitor attack force." On the main screen, they saw the anxiously awaited assault force exiting hyperspace: two Imperial Star Destroyers and four Modified Corvettes. "We seem to be slightly outgunned," noted one of the pilots. MISSION SUMMARY AND WALKTHROUGH Use your rockets sparingly, as you don't have enough to take down the shields of both enemy ISDs and destroy all the M/CRVs. MISSION 8: Last Stand Main Subgroups Involved: TIE Corps, Intelligence Division, Inflitrator Wing, Dark Brotherhood TEASER "The end of this battle is nearing," said the powerful Dark Jedi master to his young apprentice. The Jedi had taken effective (albeit furtive) control of the resistance movement almost as soon as the INT Corinthian had begun it. "Our dwindling forces cannot stand up against the might of the Emperor's Hammer at this rate." "We could retreat—regroup," suggested the apprentice. He trailed off as the more wisened Jedi shook his head in disapproval. "No," he said. "That would merely allow them time to destroy us. And if not them, then the New Republic. We must make one great stand against the Emperor's Hammer. They may be able to withstand our individual attacks, but a combined attack on Aurora Prime...." The apprentice smiled and marveled at his tutor's wisdom. "Have all our remaining forces converge at Aurora Prime in forty-eight hours." Meanwhile, in the Great Hall on Eos... "There is a disturbance in the Force," said Grandmaster Firefox to .... "There is no doubt; the traitors are headed this way." He stopped speaking for a moment and gazed out the window over the barren landscape of Eos. "Alert Grand Admiral Ronin to prepare the forces for battle." Two days later... The skies of Aurora Prime were dotted with ships from all walks of the Emperor's Hammer. Three capital ships orbited the planet vigilantly. The Imperial Star Destroyer Challenge, now a veteran of the battle against the traitors, represented the TIE Corps. The Victory-class Star Destroyer Indomitable was filled with Sith fighters from the Dark Brotherhood. The Nebulon-B Frigate Banchee had been sent on behalf of the Infiltrator Wing, and was now filled with the best pilots the IW had to offer. "Our long-range contacts report an incoming traitorous battle fleet," announced COM Darklord over the open communications channels. "All forces, prepare for battle." As he spoke this last sentence, three traitorous starships exited hyperspace: ISD Warrior, ESC Brotherhood's Reach, and FRG Steadfast. Starfighters began pouring out of their hangar bays immediately. MISSION SUMMARY AND WALKTHROUGH Disable the three enemy starships whenever you can. Also watch out for enemy starfighters that might attack you or the Challenge.