TIE-TC 245: The Karana Initiative: The Raptor's Hide

Battle Information

Game platform: TIE Fighter
Missions: 4
Release date: 2013-10-17
Last updated: 2013-11-01
Average rating 3.5
Reviews: 6
Bug reports: 1
Times completed: 38
Patches used: None

Created for The Karana Initiative 4

Battle Reviews

Interesting battle and one that flows fairly well.
I would have given it a 5/5 but the final mission played havoc with TIE 95 so you may well want to make sure you're using TIE 98 when you try it. One IT glitch aside it's a good set of missions and I'd recommend playing it.

An enjoyable series of missions which were clear in what you needed to do and fun to play!

A decent battle, briefings are useful and decent quality - no obvious bugs or issues. Flying on Hard wasn't too big a challenge. Ship choice in the battle is TC standard - sometimes they feel like they are chosen to artificially increase difficulty, rather than because it makes sense.

Overall a good battle. The missions are difficult but far from impossible or frustrating, except for the one in the old battered GUN. The plotline about the Raptors' story may be a bit elusive for the newby, as it seems there mught be an extra laugh for those who are aware of the backstory.

Good battle. All of the mission objectives are clearly defined, and I thought there was a right balance of difficulty. There is an overarching plot throughout the battle, and each mission fits correctly in its place.

Nice battle we have here! While I must admit I haven't played any battle from the Void Raptors series before, this one somehow managed to immerse me in the main plot. Completely bug-free (at least for me) and with all its missions being coherent with the plot itself (which couldn't be said for many battles out there), this one was quite funny to fly. Mission 1 was all a score fest with an overpowered T/D and mission 4 got on my nerves with so many goals to achieve and way too many dangers to avoid flying a poor GUN... with... well, you know: IONS! >:J On the other hand, and while I perfectly know chances to change it are very limited, its mission structure isn't way too original. And it doesn't use original TIE starfighters (though this makes sense given its timeline). Then on missions 3 and 4 your wingmen just refuse to use their warheads for some reason; not even their lasers, no, they try to be useful by just using their ion cannons, something that only the player can enjoy properly, and it also forces you to use your own lasers more than it's wise to do under laserless rule.

Battle Bug Reports

MAJ Landon Cruise


Upon starting mission 4, my ship hyperspaces in and as soon as I get there my entire TC game shutdowns. I have tried it multiple times, restarts and even reinstalled battle.

High Scores

Battle Total: 289,500 HA Daniel Bonini 2014-03-10
Mission 1: 94,181 HA Daniel Bonini 2014-03-10
Mission 2: 58,745 HA Daniel Bonini 2014-03-10
Mission 3: 64,526 VA Zósite Kónstyte Styles 2013-10-25
Mission 4: 91,121 HA Daniel Bonini 2014-03-10

Top Ten

(of available records)

1 289,500 HA Daniel Bonini 2014-03-10
2 270,892 VA Zósite Kónstyte Styles 2013-10-27
3 230,073 AD Impulse 2013-10-31
4 230,073 AD Impulse 2013-11-01
5 195,753 COL Hawkins 2015-03-31
6 150,215 HA Turtle Jerrar 2020-05-09
7 148,598 RA Colo Delste 2022-06-18
8 132,310 MAJ Mauser 2015-05-16
9 93,849 GN Mark Schueler 2013-10-23
10 93,495 LC Michael Emrys 2013-10-27

Battle Completion Statistics

This battle has been flown by 33 pilots a total of 38 times.

HA Anahorn Dempsey - 5 times, last on 2021-10-20

RA Colo Delste - 2022-06-18

GN Coranel Both - 2022-10-08

HA Daniel Bonini - 2014-03-10

GN Dax Corrin - 2013-11-06

GN Dunta Polo - 2013-10-24

GN Elwood the Brave - 2013-10-23

GN Exar Kit - 2013-10-27

HA Frodo March - 2013-11-18

GN Gilad Pelleaon - 2013-11-10

COL Gyssler - 2017-07-14

AD Hav Antiel - 2017-10-21

COL Hawkins - 2015-03-31

MAJ Hermann - 2020-08-10

AD Impulse - 2 times, last on 2013-11-01

GN Jarek La’an - 2015-01-05

FA John T. Clark - 2013-10-31

LC Kyle Kroan - 2013-11-10

GN Mark Schueler - 2013-10-23

MAJ Mauser - 2015-05-16

LC Michael Emrys - 2013-10-27

CM Nova Discordia - 2022-11-21

HA Pete Mitchell - 2017-07-22

COL Phalk Sturm - 2020-09-12

AD Phoenix Berkana - 2022-11-23

FA Pickled Yoda - 2014-03-08

HA Plif - 2014-03-20

CPT Ras Kronar - 2013-11-09

COL TheBlackxRanger - 2021-07-23

HA Turtle Jerrar - 2020-05-09

LCM Tyrian - 2013-11-10

MAJ Wolve Excelsior Berkana - 2022-06-14

VA Zósite Kónstyte Styles - 2013-10-27

Title               : The Raptor's Hide
Author              : TAC-PROF/FA Dempsey/CS-6/VSDII Sinister (#12519)
Platform            : TIE Fighter
Number of missions  : 4
Medal               : none

Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Press the X-wing vs TIE Fighter button on the EHBL to start the game
3] Create a new pilot and fly the Imperial training missions

This battle was constructed as part of The Karana Initiative.

The Hammer's mission against the Void Raptors never ends. TCCOM Bonini, pursuing
yet another lead, needs to score a victory to improve morale amongst the ranks.
Perhaps this time we can hit them where it hurts...

Extra hints
Remember that when you find mission too hard, and you happen to be flying a craft
equipped with ion cannons, a mission can become easier because there are less
enemies if you start disabling them instead of destroying them!