Created for The Karana Initiative 4
A decent battle, briefings are useful and decent quality - no obvious bugs or issues. Flying on Hard wasn't too big a challenge. Ship choice in the battle is TC standard - sometimes they feel like they are chosen to artificially increase difficulty, rather than because it makes sense.
Overall a good battle. The missions are difficult but far from impossible or frustrating, except for the one in the old battered GUN. The plotline about the Raptors' story may be a bit elusive for the newby, as it seems there mught be an extra laugh for those who are aware of the backstory.
Good battle. All of the mission objectives are clearly defined, and I thought there was a right balance of difficulty. There is an overarching plot throughout the battle, and each mission fits correctly in its place.
Nice battle we have here! While I must admit I haven't played any battle from the Void Raptors series before, this one somehow managed to immerse me in the main plot. Completely bug-free (at least for me) and with all its missions being coherent with the plot itself (which couldn't be said for many battles out there), this one was quite funny to fly. Mission 1 was all a score fest with an overpowered T/D and mission 4 got on my nerves with so many goals to achieve and way too many dangers to avoid flying a poor GUN... with... well, you know: IONS! >:J On the other hand, and while I perfectly know chances to change it are very limited, its mission structure isn't way too original. And it doesn't use original TIE starfighters (though this makes sense given its timeline). Then on missions 3 and 4 your wingmen just refuse to use their warheads for some reason; not even their lasers, no, they try to be useful by just using their ion cannons, something that only the player can enjoy properly, and it also forces you to use your own lasers more than it's wise to do under laserless rule.
Upon starting mission 4, my ship hyperspaces in and as soon as I get there my entire TC game shutdowns. I have tried it multiple times, restarts and even reinstalled battle.
|Battle Total:||289,500||HA Daniel Bonini||2014-03-10|
|Mission 1:||94,181||HA Daniel Bonini||2014-03-10|
|Mission 2:||58,745||HA Daniel Bonini||2014-03-10|
|Mission 3:||64,526||VA Zósite Kónstyte Styles||2013-10-25|
|Mission 4:||91,121||HA Daniel Bonini||2014-03-10|
(of available records)
|1||289,500||HA Daniel Bonini||2014-03-10|
|2||270,892||VA Zósite Kónstyte Styles||2013-10-27|
|6||150,215||FA Turtle Jerrar||2020-05-09|
|7||148,598||CPT Colo Delste||2022-06-18|
|9||93,849||GN Mark Schueler||2013-10-23|
|10||93,495||LC Michael Emrys||2013-10-27|
This battle has been flown by 30 pilots a total of 35 times.
GN Anahorn Dempsey - 5 times, last on 2021-10-20
CPT Colo Delste - 2022-06-18
HA Daniel Bonini - 2014-03-10
GN Dax Corrin - 2013-11-06
GN Dunta Polo - 2013-10-24
HA Elwood the Brave - 2013-10-23
GN Exar Kit - 2013-10-27
HA Frodo March - 2013-11-18
GN Gilad Pelleaon - 2013-11-10
COL Gyssler - 2017-07-14
AD Hav Antiel - 2017-10-21
COL Hawkins - 2015-03-31
MAJ Hermann - 2020-08-10
AD Impulse - 2 times, last on 2013-11-01
GN Jarek La’an - 2015-01-05
AD John T. Clark - 2013-10-31
LC Kyle Kroan - 2013-11-10
GN Mark Schueler - 2013-10-23
MAJ Mauser - 2015-05-16
LC Michael Emrys - 2013-10-27
GN Pete Mitchell - 2017-07-22
COL Phalk Sturm - 2020-09-12
FA Pickled Yoda - 2014-03-08
HA Plif - 2014-03-20
CPT Ras Kronar - 2013-11-09
CPT TheBlackxRanger - 2021-07-23
FA Turtle Jerrar - 2020-05-09
LCM Tyrian - 2013-11-10
CM Wolve Excelsior Berkana - 2022-06-14
VA Zósite Kónstyte Styles - 2013-10-27
Title : The Raptor's Hide Author : TAC-PROF/FA Dempsey/CS-6/VSDII Sinister (#12519) email@example.com Platform : TIE Fighter Number of missions : 4 Medal : none Required patches ----------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Press the X-wing vs TIE Fighter button on the EHBL to start the game 3] Create a new pilot and fly the Imperial training missions Introduction ------------ This battle was constructed as part of The Karana Initiative. The Hammer's mission against the Void Raptors never ends. TCCOM Bonini, pursuing yet another lead, needs to score a victory to improve morale amongst the ranks. Perhaps this time we can hit them where it hurts... Extra hints ----------- Remember that when you find mission too hard, and you happen to be flying a craft equipped with ion cannons, a mission can become easier because there are less enemies if you start disabling them instead of destroying them! DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.