Reviewer Rating Profile

Lieutenant Commander Danel (#11002)

Reviewer Average Rating: 3.1
Number of Battle Reviews: 68
4
Reviewed: 2005-06-03
Reviewed: 2005-06-03
Good mission and nice craft choice with the T/I; that change a little of the semi-eternal T/D.Well done
1
Reviewed: 2005-06-03
Reviewed: 2005-06-03
OK, a lot of targets and shooting but: Briefing instructions are very poor and debriefing too, nothing specified about the goals,you must devine wich are the goals to complete the mission and where are;OK,initiative and capacity of improvisation is very important for a fighter pilot, but some idea about what your can find in the mission is elemental;the target enemy base(s)are located in two differents sectors,you must discover that by yourself,the friendly fleet is completly inutil and passive; after 61 kills and 42 min come the annonce:"loss",why??Misterious,mistery...
4
Reviewed: 2005-06-03
Reviewed: 2005-06-03
Good mission, nice back drops,intensive dogfights ,well done
3
Reviewed: 2005-06-01
Reviewed: 2005-06-01
Good battle, mission 4th particulary difficult in hard mainly for the so bad perfomance of the wingmans.Really a very fast masacre for the GUNs.For the details, well,I dont like the parameters "Infinite Warheads"or "Double Missiles" and as always: ISD dont had Concussion Missiles Launchers.Only(speaking about Imperial destroyers)the SSD and the VSD I had Concussion Missiles Launchers.
4
Reviewed: 2005-06-01
Reviewed: 2005-06-01
Good battle, sometimes very easy ,sometimes very hard, specially the recco mission with the X-W and the last mission.Few missiles for the Rebels and sometimes double for the Imperials.Also, only of the presents capital ships the VSD must have Concussion Missiles launchers.No Missiles launchers for ISDs,CRvs,CRSs and Platforms.But in general a well balanced battle with a good plot.
4
Reviewed: 2005-05-31
Reviewed: 2005-05-31
Good battle and nice choice of crafts; I like the T/F and the T/I;certainly the last mission is the more difficult and critical: my ISD Grey Wolf was a 4% hull when arrived the cavallery with the ISD Intrepid and the CORT Scavenger with his load of Heavy rockets.After that the mission go fast to a victory;the priority early is to intercept the Y-Ws and forget the X-Ws,but can not going to be easy.The Y-Ws are at the beginning very near to the launching torpedo position.
4
Reviewed: 2005-05-30
Well,well,well; a lot of action in this battle and the presence of many capitals ships is also a extra bonus. Some minor mistakes here and there; in the first mission only the ESC of Black Sun must have Concussion Missiles launchers,not the ISDs,INTs or CRSs. Mission 3, ummm, I dont like parameters like "double missiles" or Hypedrives for ships not equipped like the T/F,T/I or T/Bs. Mission 4 is exactly the contrary: VSD had Concussion Missiles and not the ISDs.Battle is very generous for points,and is history is also very good. Well done!!
2
Reviewed: 2005-05-30
Very confussing mission,goal are not very clear and can be bad interpreted for completed; "DREAD RETRIBUTION CAPTURE",I have try five times and always at 3.15 minutes come the annonce: "loss,Cant' be Seized",normal,we are only a flight of T/Is,there are nothing allround with ion cannons apart the enemies GUNs.Inspect also had not influence and call reinforcement change only to have 500 points minus in the bonus.The formule for my 6th mission:The repair ship docked with the DREAD must be destroyed before the 3.15 min;after you can seat confortable, the mission go perfect without your intervention and victory come.
3
Reviewed: 2005-05-30
Reviewed: 2005-05-30
Nice, I like the T/I and the backdrops are very impressive.The only point was the SHU Corporal;T/I dont have hypedrive and must have always a mother ship.After the interception and destruction of all X-Ws and the entry in hyperspace of the DREAD, back to the FRG hangar.Then again launched but I was alone with a floating Imperial pilot in the space.Somebody other had escorted the invisible SHU and the mission was a victory.
4
Reviewed: 2005-05-29
Reviewed: 2005-05-29
Good battle and very interesant Dogfights; I dont have find the last battle so long; 19 min for me.The thing is to attack the unmanned ships with the laser(after eliminated the fighter defense)to down the shields,the Gunboat help you with Mag torpedos and when the shields are at minimum the GUN disabled the ships.That´s all; is automatic.The captures are very fast, some seconds for the whole station or the Frigates.Again: good battle
4
Reviewed: 2005-05-29
Reviewed: 2005-05-29
Good battle,some minor mistakes in the ISD weapons(ISD dont had Concussion Missiles),and maybe the author had some confussion about the roles of some crafts.GUN are not designed as fighters;his role is offensive strike missions against enemy convoys and fleet crafts.That´s specially true in the second mission;in this mission a T/F or a T/I was more adapted.As example we cannot intercept a anti-ship strike of bombers with a anti-submarine S-3A Viking.F/A-18 or F-14 fighters is the natural choice.Each craft was designed for a particular role.
3
Reviewed: 2005-05-27
Reviewed: 2005-05-27
Fair battle, some phantasies with the capital ships weapons;CRV,ISD,CRS or platforms dont have Concussion missiles launchers.Only SSDs,ESCs,VSDs,GSPs and some M/CRV(Assassin Class) are so equiped. History is good and plot too, sometimes, very intensive dogfights.
4
Reviewed: 2005-05-26
Reviewed: 2005-05-26
Good balanced battle with some details here and there;some fantasies with the warhead systems: for example ISD type had not Concussion Missiles launchers and FRG,DREAD and ISD also are not equiped with Proton Torpedo launchers. I dont like the parameters"Invincible" or "Double Missiles"in some missions.In mission 4 the STRKCs dont respond fire and the history with all this SHUs is a little complicated but that work.Mission 5 ,the more difficult and maybe with the last one also the most interesants.Good done work
4
Reviewed: 2005-05-25
A good souvenir and tribute to one of the missions of the old Tie CD series games with all new posibilities of XWA.Well done, but I think the original(from Tie CD) was more difficult or maybe was my personnel feeling of this time, with all this menacing voices in background.
3
Reviewed: 2005-05-25
Reviewed: 2005-05-25
Well done and good plot; not so hard and aceptable history.
4
Reviewed: 2005-05-25
Reviewed: 2005-05-25
A fair battle ,and not hard.I find is not so easy to play with Tie-95 when we come from XvT; the aiming and shooting is much more slow and the deflexion is also different.That is specially evident when we fight with fast targets like the A-Ws.
4
Reviewed: 2005-05-23
Funny the idea of the Beer machine and intensive dogfight with this Rebel CRS and his FG very near of your base ship.A explosive action, but mission is not difficult, also in hard.Recommended
5
Reviewed: 2005-05-23
Yes,bravo ,finally a mission with this old good T/F ,a change of the semi-eternal T/D; and is much more of a weak enemy for fight all Rebels finded in this mission.Again bravo
2
Reviewed: 2005-05-23
Reviewed: 2005-05-23
Fair and easy to win points; in Mission 2th the Clyde platform respond fire to everybody minus you craft, not menaces there for your T/I .You can attack this instalation without risk,"the force is with you".Mission 3th : the best specially for the E/S ;this crafts were always for me the most dangerous enemies of all fleet in XVT and TIE; the T/D is a toy in confront with the E/S. Mission 4th ,the CRSs are relative passive and respond fire after be attacked very near and the A-Ws crews of the CAP are very rookies pilots.I think is was menaced only one time. Another detail, absolutly a cronical shortage of missiles in the Rebel field.Not very fair play that for this poor guys
5
Reviewed: 2005-05-22
Reviewed: 2005-05-22
Very didactic and well done;really is a big "plaisir" to flight the main and classical crafts of the Imperial Fleet, the T/F the T/I and the T/B. That change a little from the semi-eternal T/D.We can forget how good is the old friend T/F. In the 2th mission the author had take some "libertys" with the ships equiped with Concussion Missiles launchers. Only the ESC and the VSD are so equiped.No Concussions missiles launchers in FRG,DREAD,CRS,ISD,INT or STRKC.
1
Reviewed: 2005-05-22
Poor really poor;mission 1: the Imperial T/D Squadron was eliminated in 2 minutes ,then alone to fight waves and waves of A-W and X-W; after 39 kills I was killed with the question: where is this famous station Golan? I dont have see nothing with this name allround.And the Sovereing is there more as obstacle then as help;many times I had in last second to maneuver to evite a colission with him.
4
Reviewed: 2005-05-22
Reviewed: 2005-05-22
Good battle and also good history.Critic is the first mission with the self-destruct ships; the inspect must performed a super-fast speed,without shields or laser charge; is a matter of very few seconds and know wich ships to inspect.After play this mission ten times, you can succeded...
1
Reviewed: 2005-05-22
Reviewed: 2005-05-22
Like XWATC-11 ,the wrong choice of craft ruined again FOR ME the battle. S-foil patch 2.02 dont work in my XWA 2.02 and GUN with only missiles after spended the warloads, are limited to observe the battle, and prie for the others pilots to succeded in complet the mission goal.GUN are perfect in skirmish mission type,Why without cannons in the battles?
3
Reviewed: 2005-05-21
Reviewed: 2005-05-21
Fourth mission is really very difficult and some mission are with very small differents a copy of some original missions of the Tie-95(or Tie CD). The new one is the name Zaarin in the Corelian Transport.But well done work.
3
Reviewed: 2005-05-16
Good mission, critic is the point with the 25 % of the our fleet; a lot of enemies fighters allround; good choice for the T/A.Can be difficult in hard

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