XvT-TC 102: Wing VIII: Shadow of Time

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 6
Release date: 2004-11-25
Last updated: 2009-02-22
Average rating: 4.6
Reviews: 5
Bug reports: 1
Times completed: 62
Patches used
  • EH Ship Patch for XvT
  • Colossus Chronas Cross
    Battle Medal:
    Colossus Chronas Cross

    Battle Reviews

    COL Phalk Sturm

    5

    2021-08-22

    Any battle featuring Wing VIII is always touching my sentimental fibers. And this is no different. The campaign has an original and excellent plotline. The briefings are absolutely of the best you will see in XvT. The missions range from easily completable to an impossible nightmare, depending on the chose level of difficulty. But somehow it covers all squadrons in the mighty ISD Colossus, and features the deadliest of the fleet, Eta Squadron. A golden classic suitable for all pilots and skills. Do not miss this one!.


    HA Frodo March

    3

    2005-02-26

    I'm not the biggest fan of remakes, and I didn't really enjoy it that much the first time. At least its bugless now...I still wake up at night thinking about that damn ATR...


    LC Spade

    5

    2004-12-07

    Good Battle!


    GN Abel Malik

    5

    2004-11-29

    Nice battle, good for all pilots;p.


    GN Drake

    5

    2004-11-27

    Ahem.. This is a remake of TIE-FCHG#2. I've heard that's pretty good ;)


    Battle Bug Reports

    GN Dunta Polo

    2009-08-27

    Mission 1: EH and New Republic starships do not fire on each other when in range.

    Mission 2: Message from LC Drake stating all Rebel starfighters are destroyed only appears when the fighters and the CRL Spectre are destroyed.

    Mission 3: TRN Omega 3 does not return to the ISD Colossus after completing its boarding operations.

    Mission 5: No EH forces attack the CRS Dominance after the capture of the Recaller device.

    Mission 6: Rebel CRS use two duplicate names: Glorious and Vengence.


    High Scores

    Battle Total: 593,912 COL Brucmack
    Mission 1: 87,670 COL Brucmack
    Mission 2: 112,070 COL Brucmack
    Mission 3: 47,415 COL Brucmack
    Mission 4: 78,280 COL Brucmack
    Mission 5: 98,565 COL Brucmack
    Mission 6: 169,912 COL Brucmack

    Top Ten

    (of available records)

    1 593,912 COL Brucmack 2005-02-06
    2 461,940 GN Dax Corrin 2005-05-12
    3 381,551 COL Drak 2005-01-14
    4 268,131 LC Savageaz 2004-11-27
    5 264,017 LC Spade 2004-12-16
    6 254,530 GN Abel Malik 2004-11-30
    7 244,844 CM TK-9780 2005-04-22
    8 241,795 CPT S 4patas 2005-05-29
    9 241,612 LT Kate Flyer 2005-05-21
    10 232,752 GN Dunta Polo 2009-08-27

    Battle Completion Statistics

    This battle has been flown by 56 pilots a total of 62 times.

    GN Abel Malik - 2004-11-30

    GN Anahorn Dempsey - 4 times, last on 2021-02-23

    AD Apophis Kuma

    COL Archangel

    LC Big Poppa K

    COL Brucmack - 2005-02-06

    MAJ Bryan

    LC Chris Cox - 2005-01-01

    CPT Colo Delste - 2021-10-30

    FA Conker Blackwood - 2009-11-23

    GN Coranel Both - 2016-03-14

    CPT Daar Skeloria - 2004-12-21

    COL DarkC - 2005-02-14

    COL Darklord

    GN Dax Corrin - 2005-05-12

    COL Drak - 2005-01-14

    GN Dunta Polo - 2009-08-27

    GN Earnim Branet

    LT Eifel

    HA Elwood the Brave

    HA Ender mBind

    HA Frodo March

    AD Gidda - 2005-01-16

    COL Gyssler - 2012-09-29

    AD Hav Antiel - 2020-05-24

    MAJ Hermann - 2 times, last on 2021-10-30

    LC Iceman

    X-Wing vs. Tie Fighter (SP+Co-OP) Battle
    
    Title:		 Wing VIII: Shadow of Time
    Missions:	 6
    Medal:		 Colossus Chronas Cross
    Authors:	 SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
    		 (mindb_ender@hotmail.com)
    		 TOA/GN Drake/SSSD Sovereign
    		 (Drake@EHnet.org)
    Game Platform:	 X-Wing vs. Tie Fighter (+Emperors Hammer Ship Patch)
    
    Release Date:    29th July 2001
    Version:	 1.0 (TIE)
    Release Date:    12th Nov 2003
    Version:	 2.0 (XvTSP)
    
    Ships:           TIE Advanced, TIE Defender, Missileboat, TIE Fighter
    Difficulty:      Hard to Flyable.
    
    THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
    ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.
    
    
    
    Required patches
    ----------------
    * EH Ship Patch for XvT
    
    
    Installation instructions
    --------------------------
    1] Make sure you have the EH Ship Patch for XvT installed
    2] Double click the .EHM file, the EH Battle Launcher will install the battle
    3] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
    4] Press the X-wing vs TIE Fighter button on the EHBL to start the game
    5] Create a new pilot and fly the Imperial training missions
    
    
    
    
    Description
    -----------
    A communications intercept from a secret Rebel research station has indicated that they are 
    about to begin a series of tests on a new Temporal Vortex. This could pose a serious threat 
    to us if the Rebels are able to claim the power of time.
    We are under orders to engage the facility and destroy it before the test is completed. The 
    Rebels must not gain this technology.. at any cost.
    
    Story Line
    ----------
    
    [View Plotline.txt for the debriefings and mission hints.]
    
    1. "Shadow of Time - Race Against Time"
    
    Background: The [Rebels] have been developing a secret research project near [Traxis Prime.] 
    This project involves [Temporal Mechanics] on an un-thought of scale. Once completed, the 
    facility will have the ability to send a ship forwards or backwards through time.
    Our spies have been keeping tabs on this for some time but only recently we have learned 
    the actual location of the facility. Our reports indicate that it could be operational 
    within the next twenty-four hours.
    We must strike now, before the facility becomes operational and the [Rebels] gain any 
    advantage in this war.  
    
    Objectives: You will engage all the [installation defence craft] in preperation for 
    the main attack against the station led by the [Colossus.] By all accounts, the defences 
    are pretty weak and you should have no problems in crippling them. However, reinforcements 
    may arrive which you will have to deal with.
    
    Player Craft: You will fly as [Tie Advanced Nu 2] in a four-man flight group under 
    the command of [Darknyte.] For this mission, your craft has been armed with [8 Advanced 
    Concussion Missiles] and you will also have the [Tractor Beam] at your disposal.
    Reinforcements will be available in the shape of [Tie Defenders] from [Mu Squadron.]
    
    Opposition: The station's defence forces are somewhat limited, only a handful 
    of [X-Wings] and [A-Wings] could stop you in your mission. There is also at least one 
    capital ship in the area. Other forces will deal with this. 
    The [Rebels] may attempt to reinforce their position however, and you will be expected 
    to engage them.
    
    2. "Shadow of Time - Paradox Theorum"
    
    Background: The [Colossus] has arrived in the past but as yet, we have not seen 
    the [Rebel Ship] we chased here. It is possible that with the effects of the 
    [temporal vortex,] they either arrived at another location or some time before we 
    did. Our scientists are trying to develop a tracking system as we speak so we may locate 
    this missing ship.
    While we have been waiting and researching, we have received a distress call from an 
    [Imperial] base. The code used is an old, ultra-secret cipher so we can assume 
    that whatever is going on at the facility, it is [very] important. As such, [VA Mell] 
    has ordered our forces to go in. As little contact will be made with the personnel 
    in this time period as possible, They must not find out about our true time-period.
    
    Objectives: Your mission is to go and eliminate the [Rebels] that are attacking the 
    facility while protecting all the [Imperial] assets in the area. 
    [Lieutenant Colonel Drake] will accompany you in his personal fighter, [Doombringer.] 
    He will be in overall command of the mission, pay attention to his radio messages.
    It is indeed possible that any [Imperial fighter pilots] in the area will have never 
    seen a [Tie Advanced] before and therefore, may see you as a threat. If this 
    happens, do not shoot back at them. You have shields and they don't. Take the hits if you 
    have to. 
    
    Player Craft: You will fly in [Tie Advanced Nu 2] as the second member of a four-man 
    flight group led by [Darknyte.]
    Since we do not know what you will be up against, we have given you a double load of 
    [16 Advanced Concussion Missiles.] This should cater for every eventuality. 
    Your craft has also been fitted with the [tractor beam.]
    Reinforcements will be available on request.
    
    Opposition: Unfortunately, we do not know. So be prepared. If it is the ship we are 
    after then they could have anything, If not, then there still may be [X-Wings, Y-Wings] 
    or any craft from that sort of era. 
    
    3. "Shadow of Time - Neighbourhood Scum"
    
    Background: The [Colossus] has been stuck in the past with no way of tracking the 
    [Rebel Ship] we chased here. That was until a few days ago when our scientists 
    discovered that any ship travelling through the [temporal vortex] has its hull 
    ionised so it gives of increased amounts of [theta-band] radiation. We have since 
    tracked the [Rebel Ships] course since arriving in this time frame to this station. 
    Their reasons for being here are unclear at this time, so a large-scale capture operation 
    will be launched to discover just what this assorted scum told them.
    
    Objectives: You will fly a ['Wild Weasel'] mission. These are very dangerous missions 
    which involve being shot at. You will draw fire away from [ATR Sigma] so that it may 
    disable the platform. You will also be tasked to disable any [fleeing shuttles] that may 
    attempt to leave the area. You will be working as part of a team from the [Colossus,] 
    each flight group of which has individual flight orders. However, your mission 
    is more important than everyone else's.
    
    Player Craft: You will fly as [Mu 2] as the second man in a two man flight group 
    commanded by [Absolut Vodka.] For this mission, your craft has been fitted with 
    [Magnetic Pulse] warheads however, they are in short supply. Depending on the 
    difficulty level you select will give you your warhead load. 
    [Easy] players will get 16 Mag Pulses. [Medium] players will get 8 and [Hard] players 
    will only get four. Your craft will also be fitted with a [Jamming Beam] for you to disrupt
    the enemies fire-control systems with. 
    
    Opposition: Station defences are limited to some antiquated [Z-95's] and [R-41's] 
    which should pose no significant problems to the patrolling craft. The only threat to 
    you is the station itself, it is heavily armed with at least six turbo laser turrets 
    and many smaller guns. Most importantly is the [warhead launcher.] Everything else can be 
    easily dodged, Missiles home in on you.
    
    4. "Shadow of Time - Sacrifice to the Gods"
    
    Background: During our recent operation, we captured several persons which (under 
    interrogation) provided us valuable information about the [Rebels] plans. One of these 
    was an [Imperial Officer] who helped the Rebels track down an Imperial pilot under the 
    name of Ronin. This is our [Fleet Commander] in the past! We can safely assume 
    that the [Rebels] have not come here to congratulate him on his future promotion..
    Therefore, we have to move to intercept them before they can launch their strike against 
    [Ronin.] Our [Tacticians] have thrown us an interesting lifeline. A [Galactic Trade Council]
    convoy is passing through the area nearby and the [Rebels] will more than likely respond 
    in assistance, if they send a distress signal. Then we can trap them at this location, far 
    away from [Ronin.]
    
    Objectives: The primary goal of this mission is to entice the [Rebel Cruiser] into 
    the area by destroying the [GTC Convoy.] Of course, the convoy will have to send a signal 
    first and to guarantee it, we are going to board the [GTC Ships] and plant a fake signal. 
    Provided the [Rebels] are not alerted to our presence, they should respond immediately.
    Once the ship comes into the area, our forces will converge on it to try and knock out its 
    engines. 
    You may also have to destroy a large part of its [star fighter defences.] But this is all 
    bonus, Just getting the [Cruiser] to fall into the trap is enough. 
    
    Player Craft: You will fly as [Tie Defender Eta 2] in a three-man flight group under 
    the command of [Indaro.] For this mission, you craft has been armed with a standard load 
    of [8 Advanced Concussion Missiles.] Support will come from [Nu Squadrons Missile Boats] 
    if you so require them. 
    
    Opposition: The [Convoy] itself is not armed and poses no threat. The [Cruiser] on the 
    other hand is a significant threat. Capable of carrying many advanced fighter 
    types into battle. Whatever the [Rebels] have access to is what this cruiser will carry.
    
    5. "Shadow of Time - Past Prologue"
    
    Background: The [Cruiser Dominance] was stopped in our previous engagement after suffering 
    a critical hit to its engine system. It is immobilised in space but can still fight. 
    Our problem is that it houses the [recaller] device which we need to get back home with. 
    We can not disable the ship as the feedback may cripple the device. Our only hope is to 
    literally rip it out of the cruiser. To this end, a special assault team has been selected 
    to dock with the cruiser, fight its way to it and get out. This is a very tricky operation 
    and must be taken with the utmost care. This is a one-shot deal too, If the transport is 
    destroyed then there will be no-one to take its place.
    
    Objectives: The primary goals of this mission is to capture the [Recaller] from 
    the Rebel Cruiser. To accomplish this, we must first destroy the remaining [Star fighters] 
    and then draw fire away from the boarding craft. Only then will we stand a chance of 
    capturing the device intact.
    
    Player Craft: You will fly as [Tie Defender Eta 2] in a four-man flight group under 
    the command of [Indaro.] For this mission, you craft has been armed with a standard load 
    of [8 Advanced Concussion Missiles] and you will have a tractor beam installed. Support 
    will come from [Omicron Squadrons Tie Defenders] if you so require them. 
    
    Opposition: Star fighter defences took a pounding in the last battle however, they are 
    expected to still have some operational fighters. More [X-Wings, Y-Wings] and [A-Wings] 
    are likely. 
    The [Cruiser] itself is (apart from its engines) fully operational, we have detected 
    warheads in its launchers so look sharp and stay alive.
    
    6. "Shadow of Time - Fight the Future"
    
    Background: The [Colossus] has captured the recaller and saved [Ronin,] Now it's time to 
    head home. While we have been away, [G'Neeznow] and [Luxor] have secured the area 
    around the gate so we can safely arrive however, that may not last and our forces have 
    been placed on high alert for our arrival. Once we arrive, our fighters will launch and 
    patrol around the capital ships. The stations staff and information will be transferred 
    to the [Colossus] for further research in the future. If the [Rebels] have been attacking 
    in force, we may also need to destroy the station. We can not allow it to fall into their 
    hands. 
    
    Objectives: The objective for this mission is for the [Colossus] to safely leave 
    the area. However, If [Rebels] show up then the destruction of the facility will also be a 
    primary goal. 
    We do not want to lose any ships in this mission if we can help it, So the survival of 
    [G'neeznow] and [Luxor] is a secondary goal.
    
    Player Craft: You will fly as [Missile Boat Pi 2] in a four-man flight group under the 
    command of [Nivarian.] For this mission, your craft has been armed with [20 heavy rockets] 
    in addition to the [40 Advanced Concussion Missiles] already carried. Your craft will also 
    be loaded with a [tractor beam.] 
    Reinforcements from the [Colossus] will be available on request and a transport will be 
    dispatched to reload your craft as soon as you run out of warheads.
    
    Opposition: This is currently unknown. We have had no communication with our ships since 
    we left and therefore have no idea of the strength of the [Rebels.] 
    
    Be wary.
    
    NOTE 
    -------------------
    You need XvT (or at least all the ships involved there) AND the EH Shippatch.
     To fly as a team all players need the same version, make sure you all have the 
    update by lucasarts installed.
    
    High Scores at release:
    -----------------------
    Total        681,109    CPT Night Grue 
    Mission 1    266,337    MAJ Titus 
    Mission 2    70,800     MAJ Titus 
    Mission 3    113,032    CPT Night Grue 
    Mission 4    79,760     COL Bilbo 
    Mission 5    65,298     MAJ Titus 
    Mission 6    152,176    VA Philo 
    
    Other Information
    -----------------
    - version 1:
    Made for the FCHG Competition, I began construction on another separate plot line before 
    switching to this one half way through the competition. As usual, it is another of my 
    battles that is six missions long, enabling me to develop the plot line as much as I can. 
    One thing I don't like is making battles in a time period, I was planning a load of 
    wonderful surprises but eventually ran out of time. The final changes were laid down on 
    the very last night of the competition. It still was fun to make, even if I was tearing 
    my hair out towards the end.  
    
    RSV/LC Drake/M-FRG Phoenix
    
    - version 2:
    The original TIE Fighter 95 version by GN Drake is one of the most heavily decorated
    battle on the EH mission Compendium. Besides a current rating of 4.8 out of 5, it
    also won the Golden Tug Awards in 2002 as "Best TIE Battle of 2001", "Best Technical
    Realisation of 2001" and "Best TIE Briefings of 2001" and it won the FCHG Competition
    of 2001 in the category of TIE (which it was made to do.)
    
    The release of the Emperor's Hammer Ship patch made it possible to make full conversions
    of TIE battles for XvT - And what better choice then what is apparently one of the best
    TIE battles around?
    
    This conversion was made using more then just "tie2xvt", about every aspect except the
    actual texts was changed to get better results in XvT - however great care was taken to
    retain the same atmosphere as the TIE version had.
    
    SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign