2
LCM JKast
Reviewer's rating profile
2025-03-25
The missions seemed fairly similar in the need to shoot missiles before they hit your HQ while trying to direct fire to enemy cap ships and take out fighters. There didn't seem to be much distinction between them. Medium difficulty missions felt harder than usual XVT medium.
3
MAJ Jagged Fell III
Reviewer's rating profile
2025-03-11
I think it is really a me issue but I had a hard time really following the story in this mission, and most XvT missions to be honest, and to play a story is why I fly so it felt lacking.
0
CM LandoRasputin
Reviewer's rating profile
2025-03-08
There is absolutely no reason to pack three missions into one by packing different flight groups in the difficulty levels. Just make three different missions! The by-product of this design is that you end up with non-sensical goals (in one mission, I think I was instructed to protect a convoy that didn't exist?) and badly arranged units that now have to work for three different missions if they're shared between them all. There is inherently a lot of same-ness in XvT missions, but things REALLY end up feeling the same when you see the same goals over and over and OVER. Pathing for the capital ships is problematic, friendly capital ships really don't seem interested in joining the firefight, so they just fly around contributing almost nothing.
2
CPT Vanguard88
Reviewer's rating profile
2025-03-03
A rather interesting premise for a battle brought down by a lack of variety in missions, only standard warheads given to the player, confusing objective conditions & bugs.
3
MAJ Wolve Excelsior Berkana
Reviewer's rating profile
2021-10-31
Quick successive strike missions that can be finished fast for RTF points. Lets be honest, that's really the only reason I'm flying this. The missions probably offer more if you go for anything else aside from the primary objectives, but I only focused on those so that I could move onto the next. No bugs, no hidden objectives that mess you up. Easy and smooth. Thank you.
4
VA Genie
Reviewer's rating profile
2021-10-31
I am torn, because the craftmanship of this battle is excellent. It even tailored the briefing to the different difficulties. But once you get behind the flight stick it devolves into an ordinary battle.
4
COL Phalk Sturm
Reviewer's rating profile
2021-04-26
This battle is very original and crafted to excellence. Player will find 3 types of missions according to the difficulty level, giving a wide variety of roles and engagements. This required massive work and thorough execution and a lot of time and dedication. Also player gets to choose some interesting choice of starfighters, which adds more flexibility and taste to the missions. The only flaw I found was on last mission on hard. Although giving the possibility of flying the best fighter, the T/D, your bombing-capable friendly fighters get wiped out pretty early, and you will have to endure sinking a CRS, a CRL, a STRKC and a DREAD, only on lasers, and is only possible on the Space Cadillac T/D. This was a bit tiresome and tedious. If not, it would have been a golden classic in my book.
0
LC Solohan50
Reviewer's rating profile
2021-03-26
I played on Easy. These missions weren't bad. They do tend to devolve into 'shoot a bunch of dumb enemies' on Easy but I enjoyed playing them. There's a lot of enemies but there's capital ships to keep things interesting as well. All in all, not bad.
5
LC randyrumrnr
Reviewer's rating profile
2020-07-30
This is a pretty well put together battle campaign. There is loads of replay value, with different difficulties giving you different mission scenarios. I thought that was a nice touch. These missions would be great for some squadron coop and training runs. I was left very impressed. No bugs found.
5
MAJ Aft Skylek
Reviewer's rating profile
2005-01-26
Wow! That's something new to me ... different missions for each difficulty level. Quite original, Ender, quite original. Oh, did I mention that the missions were also FUN? :D
5
GN Abel Malik
Reviewer's rating profile
2005-01-08
This is a truly unique battle, each mission is different based on difficulty level settings! (Its not easy to create something unique these days my props to the creator!).
4
CPT Ibram Gaunt
Reviewer's rating profile
2004-12-16
Great Battle >:P But where was I?
2025-03-03
All bugs are for hard.
Mission 1: Imperial Interdictor needs capitalization. Escort Carrier misidentified as a cruiser. Capital ships do not fire upon each other.
Mission 2: Rebel/Genkoan capital ships do not fire on EH ones. EH capital ships will only fire on Rebel/Genkoan ones after all enemy starfighters are destroyed. Briefing/goals mention capturing enemy freighters on hard but freighters do not exist in the mission. If cruiser Defiance is disabled at the wrong time B-Wing Green will exit the hangar inside of ISD Intrepid and crash into it immediately.
Mission 3: Both teams share a global goal requirement for capturing enemy ships/the station, meaning that if you kill all the enemy fighters the missions soft locks itself unless you destroy friendly starfighters to unlock it. Amplifiers spelled incorrectly. If CRS Equalizer is disabled at the wrong time B-Wing Yellow will launch and crash into ISD Vanguard. Overlapping bonus goals make the mission confusing: If you destroy one ship and disable another from the same paired objective (CRS and platform are linked together and the CRL/FRG are linked together) the bonus goals will not complete: You have to disable all four enemy ships, the station, and all four of your own ships in order to complete bonus goals. Message about disabling a ship plays after both have been disabled. On -> one. Message about capturing at least one is nonsensical since you must disable the same pair to capture one, at which point you get two already. Loose -> lose. One of ours -> two of ours.
Mission 4: Rebel/Genkoan capital ships do not fire on EH ones. EH capital ships will only fire on Rebel/Genkoan ones after all enemy starfighters are destroyed. Loose -> lose.
Battle Total: | 428,320 | CM LPhoenix | 2025-03-25 |
---|---|---|---|
Mission 1: | 96,140 | CM LPhoenix | 2025-03-25 |
Mission 2: | 108,390 | CM LPhoenix | 2025-03-25 |
Mission 3: | 113,780 | CM LPhoenix | 2025-03-25 |
Mission 4: | 110,030 | CPT Vanguard88 | 2025-03-02 |
(of available records)
1 | 428,320 | CM LPhoenix | 2025-03-25 |
2 | 426,120 | CPT Vanguard88 | 2025-03-02 |
3 | 278,830 | FA Pickled Yoda | 2016-06-29 |
4 | 244,871 | COL Drak | 2005-01-10 |
5 | 244,378 | LT Eifel | 2005-06-13 |
6 | 242,129 | CM LandoRasputin | 2025-03-08 |
7 | 233,350 | LC Dolsar Saris | 2004-12-16 |
8 | 232,966 | AD Daniel Licinius Trajanus | 2005-02-05 |
9 | 217,229 | COL Rau Aznable | 2016-06-26 |
10 | 217,211 | MAJ Aft Skylek | 2005-01-25 |
This battle has been flown by 100 pilots a total of 110 times.
GN Abel Malik - 2004-12-08
MAJ Aft Skylek - 2005-01-25
HA Anahorn Dempsey - 3 times, last on 2021-02-23
COL Andrijas - 2005-02-17
CPT Asen Starlancer - 2025-03-12
LCM Bizkit - 2004-12-19
FA Brukhar - 2005-01-29
LC Chris Cox - 2005-01-01
FA Conker Blackwood - 2009-11-24
GN Coranel Both - 2 times, last on 2016-06-25
AD Daniel Licinius Trajanus - 2005-02-05
GN Dax Corrin - 2005-01-18
LC Dolsar Saris - 2004-12-16
COL Drak - 2005-01-10
GN Dunta Polo - 2010-06-13
GN Earnim Branet - 2005-02-15
LT Eifel - 2005-06-13
CM El Guapo - 2005-02-15
COL Flint Darkstar - 2005-06-14
CPT Frenchie6 - 2020-07-24
VA Genie - 2021-10-31
AD Gidda - 2005-01-16
GN Gilad Pelleaon - 2016-06-29
MAJ Gustan - 2020-12-20
COL Gyssler - 2012-10-03
COL Gytheran - 2025-03-16
AD Hav Antiel - 2020-05-24
MAJ Hermann - 3 times, last on 2021-10-30
CPT Ibram Gaunt - 2004-12-16
MAJ Jagged Fell III - 2025-03-11
ACO JetMech - 2020-07-30
LCM JKast - 2025-03-25
LT Kate Flyer - 2005-04-11
MAJ KEBLAOMEGA - 2 times, last on 2025-03-02
LC Kenath Zoron - 2009-05-20
CM LandoRasputin - 2025-03-08
LCM Lo Mar - 2020-07-21
AD Locke Setzer - 2025-03-27
CM LPhoenix - 2025-03-25
COL Malidir - 2005-01-16
FA Marcin Szydlowski - 2005-01-17
GN Mark Schueler - 2016-06-14
CM Michael K Starburst - 2004-12-16
COL Moagim Daar - 2005-03-25
COL Mouse Droid - 2005-02-19
COL Nightmare - 2005-01-15
HA Pete Mitchell - 2017-10-21
COL Phalk Sturm - 2021-04-26
FA Pickled Yoda - 3 times, last on 2022-10-25
HA Plif - 2 times, last on 2025-03-31
LC randyrumrnr - 2020-07-30
COL Rau Aznable - 2016-06-26
CPT S 4patas - 2005-05-29
LC Savageaz - 2004-12-16
GN Silwar Naiilo - 2020-12-13
CPT SL8c8 - 2020-12-27
LC Solohan50 - 2021-03-26
LC Spade - 2004-12-16
COL TheBlackxRanger - 2025-03-01
CM TK-9780 - 2005-04-20
CM Torrance Darkcrest - 2005-02-10
CPT Tvan'Oris - 2005-03-27
CPT Vanguard88 - 2025-03-02
CPT Von Predator - 2005-03-26
COL Westric Davalorn - 2025-03-11
MAJ Wolve Excelsior Berkana - 2 times, last on 2022-10-02
SL Zekk Terrik - 2020-12-16
COL Zystem Fryar - 2005-01-04
X-Wing vs. Tie Fighter (SP CoOpt) Battle Title: ASF: 341 Missions: 4 (or 12) Medal: Trident of Combat Author: SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign (mindb_ender@hotmail.com) Game Platform: X-Wing vs. Tie Fighter (+EHSP) Release Date: 28/jun/2004 Ships: All flyable craft Difficulty: Easy. THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for XvT Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Double click the .EHM file, the EH Battle Launcher will install the battle 3] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 4] Press the X-wing vs TIE Fighter button on the EHBL to start the game 5] Create a new pilot and fly the Imperial training missions Installation of Combat Missions ------------------------------- note: the original .lst files in your combat folder will be overwritten, you will not loose access to your exsisting Combat missions however. 0] Make sure you have the EH Shippatch for XvT installed from the SCO site (currently: http://sco.minos.net) - Find a subfolder of your EHBL one, there you'll find the needed files: 1] Place these files into your /Combat directory: IMPERIAL.LST, MISSION.LST, REBEL.LST, asf341m1.tie, asf341m2.tie, asf341m3.tie, asf341m4.tie 2] Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" 3] Begin flying the first battle mission, fly on till you've finished mission #4 Description ----------- This battle was made a a 4vs4 Combat Battle with as much "replay value" as possible from 1 install: Each of the Difficulty Settings generates its own mission, meaning you get 3 missions for 1. Further, because its a Combat Battle, you can also fly it from the Rebel side, meaning you get 6 missions for 1. Both sides have their own briefings, per Difficulty Setting, and the storyline continues from mission 1, easy to mission 1 medium, to mission 1 hard to mission 2 easy etc. Further more, Randomize On (not allowed for High score submission) will change all the craft even more; meaning almost endless variation. Care has been taken to equalize the Difficulty Settings, there is no saying that "Medium" is actually harder then "Easy" for example. I am also not sure which settings will get you the highest scores. Story Line ---------- Mission 1: You have been assigned to the ISDII Grey Wolf for this recon into Genkoan space. We are not sure if we can trust the Genkoans, as they seem to deal with the New Republic Spine Security Force often as well. [EASY] Accompany the ESC Corrupter on a routine check up on some Intel data we received about the NR-SSF and the Genkoans making a rendezvous near the Pyrath System. [MEDIUM] The Modified Frigate Rage is going to the Minos Cluster to investigate reports about large convoys passing through there from the Genko System to the New Republic. [HARD] The M/INT Vertex and VSD monitor are being send to the outskirts of the Bav System to intercept and destroy the Calamari Cruiser Sanctuary which has been hanging around there for some time now... Perhaps waiting for something? Mission 2: Because of the Grey Wolf's recon it is now very obvious that the NR-SSF and the Genko system are in liege against us. We have decided to strike hard at their combined fleets. The ISDII Intrepid's forces will start the hostilities. [EASY] From the wreckage of a convoy destroyed by Wing XIII we were able to retrieve the location of an exchange of goods between the NR-SSF and the Genkoans. Fighters from Wing XIV will hyper in and either destroy or disable the enemy freighters. In case you disable any craft, transports are standing by to capture. [MEDIUM] We have received a distress signal from the Corporate Division: One of their factories is under attack from combined Genkoan and NR-SSF forces apparently set to capture its goods. Hyper in and help them out. [HARD] Join the ISDII Intrepid in a full scale attack on a gathering of enemy star ships near the Phare System Mission 3: In their attacks on NR-SSF and Genkoan forces the ISDII Intrepid discovered that the deal between the two parties mostly consists of the exchange of military equipment. The ISDII Vanguard is ordered to stop this at its roots: by attacking the manufacturing facilities. [EASY] Join the VSD Shield and FRG Inflexible in an attack on a hidden base in the Bav System previously guarded by a Calamari Cruiser. The NR-SSF uses it to distribute equipment to and from the Genko System. [MEDIUM] The DREAD Calidor is sent out to take care of an Incom Factory that produces X-Wings for the NR-SSF. X-Wings that have lately started to show up in Genkoan forces as well. [HARD] The ISDII Vanguard will attack a NR-SSF Naval Base and attempt to capture at least one star ship. This will allow Intel to investigate other locations for this operation. Mission 4: Our operations have been very successful: the NR-SSF and Genkoans seem to be on the run. Now its time for the Aggressor Strike Force to finish them off. [EASY] The ISDII Grey Wolf takes on a Calamari Cruiser found patrolling in the Minos Cluster. The sides seem to be evenly matched for victory... [MEDIUM] The NR-SSF saved a lot of mostly wounded Genkoans from our last engagements and is returning them to their System. The ISDII Intrepid is sent in to disrupt the operation and perhaps take some more prisoners to interrogate. [HARD] The ISDII Vanguard and Avenger Squadron team up against the last major NR-SSF battle group in the area. They seem to be on the run, but we rather not see them escape to fight another day. NOTE ------------------- COMBAT NOTE: For these missions to work in MP, all players must have it installed on the same mission numbers, in this case "136" and up. Preferably do not change these numbers. GENERAL: You need XvT (or at least all the ships involved there), and the EHSP-XvT. To fly in Combat all players need the same version, make sure you all have the update by lucasarts installed. SINGLE PLAYER: This mission was made as a Combat Mission, its goal is to be fair to both sides so it can be played instead of a regular melee. MULTI PLAYER: For multiplayer this mission supports 4vs4 Combat and 4 player Co-Op. REBEL PLAYERS: This battle has been made for Imperial Pilots, as such the descriptions and storyline are aimed at Imperial Players. Rebel Players do have their own briefings and such though. Other Information ----------------- This is the First release of a quickly made battle. Bugs could arrise - please mail me if they do - also if you have hints, death threats, questions or apraisals.SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign GOE/MoS/GSx2/SSx7/BSx4/PCx7/ISMx17/MoI/MoT-51rh-60gh-7bh/IS-1SR-4GR-2PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoLx2/CoB/LoAx15/OV-4E [LGNR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM/1-TT-XAM-XTM/1/2-XTT}