Fun mission flying the TIE/Pr (which is basically a T/D in a T/A body with a red cockpit). Missions were straight forward and the difficulty levels were appropriate and functioned. Noted that Mission 2 on Hard seems to be unable to be completed, Y-wings hyper in and immediately leave, and as such you cannot meet mission objectives.
I flew this as part of Raise the Flag competition 2021. Overall, the battle seemed straightforward with no major hang-ups. There is not much to say about it. It was fun but the battle did not contain any elements that makes it stand out from nearly every other battle you have ever flown.
Fairly enjoyable missions. Not too bad paced either. The final mission, be sure to go straight for the station with advanced torpedoes and eject if needed to get more torpedoes faster.
This one is fine - just OK. It's not very memorable from the rest of the Praetorian series, which means this one again is just take down x number of crafts, destroy x base, that's it. Not really a variety of crafts. The last mission failed the first time I played it, second time around I ignored the fighters and just went straight for the station and it worked.
I played on Easy. This was my least favorite Praetorian Elite battle that I've played so far. You play in ridiculously slow ships the entire time (killing A-Wings is nearly impossible in these scrap heaps) and the mission designer decided that missile spam is fun. If you like having the constant droning of the missile-lock alarm and losing control of your craft constantly, this is for you.
A decent set of missions. However, there was no variety in mission objectives. Just dogfight and eliminate. Some of the fights required tactical awareness to remove major threats first, but it was still only kill or be killed
I liked this one as a concept and a battle but the objectives in the Praetorian series are always a bit suspect. I believe this was the last of the series and in a way kudos to its creator. His skills improved as the battles went on, but it cannot go above 3, too many in-game flaws.
Unfortunately, last of the Praetorian saga was not good at all. Tedious, linear and somehow limited in the tactical planning, this one has deluded me. Although featuring the God Fighter, some missions turned out to be fatiguing and deprived of thrill and fun. After so many good battles it is sad to see the whole saga to be concluded this way. Fly elsewhere
I think the name of this battle should be changed to "Ace Combat: Star Wars Edition". The first couple of missions look nice, but the rest is very repetitive. You face waves and waves of enemy fighters, all carrying missiles. You'll be constantly pursued by missiles. Sometimes you destroy one and another gets shot immediatly. That becomes stupid in the last mission, when you have to evade the missiles and also destroy some craft that will hyperspace in less than a minute.
Another good one in the prae series; however, mission five is a bit annoying with a massive amount of missiles fired at your fighter (via rebel starfighters & facilities/weapon emplacements);p.
Mission 1: System Patrol Craft gets hit by the VSD and dies. There is a bonus point goal for the System patrol craft dying.
Mission 5: There is a bonus for destroying the Assault Gunboat group Cobra. Laser Battery bonus goal awards 0 points.
Throughout: Fighter squadrons on both sides share global unit numbers, which leads to slightly confusing numbering among the Rebel craft.
Mission 2: EH squadrons have the disable order (this is apparent in briefing also) when the objective is to destroy 75% of the Rebel attackers.
Mission 3: Rebel MUTR, SHU and ETR are unnamed.
|Battle Total:||452,507||LCM Vanguard88||2023-09-03|
|Mission 1:||50,340||LCM Vanguard88||2023-09-03|
|Mission 2:||102,002||LCM Vanguard88||2023-09-03|
|Mission 3:||97,915||LCM Vanguard88||2023-09-03|
|Mission 4:||120,330||LCM Vanguard88||2023-09-03|
|Mission 5:||81,920||LCM Vanguard88||2023-09-03|
(of available records)
|2||182,784||GN Dax Corrin||2009-02-23|
|3||171,418||GN Triji Boliv||2022-06-16|
|4||166,996||MAJ Colo Delste||2021-10-06|
|5||155,223||COL Nav'ric Trow||2009-03-11|
|6||152,183||COL Phalk Sturm||2021-10-01|
|8||144,620||HA Anahorn Dempsey||2013-03-16|
|9||143,107||LC Kenath Zoron||2009-04-30|
This battle has been flown by 30 pilots a total of 35 times.
HA Anahorn Dempsey - 3 times, last on 2021-03-06
MAJ Colo Delste - 2021-10-06
FA Conker Blackwood - 2009-12-02
GN Coranel Both - 2023-09-17
GN Dax Corrin - 2009-02-23
GN Dunta Polo - 2010-04-12
RA Genie - 2021-10-10
COL Gyssler - 2013-08-17
LC Gytheran - 2021-10-30
AD Hav Antiel - 2020-08-24
MAJ Hermann - 2 times, last on 2021-10-06
MAJ Jaxx Nassin - 2021-10-12
MAJ Kalve Ryder - 2021-10-18
MAJ KEBLAOMEGA - 2021-12-18
LC Kenath Zoron - 2009-04-30
COL Nav'ric Trow - 2009-03-11
HA Pete Mitchell - 2018-01-09
COL Phalk Sturm - 2021-10-01
LC Solohan50 - 2021-10-12
GN Triji Boliv - 2022-06-16
LCM Vanguard88 - 2023-09-03
CPT Wolve Excelsior Berkana - 3 times, last on 2023-05-21
CPT Xye - 2021-10-14
Title : Praetorian Elite X Author : GN Ric Taldrya (8905) RSV/GN Ric Taldrya/M/FRG Phoenix/Reserves Platform : XVT Number of missions : 5 Medal : classified Required patches ---------------- * EH Ship Patch for XvT * TIE Praetor Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Download the TIE Praetor patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the TIE Praetor patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 6] Press the X-wing vs TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the Imperial training missions 8] Uninstall the TIE Praetor patch by double clicking it in the EHSP installer DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.