I played on Easy. These missions are decent enough, though they're extremely similar to each other. Every mission has, essentially, the same mission objectives. That said, blowing stuff up in Missile Boats is always a good time.
Solid battle. Player gets the chance to be part of one squadrons of the old glory days. The layout of the missions, the briefings and everything has been very much polished to a perfect form. Flawless. Good entertaining missions, fun to fly and realistic to what it was the Wasp Squadron. Worth flying this one, do not miss it.
Lot of fun when I played on easy, haven't tried the higher difficulties. Story was interesting enough, the four-way battle climax was entertaining.
Worth playing if only for the last mission... Some nice 4-way action there :)
A good set of missions – that never seem to completely challenge the player. This could be due to the limited use of craft, this does seem too limit the enemy forces.. This does mean the Dogfighting can be heated without becoming frantic. . Tip - Choose your craft wisely
It was good and somewhat challenging. You got to love flying the MIS in XvT...
There are currently no open bug reports for this battle.
Battle Total: | 568,024 | LCM Vanguard88 | 2023-08-08 |
---|---|---|---|
Mission 1: | 98,645 | LCM Vanguard88 | 2023-08-08 |
Mission 2: | 91,305 | LCM Vanguard88 | 2023-08-08 |
Mission 3: | 141,580 | COL Brucmack | |
Mission 4: | 126,340 | LCM Vanguard88 | 2023-08-08 |
Mission 5: | 120,895 | LCM Vanguard88 | 2023-08-08 |
(of available records)
1 | 568,024 | LCM Vanguard88 | 2023-08-08 |
2 | 478,136 | COL Brucmack | 2005-02-14 |
3 | 287,176 | COL TK-7764 | 2003-02-27 |
4 | 277,588 | CM Xanatos Screed | 2003-03-27 |
5 | 163,325 | GN Dunta Polo | 2009-09-07 |
6 | 161,840 | COL CrimsonFury | 2003-05-28 |
7 | 160,907 | MAJ Zhaim Jifarr | 2003-07-15 |
8 | 155,987 | COL Phalk Sturm | 2021-10-20 |
9 | 132,488 | LT Starithm | 2018-12-30 |
10 | 113,402 | CM TK-9780 | 2003-04-14 |
This battle has been flown by 46 pilots a total of 51 times.
GN Abel Malik - 2002-12-06
HA Anahorn Dempsey - 2 times, last on 2017-01-09
COL Brucmack - 2005-02-14
COL CrimsonFury - 2003-05-28
Darth Vader - 2003-03-11
CM Duken - 2003-10-26
GN Dunta Polo - 2009-09-07
FA Giovanni Palermo - 2012-09-19
COL Gyssler - 2017-12-02
MAJ Hermann - 3 times, last on 2021-10-17
MAJ Hunter - 2003-05-19
CM Jack Wynand - 2019-12-12
CM Nicolas - 2003-01-25
COL Nightmare - 2003-01-11
HA Pete Mitchell - 2020-09-06
COL Phalk Sturm - 2 times, last on 2021-10-20
COL Phantom - 2003-04-24
FA Pickled Yoda - 2005-01-30
MAJ Praetorian - 2003-04-25
COL Raith Sienar - 2004-11-12
LC Savageaz - 2003-01-23
LC Solohan50 - 2021-10-21
LT Starithm - 2018-12-30
COL TK-7764 - 2003-02-27
CM TK-9780 - 2003-04-14
CPT Tvan'Oris - 2003-07-15
LCM Vanguard88 - 2023-08-08
CPT Wolve Excelsior Berkana - 2 times, last on 2023-09-05
CM Xanatos Screed - 2003-03-27
MAJ Zhaim Jifarr - 2003-07-15
COL Zystem Fryar - 2003-08-06
Balance of Power (BoP) Battle Title: Wing XV: Wasp Squadron Missions: 5 Medal: The Golden Wasp Author: FL-SCOA-TCT-TCS/LCM Ender mBind/Echo 2-1/Wing XV/ISD Vanguard (mindb_ender@hotmail.com) Game Platform: Balance of Power (+patches) Release Date: 10/apr/2002 Ships: TIE Defender, MissileBoat Difficulty: Easy. Filename: waspbattle.zip File contents: WASPM1.TIE, WASPM2.TIE, WASPM3.TIE, WASPM4.TIE, WASPM5.TIE, Readme.txt, Imperial.lst, waspmedal.jpg, waspribbon.jpg Hardware used: Celleron 450Mhz, GForce II Ultra, 194Mb Software used: XvTEd, XvT, BoP, Notepad, Paintshop Pro THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Installation ------------ The Imperial.lst and Mission.lst replace your original files, so back those up! - This is a little more complicated. Go to the patch archive of the Science Office at http://www.scienceoffice.net/patch/view_cat.php?id=1 and download the Missileboat and TIE Defender patches. Read the installation instructions of both and install them accordingly. 1] Double click the .EHM file, the EH Battle Launcher will install the battle. 2] Check the Misc folder in your BoP one for additional material like patches, sounds etc. 3] Press the Balance of Power button to start BoP and fly the battle. - Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" - Begin flying the first training mission, fly on till you've finished training mission #5. Description ----------- This battle is part of a series of free missions about each of the squadrons in the ASF doing missions following their squadron objective in their assigned craft. Each mission tries to give a feel and a bit of history of each of the Squadrons. All the storylines of the missions are interconnected and have the ASF Squadron join together against a common foe. In timeline this battle takes place just before the free missions. Story Line ---------- 1. Wasp Squadron, 36th TIE Corps Squadron, of Wing XV is based upon the ISDII Vanguard and its objective is Assassination. Assassination Squadrons kill specific targets very quickly deep in enemy territory. Both Kidnapping and Assassination Squadrons would be able to perform these missions in small flight groups so large amounts of EH assets are not risked. Wasp Squadron is currently under the command of CPT Blair Vallyn and earlier CMDRs were CM Boris, MAJ Prophet and his predessor LC jdf1984, who was the first Wasp CMDR ever. It has won WC's Own 3 months out of 12 in its first year while Wasp pilots earned VanCOM's Protector twice. In this mission you will have to preform Wasp Squadron's primary objective: Assassination. We've arranged a fake meeting between Genkoans and our VSD Shield near the border with the NR. This should attract the CRS carrying our mark... Make sure none escape to tell the tale. 2. Those Jeh'Ree that came to the rescue of the NR-SSF Cruiser at the border were a force we've never seen before... and some of them escaped to tell about our ambush. Because this can hurt our secret ally in that operation, the Genko System, we need to root the Jeh'Ree out. Our first clue is that they were called to the rescue of the CRS Equalizer. We also know the location where some of this Cruiser's battlegroup have regrouped. Wasp Squadron is sent in to this small NR-SSF base to "assasinate" it: wipe it out completely. We hope that this will attract the Jeh'Ree once again. If not, forensics might be able to get enough data on them out of the rubble that Wasp Squadron will leave behind to lead us to the Jeh'Ree. 3. The debris from the NR-SSF Base in the asteroid field that Wasp took out has been retrieved and brought to the Pyrath NavalBase. Wasp was not sucsesful in drawing out the Jeh'Ree again so the EH hopes that the debris wil still contain enough to work with. To this end the best forensics people of the EH are on their way to the NavalBase and the VSD Shield will pick them up at the outsides of the Pyrath System. Wasp Squadron has been asked to patrol the area around the NavalBase while the Shield does that. We just completely obliterated a NR-SSF Base, they might want to return the favour afterall.... 4. In a way it was lucky that the Jeh'Ree supported their New Republic buddies in their assault on the Pyrath NavalBase - it gave the NavalBase the opportunity to track their hyperspace vectors... which lead us to a platform in a System that till now was unknown to us - but which unsurpricingly is called the Jeh'Ree System. Our forensics experts agree that this was for the best - as the debris of the NR-SSF Base was too damaged to work with. Wasp is hypering to the platform to take it, and any other craft in the area, out of existence. We can only hope that the Genkoan involvement in our trap hasn't been leaked out yet... the more time this has the least likely it becomes that it hasn't - and that might again cause trouble with Genko, who we promised absolute secrecy. 5. While we were sucsesful in taking out the Jeh'Ree platform, it was already too late: Around this time about everyone knows about the Genko involvement with the Emperor's Hammer... What we didn't know though was that the Jeh'Ree involvement with the NR-SSF was supposed to stay a secret as well... As a result the Jeh'Ree are pretty angry with the NR-SSF... which made them visit the NR-SSF Base Wasp Squadron destroyed earlier to try and find the Rebels to teach them a lesson. The Genkoans however found out about this plan and went after the Jeh'Ree for hanging out the Genko dirty laundry all over the Galaxy. We're going to add Wasp Squadron to this volatile mix to make sure none of the three parties forget who really is the master of this corner of the Galaxy. NOTE ------------------- You need XvT, BoP (or at least all the ships involved there) AND the SCO Patches for the TIE Defender and Missileboat. Other Information ----------------- This is the Second release of this battle. The First version was made for XvT with the Draconious Shippatch. Bugs could arrise - please mail me if they do - also if you have hints, death threats, questions or apraisals.FL-SCOA-TCT-TCS/CM Ender mBind/Echo 2-1/Wing XV/ISD Vanguard GSx2/SSx3/BSx4/PCx5/ISMx15/MoI/MoT-14rh-29gh-2bh/IS-1SR-1PR/LoC-PSx101/DFC/CoS/CoL/CoB/LoAx2/OV-2E [PLDN] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-M/1/2-SM/2-TM-TT-XAM-XTM-XTT}