TIE-TC 184: Chronological Influences

Battle Information

Game platform: TIE Fighter
Missions: 8
Release date: 2001-09-08
Last updated: 2003-09-09

COL Beef

Average rating 4.6
Reviews: 10
Bug reports: 1
Times completed: 160
Patches used: None

Battle Reviews

GN Mark Schueler



A good story, but feels like a poor man's TIE-FCHG #2 at times.

LC Tempest



That is right, Mr. "hair in the soup" Tempest has only 4 points to give for this straight-5-battle. Of course the storyline is just awesome (especially in the end) and the missions are for the most part extremely well made. It is really fun to play. Unless you are using DOS-TIE, on which it's unplayable. Not that I hold it against the battle in this case (as I do if the incompatibility is unjustified), as Beef is using large amounts of capital ships. These create an intense battle atmosphere and that really rocks, but the older versions of TIE can't handle that. Due to the massive flickering, you will crash into stuff that suddenly pops up in front of you all the time. It doesn't become unbeatable until mission 5 though, where badly set fighter orders *will* prevent you from completing the mission on TIE-CD and TIE-Disk. Sloppy. But you shouldn't play this one on DOS-TIE anyway, as I already said (and which should be mentioned in the readme btw, that's what it's for). So what are the real flaws? Well, for one, there are more than the one occasion where fighter orders have been really set carelessly, not to say stupidly. Best (but by far not the only) example: I have just obliterated half of Incom's defense forces, but those fighters still circle around and idle while "looking for craft to attack"? How extremely unbeefy! Then there are bonus goals only Jesus could accomplish, like keeping 50% of TF and TB groups alive while they attack an asteroid base. It's totally out of my hand and a matter of pure luck if it works! I'm all for challenging bonus goals, but not for ones which are either impossible or depending on chance only. The difficulty slots are scarcely used, so playing on hard or on easy won't make much difference at all. What also annoyed me were the briefing texts. Beef obviously put a lot of work into writing them, but then wasn't willing to invest that extra hour to get punctuation and word wrapping right, which looks to me like he didn't really care after all. None of these points is really critical, I know that, but in the sum it's just too much to rate it 5. Still, this is one of the best battles there is and no TIE Fighter fan should miss it. The story alone is gold, not to mention that you impersonate GA Ronin in it *g*.

COL Rau Aznable



I could point out a few flaws, but the storyline was just so bloody amazing that I'm gonna give it maximum score. It's always nice to see something new in this old game.

AD Impulse



This is the best battle ! I wanted to give it 99999999 but because of rules can give only 5. Plot was briliant, missions without any bugs. It was so intersting ! It reminds me Babylon 5.

CM Dex D'Alcobia



Amazing Battle. I have to say, as far as storyline, this battle is one the best that i've ever flown. the difficulty was high though even on Medium it was difficult!!! Great work!

COL Sauron



Excellent, excellent battle. A few minor typos in the briefings, but that does nothing to overshadow the innovative storyline and great mission design. Great work Beef!

Garet Jax



If only id done it right lol! id have got good on this ol battle but i didnt read properly and Messed (Beef :P altered) up the final battle but it was major fun too play only player error no bugs too report here nice job major Jax

Tomaas Banys



A great battle, with an original plot and a few nice design tricks. ;)

COL Shadow



Excellent plot! It takes a few hours to finish and some missions are rather hard. Very interesting and worth the time.

COL Carl Lost



MARVELLOUS! The plotline alone warrants a 5 but the missions with sometimes horrendous difficulty settings are an innovation in themselves. I flew up to mission 4 in a row until I relaized how long I've played...

Battle Bug Reports

GN Dunta Polo


Mission 1: Rebel MC80 cruiser is too close to the Star Destroyer it is attacking, causing the X-Wing and B-Wing groups it launches to collide with the ISD.

Mission 2: Rebel Carrack cruisers have bad pathing, causing them to clip through each other or collide.

Mission 6: The reinforcement corvette and the X7 factories attack each other.

High Scores

Battle Total: 366,776 CM Gandalf
Mission 1: 130,048 CM Gandalf
Mission 2: 68,266 COL Carl Lost
Mission 3: 24,855 HA Daniel Bonini
Mission 4: 36,824 LC Repulsor 2016-06-10
Mission 5: 14,311 LC Repulsor 2016-06-10
Mission 6: 72,998 HA Daniel Bonini 2009-05-21
Mission 7: 38,111 HA Daniel Bonini 2009-05-21
Mission 8: 31,691 HA Daniel Bonini 2009-05-21

Top Ten

(of available records)

1 365,835 HA Daniel Bonini 2009-08-25
2 272,774 MAJ Powerslave 2003-05-20
3 272,627 LC Ardeth Mordor 2002-08-15
4 253,451 LCM Nylan 2003-06-18
5 248,383 LC Repulsor 2016-06-10
6 238,814 GN Dax Corrin 2009-08-31
7 232,607 LT Kaek 2003-06-29
8 223,200 MAJ RichyV 2009-08-25
9 215,552 MAJ Sarn Erec 2003-05-23
10 198,254 LC Turr Phennir 2002-11-24

Battle Completion Statistics

This battle has been flown by 144 pilots a total of 155 times.

Title: Chronological Influences
# of Missions: 8
Game Platform: TIE Fighter
Date: July 24, 2001
Author: Major Beef
           CMDR/MAJ Beef/Thunder/Wing X/ISD Challenge

Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle

	In this mission, you are Grand Admiral Ronin. Being the highest ranking member of the EMPEROR'S HAMMER. 
        No lowly flight officer is going to give you orders. Instead you make entries in your journal about your 
        missions. While you are overseeing the launch of the new ISD SUBJUGATOR, a traitor detonates an explosive
        in the hangar bay, damaging your ship. The traitor is killed, and the SUBJUGATOR escapes from the following 
        Rebel attack. However, as you try to rendezvous with the fleeing star destroyer after the battle, you 
        discover that your hyperdrive is malfunctioning. When you exit hyperspace, you are lost and inadvertantly 
        get a first-hand demonstration of the chaos theory.

	1) This is battle has 8 missions. The first mission is number zero because it is a prologue. It occurs 
           before the main storyline begins, but is relavent to the story. Because of this numbering, the 8th (last)
           mission is mission number 7.
	2) In the last mission, all the ships that have an Imperial IFF are SUPPOSED to have an Imperial IFF, not 
           the Red IFF. I know this set up makes for low scores, but that's the way that I want it.

Prologue - "Supress the Uprising"
Mission 1 - "The Butterfly Flaps Its Wings"
Mission 2 - "Initial Confusion"
Mission 3 - "Preparing for the Future
Mission 4 - "Homeward Bound"
Mission 5 - "Loose Ends"
Mission 6 - "Mistakes Were Made"
Mission 7 - "A Storm Instead of Sunshine"

	Though I, MAJ Beef, am the sole creator of this battle, I would like to thank VA Wlodek for figuring out 
        how to change player craft mid-mission and for sharing his method with the fleet.


Major Beef