TIE-F 291: TIE Racing

Battle Information

Game platform: TIE Fighter
Missions: 1
Release date: 2015-05-05
Last updated: 2015-05-29
Creator:

COL Hawkins

Average rating 1.7
Reviews: 3
Bug reports: 0
Times completed: 16
Patches used: None

Battle Reviews

COL NiksaVel

2

2021-04-01

Not a big fan of this mission, as mentioned previously, the finish transport start leaving way before the waypoint shuttles are destroyed. Taking out corvettes and E/SHU with a T/I is just asking for endless grinding for a lucky break where a stray blaster bolt wont kill you.


GN Coranel Both

3

2015-09-24

The execution of the "race" could use some work to make it fit the plot better. Your opponents will take out all of the Nav shuttles whether you do or not which makes it a bit unclear on who "wins" at the end of the mission. However, it's always fun flying a TIE/IN!


LC Tempest

0

2015-05-07

I take no pleasure in criticizing Hawk, nor am I usually one to advertise my own work in a mission review... but seriousy, if you want starfighter racing, play TIE-TC 244, Lord of the TIEs. This one here suffers from a bunch of problems. First of all, you don't even *need* to be fast, which kinda defeats the point. What's more, the waypoint shuttles appear seemingly random and out of order, the "finish" transports arrive before the last waypoints. In the end it kinda turns into a random dogfight as some enemies appear, which, however, don't do much except going in circles and waiting to be killed. And the whole thing does not even run on TIE-CD because the inflight message limit is violated. It is, in short, not working very well right now. I advise to wait for the updated version which Hawkins is working on already.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Mission: 38,525 FA Pickled Yoda 2015-06-21

Top Ten

(of available records)

1 38,525 FA Pickled Yoda 2015-06-22
2 19,745 COL NiksaVel 2021-04-01
3 17,173 GN Mark Schueler 2015-06-04
4 13,418 GN Coranel Both 2015-09-27
5 13,276 LC Tygra Shadowclaw 2019-08-24
6 13,276 LC Tygra Shadowclaw 2019-08-25
7 8,659 HA Frodo March 2015-06-27
8 1,620 FA John T. Clark 2015-06-02
9 1,238 HA Anahorn Dempsey 2015-05-05
10 1,069 HA Pete Mitchell 2021-06-16

Battle Completion Statistics

This battle has been flown by 13 pilots a total of 16 times.

HA Anahorn Dempsey - 2015-05-05

GN Coranel Both - 2015-09-27

HA Frodo March - 2015-06-27

MAJ Hermann - 2020-10-18

FA John T. Clark - 2015-06-02

MAJ Kazraran - 2024-02-10

GN Mark Schueler - 2 times, last on 2017-06-02

COL NiksaVel - 2021-04-01

HA Pete Mitchell - 2021-06-16

FA Pickled Yoda - 2 times, last on 2018-06-27

HA Plif - 2016-06-30

LC Tygra Shadowclaw - 2 times, last on 2019-08-25

MAJ Wolve Excelsior Berkana - 2022-05-26

Title               : TIE Racing
Author              : CM Hawkins (#8057)
		      nedius@gmail.com
Platform            : TIE Fighter
Number of missions  : 1
Medal               : N/A


Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle




THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.



  
TIE RACING - Plotline
-----------------------

The Emperor's Hammer has been invited to participate in a star-fighter racing event! 
Our attendance will be a goodwill gesture towards our galactic partners, but as we cannot 
afford to waste our more valuable resources in such an event, the only ship that will be 
made available will be a standard TIE Interceptor - fast enough to give you a fighting 
chance, yet cheap enough to be no big loss if you are not successful...



HOW IT WORKS
--------------

When the mission begins, there will be two Nav shuttles in place. Each must be destroyed before they 
hyper away. Two nav-shuttles will be in play at any time, showing where you must go next, and where 
to head after that - so you always know the next two steps of the route. When Nav 1 is destroyed, 
nav 3 arrives; when 2 is destroyed, nav 4 arrives, and so on. 

The 'Finish line' is a set of 5 transports. They will arrive at just under the time it takes to 
complete two laps. The first will leave very quickly, and each will leave in turn at 5 second intervals. 
Arrive quickly to destroy more transports, and earn a higher score.