Reviewer Rating Profile

Avatar for LCM Von Goosington

Lieutenant Commander Von Goosington (#55930)

Reviewer Average Rating: 2.8
Number of Battle Reviews: 77
3
Reviewed: 2024-08-12
Reviewed: 2024-08-12
Well thought out mission, very danger close throughout with some VERY accurate platform gunnery causing you several headaches. +1 for letting you fly a proper tie, -1 for giving it shields and missiles. Only nitpick I had is use of assault transports that when heading back to the hangar of a Neb B, look ridiculous in size.
3
Reviewed: 2024-08-12
Reviewed: 2024-08-12
Interesting story concept, with varied mission objectives and a chance to fly proper unshielded TIES. Some may dislike the large distances involved (you're flying around a 15km+ battlespace a lot of the time) and that its easy to wrap up the fighting and then just be waiting on other flights completing their objectives. Could do with some more thought into enemy waypoints (e.g. in one mission two escort carriers sit there to be picked off instead of disengaging when they've ran out of fighters).
2
Reviewed: 2024-08-12
Reviewed: 2024-08-12
Simplistic disable/capture type scenarios marred by (i) plot contrivance leading to the ship your supposed to disable for capture in mission 1 getting away somehow, so you have to capture it in mission 2, (ii) the appearance of the ever cloned army that is Rogue Sqdn, and some of the missions feeling like you just have to attend to achieve a victory.

Plus point for allowing you to fly normal TIEs (albeit Interceptors and Bombers)
3
Reviewed: 2024-08-12
Reviewed: 2024-08-12
Enjoyable defensive scenario, with added points for letting you back into 'proper' TIE Fighters.
Mission 4 might be a challenge if playing by yourself, I suggest setting waves to unlimited and loading out with heavy rockets
2
Reviewed: 2024-08-12
Interesting text dialogue, but very samey opening two missions (with the second being one you barely have to provide input to achieve a victory) Gains a point for letting you fly proper unshielded TIEs but the loses it for having Rogue Sqdn turn up.
2
Reviewed: 2024-08-12
Reviewed: 2024-08-12
XvTTC 07
Interesting concept, with little to no errors, but could do with some deeper thought into enemy reactions (i.e. the supply convoy sitting static on wait orders instead of trying to run). Loses a mark for breaking Rogue Sqdn out of their cloning cylinders again.
3
Reviewed: 2024-08-10
Reviewed: 2024-08-10
Simplistic, but to the point. Certain elements feel weird (Rebels spamming TIE/SA at you), and contradictory (in mission 3 you are told the ships taking on heavy rockets for the final big show, and... when you get to mission 4, its protorps again.

Otherwise no nonsense, no glaring errors.
2
Reviewed: 2024-08-10
Reviewed: 2024-08-10
Well laid out briefings, marred by poor implementation. For example, in the final mission, you are able to achieve a 'win' even with the enemy VIP managing to escape (which was the briefing objective) as the missions are built purely on 'kill xxxx sqdn' objectives (usually, sigh, Rogue Squadron) so achievable even if the main effort fails.
3
Reviewed: 2024-08-09
Reviewed: 2024-08-09
Mediocre, with some very confusing objectives and bad playtesting leading to this being a lot harder than it should be.

Gets an extra point purely because it lets you fly the proper TIE/LN on a couple of missions.
3
Reviewed: 2024-08-09
Reviewed: 2024-08-09
Simple(ish) defend the convoy/frigate type scenario, heightened in difficulty by your wingmates/other Imperial forces don't target the two Murian transports that if left unchecked will kill most of your supporting forces. Oh and missile spamming from the Rebels when they hyper in reinforcements.

Aside from that, not sure why this one has so many negative comments attached to it.
3
Reviewed: 2024-08-09
Lots of good preamble and briefing information, a straight up 'Cap ship defence' against snubfighters till reinforcements arrive. Gets bonus points for letting you fly a TIE/IN (though sadly not a TIE/LN) and allowing you to choose your 'flights deployment' (i.e fully out at game start, You and one wingman reinforced once, or you by yourself reinforced three times). Missile selection and countermeasures is always welcome, although it does have the potential to make the mission mostly 'sit around and wait for the reinforcements to arrive' as you can take down the enemy cap ship within the first few minutes of the engagement.

It is however let down by a couple of minor issues which are detailed in the bug report, and having an unkillable Shuttle for plot reasons.
2
Reviewed: 2024-07-24
Spread out attack enemy platform mission where you're mostly focusing on eliminating a starfighter threat. A few issues with allied flight group orders (they all RTB once the primary targets are destroyed) leads to a few issues for me in terms of 'realism', as it then quickly descends into you vs. X-Wings and Y-Wings who are doing runs on your capital ship, or targeting you, as the only Imperial snubfighter in the AO.
3
Reviewed: 2024-07-13
Quick, no nonsense platform assault let down by minor issues which really should have been picked up during testing.

For example, telling the player in the briefing to focus on enemy fighters and leave the platforms to the Assault Gunboats, when his AI wingmates have attack the platform as their primary order, and it default loads you with Heavy Rockets also is quit oxymoronic
3
Reviewed: 2024-07-08
Reviewed: 2024-07-08
Good little mission giving the feel of a more 'broad' battle with only a few minor issues (see bug report) and again, Rogue Squadron making their 98th appearance.
3
Reviewed: 2024-07-02
Reviewed: 2024-07-02
No nonsense, in and out, fend off a pirate raid on an outpost which includes a couple of capital ships that can be easily dispatched with heavy rockets.

Definitely can see what the mission maker was aiming for and a lot of potential if the objectives were a little more spread out, otherwise you'll have this wrapped up in 5 minutes.
1
Reviewed: 2024-06-17
Protect 2 flimsy starfighters against 24 X-Wings, while trying to scan an capital ship before it jumps away?

I imagine this is probably better in when flown with another player, but I cant imagine a worse experience than playing this on harder than easy.
2
Reviewed: 2024-06-17
Workmanlike combat mission that could do ith polish. Fight off an entire platforms worth of fighters (48 or so) by yourself. They come out in waves of 4, and have missiles so standby for lots of "Wrrr Wrrr Wrrr BLURP BLURP! Incoming Missile!" warnings.
3
Reviewed: 2024-06-10
Reviewed: 2024-06-10
Simplistic mission, easily 'cheatable' due to lack of encouragement to stick to the objective.

Once hitting the enemy transport, as no-one else is targetted by the enemy bar yourself, you can just fly away in a straight line whilst the docking operation takes place.
3
Reviewed: 2024-06-03
Reviewed: 2024-06-03
This mission could have been so much better than it was.

The Positives
(1) You get a option of fighter you wish to use, including the venerable TIE/LN, so +1 for that.
(2) Limited to 1 life, so +1 for avoiding missile/torpedo cheese tactics a lot of these missions can be abused by.
(3) Interesting story concept with 3 acts to the mission

The Negatives
(1) The story concept is VERY unclear, it took two goes before I realised what was going on.
(2) The inevitable appearance of Rogue Sqdn.
(3) The 'luck' required to be in the right place when your reinforcements hyper in, otherwise you can potentially lose your cap ship.

Otherwise, very good. One of the best ones I've played thus far.
2
Reviewed: 2024-05-29
Reviewed: 2024-05-29
Simple, limited mission in scope seeing you fend off 36 starfighters (including of course, sigh, Rogue Sqdn), a Nebulon B and a Strike Cruiser.

Loses points for use of Rebel snubfighters as playable vessel.
3
Reviewed: 2024-05-29
Reviewed: 2024-05-29
Enjoyable little romp where you attack a Pirate stronghold with associated 'oddball' snubbies instead of the usual Rebel selection.

Word of Advice: Load up on heavy rockets, and target the first installation to wipe it out of the game early if you're struggling. Failing that, use each 'respawns' worth of rockets to take out 1 of the defence networks.
4
Reviewed: 2024-05-29
Reviewed: 2024-05-29
Enjoyable combined arms type mission, marred by how badly outnumbered you are, coupled with poor wingman AI.
3
Reviewed: 2024-05-29
Reviewed: 2024-05-29
No nonsense dogfight. Not much else to say as little to expand upon beyond that.
3
Reviewed: 2024-05-28
Reviewed: 2024-05-28
It is a simple furball. In and out with no missile spam.
4
Reviewed: 2024-05-28
Enjoyable, clear cut mission, with the added deadline of the frigate and Mon Cal trying to ram your capital ship in retribution.

Bonus points for being able to play as a TIE/IN (but sadly not a TIE/LN)

Previous Showing records 1 to 25 of 77 Next