Reviewer Rating Profile

Avatar for CPT Von Goosington

Captain Von Goosington (#55930)

Reviewer Average Rating: 2.6
Number of Battle Reviews: 182
3
Reviewed: 2025-04-23
Reviewed: 2025-04-23
Mission Description: One sentence preamble
Briefing: Clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Bugs: Nil Observed
Summary: Barebones, functional inspect and destroy mission with little challenge to it.
5
Reviewed: 2025-04-20
Reviewed: 2025-04-20
Mission Description: Novel story approach hinting to read the readme for further story.
Briefing: Present, but confusing or limited in information at time.
Objectives: Believable and achievable
Difficulty Played On: Easy
Multiplayer: Yes (3)
Wave Selection: Yes
Fighter Selection:
Ordinance Selection: Yes (Some)
Beam Selection: Yes (Some)
Countermeasure Selection: No
Bugs: Nil observed
Summary: I absolutely adored this mission, kicking ass and taking cheques in a proper unshielded TIE/IN against the most modern snubfighters the NR can throw at you
3
Reviewed: 2025-04-20
Reviewed: 2025-04-20
Mission Description: Novel story approach hinting to read the readme for further story.
Briefing: Present, but confusing or limited in information at time.
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Some (2 or 3)
Wave Selection: No
Fighter Selection: Yes (Some)
Ordinance Selection: Yes (Some)
Beam Selection: Yes (Some)
Countermeasure Selection: Yes (Some)
Bugs: Nil observed
Summary: No nonsense, simple mission with a fair bit of waiting for other ships to achieve their goals.
3
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Preamble and outcomes of prior mission in a novelists style.
Briefing: Clear and animated
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (2)
Wave Selection: No
Fighter Selection: Yes (Some)
Ordinance Selection: Yes (Some)
Beam Selection: Yes (Some)
Countermeasure Selection: Yes (Some)
Bugs: Nil observed
Summary: Short, quick campaign helping a bunch of defecting New Republic pilots. Very simple, functional and over quickly.
3
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Preamble and outcomes of prior mission
Briefing: Clear but single/double slided at most.
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (3) apart from Missions 01 and 03
Wave Selection: No
Fighter Selection: Yes (Some)
Ordinance Selection: Yes (Some)
Beam Selection: Yes (Some)
Countermeasure Selection: Yes (Some)
Bugs: 3. See Report
Summary: Long campaign that doesn't outstay its welcome.
3
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Synopsis of current situation/explanation of outcome of prior mission
Briefing: Clear and animated.
Objectives: Unbelievable and but achievable
Difficulty Played On: Medium/Easy (final mission)
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: No
Countermeasure Selection: No
Bugs: Nil Observed
Summary: Interesting, mostly capital ship based combat situations with minor snubfighter appearances. Final mission is particularly nightmarish on anything but easy due to aimbot capital ships and stations, with limited ordinance being available to the player in a TIE/IN
3
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Prologue teaser
Briefing: Clear and animated.
Objectives: Believable and achievable (more so in multiplayer)
Difficulty Played On: Easy
Multiplayer: Yes (4)
Wave Selection: No
Fighter Selection: Yes
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Bugs: Nil Observed
Summary: Solid and enjoyable hit and fade on a Rebel cloning facility. Definitely would be much more fun and have a more tactical feel in multiplayer, as you are pretty strung out, leading to bad AI on the other 'front' struggling to achieve its goal while you manage yours with ease. Loses 1 point purely for the appearance of Rogue Sqdn (appropriate, seen as we're destroying a cloning facility).
4
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Preambles explaining aftermath of prior missions
Briefing: Clear and animated.
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (3)
Wave Selection: Yes (with the exception of mission 3)
Fighter Selection: Yes (with the exception of mission 3)
Ordinance Selection: Yes (with the exception of mission 3)
Beam Selection: Yes (with the exception of mission 3)
Countermeasure Selection: Yes (with the exception of mission 3)
Bugs: Nil Observed
Summary: Excellent, solidly put together series of missions where you can fly a variety of fighters to take care of a pirate threat. Thoroughly enjoyable, with the chance to fly proper unshielded TIES (albeit with Hyperdrives)
2
Reviewed: 2025-04-19
Reviewed: 2025-04-19
Mission Description: Narrative, novel style preamble
Briefing: Clear and animated.
Objectives: Believable and achievable
Difficulty Played On: Easy
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: No
Beam Selection: No
Countermeasure Selection: No
Bugs: Nil Observed
Summary: Simple 5 mission campaign revolving around the capture of a Rebel capital ship, with some feeling rather lacklustre (particularly the conclusion).
2
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Details the lay of the land
Briefing: Clear but vague and pun-heavy
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: No
Countermeasure Selection: No
Bugs: Nil Observed
Summary: Pun heavy, simplistic but solidly put together missions.
2
Reviewed: 2025-04-11
Mission Descriptions In universe preamble
Briefings Clear but lacking in detail
Objectives: Believable and achievable with minor concerns (see summary)
Difficulty Played On: Easy
Multiplayer: Yes (1x Mission)
Replayability: Yes (Snubfighter, Ordinance, Beam & Countermeasure Selection in places)
Bugs: Nil observed
Summary: In the TIE/D and Missile Gunboat engage in a series of missions which while interesting, have several minor issues in execution; specifically the 1st mission is what made me switch over to easy (8 Asteroid Platforms with >100% shields at start ensure you aren't going to chunk through their defences to enable module sniping unless on easy) and the 3rd missions 30 minute run-time (with little to do) dragged the score of this series of missions down.
1
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Very vague situation background
Briefing: Clear but vague
Objectives: Unbelievable and awkward (see notes)
Difficulty Played On: Easy
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: No
Countermeasure Selection: No
Bugs: Nil observed
Summary: Weird mission with Z-95's with advanced missiles that fire with Capital Ship/Platform AI Logic, hypering in asteroids, and a lot of plinking asteroid platforms down with lasers. Just not enjoyable.
0
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Squadron background
Briefing: Clear and understandable
Objectives: Unbelievable and awkward (see notes)
Difficulty Played On: Did not finish
Multiplayer: Yes (3)
Replayability: Yes (Wave, Snubfighter, Beam & Countermeasure Selection)
Bugs: Nil observed
Summary: With TIE Advanced and X-Wings, provide CAP on a capture mission against a YT-1300. Unfortunately serious issues with unit choice (lack of ion on any player ship), flight orders (all rebel ships switch onto the capture unit the moment they appear) and supporting craft (the enemy ship can not only outrun, but due to its low profile is near impossible for it to neutralise).
2
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Preamble story in the style of a novel excerpt
Briefing: Clear but barebones. but lacking in detail
Objectives: Unbelievable and taxing (on harder difficulties)
Difficulty Played On: Medium
Multiplayer: No
Replayability: Yes (Beam & Countermeasure Selection)
Bugs: Nil observed
Summary: With a squad of TIE Advanced take on the Rebel Fleet, protect your ISD and kill a canon character (which is the only reason it scored a point lower). Quite a bit to juggle.
2
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Narrative story time
Briefing: Clear but lacking in detail
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Replayability: Yes (Ordinance Selection)
Bugs: Nil observed
Summary: A silly story-line which, whilst plausible has some poor execution in the Flight Orders, as your Wingmen go home once the enemy fighters have been mopped up, and none of your allies begin capturing the Frigate until all 50+ enemy snubfighters are removed, leading to a lacklustre last few minutes as you wait for the mission to complete.
1
Reviewed: 2025-04-11
Reviewed: 2025-04-11
Mission Description: Narrative story time
Briefing: Clear but lacking in detail
Objectives: Unbelievable and taxing (on harder difficulties)
Difficulty Played On: Easy
Multiplayer: No
Replayability: Yes (Ordinance, Beam & Countermeasure Selection)
Bugs: Nil observed
Summary: Rather ridiculous "You vs. 36+ A-Wings" while your 'support' of 3 TIE-Advanced does nothing to help the situation. Throw in a 'kill a canon protagonist' and you've got the absolute antithesis of the kind of missions I enjoy flying with Emperor's Hammer
2
Reviewed: 2025-03-22
Mission Description: Preamble explaining criteria for mission creation
Mission Briefing: Clear and concise
Objectives: Achievable but unbelievable 'you vs. the entire fleet' (see summary)
Difficulty Played On: Medium
Replayability: Yes (Ordinance, Beam and Countermeasure Selection)
Bugs: Nil Observed
Mission Debrief: Story style internal narrative.
Summary: Take out a couple of Capital ships and their supporting snubfighters, pretty much by yourself due to your wingmates dying very easily and your support ships not scrambling reinforcements.
2
Reviewed: 2025-03-22
Reviewed: 2025-03-22
Mission Briefing: Clear and concise
TAC Officer: Present, providing repetition of mission briefing
Objectives: Believable and achievable, albeit a bit of a breeze
Difficulty Played On: Medium
Replayability: Yes (Ordinance selection)
Bugs: Nil Observed
Summary: Only losing a mark due to the sheer ease of this one, a functional solidly put together mission minus any bugs.
4
Reviewed: 2025-03-15
Reviewed: 2025-03-15
Mission Description: Audio narrated backstory
Briefing: Clear concise layout of the mission.
Objectives: Believable and achievable.
Difficulty Played On: Medium
Replayability: Yes (Countermeasure, Beam & Ordinance selection)
Bugs: Nil observed
Summary: Solidy put together assassination mission which while quick and easy, has a professional feel to it due to all the audio.
3
Reviewed: 2025-03-15
Reviewed: 2025-03-15
Mission Description: Backstory
Briefing: Clear, but limited information
Objectives: Personal adventure.
Difficulty Played On: Medium
Multiplayer: No
Replayability: Yes (Ordinance selection)
Bugs: Nil observed
Summary: Cargo pickup and space superiority against a pirate flotilla in a TIE/D.
2
Reviewed: 2025-03-15
Reviewed: 2025-03-15
Mission Briefing: Clear and concise
TAC Officer: Present, providing repetition of mission briefing and reminding you this is a LOL-Boat mission
Objectives: Unbelievable but achievable.
Difficulty Played On: Medium
Replayability: Yes (Ordinance selection)
Bugs: Nil Observed
Summary: Solidy put together 'go kill everything' mission in the Missile Gunboat. While this should really be worth a 3, missions like this (with the injection of the real world into them), simply do not do it for me.
2
Reviewed: 2025-03-15
Reviewed: 2025-03-15
Mission Briefing: Clear and concise
TAC Officer: Present, providing repetition of mission briefing
Objectives: Believable and achievable.
Difficulty Played On: Medium
Replayability: Yes (Snubfighter & Ordinance selection)
Bugs: 2 Minor. Reported.
Summary: Solidy put together Platform capture mission with minor bugs observed causing issues in terms of mission length.
4
Reviewed: 2025-03-09
Reviewed: 2025-03-09
Mission Description: Backstory
Briefing: Repetition of the backstory Mission Description with extra tactical detail
Objectives: Believable and achievable.
Difficulty Played On: Medium
Multiplayer: Yes (4)
Replayability: Yes (Snubfighter & Ordinance selection)
Bugs: Nil observed
Summary: Solidy put together Space superiority and capital ship engagement with multiplayer option. Well worth a play.
2
Reviewed: 2025-03-08
Reviewed: 2025-03-08
Mission Description: N/A (TIE Fighter Mission)
Briefing: Clear, but written in a very childish manner.
Tactical Officer Briefing: Poor attempts at humour.
Objectives: Achievable but unrealistic and lengthy (36 minutes).
Difficulty Played On: Easy
Multiplayer: N/A (TIE Fighter Mission)
Replayability: Nil
Bugs: 2x Minor. See report.
Summary: Disable and oversee a boarding operation against a platform while dogfighting 32 A-Wings/T-WIngs in an Assualt Gunboat and 12 B-Wings with your 3 Man Assualt Gunboat wing who'll leave the battle the moment the platform is disabled. Really didn't enjoy this.
4
Reviewed: 2025-03-08
Reviewed: 2025-03-08
Mission Description: N/A
Briefing: Clear and functional, but lacking in detail.
Objectives: Believable and achievable.
Difficulty Played On: Easy
Multiplayer: No,
Replayability: No.
Bugs: Nil observed
Summary: Run escort for an Imperial convoy with 35 other TIE/LN's whilst facing threat from a Sqdn of Rebel X-Wings with 200% shields. Felt thematic and in-universe, but suspect that achieving it at a higher difficulty probably is a lot more down to chance than anything else.

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