Reviewed: 2024-09-14
Now that I am up to date with 'One battle a week', time to ease the throttle off and conduct much more detailed reviews
Mission 01: Space Quake at Brentaal 4/5
Nice simple TIE Advanced 'protect the ships awaiting boarding' mission, with added difficulty of an incoming bomber attack. Radio logs add a little interest to the plot, and the briefing is clear and informative. No bugs are readily apparent. Only suggestion I could offer is that with the amount of work going on, this could be a multiplayer mission (perhaps 4 players, one for each flight member), and perhaps the addition of audio files for the messages.
Mission 02: Fire on Platform Darkstar 4/5
Very similar to mission 01, briefing is clear and throughout description and briefing only a few typo errors. Despite concussion missile spam being thrown at me regularly, I thoroughly enjoyed it. No bugs are readily apparent and much like Mission 01 could be perhaps be made into a solid multiplayer mission for 4 players to try out on hard.
Mission 03: Pirate Attack on Starship Sightseer 3/5
Continuing the pattern of Mission 01, fly escort whilst an assault transport captures an enemy transport. No bugs readily apparent, and again could be made into an enjoyably solid 4 player+ mission due to the threat and need to spread yourself around the mission requires. Unlike the prior two though, can get annoying when you get missile spammed to death by Z-95's, hence the drop in score.
Mission 04: Whiping the Pirates Out 3/5
Aside from the (assumed) spelling error in the mission title, an enjoyable bug free albeit, lengthy mission slightly ruined by the missile spam nature of the enemies you face (I span for a good minute constant at one point with 5 missiles being lobbed in my direction. As with the pervious missions, someone should consider turning this into a 4 or 8 player mission, as there's plenty going on to keep folk busy in it. Unlike previous ones, the briefing was not clear and could do with some tidying up.
Mission 05: Destroy the Quake Implementation Generator 4/5
Run a space superiority mission while gunboats take out the primary target. Much like the prior missions, plenty to do (to the point that it could make a 4 or 8 player mission). Briefing could have been a little clearer in terms of your role, however good fun with no bugs to report.
Mission 06: The Last Hours of the Rebel Base 3/5
Assault on an enemy base with you taking point in the space superiority role. Standby for intermittent bouts of constantly spinning due to missile spam, but otherwise a solid mission.
Overall: 3.5/5 (Rounding Up to a 4)
Again, my only takeaway is that someone should remake this good battle as a as a multiplayer one, as there is plenty for 4 (or maybe even 8) on hard to do on most missions within and it would mitigate the godawful moments of enemy missile spam you encounter in single player.