Winner of the 2007 Mission Creation competition of the same name
Not the best of Dempsey's long string of excellent battles. This one was a bit monotonous, except for the mission with 3 different stories to choose, it gets a bit unnerving. The ubiquitous and fun-killing presence of endless loads of advanced missiles, is here again. There will be sometimes the red indicator of missile pointing at you will literally burn the screen and the charming voice warning of a warhead incoming, will become like radio chatter. One thing I noticed much to my appalling surprise is that enemies have a myriad of advanced fireworks to toast you, but your capital ships have none to spare. What is this? Budget cuts?. In the last mission, an empty belly T/D has to take on a CRS with, of course, a full complement of advanced missiles. This battle is not for those who cannot handle frustration very well. Overall an arduous and unforgiving. Oh well, at least the minesweeping part was not packed with missiles. And the shuttle capture in that mission on hard never seemed to end and sometimes did not even start. I don't know whether it was a bug or something I was doing wrong, but my patience was on an empty tank, so I tried at a lower level. Thank you for not packing the mines with missiles, for once, then.
Excellent battle, Anahorn!! The plot is nice despite using the old "Kidnapp that CSer!" way, and each mission is clearly different from the others, all them following and enhancing the plot. And it also has some fun on it (not the lovely nutness I would put on it but...). A must-fly indeed. But... Gunman is right over there; your crazy abusing of adv. concussion hellthings rips if not the fun definitely the patience out of anybody daring to fly here, at least on HARD (I didn't fly other difficulties). Oh, just a last thing: in the last mission you could have used at least some more enemy starfighters there; it was pretty desolated.
Each mission of this battle has something new and there's a surprise at every corner. However, it's another battle where the originality is ruined by a crazy obsession for advanced missiles that makes the battle too difficult. You'll always be highly outnumbered and dodging advanced missiles. Don't worry about changing the difficulty level, because that will just determine how long your wingmen will last. While what you have to do is always different, you'll always have to do it by trying not to get hit by advanced missiles, which will be plenty in all missions. All missions are a close shave, where you have to do everything fast and in a clockwork way or else. The worst part is mission 4, where you have an interdictor that has a system malfunction, so you need to take out a bunch of enemy ships in a hurry and the only way to do it is to find the right order to take them out. And you also have friendly fighters bugging out instead of helping the player. After 5 nightmarish missions, you have the super-easy last mission, where friendly fighters are quickly disposed of by, you guessed it, a cruiser with two advanced missile launchers (they don't stop launching, baby!). And in the end, your main obstacle is trying to destroy as many enemy ships as possible, because, wow, all of a sudden, the EH has A LOT of gunboats with bombs to spare!
M1: Rament hypers out too early, Oghanti too late. ATR Omega cargo: Rep.Crew
|Battle Total:||361,491||VA Zósite Kónstyte Styles|
|Mission 1:||47,057||VA Zósite Kónstyte Styles|
|Mission 2:||114,714||VA Zósite Kónstyte Styles|
|Mission 3:||54,958||VA Zósite Kónstyte Styles|
|Mission 4:||72,628||VA Zósite Kónstyte Styles|
|Mission 5:||50,769||VA Zósite Kónstyte Styles|
|Mission 6:||42,746||VA Zósite Kónstyte Styles|
(of available records)
|2||61,846||FA Conker Blackwood||2009-07-28|
|3||27,639||GN Abel Malik||2009-02-23|
|4||15,164||COL Phalk Sturm||2020-09-14|
|6||10,271||GN Dax Corrin||2009-05-14|
|7||9,351||GN Anahorn Dempsey||2019-12-24|
|9||7,332||GN Golbez Harvey||2019-11-29|
This battle has been flown by 21 pilots a total of 27 times.
GN Abel Malik - 2009-02-23
GN Anahorn Dempsey - 6 times, last on 2021-10-19
FA Conker Blackwood - 2009-07-28
GN Dax Corrin - 2009-05-14
HA Elwood the Brave - 2014-02-28
GN Golbez Harvey - 2019-11-29
COL Gyssler - 2011-04-14
AD Hav Antiel - 2017-10-06
MAJ Hermann - 2020-08-16
FA Howlader - 2010-02-17
Title : A Rise, A Fall & a Birthday Author : CM Anahorn Dempsey (#12519) email@example.com Platform : TIE Fighter Number of missions : 6 Medal : A Hobbit's gratitude Required patches ---------------- * EH Ship Patch for TIE Fighter Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for TIE Fighter installedshammer.org/patcharchive.php) 2] Install the K-wing patch by double clicking it in the EHSP installer 3] Double click the .EHM file, the EH Battle Launcher will install the battle 4] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 5] Press the TIE Fighter button on the EHBL to start the game 6] Create a new pilot and fly the first battle Introduction ------------ Just as High Admiral Frodo March retires to the reserves and hands the Flight Office over to Admiral Daniel Bonini, former COM of the ISD-II Challenge, The M/FRG Phoenix gets ambushed by a Rebel attack force. With a cowardly attack, they manage to kidnap everyone's favorite hobbit from his luxury suite aboard the Phoenix. In this battle the new FO throws all his resources into finding High Admiral March before the Rebels can get sensitive information from him, while at the same time being under his first true test as FO: organizing a surprise party for the TAC, whose birthday is coming up soon. But what to get someone like that? Notes ===== This battle was created for the TAC competition 'A Rise, A Fall & a Birthday' in July 2007 to celebrate FO Frodo March's retirement, AD Dan Bonini's promotion to FO, and FA Master's birthday. In the last two missions, the large number of capital craft can cause flickering. DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.