Obelisk Phase II Notes

Table of Contents

Section 2: Duelist\'s Guide

Written by former OHC Scoser
Updated by P:OHC Dante and OHC Threat

This guide has been created in order to provide members of the Obelisk Order with an overview of rules to be followed and common dueling etiquette related to playing Jedi Outcast, Jedi Academy, and both versions of Battlefront. While this guide is at this time is almost totally specific to JA and JO, the spirit of these rules also apply to Battlefront. As we gain more experience with the Battlefront games, this guide will be updated. Battlefront specific issues that can't be addressed by this guide should be brought to a member of the Office of the Grand Master.

Rules
These rules should be followed explicitly and if violations occur, they should be logged and documented and reported to the GM or competition host soon after the violation occurs.

  1. No cheating!:
    This shouldn't have to be said, but don't use trainers, hacks, cheat codes, or anything else that gives you an illegal or unfair advantage over your foes. People caught using any of these will be immediately referred to the Security Officer for prosecution.
  2. Saber-down or chat kills:
    If your opponent's lightsaber is down or they have a chat box up, do not attack them! Having your lightsaber down or a chat box up means that you are not ready to fight, so if in a battle your opponent puts their saber down or puts up a chat box, back off and wait for them to return. If a pause in the battle is needed, one should jump out of the way of the fight and then immediately put their saber down or pull up a chat box. Pulling up a chat box in the heat of battle when your opponent is bearing down on you is not acceptable.

    Always try to get out of the way when you go saber-down or chat box-up so your opponent doesn't accidentally kill you before they can stop. If you accidentally kill someone once or twice, there aren't any issues, but making a habit of this will land you into trouble. The other side of that is that if you are getting killed or damaged because you are constantly pulling up a chat box in the heat of a battle... too bad.
  3. Falling to your death:
    Once a duel or game has officially started, if someone falls and dies as a result of the fall, it does count. The results of the fall are to be judged by the game engine itself. If the person falls to their death, they get -1 to their score. However, if they were force pushed or otherwise caused to die by a foe, it counts +1 towards the killer's score. Basically, watch your step once the game starts, since you don't get kills back. Our advice is to play maps that do not have places to fall off cliffs or into lava.
  4. Kicking:
    Do not make a habit of kicking your foe in servers where kicking is enabled in Jedi Outcast or on JA servers with mods like JA+. It just knocks your foe to the ground leaving them open for attack and is looked upon as a "lame" move. In Jedi Academy, you're free to use kicks when using the saber staff, as it is one of your special moves and can be countered by a foe. Excess kicking for advantage and cheap hits during a match may be a punishable offense.
    However, if you are playing for fun, feel free to kick each other around or have a "martial arts" match where you kick each other off cliffs and such.
  5. Ground Attacks:
    Attacking someone while they are on the ground is a very cheap way to get some points in Jedi Outcast (and on modded JA servers) and it is not allowed in games. In Jedi Outcast, you can't fight back or jump from the ground and knock your opponent down. However, in Jedi Academy, if you are using saber staff and you knock your opponent to the ground, feel free to attack since this is part of the staff special moves.
  6. Leaving a match before it is finished:
    If one dueler has to leave during the middle of a match, the duelists can agree to who wins the match, if it should be continued later, or if it should not be counted. If they both can agree to a course of action, they should both inform the host of the comp of their intentions and the result. However, if they cannot agree, a duelist leaves the game and does not return within 10 minutes, or contact the other duelist or competition host during that time, the following guidelines should be followed in determining the result of the match. If the duel has less than three kills for matches to 5 kills (or 6 kills for matches to 10 kills) recorded between the duelists, it should not be counted. If the game has three (or 6 for a match to 10) kills or more recorded when someone leaves, it should be counted with the player remaining in the game winning. Appeals may be made to the Grand Master for arbitration, and should include an account of the details and situation and screenshots if possible.
    If a duelist cleanly leaves the game and reenters shortly after more than once to gain an advantage in replenishing health and shields, they should be reported to the GM or competition host, as this constitutes gaining an unfair advantage. If the player's computer crashes or lags out, this does not usually constitute an unfair advantage unless it can be shown that it is being purposely done to gain an advantage.
  7. Lagging out:
    If you or your opponent lags out during a match and returns to the match, the players should kill each other without reprisal until the scores are what they were before the lagout occurred. All players should then resume the duel with 100% health and default shields. If using saber challenge, it should set player health and shields correctly automatically. If not using saber challenge, the default shields will be set to 25.
  8. Severed duels:
    If a duel is severed as a result of players venturing too far apart from each other by accident (unless one player falls to their death (refer to "Falling to your Death"), the players should restart the saber challenge and go from there. If this happens more than once in a match, especially if it allows one player to regain a significant amount of health or shields, please report it to the competition host or GM, as this constitutes an unfair advantage.
  9. Screenshots and Logs:
    These are invaluable for the OHC or competition host when it comes to determining the course of action to take in disputes. It is highly advisable to make sure that screenshots are bound to a key so that they can be taken quickly. Logs of the kills and conversation can also be captured in the console of JA and JO with the "condump" command. In the console type:
    /condump "choose a filename"
    This log will be saved somewhere in your JA or JO directory. Just look for that filename.