Reviewed: 2018-09-04
Note: I made one or two passes on each mission, all on Medium.
Story: There's a cohesive story going on from mission to mission, which gives the battle a good base. But when this battle was accompanied by a 10 page fiction, the generic briefings and radio messages were noticeable. The messages that are there are bascially just responding to what's happening in the mission, so there's nothing being added to the story or anything that helps break up some of the downtime like during the docking time during the first mission. For example, the fiction explains why Sigma goes from T/As and GUNs to T/As and Scimitar Bombers, but the battle makes no mention of it. The battle had a great piece of fiction to incorporate elements of, but the battle went its own way and missed a lot of opportunities that would've made it memorable. (2/5)
Design: To balance the large number of EH ships in each mission, there were a lot of NR ships and real danger presented to the player in each mission. Part of me appreciated the references to other franchises, like DREAD Klendathu in mission two and CRS Whitewalker in missions three and four. On the other hand, these names aren't relevant to the story and ultimately felt out of place. Mission four has a goal for disabling E/S Harasser, but the player isn't in a ship with ion cannons and the fighters that do have ion cannons wouldn't target E/S Harasser. Mission four has another issue with stakes; CRS Whitewalker should be attempting to flee, but there's no point where it actually moves to do that. It's the details the hold this battle back from being truly great. (3/5)
Overall Score: 2.5 out of 5, rounded up to 3 because I enjoyed flying the battle and that's not something that normally happens for me in XvT. Nice job!