Reviewer Rating Profile

Avatar for LCM Von Goosington

Lieutenant Commander Von Goosington (#55930)

Reviewer Average Rating: 2.8
Number of Battle Reviews: 77
3
Reviewed: 2024-05-28
Reviewed: 2024-05-28
Nice mission, however (i) the Grey Wolf not providing any fire support and (ii) no alert fighters being available once your wingmen die (which they will do to A-Wing missile spam) meant I was struggling on medium difficulty.
2
Reviewed: 2024-05-28
Tired and very strained humour, but a well put together mission regardless.
3
Reviewed: 2024-05-28
Very much aged humour, didn't sit well with me and felt very uninteresting as a mission concept.

Still gets 3/5 for not having issues.
3
Reviewed: 2024-05-28
Reviewed: 2024-05-28
What starts out well suddenly degenerates into a ridiculous tramsmash as the Dreadnought drops out over an Star Destroyers worth of fighters by itself to keep you occupied till the mission complete.

Frantic and chaotic
3
Reviewed: 2024-05-28
Reviewed: 2024-05-28
In and out, no nonsense Y-Wing and X-Wing stomping with a TIE Defender and a Missile Gunboat.

Struggled to see what the 'Combined arms' of the title was about.
3
Reviewed: 2024-05-28
Suffers slightly due to the jokey nature of the briefing for me, however was glad I got to fly the TIE/SA again.

Run of the mill, no nonsense mission with no bugs that were apparent.
0
Reviewed: 2024-05-28
Reviewed: 2024-05-28
Terrible.

1. Immersion breaking with 3 Corvettes launching from a small platform to then dissapear into an ISDs Hangar.

2. Few rebel fighters to engage with.

3. The inevitable appearance of Rogue Sqdn.

4. 12+ minutes of sitting around waiting for the transports to finish their jobs.
4
Reviewed: 2024-05-28
Reviewed: 2024-05-28
Enjoyable battle in any of the shielded craft. Tried it in the TIE/LN and really struggled due to the missile spam.
4
Reviewed: 2024-05-28
Excellent mission. Clear briefing and objectives only let down by (i) a few errors in mission making, (ii) the return of Rogue squadron and (iii) a little bit too much Advanced concussion missile spam when you have no countermeasures.

Otherwise well worth a play!
0
Reviewed: 2024-05-28
Reviewed: 2024-05-28
No input by player needed for mission to complete (which takes approximately 20 seconds from mission start).

Poor fighter choices (A Single TIE/Advanced with Heavy Rockets supposed to take on a Mon Cal?)

'Feeding' of enemy starfighters (2 at a time jump in as relief effort) with high friendly AI numbers which jump them immediately.

Poor flight orders for A-Wing mean they sit there static and again become sitting ducks for you and your AI wingmates.

Genuinely avoid.
3
Reviewed: 2024-05-28
Reviewed: 2024-05-28
Interesting mission in terms of challenge (there's a lot of high-level enemy fighters thrown at you) let down by purely by the inevitable appearance of Rogue Squadron and bad flight orders given to the 'props' in the background (the escort carrier sits static and does nothing, whilst the Freighters seem to have Starfighter Orders judging by the way they move).

Some folk aren't happy with the fact its a mission where the primary needs to be disabled yet you have no ion weapons, but I can see the creators view in that this adds to the challenge.
4
Reviewed: 2024-05-28
Reviewed: 2024-05-28
Definitely one to play in multiplayer mode: In single player its a fast frantic challenge to eliminate the X-Wings and Starchasers before they pummel the INT with advanced protorps. After that chaos though, it settles down to a more sedate pace.
3
Reviewed: 2024-05-27
Reviewed: 2024-05-27
Not sure what the complaints are about, mission is very clear (although having 'classified' objectives which are clearly spelled out for you in the prior briefing is confusing).

Otherwise nice, simple and a good bit of fun. Loses points for a few odd decisions (such as having Yellow flagged as Hostile, but somehow being friendly craft).
1
Reviewed: 2024-05-21
Reviewed: 2024-05-21
Interesting premise, let down by a disappointing mission design.

Your one wingman is as much use as a wiremesh watering can.
The enemy interdictor will pop in less than a minute due to the loadout of the gunboat
Enemy fighters will launch protorps at the YT-1300. (Why the YT and not another more 'Imperial' ship I cannot understand)
Finally, on arrival Grey Wolf and its fighters will start brassing up you and your wingman.

Only got a 1 because it was over quickly enough.
3
Reviewed: 2024-05-21
Reviewed: 2024-05-21
Enjoyable small scale (in terms of support) operation where you need to take your time and play smart due to the aggressive AI accuracy of the Frigates and other system defences.

Only gripe as a completionist is after 45 minutes play, I still hadn't destroyed everything (asteroid turrets are a bugger).
4
Reviewed: 2024-04-29
Has the feel of a 'big battle', with capital ships duking it out, but could have possibly done with more waves of enemy fighters to keep you busy whilst the capital ships finish off the Rebel fleet.

Loses a perfect 5 for two minor bugs (the "Oh my god, they killed Kenny" message fires off even if there are no rebel craft left, and you don't need to inspect all the rebel ships to get the 250pt bonus) and the appearance of.... yes you've guessed it, Rogue Sqdn yet again, as well as the bizarre decision to allow you to fly X-Wings as a player option, and not another worthwhile Imperial Craft.
2
Reviewed: 2024-04-26
Reviewed: 2024-04-26
Buggy mission, but simple in concept enough that its not really noticable. Get in, whack the Mon Cal and mop up the enemy fighters.

Easy as pie.
2
Reviewed: 2024-04-26
Confusing concept, but a simple mission poorly implemented.

Deploy in non-hyperdrive TIEs without a mothership, which turns up later in the battle.

Dogfight a short bit
Rebel Dreadnought jumps in at point blank range, and gets instantly rocketed by the TIE/SA.

Mission complete.

Would have been 1/5 however the inclusion of TIE/IN and TIE/SAs as flyable ships made it a little better for my old school heart (though I wish you could have jumped in a TIE/LN
3
Reviewed: 2024-04-20
Reviewed: 2024-04-20
Solid no-nonsense dogfighting in a TIE Interceptor against some less regularly seen enemy snubbies. A little let down as always with the sheer volume of missile spam you will start to face once your AI wingmen inevitably are splashed.

No bugs observed.
4
Reviewed: 2024-04-20
Reviewed: 2024-04-20
This mission has the actuall feel of a fleet engagement, with capital ships getting danger close. Plenty of replayability due to being able to select all ship classes (I ended up in the ubiquitous TIE/LN) however can feel a little irritating in the opening phase when 5 cap ships jump into where your AI wingmates are patrolling and they get obliterated in the opening seconds.
Loses a 5/5 due to the 'inevitability' of your victory, and the inevitable missile spam from the AI against you potentially rendering your cannons inert for long periods of time. The missions outcome is a foregone conclusion, and you could probably fly away from the action from the start and still get a 'mission' complete.
1
Reviewed: 2024-04-01
Reviewed: 2024-04-01
Dull, monotonous and mindless 'shoot everything that moves' type mission where you will be missile spammed into oblivion on anything higher than medium difficulty due to the sheer numbers of A-Wings it throws at you.

Oh and Rogue Sqdn is here. Again.
3
Reviewed: 2024-04-01
Reviewed: 2024-04-01
Middling 'gain space superiority so the Bombers can do their thing' type mission.

In and out in 5 minutes, and defeating another 12 or so of the Clones that seem to be coming out of Rogue Sqdns cloning vat
4
Reviewed: 2024-03-24
Reviewed: 2024-03-24
Excellent mission. Lots of moving parts to keep track of and well balanced play. Only minor complaints were: 1. The perennial appearance of Rogue Squadron and 2. The availability of ordinance to the player (which I personally don't have an issue with). Aside from these minor niggles, thoroughly enjoyed this.
3
Reviewed: 2024-03-24
Reviewed: 2024-03-24
No nonsense protect the disabled platform mission. Could have potentially done with more interesting enemy fighter orders (Gold Sqdn and the Z-95's attack the platform, with no protection from any other unit, meaning its a straight up turkey shoot). No enemies seem to care about the repair shuttle (meaning its protection can be ignorded) and ordinance setup (Judging by other reviews, basic concussion missiles for the player on a TIE Advanced is not considered great, and the Z-95's are reliant on strafing runs against a platform, making them useless)
3
Reviewed: 2024-03-24
Reviewed: 2024-03-24
Excellent clear concise briefing, let down a little by large numbers of 'lower difficulty' enemy AI snubfighters vs. competent friendly AI than I am used to. Excellent to have some audio files as well.

Was a little confused about the decision to use a YT-1300 for the boarding craft (rather than the ubiqitous Stormtrooper Transport or maybe the Assault Transport) and the briefing closing with 'may the Force be with us', which both seemed out of place for an Imperial themed mission.

Previous Showing records 26 to 50 of 77 Next