July 2004
07.21.04
Applications Open for Internet
Officer: 07.04.04
As Submitted From:
Executive
Officer (SA Astatine)
Overview
The Internet Officer (IO) is responsible for providing technical consultancy to
the membership of the Emperor's Hammer on matters relating to the Internet, such
as web hosting, website construction and
other areas. In addition, the position oversees a number of ongoing projects,
such as the EH Message boards, Image Archive, etc.
Selection Criteria - Essential
1. Proven experience and knowledge of at least one server side scripting
language (ie. ASP, PHP, JSP, etc)
2. Existing general knowledge of a range of computer-related matters
3. Be a member of good standing of the Emperor's Hammer for at least one year
4. Ability to work well with a range of EH members, including the Fleet
Commander and Executive Officer
5. High active, online presence, such as IRC, message boards, etc.
Selection Criteria - Desirable
1. Demonstrated application of advanced server side scripting.
2. Proven experience with databases
3. Proven ability in graphic design
4. Good command of the English language
You must address each criteria with supporting evidence. Simply saying "Yeah, I
can do that" is not enough. Include specific examples and situations to back up
your claims. You should meet at least the essential criteria to be considered
for the position. You must include at least three (3) references in your
application. At least one of these must be a former or, preferably, current
superior. Ensure you have their permission first, as your application will be
viewed in a negative light if you have not gained their permission. Applications
should be directed to the Fleet Commander (
fc@emperorshammer.org ) and Executive
Officer
( xo@emperorshammer.org ) with the
subject "Application for Internet Officer".
Should you be successful in the position, you will be expected to perform core
duties of the position to an acceptable level. This also includes tasks outlined
in the EH Tasks List. You will be reviewed upon
these tasks and based upon that performance, you may be rewarded or punished.
CHS Open For Applications:
07.04.04
As Submitted From:
Executive
Officer (SA Astatine)
Overview
The position of Chancellor of the Senate will offer a unique challenge to
applicants. Applicants must address the following criteria:
Selection Criteria - Essential
1. Proven command experience, at a level of TIE Corps Wing Commander or
equivalent.
2. An acceptable level of online presence.
3. Fast email response time.
4. A clean record.
5. The ability to work with a range of EH personnel.
6. A plan for fixing the Senate.
Selection Criteria - Desirable
1. Member of the Senate.
2. Proven track record in improving a sector of the EH or a subgroup.
You must address each criteria with supporting evidence. Simple saying "Yep, I
can do that" won't be enough. You must also include three references - including
at least one superior. These references will be
checked. Applications are to be directed to the Fleet Commander (
garonin@aol.com ) and Executive Officer (
jpboyce@indigo.net.au ) with the
subject "Application for the position of Chancellor".
Freeworlds In the EH - Current
Status: 06.27.04
As Emailed From:
Flight Officer
(FA Cyric)
Grand Admiral Ronin,
As promised here is the information concerning Freeworlds, it's link to the EH
and the steps that I think need to be taken next. On this email I have included
those people I feel have some authority/say over the matter. If I've missed
anyone out, then please forward this email to them. Important links are included
at the end of the email.
Overview
Freeworlds (FW) is a Star Wars based, multi-player total conversion mod for the
game Freelancer (FL). It keeps all of FL's game characteristics, but transplants
them to a SW universe. Players can engage in combat missions or trading. Combat
can be either by accepting missions (which vary in difficulty level and thus
reward money) from NPCs which may involving destroying a particular target, or
they may involved Player vs Player engagements (something that is particularly
encouraged). Trading involves buying particular commodities at one location and
selling them at another for hopefully a large profit. Trading can occur between
players although this is uncommon. Trading is generally the easiest way of
making money but requires several hours of work to get anywhere.
Each player belong to a faction, none as either a member or non-member tag.
Non-member tags (IMP, CIV and NR) are for those people that do not belong to PC
factions in the game - those people who have just started playing usually. Most
EH'ers current use the tag "[IMP]EH_" to show that they are Imperial and a part
of the EH. Member tags are PC Squadrons or groups, such as [ScytheSq] or [NovaSq]
and again, these will be Imperial, New Republic, Pirate or some form of
Corporate group (e.g. Corellian Engineering Corps [CEC]).
Playing the game as a non-member is perfectly reasonable, however, the primary
server on which we play, Burnout 24/7 USA, is designed to be more beneficial for
those who are a part of member tags. Member tags receive a greatly expanded ship
list (fighters, transport that they are allowed to use), they receive a
significant amount of starter money (on Burnout, this is currently 10,000,000
plus 2,000, 000 per active member - defined as someone with 8+ hours playtime)
and generally benefit from the community spirit more.
Non-member players work from a restricted ship list for their particular tag
(IMP, CIV etc), which is generally 4-5 basic ships. The cost of these ships is
the same for non-member and member.
Current Status
A new version of FW was released last Friday (1.64) which had some major
changes. The prices of ships were increased by a lot, in some cases by 300%.
Several new ship designs were added to the game. A large number of ships were
removed from the non-member ship list and a few were added (although not enough
to offset the change). Some ships, such as the Corellian Corvette, have become
severely restricted in their use. Other changes include the addition of a CD
check. If the original CD is not in the drive, then the mod will not work. This
is a problem for some people using backups, or those who have lost their CD. In
addition, there have been some minor and one major stability issues fixed.
Overall, for the established FW community these changes are good news. However,
for those casual and non-member tag players (such as the EH'ers), it's generally
bad news, but I'll go into this later.
Currently there are around 15 EH'ers actively playing FW (I'm sure it's more
now), although this number is in slight flux since the latest release. Marcus
Caine who I know has been in contact with you, heads up the FW TDA Squadron,
which has 12 part-time members. The purpose of this Squadron is to generally
play FW, test things out and try to come up with workable solutions for
problems. There is also a much-used Freeworlds Discussion Forum on EH boards
which contains a lot of commentary, Q&As and other things from the users. It's
worth having a quick browse through this board (particularly the announcements
and sticky posts). It's a good way of bringing yourself up to speed on the
current situation.
In addition, a few weeks ago, SCO/FA Ender mBind secured a mirror download for
the mod. So should the FW page be taken offline, we still have access to the
mod.
One of the current issues facing us is if FW does become an officially supported
platform within the EH, then how to track activity and reward it. This has
caused a fair amount of discussion on the board, but no solution so far. I have
one which I would like to put forward as a possibility:
Legion of Combat
I believe that the LoC, like for any other MP competition, should be used to
reward MP events within the game. However, due to the nature of the game's
set-up, it's not quite as simple as your regular XWA match. The problems are:
Deciding how many kills = 1 LoC
Tracking the # of kills and by whom
The time and place of matches
Within the game, you may encounter a hostile (defined by the tags) at any
moment...should you engage and kill this hostile, is that deserving of a LoC
considering it's an MP kill within the gaming environment?
I think for the sake of simplicity, the answer should be no. I think
engagements/duels/matches should be pre-arranged like any other XWA/XvT/JK
event. The details of a match (length, # of kills etc) can be arranged by the
two or more opponents prior to the match. In addition, the server system of FW
lends itself well to hosting small games. The idea is that one person hosts a
temporary server on which the match is fought. The server host uses "IONCROSS
Freelance Server Operator Mk III" to keep track of the match. This program is
very powerful and freely available. It allows the host to keep track of events
on the server, outputs logs and allows characters to be modified server side
(which is useful if you want specific ships to be used). The host can either act
as a 3rd party observer within the game, or take part in the match, whether it's
1vs1 or 4vs4, since everything will be automatically logged. The host sends a
report of the match to either the COO directly, or whoever is moderating the
competition (of course we can assume there will be multiple matches per
event/comp). Each player on the winning team then receives one LoC from the COO,
whether he bagged one kill or ten. This is the same as how 2vs2 XWA/XvT matches
currently work.
I would also suggest that LoCs from FW kills earn that pilot 5 FCHG points
rather than the usual one, and no points be earned from missions. This should
offset the fact that XWA/XvT players can earn FCHG points from LoCs and by
completing custom missions & battles. It was suggested that 1 FCHG point be
earned for completing FW missions. However, the range of difficulty in missions
I think makes this unfair. The simplest way would be to hike up the value of the
LoC.
Activity Tracking
Tracking activity in a MMORPG can be somewhat difficult, but I think if you go
with a simple system, it'll work best. For this I would suggest that all FW
players be registered as either a Trader or Fighter. The activity of a Trader
can be measured by their time online divided by the amount of money they have
(this information is shown on tables on the Burnout site). The activity of a
Fighter is measured by the number of kills he has achieved. A screen-shot of the
character profile in-game will show all of this information and more.
The CMDR would then add this information as part of the weekly activity report
and at the end of the month in Monthly Squadron Evaluations (MSEs). For now, all
this information can be kept on paper or on something like a spreadsheet. There
is no need for fancy database changes or anything else that may jeopardize the
entire plan.
Next Steps
Items that need to be sorted include establishing a system of rules for MP
combat and conduct on the server. The server employs it's own set of rules &
policies, known as the Rules of Engagement (RoE). The RoEs are pretty straight
forward and for the most part, common sense. However, if you're not familiar
with them, then it's easy to go breaking them. This then usually leads to a
swift banning from the server. There is a system of getting unbanned, but it may
take a few weeks, depending on the severity of the offense.
This leads to the important question - is breaking a RoE an automatic violation
of the AoWs/CoCs? In my opinion, it depends on what you did - something for the
Security Officer to review on a case by case basis. For example, using a cheat
mod of some kind is a quick way to be banned on the server. But it's also on par
with cheating in XWA. So this may call for charges of Conduct Unbecoming and
whatever the cheat one is (AoW 407 I think). Another breach of the RoE may be
landing on a hostile planet. Well, that's not all that serious and the ban from
the server (which is probably temporary) should be punishment enough. Repeat
offenses may warrant further action. I think this is a simple thing to deal
with, as long as the SO, or someone from his Office, pays close attention to the
ban chart on the Burnout site.
Another important thing is the establishment of some kind of IWATS course to
cover all the rules, conduct, how to actually play the game and more. I've been
asked to write this, however I think we should wait until things like activity
and the tag are resolved (I can't write about things that haven't been decided
on :P).
I mentioned above that the recent update is generally bad for the casual player
(or EH'er), but only because we do not have a member-tag ([EH]) yet. By having
our own tag, we have a ship list which we have a say in and some money to get us
off the ground. And most importantly, we become an official part of the FW
community. The presence of the EH will shoot up and more people will be
interested in knowing who we are. This of course is one of the major objectives
- the potential to get new members for the club.
To get our own tag, GA Ronin, either you or someone you designate, needs to
speak with the admins of Burnout (such as Zaccarow or Burnout himself) and get
the ball rolling. Those of us who currently use FW do not have the authority to
negotiate on behalf of the club and so we're currently not moving forward.
I would like to emphasise my strong opinion that getting our own tag is the most
important thing right now with the recent update release. The longer you leave
it, the less say you have in things like the ship list. All the current issues
such as activity tracking can be resolved eventually. Getting our own tag
doesn't commit us to anything other than having some active members, which we
have anyway.
Important Links
- Freeworlds Site:
http://www.free-worlds.com/
- Burnout Homepage:
http://usa.assassinsden.com/Default.aspx?tabid=43
- Burnout Server RoE:
http://usa.assassinsden.com/Default.aspx?tabid=26 &
http://usa.assassinsden.com/Default.aspx?tabid=38
- Burnout Forum:
http://usa.assassinsden.com/Default.aspx?tabid=22 (need to be registered to
see most forums - takes 2-6 days)
- Freeworlds (EH) Discussion Forum:
http://www.ehnet.org/mb/viewforum.php?f=118&sid=51de3053c5d652670f88b6c756a1b7b0
- IONCROSS Resources for Server Hosts:
http://www.ioncross.com/
GA Ronin, hopefully I've given you enough information to start making some
important decisions. I have no doubt the others on this list have questions and
suggestions which are welcomed.
Thank you,
High Admiral Priyum
Dark Adept, Arcona Consul
COO Assistant, Logistics Assistant
------------------------------------------------------------
MoH/ICx2/OoR/GOE/GSx4/SSx3/BSx3/PCx5/ISMx10
MoI-BC/IS-1BR-2GR/LoC-CSx9-Rx1/MoC-3BoC/CoE/CoLx4/CoB/LoAx2/OV-5E
SC/DC/LSSx2
Newsletter No. 104 Posted to the
FLeet: 07.04.04
As Submitted From:
Executive
Officer (SA Astatine)
Online Viewable:
http://nl.ehtiecorps.org/nl104/
Downloadable Zip:
http://nl.ehtiecorps.org/nl104.zip (11.4 MB)
NEWSLETTER DESIGN NOTES:
-
The entire Fleet owes the former Executive Officers SA Compton (ret.), SA Kawolski (ret.) and the current Executive Officer (SA Astatine) a debt of gratitude; their assistance in compiling these Newsletters has been invaluable...!
-
In addition, Logistics Officer (VA Drax) and Internet Officer (FA Ari) have kindly posted a set of Mirror download sites for the NLs...
Medal of Allegiance Awarded to
Zaccarow: 06.30.04
As Emailed From:
HA Priyuim
Emperor's Hammer Medal of Allegiance
(Please see
Operations Manual
for medal descriptions)
Sirs,
I write this email today to recommend someone for the Medal of Allegiance. The
description of this medal taken from the Operations Manual states:
The Medal of Allegiance is awarded to individuals who are not members of the
Emperor's Hammer or it's subgroups and who have provided a service to the Fleet.
A while ago the Emperor's Hammer became involved with Freeworlds and the general
FW community. From day one, an individual from this community has helped us (the
EH'ers involved) in getting acquainted with the game and the community itself.
Most recently he's been instrumental in getting the club it's own tag for
recognition within the most popular FW server as well as setting us up
individually with access on the Forums and our own customized ship-list. This
individual is Zaccarow (
zaccarascrow@hotmail.com ).
Whatever the outcome of Freeworlds in our club, Zacc has gone above and beyond
in his efforts to help us out. I feel that the MoA was created for exactly this
kind of situation and I strongly believe it should be awarded to Zacc as a way
of expressing our gratitude.
Thank you.
High Admiral Priyum
Dark Adept, Arcona Consul
COO Assistant, Logistics Assistant
------------------------------------------------------------------------------------
MoH/ICx2/OoR/GOE/GSx4/SSx3/BSx3/PCx5/ISMx10
MoI-BC/IS-1BR-1GRx2/LoC-CSx9-Rx1/MoC-3BoC/CoE/CoLx4/CoB/LoAx2/OV-4E
[DRAG] {IWATS-GFX-IIC/1/2/3-M/1/2-NS-RT-SM/1/3-TT}
SC/DC/LSSx2
Medal of Communication (MoC)
Revisions: 07.11.04
As Emailed From:
Communications Officer (AD Turtle)
Emperor's Hammer Medal of Communication (MoC)
(Please see
Operations Manual
for medal descriptions)
The Medal of Communication is awarded to first-echelon (squadron
or equivalent organizational units) unit members by their Commander for an
outstanding level of communication in a particular month. Such communication
will generally include, at a minimum, e-mail contact with the Commander and the
unit in general, a high level of Internet Relay Chat (IRC) presence, and
activity on the EH Message Boards. Commanders are authorized to award this medal
once per month to one individual in their unit. Subsequent awards will upgrade
the Medal of Communication as follows.
Bronze Oak Cluster - For two awards
Silver Oak Cluster - For three awards
Gold Oak Cluster - For four awards
Platinum Oak Cluster - For five awards
Diamond Oak Cluster - For six and subsequent awards