TAC Report # 99 (2003-07-26)

This report was submitted by FA Marcin Szydlowski


Introduction
     Hello Emperor's Hammer.
     Another week has passed. Another busy week. I started to realize that I am not be doing my TAC duties as I should. I am not on IRC very often, I don't have time to help Ender with Shield. Saturday is the only day when I can do more TAC duties. Well. I try to keep up with HSs checking and other duties, but I feel that's not enough. However I feel my resignation would do more harm then good, so I have decided to stay here and use my knowledge and skills for EH. With outstanding Tactical Staff, I will be able to keep this office running for one more month and then I will have more time :)

Mission Creation Corner
     Special thanks to TCC:XvT for his tips :)
         Well, what shall we begin with today? I think its a notable suggestion to start with Plotline design and creation. Just exactly what is it that brings to mind a plot? Hmm...let see the inert want to create a mission or battle that no one has yet to do. Well in this day and age, that's real hard to accomplish, but it can be done. Usually one gets a fantastic idea to create a mission or battle while flying someone else's creation.
            With this in mind, you should a couple of things prior to starting your mission.tie file.

    • Is to create a plotline or mission outline (why?) Well this can help put things into perspective of the way your mission might need to be created, or the amount or type of craft present. Plus it will give you an idea as to how the mission should perform when its created.
    • Make a list of goals to accomplish in your mission plotline. Or make it a note in the plotline brief, that way the people who are flying your mission have a basic understanding of what they are going to be doing.
    • Here you could create a list of ships that will be present in the mission. This will help you decide what type of fighters you may want to add, as well as capitol ships. Of course this can always be changed, but atleast you'd have an outline of a generic set of ships to play around with while making your mission.
    • Once all of this is completed, what do you have left to do? Well for one, now you have your plotline in which to add to your readme file. This can be an added advantage to those flying your mission, since they might have an idea how your mission is set up. Plus it can help get you a better rating when they grade your creation.
    • Keeping in mind that a plotline doesn't have to be exotic, nor does it have to be longer than a nice sized paragraph. But you should always have a plotline with your readme so that at the least the testers know what to expect when they are testing your newest creation.

Mission Creation Courses
     Here are stats and urls for all mission creation courses:

RogueWing, please mail me your data each week.

XWA Mission Creation Tutorial
     Thanks to VA RogueWing for hard work with his AlliED tutorial. You can now, step by step tutorial on how to make XWA missions using AlliED. Check links section for more details :)

Tactical Office Person of the Week:
         This week Zystem Fryar is PotW, as recommended by TCC:XvT
         I recommend that LC Zystem Fryar be my person of the week having done the most of all completing 3 tests within a weeks period. He is doing an outstanding job having only been here about a week.
         Excellent work Fryar.


     Current standings:

  • Abel Malik - 2
  • Linoge - 2
  • Locke Setzer - 2
  • Frodo - 2
  • Zystem Fryar - 3
  • Curtis - 1

Tac Office Status:

Final word:
     Because I am very busy these days, use email to contact me. I am barely visible on IRC, so don't try to catch me there, but you can try of course. I always try to check my mail, once a day, sometimes more :P


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