Welcome to my third public report as a Science Officer, which – for
once – is actually not a few days late on account of doing Science Office-like
things. (All I can say is that people with special dietary needs should
not try to consume furry animals caught on Endor before consulting with
their Medical Officer.;))
Science Office News:
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I have noticed that several members of the TIE Corps Flagstaff (Wing Commanders
and up.) and even Command Staff members have selected restricted craft
on their TIE Corps Personnel Profiles. These would be Grand Admiral Ronin’s
“TIE Protector”, General Compton’s “K-20b”, Avenger Squadron’s “TIE Shadow”,
Preatorian Squadron’s “TIE Preator”, Tau Squadron’s “A-9b Vigilance Fighter”
or Omega Squadron’s “TIE Guardian”.
These people, the Fleet Commander, the former-Executive Officer and these Elite Squadron’s have earned the
exclusive rights to the use of these fighters and these fighters reflect
their respected status. Consider this as a reminder that its not allowed
to select these craft for personal use, also not if you think you have
some sort of approval – there are many other super fighters there for you
to take.
Command Staff and top Subgroup personnel can always contact me
to request their own exclusive craft, if within measure and regular (quality)
requirements.
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But hey! You can also make them yourself:
Do take the OPT Course and learn how to make craft to fit your missions!
Get to the OPT course from the courses section of the Training Office site
or via a direct link at http://www.gimmie.tudelft.nl/homes/blok10b/ender/iwats/
Science Office Status:
CA:SCO: Admiral Darkhill latest invention, the easy to use TIE95/CD strings.dat
editor is in full production, I tested a working demo already – expect
it to be finished soon.
SCOA: We are still looking for somebody that can go through the various
text files that are edited for patches and correlate which line goes with
which slot. Other duties would include help in creating patches for the
new system until the patch creator is done. Being able to model would be
appreciated and being able to texture would be nice as well, though not
required – proven experience is. This SCOA will be working on patching
under AD Darkhill, as such send applications to both darkhill@ehnet.org
and mindb_ender@hotmail.com.
Site: Site: The Science Office site can be found at http://sco.minos.net
or via the redirect http://scienceoffice.isCool.net.
Direct linking to site components is currently not advised as its still
under construction and will move soon. Recently updated are the projects
pages, with full details on the latest projects, which again will be updated
as these projects develop.
Science Office Projects:
New Site: What still needs to be done is mostly php work: the File and
Patch archives have been designed to become a compendium much like the
Battle Centre: with mirrors for the files, data on each patch, ratings,
reviews and bug reports. Updates are being prepared mostly invisibly at
the moment, but the new File Archive and Patch Archive have been designed/htmlized,
the Fleet Manual and Order of Battle are near the stage of going in for
approval… just need to finish the craft I need to bribe the Internet Officer
with to set up the database for me;)
TIE'95 Custom Sounds: Based on the groundwork done for the XWA Briefing
Launcher, CA:SCO Darkhill has started a new project to achieve the same
for TIE’95, but also covering the mission messages. In principle the most
basic form of the patch already works – it is being refined to be an actual
launcher that’s a lot more user friendly.
XvT/BoP/TIE95 Ship patches: This project’s goal is to add all the original
and Order of Battle craft that are still “missing” from these games, like
the SSD in TIE and XvT, the Medium Transport in all etc While pretty far
already (about 75% done). The last thing completed is a workable
ship slot usage list for TIE95, XvT and BoP, more pages will be added to
the project’s page soon.
Project Segway – SCO section: Still on hold for more pressing matters,
though work has started on a private player fighter for early in the game.
Emperor’s Hammer AGI Games: with the goal to make at least one AGI
adventure game, in the style of the old Sierra Classics like “Leisure Suit
Larry”, “Space Quest” or “Police Quest”. At the suggestion of MAJ
CrazyR2 I now include the better SCI games too, he said he’d consider making
an SCI/AGI editing IWATS, I do hope he does [nudge, nudge]. In principle
these games are so small in download that they compare to XvT or XWA battles
in size, think about it: a compendium of player made EH-Adventure games!:)
If you got any experience in creating such games, please contact me.
Finishing up:
I think that's it – If I've forgotten anything or if you have comments,
suggestions or corrections, let me know via email. Don’t forget that all
the projects are described in more detail on the SCO site.
(use only mindb_ender@hotmail.com for official SCO mails.) or ICQ (9706474).
Preferably do not mail large files to me, but DCC them via IRC – I’m practically
always online at #emperor’s_hammer and #tiecorps using the nick MindB_ndr
(or variations.)
All my SCO reports are online as well: you can reach them on the TC
database. http://www.emperorshammer.net/reports/default.asp?commandstaffid=10
Until next time, good luck and have fun!
SCO-TCT-TCS-PROF/RA Ender mBind/CS-10/SSSD Sovereign
GSx2/SSx6/BSx4/PCx7/ISMx16/MoI/MoT-26rh-39gh-5bh/IS-1SR-2GR-1PR/LoC-PSx101/DFC/CoS/CoL/CoB/LoAx2/OV-2E
[CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}