Hammer Report # 0 (2001-03-04)

This report was submitted by MAJ Lohr Zadash


CMDR/MAJ Lohr Zadash reporting in for Hammer Squadron

CMDR/MAJ Lohr Zadash reporting in for Hammer Squadron.

 

Squadron News

  • Take note fellow Hammeronians that a Squadron patch has been created for OFFICIAL use on our uniforms by one LT Da’emon Narshay newly promoted to CMDR status in Shield Squadron. It has been posted below for your viewing pleasure. Any comments either for or against it would be appreciated as well as suggestions for improvements.

 

  • Flying activity has been sparse somewhat, but most likely due pilots preparing in earnest for the OCR III.
  • The first Phase of Operation Cantina Run III was announced on the 24th of February. This phase involves FICTION. The absolute deadline is Wednesday the 7th of March.
  • CMDR Lohr Zadash has been ill in bed for quite some time due a serious case of Blue Balls. Sympathy cards should be sent to the bereaved Major along with any gifts such as "pocket aids" to room 243 West Wing of the Infirmary.
  • Project "SMACKDOWN" will be announced later this week once all Fiction Submissions are in. Get those flight-sticks ready.

 

Squadron Status

  • Despite the recent mental and somewhat physical (due to sickness) absence of their CMDR, Hammer squadron seems to be quite active with their respective projects for the OCR III.
  • Lost a promising pilot due to pilot file sharing recently, but nevertheless Hammer shall move on.

 

Activity Report

CMDR/MAJ Lohr Zadash

  • Awarded a Letter of Achievement for INPR submission to Newsletter # 71.
  • Submitted a report to superiors on possible security risks within the squadron.
  • Dealt with various e-mails from potential persons asking about the Squadron.
  • Active on IRC, e-mail.
  • Spent a few nights with MAJ Ted working on Graphics. MEGA Fun.
  • Working on some fiction for the 1st Phase of the OCR III.

 

FL/LCM Tiger

  • Awarded a Letter of Achievement for INPR submission to Newsletter # 71.
  • Sent out 7 recruiting letters to Cadets aboard the Daedalus.
  • Quite active in communication via e-mail IRC and ICQ.
  • Submitted Flight reports on time and when requested.
  • Submitted a graphic for Phase II of the OCR III.
  • Submitted a piece of excellent fiction for the First Phase of OCR III.

 

FM/CPT Darkstar

  • Informed me of an e-mail address change and updated his TC profile, e-group profile to reflect the change.
  • Informed his flight leader and myself that he is currently working some TFR’s.

 

FL/CPT Shae Kitane

  • Awarded a Letter of Achievement for INPR submission to Newsletter # 71.
  • Submitted Flight Reports on time and when requested.
  • Submitted assignment for Project "SMACKDOWN" right on time. More details coming shortly.
  • Submitted FREE-TIE 113.
  • Submitted DB-TIE 1.
  • Submitted a graphic for Phase II of the OCR III.
  • Submitted an excellent piece of Fiction for Phase I of OCR III.

 

FM/LT Shino Kisaki

  • Submitted FREE-TIE 111.
  • Submitted TC-TIE 63.
  • Submitted FREE-TIE 50.
  • Explained via e-mail that she was busy taking care of her husband due to his illness and to expect activity to drop of somewhat.
  • Resigned her commission, which is NOW in effect.

Miscellaneous

Browsing the Training Manual led to some interesting information and a kind of revelation of sorts.

Since we’ve come aboard the Relentless we’ve known Hammer Squadron mission was SPECIAL OPERATIONS.

Here is what I found in the manual concerning this topic:

Special Ops Objectives

Kidnapping: this mission would be similar to interdiction, but would specialize in snatching important figures deep in enemy territory.

Assassination: killing specific targets very quickly deep in enemy territory. Both Kidnapping and Assassination Squadrons would be able to perform these missions in small flight groups so large amounts of EH assets are not risked.

Psychological Warfare: creating even more fear in the hearts of Rebels. Making our enemies feel that absolutely NOWHERE is safe from the EH! This squadron will give many sleepless nights to many a Rebel!

Special Insertion/Extraction: specializing in making insertions of agents/spies deep in enemy territory and getting them and their information back to our intelligence people.

Test Squadron: test all new craft and discover strengths and weaknesses of that craft. Design tactics for that craft to give pilots better chances of completing their missions and surviving. Captured enemy craft will also be evaluated by the squadron.

EH Flight Demonstration Squadron: the U.S. Navy has the Blue Angels, the U.S. Air Force has the ThunderBirds, Canada the SnowBirds...why not the EH? Excellent way to raise morale and even better recruitment tool.

VIP Escort: the Secret Service of the EH. Defend extremely important people and material.

 

So you see fellow pilots we’re not mission specific here, we’re simply EXPERTS in any and all of the above. And to think I used to envy ETA squadron somewhat for their mission of assassination. I’m quite sure the rest of the Relentless is quite pleased to have such a well-versed and versatile squadron in their ranks as part of the team. Also I just want to say I’m incredibly proud of what you have accomplished by your drive and determination for this Squadron and the rest of this ship. I sincerely we continue this tradition well on into the future.

 

 

Some funny things I’ve come by this week.

  1. Subject: Cadet requests information Hello;

    My name is Malcolm Howard and I'm currently assigned on board of the
    platform Deadalus in training. I'm currently busy with gathering
    informations about squadrons which could fit my personal needs and which I
    can be usefull in.

    First I want to speak about myself a bit. I'm a fun player so this means
    I'm not out for a squadron which thinks that the only fun is laying in
    winning. There must be humour included for me to have fun. Secondary,
    sometimes I'm short on time, so I may be missing something from time to
    time. So the squadron I'm looking for must be able to stand a week or two
    of my inactivity from time to time. Also I prefer to fly whenever I like it
    and whatever I like. So pressure to fly may cause some troubles. I also
    prefer to do other things like mission creating or storywriting, but this
    also when I feel like it. But my skills in html and in grafics are not
    existent:)

    Because I will send those mail to some squadrons I will not work to
    personal inside it. My prefered game is and stays Tie Fighter, but I can
    also do XvT and XWA. I'm not able to fly online games but I dont think this
    will cause a lot of trouble.

    Now I need some informations of you and your squadrons, please only reply
    when you have a real interest to have me in your squadron. First, I want to
    know what your squadron is about (prefered game aso). How the comlevel and
    the activity is inside your squadron and what are the requierements to
    join. Listen, I dont want to hear the bragging how great your squadron is,
    this I judge myself. I'm only interested in real informations. In lower
    priority is which career possibilities I have in your squadron. I think
    this covers all.

    I hope some of you will answer me soon, it's a sign of communication for
    me. As faster as better:)

    See you later

    Malcolm Howard
  2. Please Note: This entire letter is not fictional. Every word was indeed said by this cadet and is indeed very true!

  3. Horniness is a quintessential example of hope. --- Interesting Observation by someone who has been there.
  4. Give a monkey a brain and he'll swear he's the center of the universe. ---- Quote from a discussion of American politicians and their narrow minded view of the world around them :P
  5.  

  6. Bedroom Golf

    1. Each player shall furnish his own equipment for play. Normally one club and two balls.

    2. Play on a course must be approved by the owner of the course.

    3. Unlike outdoor golf, the object is to get the club in the hole and keep the balls out of the hole.

    4. For most effective play, the club should have a firm shaft. Course owners are permitted to check shaft stiffness before play begins.

    5. Course owners reserve the right to restrict the length of the club to avoid damage to the hole.

    6. The object of the game is to take as many strokes as necessary until the course owner is satisfied that the play is complete. Failure to do so may result in being denied permission to play the course again.

    7. It is considered bad form to begin playing the hole immediately upon arrival at the course. The experienced player will normally take time to admire the entire course, with special attention to well formed bunkers.

    8. Players are cautioned not to mention other courses they have played or are currently playing to the owner of the course being played. Upset owners have been known to damage a player's equipment for this reason.

    9. Players are encouraged to have proper rain gear along just in case.

    10. Players should assure themselves that their match has been properly scheduled, particularly when a new course is being played for the first time. Players have been known to become irate if they discover someone else is playing what they consider to be a private course.

    11. Players should not assume a course is in shape for play at all times. Some players may be embarrassed if they find the course to be temporarily under repair. Players are advised to be extremely tactful in this situation. More advanced players will find alternate means of play when this is the case.

    12. Players are advised to obtain the course owner's permission before attempting to play the back nine.

    13. Slow play is encouraged, however, players should be prepared to proceed at a quicker pace, at least temporarily, at the course owners request.

    14. It is considered outstanding performance, time permitting, to play a hole several times in one match.

    15. The course owner is the sole judge of who is the best player. Players are advised to think twice before considering membership at a given course. Additional assessments may be levied by the course owner and the rules are subject to change. For this reason, many players prefer to continue to play several different courses.

Squadron Roster

HAMMER SQUADRON OF WING IX : Special Operations
COMMANDER:
MAJ Lohr Zadash (efalle@nbnet.nb.ca)
NICKNAME: Wolf Pack
MOTTO: Forging the universe for order
MESSAGE BOARD:
http://www.tiecorps.org/mb/view.asp?b=32

FLIGHT I - TIE DEFENDER
1)
MAJ Lohr Zadash (efalle@nbnet.nb.ca)
2) TBA
3) TBA
4) TBA

FLIGHT II - TIE ADVANCED
1)
LCM Tiger (force_filled@hotmail.com)
2)
CPT Darkstar (solo@cableone.net)
3) TBA
4) TBA

FLIGHT III - MISSILE BOAT
1)
CPT Shae Kitane (n99768@hotmail.com)
2) TBA
3) TBA
4) TBA


Total: 4
FCHG Listings | Combat Ratings | Squadron Reports (7)

 

Submitted by,

CMDR/MAJ Lohr Zadash/Hammer/ISD Relentless


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