Tempest Report # 0 (2002-03-31)

This report was submitted by CM Kaneda Pellail


Tempest Squadron Weekly Report
 
(3.31.2002)
And now for something completely different...
 
 Tempest Squadron Orders
W00T! Still more comps!
  • Fly FreeTIE-191 if you want to resubmit or if you're able to submit for the very first time. This is for our competition against Kaph Squadron. Afterwards we'll take a break from squad v. squad comps to work on battle citations, IWATS, and other stuff. A new group of competitions will be starting up soon so keep your eyes and ears open.
  • Partake in the April Fools banner competition for a chance at fabulous prizes! Details are below, but read quickly... the deadline on this one is 04/04/2002.
  • Partake In the BG Motto/Nickname comp! This comp has been extended to 04/04/2002 so get your submissions in to AD Mell and include a banner if you like. Details can be found on the Training Office competition listings.
  • Take an IWATS course (or two or three).
  • Recruit some more pilots for the squad. Remember, you get medals and stuff for recruiting from outside the EH.
 
 News

Fleet News

  • Project: Hawkeye has completed. If you want to know what it was all about and what happened with it, check out the full details here.
  • SA Astatine would like some reviews of JK2: Jedi Outcast for the up comming EH Newsletter. If you've played it, just drop him a review at jpboyce@indigo.net.au. This review should include your ID line, system specs (speed, ram, vid card, and os at least), a summary/score, and some pics if you can swing it.
  • The April Fools comp is on! To take part, simply pull an April fools prank on the banner of another squad, ship, or wing and send the results to FA Keiran Idanian. The winner will walk away with an IS-GR, and the best two losers will walk away with an IS-SR and an IS-BR respectively.
  • There's a new IWATS course open called BitchX... dunno exactly what that is, but it's some IRC script or something. For full information or to take the course, check it out at http://www.imperialacademy.org/bitchx/.
  • Wing News

  • The Wing X War has shifted from Wednesday due dates to friday due dates. Exciting, huh? ;-D
  • As seen in the Tornado Squadron report, Master is walking around wearing a shirt which says "S*CK ME MAI". Several onlookers were utterly befuddled in deciding exactly which vowel the asterisk stood for, but Mairin removed all doubt by sacking Master and adding a beautiful pile driver for good measure.
  • Squadron News

  • We are the champions! We are the champions... of the wooooooorld! </Homer>
  • That's right, boys and girls, Tempest is rocking for the 7th straight week of my CMDRship! This time we beat upon a rather helpless Shield Squadron. The high scorer of the competition was me, for a change, so I'll probably be getting an IS-BW sometime.
  • Our competition with Kaph Squadron ends today, results will be out tomorrow. This would be the perfect time to get in any last minute high scores. ;-D
  • This coming week Tempest Squadron will be voting on a new squadron motto and nickname. I haven't recieved many ideas yet, and if you don't send 'em in then I'll have to throw in my own ideas... and you don't want that. If you're in Tempest Squadron *ahem* slide a brown envelope containing your idea and some money under my door. The more money, the bigger the font on the ballot. :-P
  • I got some medals for submitting some art for a couple competitions. It just goes to show you that even a washed-up has-been has a chance in RO competitions. ;-D
  •  Pilot Activity

    CM Kaneda Pellail

  • 03/30/2002 - Submitted TC-TIE 100
  • 03/30/2002 - Submitted TC-TIE 93
  • 03/30/2002 - Submitted TC-TIE 91
  • 03/30/2002 - Awarded the IS-GR for 1st place in the EH Pin Comp
  • 03/30/2002 - Awarded the IS-SR for 2nd place in the CC banner comp
  • 03/28/2002 - Submitted Free-TIE 160 for Shield Comp


  • CM Chris McCollum
  • Engaged in an ongoing epic battle to get to Best Buy or K-Mart
  • 03/30/2002 - Submitted Flight 2 Report
  • 03/29/2002 - Submitted Tempest Motto & Nickname Ideas


  • LCM Mike Keyman
  • 03/29/2002 - On leave through 04/05/2002
  • 03/27/2002 - Resubmitted Free-TIE 191 for Kaph Comp
  • 03/26/2002 - IWATS Course: TIE Fighter Tactics (Score: 85%)
  • 03/26/2002 - IWATS Course: mIRC 2 (Score: 90%)


  • CM Rover
  • 03/28/2002 - Submitted Free-TIE 160 for Shield Comp
  • 03/26/2002 - IWATS Course: TIE Fighter Tactics (Score: 100%)


  • LCM Dirk Logan
  • 03/30/2002 - Resubmitted Free-TIE 191 for Kaph Comp
  • 03/30/2002 - Submitted Flight 3 Report
  • 03/29/2002 - Submitted TC-TIE 100 (battle of the week)
  • 03/27/2002 - Submitted Free-TIE 160 for Shield Comp
  • 03/24/2002 - Submitted Flight 3 Report


  • LT Kane Hooper
  • 03/28/2002 - Submitted Free-TIE 160 for Shield Comp


  • LT Prost Varsis
  • none due to school
  •  
     Current Tempest Roster

    Tempest Squadron Banner

    TEMPEST SQUADRON OF WING X : Deep Strike
    COMMANDER: CM Kaneda Pellail (kaneda@isdchallenge.org)
    NICKNAME: Riders on the Storm
    BANNER: tempest.jpg
    MOTTO: "May the winds blow till they have waken'd death!" - Othello
    HOMEPAGE: http://www27.brinkster.com/tempest1

    FLIGHT I - TIE DEFENDER
    Nickname: Cupid's Arrows
    Motto: "Mortuus ex Vento" -- "Death from the Wind"
    1) CM Kaneda Pellail (kaneda@isdchallenge.org)
    2) TBA
    3) TBA
    4) TBA

    FLIGHT II - TIE ADVANCED
    Nickname: "Katayoku no Tenshi" - The One Winged Angels
    Motto: We are the Plague of the Galaxy!
    1) CM Chris McCollum (ministryisadeity@aol.com)
    2) LCM Mike Keyman (keyman@isdchallenge.org)
    3) CM Rover (eh_rover@lglobus.ru)
    4) TBA

    FLIGHT III - MISSILE BOAT
    Nickname: The Imperial Monsoon
    Motto: "We'll blow you off your feet."
    1) LCM Dirk Logan (scott@sparksracing.com)
    2) LT Kane Hooper (pkhooper@bigpond.com)
    3) LT Prost Varsis (thecrazynomad@yahoo.com)
    4) TBA


    Total: 7
    FCHG Listings | Combat Ratings | Squadron Reports (43)

    Squadron Citations (9):
       TIE-TC Battle 1 - Capture of Zaarin
       TIE-TC Battle 44 - Military Complex Operation
       TIE-TC Battle 48 - "Ski Hoth" - Star Wars Mercenaries
       TIE-TC Battle 92 - Deep Recon Into Tyrranian Space
       TIE-TC Battle 133 - Punishment Tour
       TIE-TC Battle 139 - Mugaari Insurgence
       TIE-TC Battle 142 - New Republic Retaliation
       TIE-TC Battle 160 - Battle of Insanity
       TIE-TC Battle 165 - The Hunt for Zsinj

     
     And now, your moment of Zen...

    I'm proud to present, for the first time ever, someone elses work as this week's Moment of Zen! Hrm, maybe 'first time ever' isn't all that accurate of a description. In any event, here are 13 cliches of RPGs brought to you by The Grand List of Console Role Playing Game Cliches.

  • Sleepyhead Rule
    Typically, the teenaged male lead will begin the first day of the game by oversleeping, being woken up by his mother, and being reminded that he's slept in so late he missed meeting his girlfriend.
  • "No! My beloved peasant village!"
    The hero's home town, city, slum, or planet will usually be annihilated in a spectacular fashion before the end of the game, and often before the end of the opening scene.
  • Carl Macek's Revenge
    The English voice acting is always embarrassingly bad, and the more VA there is in the game, the worse it gets.
  • Silent Movie Rule
    Nobody ever talks during an full-motion-video sequence... thankfully, given Carl Macek's Revenge.
  • Thinking With The Wrong Head (Hiro Rule)
    No matter what she's accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago.
  • Cubic Zirconium Corollary
    The aforementioned mysterious girl will be wearing a pendant that will ultimately prove to be the key to either saving the world or destroying it.
  • Logan's Run Rule
    RPG characters are young. Very young. The average age seems to be 15, unless the character is a decorated and battle-hardened soldier, in which case he might even be as old as 18. Such teenagers often have skills with multiple weapons and magic, years of experience, and never ever worry about their parents telling them to come home from adventuring before bedtime. By contrast, characters more than twenty-two years old will cheerfully refer to themselves as washed-up old fogies and be eager to make room for the younger generation.
  • Single Parent Rule
    RPG characters with two living parents are almost unheard of. As a general rule, male characters will only have a mother, and female characters will only have a father. The missing parent either vanished mysteriously and traumatically several years ago or is never referred to at all. Frequently the main character's surviving parent will also meet an awkward end just after the story begins, thus freeing him of inconvenient filial obligations.
  • Some Call Me... Tim?
    Good guys will only have first names, and bad guys will only have last names. Any bad guy who only has a first name will become a good guy at some point in the game. Good guys' last names may be mentioned in the manual but they will never be referred to in the story.
  • The Compulsories
    There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon.
  • Luddite Rule (or, George Lucas Rule)
    Speaking of which, technology is inherently evil and is the exclusive province of the Bad Guys. They're the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.)
  • Let's Start From The Very Beginning (Megaman Rule)
    Whenever there is a sequel to an RPG that features the same main character as the previous game, that character will always start with beginner skills. Everything that they learned in the previous game will be gone, as will all their ultra-powerful weapons and equipment.
  • Garrett's Principle
    Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.


  • Find these and more on The Grand List of Console Role Playing Game Cliches web page (http://guardian.simplenet.com/text/rpg.html).

     
    Respectfully submitted,
    CMDR/CM Kaneda Pellail/ Tempest/ Wing X/ ISD Challenge
    BSx2/PCx10/ISMx14/MoI/IS-2SR-1GR/MoC-1BoC/CoB/LoAx3/OV-6E [LGNR]
    {IWATS-ASP-CBX-GFX-ICQ-IIC/1/2/3-M/1/2-PHP/1/2-RT-SM/1/2-TM-TT-VBS-XAM-XTT}
    Beer: it's what's for dinner!

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