("The numbers don't lie. We crushed our opposition. But we still didn't take the victory," he thinks before pouring a tall glass of sterner stuff. He continues studying the figures. Certainly command for these War Games will make adjustments in the tactics? "From what I see in these rules, I'd keep the whole fleet together and smash the enemy, then go 'claim' the planets for points. Well. The friendly enemy. War games are wierd. Got good friends on those other ships." He downs the full glass, stifling a cough, and boldly pours another. That week was exhausting. Here's to sleeping hard tonight.)
He begins composing this week's message on the terminal.
An absolutely astonishing performance from Rho Squadron and the Warrior as a whole! Sure, we didn't take this battle for some mathematical reason I'll never understand, but our assaulting fleet was smaller than the defenders.
We have plenty in reserve to deplete the opposition step by step from here. You can be confident in our Commodore's plans for the remainder of these "Imperial Storm III" War Games, and I look forward to seeing our efforts in our next battle - which I understand will be starting any day now.
You can be even more confident in our ship's efforts, as collectively we submitted over 2000 "Legion of Skirmish" awards for hard fought time across various simulators. The diversity of tactics we employed will serve us well in the future of this event - but even more so in the largest contest of the year which will happen later this fall.
While the operations are commanded from above, what we can control in our squadron is our tactics. And since this operation is an extensive exercise on top of our regular duties in patrols, in the classroom, and in the hangar, I want to insist that we all go with our preferred methods of simulation for our next battle.
SWS remains a preference for roughly half of our flight members; while others are steeped in the most traditional platforms. I will take it on myself to blend in another grind of points in the so called "Star Conflict" system, and the numbers show that at least one other team member finds that enjoyable.
To summarize, this is going to be a long grind - so contribute in whichever manner suits you best. Last week we tried out "Star Conflict," with the consensus being that it is not for everyone. You all matter to me so bring what works best for you and our numbers will pile up successfully in the end.
Until a new Emperor is seated and the Rebellion is forever crushed!