Reviewer Rating Profile

Avatar for GN Silwar Naiilo

General Silwar Naiilo (#12630)

Reviewer Average Rating: 3.2
Number of Battle Reviews: 43
5
Reviewed: 2024-01-10
A fun battle pitting a pair of E-Wings against a variety of different fighter craft. It would be reductionist to call this a simple "training mission" though - the amount of effort put into the briefing, combat logs, and the wav pack (which you should absolutely install) pushes this mission into one of the more well-polished in our archives. It is a long mission, but it's certainly not boring, and the twist at the end was fun and could make this an interesting competition mission.

As for the E-Wing: wings are a little too wide, the triangle lasers are weird, but the high energy recharge rate makes it comfortable to fly. 7/10 craft.
5
Reviewed: 2023-10-17
Reviewed: 2023-10-17
This map provides a wide array of combat areas; be they vertical platforms, open arenas with turrets, or long hallways for duels. While it's incomplete as the creator's hard drive crashed after having built most of it, it's still a good "training hub" to test out fighting styles.
3
Reviewed: 2022-06-17
Reviewed: 2022-06-17
A simple mission with a straightforward premise - you are flying the mighty TIE Defender against waves of R-41s, Y-Wings, and a few corvettes. It may not be the most exhilarating mission in the compendium, but there are no complaints from me about firing quad laser shots at slow and weak ships. As noted, there may be an issue with orders, as all of the ships ignore until until the final wave comes in.
3
Reviewed: 2022-06-17
Reviewed: 2022-06-17
Straightforward, quick mission. You may have to be clever when picking targets, especially on hard where the escape shuttle might be melted rather quickly - but it's rather simple if you play it smart. Not the most exciting mission by any means, but it's well-built and there are no bugs.
5
Reviewed: 2022-06-13
A fun battle with a variety of goals. The briefing is well-written and informative, and sets the scene for the plot. I'll ding the mission 1/4 of a point for some of the enemies hypering in from "position zero" leading to space wind, but that still rounds up to 5. With plenty of targets, a potential competition mission. Well done!
4
Reviewed: 2022-06-13
Reviewed: 2022-06-13
First review, after 20 years- a travesty for a mission involving the Flagship of the TIE Corps, the ISDII Challenge! "Fight for Chalquilla" is a well-designed battle with a thorough briefing on both the map and with the flight officer. There are a few technical hiccups - no pun intended - but it has plenty of room to be used as either a quick mission or for high score competitions.
2
Reviewed: 2022-06-13
Reviewed: 2022-06-13
A fairly straightforward plot and battle. As mentioned several other times, the battle is marred by the capitals having fighter orders - which makes the last battle challenging as you're trying not to get rammed by a Mon Cal cruiser!
2
Reviewed: 2022-06-10
Reviewed: 2022-06-10
Pretty basic battle that, with a little bit of polishing, could be good. The mission briefings are essentially missing and the mission goals probably aren't entirely as intended (ISDII must complete mission, rather than not be destroyed, for example.) Mission #2 is best played with time acceleration as tiny waves of varying types of fighters hyper in every few minutes, which was a bit irritating. But, it's fairly quick and straightforward for the FCHG points.
0
Reviewed: 2021-10-28
Reviewed: 2021-10-28
Absolutely awful mission. It begins with a Rebel force sending a few Y-Wings at an SSD, which itself is completely undefended; yes the SSD is cool, but why would it ever be alone? After the first mission, the next three are over in under a minute each. The final mission is the exact opposite; you get to slowly pick at a FAC in a ship with no torpedoes... I actually wrapped my joystick's trigger with a piece of wire so it could shoot while I took a nap. This mission was not playtested, it's awful, avoid it.
3
Reviewed: 2021-10-28
Reviewed: 2021-10-28
I thought this battle was okay. The briefing, inflight messages, and scene was very well done; the only reason I scored it at a 3 is because the in-flight objective are not clear. In a couple of missions, the objective is to kill or force the Rebels to withdraw - but you don't know what your target is (sometimes 50%, sometimes more), and in mission 4, you immediately start with two objectives complete. A bit of polish could easily bring this mission up to a 4 or even 5.
4
Reviewed: 2021-10-28
Reviewed: 2021-10-28
Well, I made this back when I was Tempest CMDR, but I just flew it for the first time in a while after flying a ton of battles for RtF so I want to give it an honest review.

It's a lot of dogfighting, but you do have to pay attention to what you're shooting at! You want to keep your bombers alive so they can do their job and you aren't left holding the bag the end of the mission. It's *hard* on hard, but pretty reasonable on medium. I think it's a solid mission overall, but there are a few things I'd change if I were to do it today; tiny details that would bump my own review from a 4 to a 5. Overall, worth flying, fun battle.
3
Reviewed: 2021-10-28
Reviewed: 2021-10-28
A decent battle, short at four missions. I think there was a lot of thought put into the layout, but some crucial details were missed; for example, several missions included a task of not letting the SSD be destroyed... but it was never in any danger as the bombers were busy dogfighting. Worth playing, but maybe not re-playing.
4
Reviewed: 2021-10-26
Reviewed: 2021-10-26
This is a very straightforward battle: each of the eight plays through a scenario from some distant Week of War. It's thin on storyline, but it's great if you want to destroy a ton of Rebel and Imperial ships. No surprises here, but I had fun.
4
Reviewed: 2021-10-26
Reviewed: 2021-10-26
I thought this mission was well designed. The ship choices made sense, the storyline was obvious, and it was a decent balance of dogfighting, defending, and attacking capitals. Overall, a solid mission.
3
Reviewed: 2021-10-26
Reviewed: 2021-10-26
This was a short, simple mission, though that isn't a bad thing; it had a fleshed-out storyline, some interesting dogfighting, and capital engagements. Overall, a pretty solid mission that's worth playing.
5
Reviewed: 2021-10-24
Reviewed: 2021-10-24
As current commodore of the Challenge (and former Slayer CMDR on the Subbie), I had no choice but to try this mission out, and I'm glad I did. It had some tricky mission objectives - not just mindless dogfighting - and you had to really pay attention to get through a the missions. The plotline was distressing, and I had to pause a few times to shed a tear - how could we let the Chalquilla run dry?
4
Reviewed: 2021-10-24
Reviewed: 2021-10-24
I picked this one based on its high reviews, and I'm glad I did - it was a fun battle with a well thought out plotline. The bases made out of containers were particularly clever. I can see why it's the top rated XvT-IW battle!
2
Reviewed: 2021-10-24
Reviewed: 2021-10-24
There wasn't anything particularly groundbreaking here; there is a thin veneer of a plot, but it was mostly just a bit of dogfighting to complete the very simple mission objectives.
4
Reviewed: 2021-10-24
Reviewed: 2021-10-24
Where do I begin with this example of Frodo's insanity? You're instantly thrust into a meta-storyline as a TAC mission tester (or, rather, a series of them) trying to escape the craziness of this battle. It does some pretty neat tricks, and I'll admit I giggled every time I died and got a 'mission complete' voice line.
4
Reviewed: 2021-10-24
The XWA version of the classic TIE battle 'Operation: Bourbon Run', the conversion was nearly flawless and the battle was fun to fly. It had a fair injection of humor without getting too campy, and it's always fun to fly something a little different than the usual TIE/D.
1
Reviewed: 2021-10-24
This battle was practically over before I even launched the game. It requires very little input from the player, who can sit back and relax as mission goals complete themselves. At least the last mission in an X-Wing had some variety?
3
Reviewed: 2021-10-24
The TIE Praetorian makes most missions a breeze. As part of the rest of the Praetorian series, this one isn't quite as solid; it's not bad, but it doesn't feel particularly inspired. Easy FCHG points.
3
Reviewed: 2021-10-24
Reviewed: 2021-10-24
As has been said many times about this one already- a straightforward, quick, simple mission. I flew it while waiting in a queue for a multiplayer game, and finished before we were matched!
0
Reviewed: 2021-10-20
Reviewed: 2021-10-20
I am truly blown away by the reviews on this mission, because it was an absolute snoozefest. I feel bad saying that- clearly a lot of effort was put into this- but for every. single. one. of the 12 missions, it was a formula of 'kill a wave or two of fighters, then wait for 10-15 minutes for cargo transfers.' It was an absolutely awful battle to play through, and I wouldn't recommend it to anyone unless they were in the middle of watching a TV series in the background. Which I did- after the third mission, I needed a way to kill a whole lot of time waiting for transports to move around. An example of how not to create a compelling battle. This story could have been told in 4 missions, not 12.

I'd give it a 2, but I feel like I need to offset the 4s and 5s.
3
Reviewed: 2021-10-02
Reviewed: 2021-10-02
A battle with tricks from Frodo - including one mission that doesn't go quite as expected, and another that takes a bit of actual luck to complete (or maybe Force sensitivity?) Flying the TIE Praetor makes everything a piece of cake.

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