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by Johann Glorick
 
  X-Wing vs TIE Fighter Battle
 
Battle Title: Imperial Storm II:Dark Horizon
Missions: 9 including full descriptions, radiomessages and (simple) briefings
Medal: ISII Dark Horizon Medal (Medal and ribbon included)
Author: FL/LT Ender mBind/Echo 2-2/Wing XV/ISD Vanguard
(A.C.W.T.Zwegers@student.tudelft.nl)
Site By: FO-TCCOM/FA Priyum Patel/CS-4/SSSD Sovereign
(spellfire@btinternet.com)
[Taken from http://www.btinternet.com/%7Espellfire/impstorm.html]
ISII Article By: FL/CM Johann Glorick/Python 2-1/Wing XV/ISD Vanguard
(Valehope03@yahoo.com)
[Taken from "The Vanguard" http://www.lincowski.org/vib/news.htm]
Soundfragments: Voice acting by Tarkin, Ender and Marvin Gaye (?) All other wavs generated by At&T labs and Bell Labs Text to sound generators. All have been reduced to at max. 11.025Hz 8bit Mono (EH TAC requirement) with Windows Media Recorder, sometimes editted (trimming, amplification).
 
Ships: TIE Defender, TIE Advanced, TIE Fighter
Difficulty: Playable to hard.
Combat Missions: 9 including full descriptions, radiomessages and two (simple) briefings each
Battles: 3, One for each team of 3 missions each.
Release Date: 17/jan/2002
 
Filename: IS2DHXVT.zip
File contents: is2cb1w1.tie, is2cb1w2.tie, is2cb2w1.tie, is2cb2w2.tie, is2cb3w1.tie, is2cb4w1.tie, is2cb5w1.tie, is2cb6w1.tie, is2cb6w2.tie, is2sb1w1.tie, is2sb1w2.tie, is2sb2w1.tie, is2sb2w2.tie, is2sb3w1.tie, is2sb4w1.tie, is2sb5w1.tie, is2sb6w1.tie, s2sb6w2.tie, is2sb1w1.lst, is2sb1w2.lst, is2sb2w1.lst, is2sb2w2.lst, is2sb3w1.lst, is2sb4w1.lst, is2sb5w1.lst, is2sb6w1.lst, is2sb6w2.lst, is2cb1w1.lst, is2cb1w2.lst, is2cb2w1.lst, is2cb2w2.lst, is2cb3w1.lst, is2cb4w1.lst, is2cb5w1.lst, is2cb6w1.lst, is2cb6w2.lst, Battle3.lst,  Imperial.lst (2x), Mission.lst (3x) and Rebel.lst, readme.html, IMPSTORM.gif, IMPSTORM.jpg, patchImpStormRed.jpg, redcounter2-5.jpg, A Folder called /site/ containing the Imperial Storm II site. and a folder called wave/IS2B?/ filled with up to 16 wavs per mission,
Hardware used: Celleron 450Mhz, GForce II Ultra, 194Mb
Software used: XvTEd, XvT, Notepad, Windows Media Recorder, Shippatch, Paint Shop Pro..
 
THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.
 
Installation:
  1. This is a little more complicated.  First, you'll need to download a program that allows you to fly the TIE Defender in XvT but also adds the M/FRG and others.  It can be found at http://members.home.net/draxon/SP3-50B4.zip and you might already have downloaded it for XvT Free #6. Download the file SP3-50B3.ZIP, and follow the instructions CAREFULLY.  Be sure to back up any files you think you may need to.  Run the program, and be sure to turn it on. You'll know you've hot it on when your cursor in XvT has become am ISD. You will not be able to ply this battle without it and you cannot reverse the installation order.
  2. Copy the is2cb1w1.tie, is2cb1w2.tie, is2cb2w1.tie, is2cb2w2.tie, is2cb3w1.tie, is2cb4w1.tie, is2cb5w1.tie, is2cb6w1.tie and is2cb6w2.tie files and the Combat Imperial.lst, Mission.lst and Rebel.lst files of this custom mission into your "Combat" folder.
  3. Copy the is2sb1w1.tie, is2sb1w2.tie, is2sb2w1.tie, is2sb2w2.tie, is2sb3w1.tie, is2sb4w1.tie, is2sb5w1.tie, is2sb6w1.tie and is2sb6w2.tie files and the Train Imperial.lst and Mission.lst files of this custom mission into your "Train" folder.
  4. Copy the Battle Battle3.lst and Mission.lst files of this custom mission into your "Battle" folder.
  5. Copy the is2sb1w1.lst, is2sb1w2.lst, is2sb2w1.lst, is2sb2w2.lst, is2sb3w1.lst, is2sb4w1.lst, is2sb5w1.lst, is2sb6w1.lst, is2sb6w2.lst, is2cb1w1.lst, is2cb1w2.lst, is2cb2w1.lst, is2cb2w2.lst, is2cb3w1.lst, is2cb4w1.lst, is2cb5w1.lst, is2cb6w1.lst and is2cb6w2.lst files and the IS2B1, IS2B2, IS2B3, IS2B4, IS2B5 and IS2B6 folders of this custom mission into your "Wave" folder. (place the directory as a subfolder from /wave... as /wave/IS2B1 etc.)
  6. Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69"
  7. Begin flying Battle One, play on till you've flown the 3rd mission of Battle Three.
note: the original .lst files in your train and combat files will be overwritten, you will not loose access to your exsisting Combat missions but because of EHTAC regulations the Training missions are replaced.
 
Combat Notes:
  • IMPORTANT! ONLY USE THE SINGLE PLAYER MISSIONS (TRAINING MISSIONS) FOR HIGH SCORE SUBMISSION.
  • For these missions to work in MP, all players must have them installed on the same mission numbers, in this case "110" to "119". Preferably do not change these numbers.
  • TAC won't let you fly Combat Missions or XWA Skirmishes for FCHG Points, use the Single player mission for all TC flying outside of combat competitions.
Battle Description:  This battle is based upon the TIE Corps wargame "Imperial Storm II: Dark Horizon" (IS2:DH), conceived and run by Flight Officer, Fleet Admiral Priyum Patel. IS2:DH was a follow-up to the wargame "Exercise: Imperial Storm" which was conceived and run by former Flight Officer, Fleet Admiral Kessler (ret). The wargame was based on Project: Faithful - which was originally designed & run by Vice Admiral IQ Pierce (ret).

The battle is a conversion of the original XWA skirmish files used (as far as available) using a "XvT Skirmish" template to test this mission type's usefulness in war gaming situations with the ultimate goal to come to war games on more platforms then just XWA. This offers some limitations towards this battle as a Single-Player experience:

  • The goal in a Skirmish is to destroy all opposing forces - as such all the missions have a Primary Goal of destroying 100% of the opposition.
  • War gaming Skirmishes hold almost 200 craft (2x94) - which means that some of the larger scale battles make for very long missions with quite a lot of waves (XvT can hold 32 craft at the same time, this means that you'd have up to 6 waves - per craft)
  • War gaming Skirmishes hold also a maximum of almost 200 craft - this means larger battles are split up in waves. To keep in with the full conversion these waves have not been combined to single missions - which means that you will probably have a larger mission in the first wave then in the last. (When both forces have been depleted)
  • Because the story line is based on actual tactics and strategies it doesn't hold to the classical battle structure of going towards a climactic final battle and you won't always have the opposition you'd wish you have - this is more realistic but it might cause strange effects for the classic mission flier. See it as "story driven"
  • Some of the XWA craft and possibilities are not there in XvT - adjustments have been made and this is the reason behind the required shippatch use.
  • Skirmishes have no briefings to speak of, the "animated" briefing still reflects this, Officer Questions, Radio Messages and such have been added.
  • The single player is always on the side of the winning team - or it could be next to impossible to complete. This is why the battle has been cut into 3 pieces of 3 missions each in which you fly for each of the 3 teams of IS2:DH. This means that the player doesn't follow the events of the wargame in complete chronological order (going through battle 1,3,2,4,5,6 in that order).
 
Story Line: The "basic way" of your Story line you can find on the Imperial Storm 2 site which is included. The "Battles" page gives a step by step description of each battle and which I updated to include all 6 battles, the "Map" page shows you where you are in the galaxy plus data on the planets involved, the "Forces" page shows you what craft to expect in the combat area and the rest is there to show you how a wargame like this is run and what it was all about.
The next way is to read the articles on IS2:DH in "The Vanguard", a ships newspaper of one of the TC ISDs which is set in the Star Wars Universe so you can get the fictional feel of things as well. A cutting of the newspaper has been added courtesy of CM Johann Glorick.
The most obvious way is to read the Descriptions of the Missions as well, there has been added some "Imperial Storm Data" in the descriptions too which elaborates on the goings on around each mission from a war gaming point of view
 
NOTES: You need the XvT (or at least all the ships involved there) AND Draconious' Ship Patch. To fly in Combat all players need the same version, make sure you all have the update by lucasarts installed.
Other Information: This is the first release of a  testing purpose battle - it's main use was mostly to examine the possibilities of XvT war gaming and the usefulness of a "XvT Skirmish" template in war gaming in general. Bugs could arise  - please mail me if they do - also if you have hints, death threats, questions or appraisals.
 
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