XWA-CAB 4: The Warrior's 16ce

Battle Information

Game platform: X-Wing Alliance
Missions: 6
Release date: 2003-01-24
Last updated: 2003-09-09
Creator

COL RogueWing

Average rating: 3.3
Reviews: 7
Bug reports: 2
Times completed: 141
Patches used: None

Battle Medal:
The Warrior's Reward

Winner of Xunami Wings CAB Creation Competition, XWA Division

Battle Reviews

COL Phalk Sturm

3

2020-09-27

Overall a nice battle, too bad the last two missions are flying a T/A and gets a bit tiresome to face all those T/Ds. However the missions are well developed and the story is good and solid. A good battle, if anyone wants to add some points to their bag.


GN Stryker

3

2020-09-02

This is a compelling battle with an interesting storyline, but it has its issues; some of the missions are way too easy and others too difficult, there's no middle ground. There's also a whole host of bugs, which have already been expanded upon in depth by others.


VA Astix

3

2005-03-02

Not bad, not brilliant. Some sloppy timings (DREAD Retribution etc). Bit easy at times, too.


CPT Serge Broskopf

3

2003-08-24

I think this is an average battle. I felt the battle's flow was kind of messed up by mission #4 and #5. All others were good, albeit that thezy pose no challenge, but mission #4 was silly. They'd have to shoot an officer that comes up with a recon mission like that. If all you need to do is inspect things, then why the hell send in a Strike Cruiser that does nothing but give the enemy something to destroy and give you something to distract you from your inspection job? Some containers were too close together too. And why on earth do you have to reduce the shipyard's hull in mission #5 to 50% when the idea is to disable it? Couldn't the Retribution appear when the shipyard is without shields? Also, in this mission the behaviour of the asteroid batteries is freaky. I don't know where the pirates got those asteroids in the first place, because they weren't there in mission #4. Secondly, the asteroids move, tumble and twist, as if they are given starfighter orders. In general, the battle was okay, but it could be a very good one with just a little tweaking on the details.


COL Loor

3

2003-02-12

I warmly recommend this battle.


LC Choosh

4

2003-02-09

I liked it, especially the ending. There seemed to be some timing problems tho, like in mission 1, the ATR showed up after the T/D were destroyed and there was about 5 IRD fighters beating on a ATR with 1% hull, seemed a little odd, and in mission 5 i didn't understand why the Retribution didn't show up until after the SHPYD was at 50% hull when it was supposed to DISABLE it, i had to look at the mission in Allied to find out how to make it show up. but overall a good battle


GN Abel Malik

4

2003-01-28

Not a bad battle, was enjoyable without any bugs, yet not too difficult.


Battle Bug Reports

GN Dunta Polo

2010-02-06

General: Battle is named 'The Warrior's 16ce' in compendium instead of 'The Warrior's Dance'.

Mission 1: Animated briefing names the recreational spot as the 'Grant' System, but it is named Chudam in mission and in the text briefing.

Mission 3: Arbiter squadron mislabelled as Avitor in-mission. Tribune squadron referred to as Theta squadron during in-mission messages. M/FRG Belle's Service is unable to hit the ISD Warrior from 1km broadside (shots sail over the top). No EH forces attack the M/FRG.

Mission 5: T/A Ta have no orders upon entering the vicinity of the pirate base. Asteroid laser batteries move around like they are powered starships. Message about DREAD Retribution's arrival is mistimed. 'Disabling' the pirate shipyard actually means reducing its hull to 50%. The Retribution (which has a different IFF for no apparent reason) only arrives when this has happened, then disables it. ISD Warrior and the escorting frigates have no waypoints for their 'disabling the base' order.

Mission 6: Some friendly squadrons have single letter designations for no apparent reason. T/A Ta have no orders after arriving at the factory. Enemy Corellian Gunships escape with the INT Fairchild present.


MAJ Wondra

2007-01-27

In the last or pre-last mission (attack on the T/D factory), the Corellian Gunships can hyper out with an INT in the area.


High Scores

Battle Total: 82,916 COL Deimos
Mission 1: 3,336 COL Deimos
Mission 2: 12,369 COL George
Mission 3: 28,270 COL Deimos
Mission 4: 5,380 LC Archon
Mission 5: 28,690 COL Deimos
Mission 6: 15,091 MAJ Wondra

Top Ten

(Submissions since 2010)

1 32,680 HA Zsinj 2009-09-23
2 32,580 GN Anahorn Dempsey 2013-12-11
3 29,002 CPT SL8c8 2020-08-24
4 19,275 MAJ Tuba 2011-04-09
5 17,584 GN Dunta Polo 2010-02-07
6 16,901 FA Tomaas Montte 2010-05-22
7 16,740 GN Stryker 2020-09-02
8 15,657 CPT Jarion Renalds 2020-07-05
9 561 MAJ Hermann 2020-09-30
10 453 VA Silwar Naiilo 2020-09-30

Battle Completion Statistics

This battle has been flown by 136 pilots a total of 140 times.

Title: The Warrior's Dance
Missions: 6
Medal: The Warrior's Reward
Game Platform:Xwing Alliance
Author:TACA-COM/RA RogueWing/Wing IX/ISD Immortal (roguewing25@yahoo.com) 


Installation Instructions

1] Double click the .EHM file, the EH Battle Launcher will install the battle.
2] Check the Misc folder in your XWA for additional material like patches, emails or sounds. 
3] In EHBL, create a new "EH Pilot" in the Game Menu (Check "Prepare for EH Battle").
4] Press the X-Wing Alliance button to start XWA and fly the battle.

Description
The ISD Warrior has found a pirate gang using TIE Defenders. It is troubling that they are able to find these advanced fighters. You are to help track them down, and discover where they found these fighters at.

This level is not made, distributed, or supported by LuscasArts Entertainment Company. 
Elements TM & (c) LucasArts Entertainment Company