XvT-TC 52: Krayt Squadron: Stranded

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 5
Release date: 2002-10-27
Last updated: 2009-02-22

HA Frodo March

Average rating: 2.6
Reviews: 7
Bug reports: 2
Times completed: 129
Patches used: None

Battle Reviews

CPT Solohan50



I played on Easy. These missions all felt very similar to me. They all revolve around flying the same craft, doing roughly the same missions. On the plus side, they're pretty quick. Unfortunately, Mission 3 seems a bit buggy if you play as the T/A instead of the Gunboat, as per my bug report.

COL Genie



I actually liked this battle a lot more than most of Frodo's creations. Can it be frustrating? Yes, it can. But it's a nice battle for co-op and if playing it solo you choose to either battle it out as a Gunboat or destroy everyone in a T/A. I like the way it was setup and the way it plays. Far more enjoyable than some of the other battles I recently flew. I would like to see Frodo embrace immersion a bit more though.

COL Phalk Sturm



This battle was good for me. Sure, I understand the critics against it, since it's at times folly and silly, but I liked the sense of humour that pervades through it. The missions themselves were not the best of Frodo's, in terms of layout and tactical planning, but were certainly enjoyable, and the creator allows the player to choose the level of challenge to face, since the same mission can be very hard if taken from a GUN or a T/A. Always remember that your wingmen's AI is close to that of a dormant space slug. Yet, this battle is worth a try, at least for the fun of seeing the dialogue and shenanigans Frodo is used to throw at us.

GN Anahorn Dempsey



Annoying battle to say the least. a T/A that captures a INT (how many troops can a T/A hold anyway?), not to mention waiting 6 minutes for an INT to do a capture op... However, that's all doable. What i really hated was how in mission 3 the GUNs are tioo stupid to disable CNVYRs with shields down, so you are forced to fly the GUN yourself, and in several missions, the friendly GUNs all hyper out when the CAPs are gone, leaving you to fight off a dozen enemy fighters all alone in your GUN. Can we please execute those GUN pilots on sight?

COL Brucmack



Easy and repetitive battle with far too much waiting (especially when the interdictor has to capture the platform, and hypers in at the wrong place, so it has to turn around!) Also, it seems like a battle correction has made the maximum score on missions 2, 3, and 4 about half what the high scores are, which is a drag :P

LCM Luca Fett



I didnt like this battle very much. First of all, I find it VERY ANOYING that you cannot send many of the craft involved in the fighting away. This would enable the pilot to actually get a little more challenge from the missions, which are, I'm sorry to say, too easy. Also, the waiting time in mission 4 for the interdictor to dock with the station is simply too long.

GN Abel Malik



Not a bad battle at all, enough to keep the average pilot on his toes;p.

Battle Bug Reports

CPT Solohan50


Mission 3 - If you fly as a T/A, the Gunboats have the Conveyors targeted but never fire their Ions at them.

GN Dunta Polo


Throughout: AI craft frequently crash into starships and stations for no apparent reason. They also do not fire lasers at their targets.

High Scores

Battle Total: 185,520 COL Brucmack
Mission 1: 43,200 COL Brucmack
Mission 2: 56,415 LCM Luca Fett
Mission 3: 44,648 LCM Luca Fett
Mission 4: 36,950 LC Kenath Zoron
Mission 5: 67,120 COL Brucmack

Top Ten

(Submissions since 2010)

1 105,070 GN Dunta Polo 2009-05-05
2 95,274 GN Anahorn Dempsey 2013-07-07
3 73,582 GN Anahorn Dempsey 2014-09-28
4 72,395 FA Conker Blackwood 2009-10-20
5 70,761 CPT Colo Delste 2021-10-09
6 70,410 GN Anahorn Dempsey 2010-05-23
7 69,412 COL Genie 2021-10-12
8 66,195 GN Anahorn Dempsey 2009-12-30
9 66,033 COL Phalk Sturm 2021-10-09
10 63,650 GN Pete Mitchell 2017-08-23

Battle Completion Statistics

This battle has been flown by 119 pilots a total of 129 times.