ok. it wasn't that bad of a battle, the plot and ideas behind it were good, but the battle is victimized by one thing: craptacular AI. the destroy 100% of all fighters goals would have been ok had the TIE AI been made better. unfortunately, the TIE AI is configured to force the enemy to withdraw or die. in the case of withdrawal, the mission fails, making this battle annoying. the battle would have been better made for XvT or XWA. still not that bad
My Rating For First Mission is less than ZERO I even dont complete first mission I dont like this missions when we have to destroy all 100% of enemy fighters and IF ANY escape mission is failed I dont have time to fly 20 times to complete one mission
Where is the realism here? I destroy the mothership, and all of the mothership's starfighters start coming from hyperspace. :P Aside from that, it is good to reproduce this history, however, frankly, I hated having to destroy every last ship everywhere. This is more for real-time skirmishes - NOT single player battles. Next time, write a first hand combat account and submit it to the NL.
Just for stupid people like me who don't want to abandon these FCHG points.
wellll - whyt 3 battles ? And why this complicated numerating ? XWA seems better suited for this kind of translation fo a maneuver, yes ?
Nah D, it's hate. Worst TIE battle ever. Took me 3 days to complete it. I almost vomit. When I received it i thought it's joke, but it wasn't. Oh well, bug free, that prevents me from giving 0. Well, actually I will give it 2, no bug-free battle deserves 1 or 0.
Isn't it strange that the small female cats that fly TIE can't take what every XvTer or XWAer can take? Are you men or mice... the latter apparently because in the few hours since I rated Drake's battle lowly suddenly his croonies start rating this with 0s... HOW SAD CAN YOU GET? Guys... this battle is just on here for history's sake - if you don't wann a fly it, don't.... but take your heads out of your BGCOM's arse.
The worst TIE Battle ever... I understand someone wants to recreate Imperial Storm II - but please, do this for XWA (actually it already has been done). TIE Fighter simply isn't for HOURS-long battles with TIE Bombers emerging from hyperspace and dogfighting thousands of T/A. 0 from me, Ender...
hmmm i was tester for that battle i wont forget that one long...what can i say ..you have to fly it to feel it ..heheh :)
This a love or hate one. I personally hate it. While not as hateable as TIE-TC 46, this comes pretty close. 9 missions of fighter destruction with goals of "100% of enemy team destroyed". It was a nightmare to test and correct. It also had a download of 500kb's, about 10 times the size of a normal Tie Battle. As Kill-kill-kill battles go, this one is the granddaddy of them all, but steer clear if you like story-driven battles.
There are currently no open bug reports for this battle.
|Battle Total:||484,126||COL Carl Lost|
|Mission 1:||122,241||CPT Derek Dan|
|Mission 2:||81,722||COL Carl Lost|
|Mission 3:||14,590||COL Phalk Sturm|
|Mission 4:||50,110||LC Turr Phennir|
|Mission 5:||36,979||CPT Derek Dan|
|Mission 6:||15,418||CPT Avantar|
|Mission 7:||17,593||LC Turr Phennir|
|Mission 8:||114,032||COL Carl Lost|
|Mission 9:||55,180||CPT Derek Dan|
(of available records)
|1||452,162||LC Turr Phennir||2003-01-17|
|2||420,898||LC Ardeth Mordor||2002-09-12|
|3||364,318||COL Phalk Sturm||2002-09-01|
|4||326,972||GN Dax Corrin||2003-01-11|
|8||164,975||CM Lirak Kalist||2003-06-05|
|9||5,841||LC Kenath Zoron||2003-01-10|
This battle has been flown by 56 pilots a total of 59 times.
LC Ardeth Mordor - 2002-09-12
COL Chei-Ras - 2002-11-13
Darth Vader - 2003-01-23
GN Dax Corrin - 2003-01-11
HA Elwood the Brave - 2014-02-03
GN Gilad Pelleaon - 2015-06-29
GN Golbez Harvey - 2015-10-31
AD Hav Antiel - 2017-08-22
LC Kenath Zoron - 2003-01-10
FA Khadgar - 2003-01-20
SL Linoge - 2003-02-09
CM Lirak Kalist - 2003-06-05
LC Mark - 2002-12-27
GN Mark Schueler - 2018-06-30
MAJ Nuno - 2003-06-07
FA Pellaeon - 2002-08-30
GN Pete Mitchell - 2017-07-08
COL Phalk Sturm - 2002-09-01
COL Phantom - 2003-11-09
FA Pickled Yoda - 2 times, last on 2014-06-15
HA Plif - 2017-06-12
LC Savageaz - 2003-09-18
LC Turr Phennir - 2003-01-17
CPT Tvan'Oris - 2003-08-01
COL Wes Janson - 2002-08-12
[Readme] [Info] [rules] [map] [fleets] [links] [battles] TIE Fighter Battle Battle Title: Imperial Storm II:Dark Horizon Missions: 9 including full Officer Questions, radiomessages and (simple) briefings Medal: ISII Dark Horizon Medal (Medal and ribbon included) Author: FM/LT Ender mBind/Echo 2-2/Wing XV/ISD Vanguard (A.C.W.T.Zwegers@student.tudelft.nl) Site By: FO-TCCOM/FA Priyum Patel/CS-4/SSSD Sovereign (email@example.com) [Taken from http://www.btinternet.com/%7Espellfire/impstorm.html] ISII Article By: FL/CM Johann Glorick/Python 2-1/Wing XV/ISD Vanguard (Valehope03@yahoo.com) [Taken from "The Vanguard" http://www.lincowski.org/vib/news.htm] Ships: TIE Defender, TIE Advanced, TIE Fighter Difficulty: Playable to hard. Battles: 3, One for each team of 3 missions each. Release Date: 11/jan/2002 Filename: IS2DHTIE.zip File contents: is2b1w1.tie, is2b1w2.tie, is2b2w1.tie, is2b2w2.tie, is2b3w1.tie, is2b4w1.tie, is2b5w1.tie, is2b6w1.tie, is2b6w2.tie, BATTLE1.LFD, BATTLE2.LFD, BATTLE3.LFD, readme.html, IMPSTORM.gif, IMPSTORM.jpg, patchImpStormYel.jpg, yelcounter2-5.jpg, A Folder called /site/ containing the Imperial Storm II site. Hardware used: Celleron 450Mhz, GForce II Ultra, 194Mb Software used: Tie Fighter '95, Notepad, Paint Shop Pro, TFW. THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first three battles Battle Description: This battle is based upon the TIE Corps wargame "Imperial Storm II: Dark Horizon" (IS2:DH), conceived and run by Flight Officer, Fleet Admiral Priyum Patel. IS2:DH was a follow-up to the wargame "Exercise: Imperial Storm" which was conceived and run by former Flight Officer, Fleet Admiral Kessler (ret). The wargame was based on Project: Faithful - which was originally designed & run by Vice Admiral IQ Pierce (ret). The battle is a conversion of the original XWA skirmish files used (as far as available) using a "TIE Skirmish" template to test this mission type's usefulness in war gaming situations with the ultimate goal to come to war games on more platforms then just XWA. This offers some limitations towards this battle as a Single-Player experience: The goal in a Skirmish is to destroy all opposing forces - as such all the missions have a Primary Goal of destroying 100% of the opposition. War gaming Skirmishes hold almost 200 craft (2x94) - which means that some of the larger scale battles make for very long missions with quite a lot of waves (TIE can hold 28 craft at the same time, this means that you'd have up to 7 waves - per craft) War gaming Skirmishes hold also a maximum of almost 200 craft - this means larger battles are split up in waves. To keep in with the full conversion these waves have not been combined to single missions - which means that you will probably have a larger mission in the first wave then in the last. (When both forces have been depleted) Because the story line is based on actual tactics and strategies it doesn't hold to the classical battle structure of going towards a climactic final battle and you won't always have the opposition you'd wish you have - this is more realistic but it might cause strange effects for the classic mission flier. See it as "story driven" Some of the XWA craft and possibilities are not there in TIE - adjustments have been made. Skirmishes have no briefings to speak of, the "animated" briefing still reflects this, Officer Questions, Radio Messages and such have been added. The player is always on the side of the winning team - or it could be next to impossible to complete. This is why the battle has been cut into 3 pieces of 3 missions each in which you fly for each of the 3 teams of IS2:DH. This means that the player doesn't follow the events of the wargame in complete chronological order (going through battle 1,3,2,4,5,6 in that order). Story Line: The "basic way" of your Story line you can find on the Imperial Storm 2 site which is included. The "Battles" page gives a step by step description of each battle and which I updated to include all 6 battles, the "Map" page shows you where you are in the galaxy plus data on the planets involved, the "Forces" page shows you what craft to expect in the combat area and the rest is there to show you how a wargame like this is run and what it was all about. The next way is to read the articles on IS2:DH in "The Vanguard", a ships newspaper of one of the TC ISDs which is set in the Star Wars Universe so you can get the fictional feel of things as well. A cutting of the newspaper has been added courtesy of CM Johann Glorick. The most obvious way is to read the Officer Questions well, there is an added option "Imperial Storm Data?" in the debriefings too which elaborates on the goings on around each mission from a war gaming point of view NOTES: You need the Collector's CD or '95 version (or at least all the ships involved there), as far as i know no other patches are needed besides the ISD-Lasers Patch for TIE95. Other Information: This is the first release of a very quickly made and testing purpose battle - it's main use was mostly to examine the possibilities of TIE war gaming and the usefulness of a "TIE Skirmish" template in war gaming in general. Bugs could arise - please mail me if they do - also if you have hints, death threats, questions or appraisals. Corrections By: Corrections: