Unpolished, with several minor bugs / issues and the occasional friendly ramming into capita ships at the very start of a mission. The missions themselves are not that great and the last mission was redundant and felt out of place as it was essentially a duplicate of mission 5.
This wasn't fun and apart from that it has no concept of difficulty levels at all. The way that the AI are set up, I do not believe it's completeable on anything other than easy... which is ridiculous. On easy it's a turkey-shoot, but a frustrating one with double shielded, chaff and missile toting enemies. On medium - let alone hard - your allies are obliterated so quickly they might as well not exist.
Average battle. The plotline feels slightly unappealing, since it feels too light to be humorous and certainly is not serious at all. In my opinion this is the major flaw of the battle. Although it is also a bit tedious some times, the missions themselves are entertaining even if flown in alphabet fighters. This was after all an IW related battle, what would anyone expect? TIE Defenders?. Certainly not, and is overall a solid battle. One word of advice, flying the B-W in the last mission did improve the playing experience by several notches. A good Infiltrator Wing themed battle that could have been a golden classic if not for the lame and sketchy plot. Anyway, worth the FCHG points and an hour of fun. Fly it if you haven't anything better to do.
This was a fun battle that details just how far certain people would go to get their caffeine fix. Sure, there was some waiting involved, but I enjoyed it and there were no bugs that hindered gameplay.
Agony. The endless waiting over and over and over and over :(
Not a bad battle but you have to understand the informality of the IW to apreciate Neo's sence of humor in the missions. Back in the day there was a major rivalry between the MC-90 Warspite & Fear and it's officers. All in all, an enjoyable battle with Neo's unique sence of humor very present through-out the missions:P.
Mission 6: The capital ships' waypoint pathing causes them to collide andor fly through each other. This is particularly true of the three Star Destroyers.
|Battle Total:||193,734||FA Pickled Yoda||2021-10-30|
|Mission 1:||30,092||FA Pickled Yoda||2021-10-30|
|Mission 2:||31,729||MAJ Michael|
|Mission 3:||33,736||FA Pickled Yoda||2021-10-30|
|Mission 4:||28,164||MAJ Zhaim Jifarr|
|Mission 5:||34,860||FA Pickled Yoda||2021-10-30|
|Mission 6:||40,537||VA Zósite Kónstyte Styles|
(of available records)
|1||193,734||FA Pickled Yoda||2021-10-30|
|2||175,646||MAJ Zhaim Jifarr||2002-08-07|
|3||170,538||LC Dolsar Saris||2004-09-14|
|4||168,392||FA Giovanni Palermo||2012-09-26|
|7||160,435||GN Dunta Polo||2013-09-15|
This battle has been flown by 43 pilots a total of 47 times.
GN Anahorn Dempsey - 3 times, last on 2017-02-05
LCM Aregon - 2002-12-11
COL CrimsonFury - 2003-07-26
LC Dolsar Saris - 2004-09-14
COL Drak - 2003-01-15
GN Dunta Polo - 2013-09-15
COL Genie - 2021-10-30
AD Gidda - 2003-01-07
FA Giovanni Palermo - 2012-09-26
LC Girth Snail - 2002-09-17
MAJ Hunter - 2003-01-17
LC Iceman - 2002-08-19
COL Malidir - 2005-01-16
GN Pete Mitchell - 2021-10-01
COL Phalk Sturm - 2 times, last on 2021-10-28
FA Pickled Yoda - 2 times, last on 2021-10-30
COL Raith Sienar - 2004-11-12
LC Savageaz - 2003-10-24
GN Stryker - 2020-12-01
CPT Tvan'Oris - 2003-07-20
MAJ Zhaim Jifarr - 2002-08-07
COL Zystem Fryar - 2003-08-10
Title : The Adventures of the Warspite Author : FLT Neo (#5535) Platform : X-wing vs. TIE Fighter: Balance of Power Number of missions : 6 Medal : Ion Crescent Required patches ---------------- none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your BoP one for additional material like patches, sounds etc. 3] Press the Balance of Power button on the EHBL to start the game 4] Create a new pilot and fly the Imperial training missions Storyline --------- See 'prologue.doc' and 'epilogue.doc' Introduction ------------ Mission 1: The Quest for Caffiene by FLT Neo (plotline and mission) Shock horror! The Warspite has run out of caffiene in any shape or form, so no more late night briefings or events can be held! We must secure a large source of caffiene, or else the Warspite's command staff and her pilots will begin to suffer withdrawl symptons and slip into a coma or actually stop being insomniacs!! Mission 2: The Stolen Caffiene by CAP Vengance (plotline) and FLT Neo (mission) More Horror!!! The Warspite has had our newly acquired caffeine has been stolen!! To make matters worse the pirates who stole our caffiene are trying to further humiliate us by disabling the Warspite. Stop this filth and disable their ship so that thier crew can be brought aboard for a chat with our intel people. Mission 3: The Search for the Missing Caffiene by CAP Vengance (plotline) and FLT Neo (mission) We have tracked our stolen caffiene to a remote part of space. The worst part is, is that the MC-90 Fear has taken it!! We must capture the Fear to show how much better we are!! Capture all containers in the area as well: they may contain special items which we may be able to use later on. Mission 4: The Warspite Reigns Supreme! by CAP Vengance (plotline) and FLT Neo (mission) Crewers from the Fear have informed us that they shipped some of the caffiene to the training PLT Destrier. We must capture the Platform and reteive this last bit of our caff. The MC-90 Fear has been re-crewed with a skeleton crew from the Warspite, and will be able to help us with and also has a number of it's fighters with it as well. Those trainees don't stand a chance against Task Force Warspite!! Mission 5: Great Loss by CAP Vengance (plotline) and FLT Neo (mission) Following our success against the trainees of Destrier and the disabling of the Ka'tal and the Despot, which the IW Command Staff was on, they are furious with us. They have ordered us to relinquish control of the Fear back to the Fear pilots and staff. The Fear currently is unmanned and incapable of defending itself. Make sure no pirates steal it!! Mission 6: The Final Blow by CAP Vengance (plotline) and FLT Neo (mission) The command staff have ordered us to give PLT Destrier and the Despot back as well. We are to make sure no one at all comes into system and tries to take the Destrier or the Despot. We can't afford to lose either craft!! DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.