TIE-FCHG 3: The Perils of Diplomacy

Battle Information

Game platform: TIE Fighter
Missions: 5
Release date: 2001-09-08
Last updated: 2003-09-09
Creator:

COL Shae Kitane

Average rating 4.5
Reviews: 8
Bug reports: 1
Times completed: 144
Patches used: None
Comments:

Co-created with Lohr Zadash

Battle Reviews

CM Benji Tandor

5

2023-03-26

This battle suffers from a tedious first mission but more than makes up for it with the creativity deployed in the rest of the battle. Very enjoyable !

My sixty-fourth battle in the TIE Corps.


AD Impulse

4

2013-11-05

Mission 2: i really dont even get what to do there. Took me about 30 minutes to wait till tug finished docking.
Mission 3 and 5 are too easy.
Plot is not good too, i dont like humorous battles.
Battle needs some polishing.


LT Edward De'Galeon

5

2002-07-08

God, I loved this battle. I wish more could be like it. The combination of action, excellent briefings and debriefings, a wonderful plot, funny in-jokes, and just great overall use of inventive TIE technology put this almost on par with my old favorite “Mirror Universe.” Still, there wasn’t quite the awestruck feeling as I got with “Mirror Universe” so it’s going to score a whole .05 lower, hehe. I know that’s not much, but “Mirror Universe” does manage to stay on top, just by a bit. I give it a 4.90 (rounded up to a 5 for purposes of the EH review scale.)


COL Shadow

4

2001-10-26

Nice technology in the later missions and the priests idea was good. However the missions don't flow from one to the next well.


CPT Dujhod

5

2001-10-10

Very fun and well designed, with almost no bugs. Particularly innovative mission design in some of the later missions (e.g., missions 3 and 5).


LT BlackMule

4

2001-09-21

This mission had a good plot, however the enemies were too easy. I like how connected everything was especially with the priests and the mod. corvette.


LCM Dash Riprock

4

2001-09-17

Very enjoyable battle. Lot's of humor, but not of the kind that ruins a battle. Also a great plot. If it hadn't been just a bit too easy, I would have given it a 5. Great job!


AD Troutrooper

5

2001-09-09

Another excellent battle. the plot is fun, and there are some interesting technical twists late in the battle. Great job!


Battle Bug Reports

GN Dunta Polo

2009-09-10

Mission 1: STRKC Rodent carries more fighters than an Imperial Star Destroyer - suggest having the craft emerge from hyperspace instead. TRN Mouse sits idle once Ronin's E/S has escaped. There are duplicate goals in secondary and bonus sections: EH Escort Carriers completing their mission, Ronin's E/S escaping (which should be a primary goal instead of the generic 'All E/S must complete mission'). Officer debriefing text does not fit on screen.

Mission 2: Y-Wings Bloodhound collide with the Sovereign because their entry point from hyperspace is too close to it. The tug that boards the Sovereign flies 'through' it. This could be fixed by rotating the factory 180 degrees without affecting any other mission parameters.

Mission 4: Secondary and bonus goal 'Protect Container I 'Heart' ' is duplicated.


High Scores

Battle Total: 363,766 CM Gandalf
Mission 1: 140,451 CM Gandalf
Mission 2: 112,575 CM Gandalf
Mission 3: 46,493 LC Brandon
Mission 4: 56,525 LC Brandon
Mission 5: 39,312 CM Gandalf

Top Ten

(of available records)

1 363,766 CM Gandalf 2003-01-13
2 337,744 LC Brandon 2003-08-02
3 252,547 VA Philo 2003-01-17
4 216,731 CM Sergeyli 2009-08-25
5 201,400 HA Anahorn Dempsey 2009-08-20
6 200,015 LT Ron L. Hubba 2004-01-01
7 172,769 COL Moagim Daar 2004-11-06
8 165,910 AD Impulse 2013-11-07
9 162,906 COL Gyssler 2013-09-21
10 160,143 CM Benji Tandor 2023-03-26

Battle Completion Statistics

This battle has been flown by 132 pilots a total of 140 times.

Title: The Perils of Diplomacy
Missions: 5
Medal: TBA
Game Platform: TIE Fighter 95
Author[s]: FM/CPT Shae Kitane/Praetorian 2-4/DGN Lichtor V (n99768@hotmail.com)
	Role: Primary design of mission layout and storyline /w some playtesting.

	WC/LC Lohr Zadash/Wing IX/ISD Relentless (efalle@nbnet.nb.ca)
	Role: Mission Playtesting /w corrections, Tactical map layout and, Final "packaging"


Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle


THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Description:

The Fleet Commander has decided to provide the Solix people with a special gift for their
loyalty the Emperor's Hammer cause over a period of time despite being a New Repulbic system
(on paper). The battle opens with GA Ronin meeting with high level leaders of the Solix
people to finalize their gaining full Imperial Citizenship.

But the Solix betray that trust, and take GA Ronin hostage aboard their Platform where the
festivities are taking place. The Sovereign comes under attack. All seems hopeless, UNTIL,
the GA himself manages to break free and hijack a Solix Escort Shuttle. 2 pilots from Hammer
squadron flying Tie Defenders cover his escape, and he manages get aboard his flagship safely.

But the Sovereign has sustained damage, and needs repairs. So Ronin orders the Sovereign to
hyperspace to a nearby system to do so. But long range scanners alert the Sovereign that the
Solix are waiting for them. Ronin orders a tactical maneouver, which eliminates the immediate
threat. But other hilarious things await. The Sovereign ends up smashing its way into the repair
dock due to system malfunctions and the FC is held responsible for damages.

Forced to come up with a massive amount of cash in a short time, The Fleet Commander orders the
robbery of a Deep Space Train Convoy. Success is met through stealth and with the aid of a
certain prototype from the ISD Colossus.

With the damages paid and the repairs complete, we meet the Sovereign back in the Solix system,
to find that the ISD Colossus has been busy setting up an experimental orbital bomb system.
The Solix try and stop this operation by calling on their god[s] in a religious rite, creating
a supernatural event! The EH proves victorious though, and prepares for the final launch.



WC/LC Lohr Zadash/Wing IX/ISD Relentless