Worthy successor to the previous battle. Two masterpieces in our database.
The best of the whole Rionese series. All battles were very engaging and well designed. The briefings and the plot came to an end of a full campaign. I hope we can see the sequel of what happened after the Rion Sector. A very good battle to close the saga.
A somewhat mediocre end to what has otherwise been an enjoyable series of battles; though the plot is simple enough to follow and the missions reflect the emergency evacuation feel, something is missing which I cannot accurately describe.
Still, it was nice to finally get through the whole thing!
Now that I have finished all these Rion missions I can reflect a bit on them. While they did contain a few interesting plot twists, overall, the plot line could be a bit confusing. The English really suffered throughout all of these battles (especially this one) and reading it was borderline uncomfortable. I thought the plot twist in the final mission – where you hyper into a sector only to be surprised by three separate parties in combat together and you just get to sit there and watch them blow each other to pieces – was a very fitting and confusing way to end this campaign. Overall it was pretty fun, with some horrid English that really detracted from it all. A little pro tip for the final mission – go after all the capital ships. Just do not pay the starfighters any mind. The very intelligent navigation team on the Warspite flies directly at the capital ships, and they WILL destroy it if you don’t take them down.
Well, the campaign is finally over, and it's done in the way it should be. The negotiations with the Rebels was a different approach, although it was annoying sice the Interdictor couldn't be destroyed and I spent about 6 minutes trying to kill it.
Good battle. Nice ending of a campaign.
Good finish!
Really good battle. You can fight a lot of starfighters and it has a good storyline. But I give it only 4 points because in the first mission you needn't to shoot down a single fighter because all of your wingmen do the job for you. And make sure your pc isn't too weak because for the starfighter action you need some power.
I found the battle was good except for the last mission that was confusing cause you don't know who you must atack to save the Warspite.
Great battle , realy good ending to a wonderfull story. A few more dogfights might have been nice & that last mission is a killer.
2022-05-21
Mission 5: If you are on board (rearming) of the Warspite while it is doing its final jump, the battle cannot be won, even if all mission goals (but jumping to Kanan System) are completed.
2009-08-17
Mission 1: Invincible Rionese TIE Defenders are pointless and stupid (unless you think they're a good device to force the player into the MC90's hangar before all enemies are destroyed). On Medium and Hard the number of enemy waves launching from Rionese Frigates and ISDs is quite frankly, ridiculous. At least have the modded T/F, T/I and the T/A, GUN and T/Ds emerge from hyperspace. In fact, even on Easy the Nebulon Frigates somehow cram in 40 TIEs each which doesn't fit with the ships' stats at all.
Mission 2: Rion transports sit dead in space doing nothing once the containers and platform are destroyed. Perhaps a 'fly home' order would resolve this issue. On Medium and Hard the number of enemy waves launching from Rionese Frigates and ISDs is quite frankly, ridiculous. At least have the modded T/F, T/I and the T/A, GUN and T/Ds emerge from hyperspace.
Mission 3: There are over 100 fighters emerging from each Rebel CRS even on Easy, which is silly. At least have the extra X-Wings and A-Wings drop in from hyperspace. Only the Rebel Interdictor is set to invincible when the CRS can still be destroyed, which renders the communication to establish a deal with the Rebels amusing to say the least.
Mission 4: Same thing as before with the silly numbers of starfighters emerging from each Rebel cruiser. The Rionese ISD Osprey also does nothing because its patrol\\attack order was accidentally placed in slot 2.
Mission 5: ISD Thesee has a lot more than 72 TIEs and 5 Gunboats launched from it even on Easy - suggest changing this so the GUNs emerge from hyperspace instead. The same applies to the carrying capacity of the pirate starships, with the exception of the Escort Carrier.
Battle Total: | 90,900 | COL Deimos | |
---|---|---|---|
Mission 1: | 12,302 | COL Deimos | |
Mission 2: | 53,742 | COL Deimos | |
Mission 3: | 6,949 | COL Deimos | |
Mission 4: | 6,843 | COL Deimos | |
Mission 5: | 15,568 | MAJ Hunter |
(Submissions since 2010)
1 | 18,615 | GN Dunta Polo | 2009-08-17 |
2 | 7,845 | LCM Rhace | 2014-04-27 |
3 | 7,559 | GN Stryker | 2020-09-10 |
4 | 767 | HA Elwood the Brave | 2013-06-12 |
5 | 552 | LCM Dougal Ceallaigh | 2021-10-04 |
6 | 519 | SL Zekk Terrik | 2019-12-14 |
7 | 499 | FA Howlader | 2010-03-01 |
8 | 496 | CM Epicedion | 2020-09-29 |
9 | 467 | COL Phalk Sturm | 2020-09-20 |
10 | 457 | CM Turel | 2020-10-29 |
This battle has been flown by 247 pilots a total of 254 times.
GN Anahorn Dempsey - 3 times, last on 2013-12-18
LCM Dougal Ceallaigh - 2021-10-04
GN Dunta Polo - 2009-08-17
HA Elwood the Brave - 2 times, last on 2013-06-12
CM Epicedion - 2020-09-29
CPT Frenchie6 - 2020-09-22
MAJ Hermann - 2 times, last on 2020-09-12
FA Howlader - 2010-03-01
COL Phalk Sturm - 2020-09-20
LCM Rhace - 2014-04-27
VA Silwar Naiilo - 2020-09-30
GN Stryker - 2020-09-10
CM Turel - 2020-10-29
SL Zekk Terrik - 2 times, last on 2020-04-07