TIE-TC 166: Strike of the Hammer

Battle Information

Game platform: TIE Fighter
Missions: 7
Release date: 2001-02-05
Last updated: 2005-04-17
Creator:

COL NiksaVel

Average rating 4.0
Reviews: 12
Bug reports: 1
Times completed: 221
Patches used: None

Battle Reviews

VA Locke Setzer

3

2023-08-19

I thought it was pretty good, very classic TIE Corps battle in a lot of ways. Mission #4 was a bit of an issue, between cap ships running into each other and TIE Bombers destroying the platform before the shuttle that was supposed to escape launched, but otherwise some pretty classic, TIE Fighter kind of fun.


GN Triji Boliv

4

2023-07-20

I enjoyed this battle! Good mix of crafts flown and a variety of mission objectives ranging from super easy to more complicated. Overall well built and an interesting plot line.


MAJ JetMech

4

2020-09-24

This was quite a lot of fun. The buildup is good and the final setpiece is a blast.


LCM Lo Mar

4

2020-09-12

The battle starts out fairly routine, with basic missions. However, it definitely builds in scale over the course of the battle, and the last mission in particular is a pretty spectacular set piece. I wish there was more storytelling in the briefings, but otherwise, pretty fun.


COL Dirty Vader

4

2004-10-23

Nice battles, intersting plot and nice missions to fly.


LT Edward De'Galeon

5

2002-07-24

This is a great battle and I recommend it strongly. There is an interesting plot, lots of action, good briefings, and fun missions. There are some slight problems, like the capital ships having star fighter orders and advanced concussion missiles against a TIE Advanced is never fun, but it’s a great battle over all. Go fly and enjoy. I give it a 4.70 (rounded up to a 5 for purposes of the EH review scale


LC Argon Viper

5

2001-08-25

I loved this battle, it had a perfect mix of dogfighting and anti-cap missions. Good work!! :)


AD Krax Tarnisar

3

2001-03-02

An interesting battle, although it did get a bit repetitive. "Oh, it's the decloaking cloaked platform" time after time. And the last mission is a bit odd, what with all those cap ships just hanging around and not doing much. The basic plot idea was good, and if it would have only been a five or six mission battle I think I would have rated it a 4.


COL Zorn Starn

4

2001-02-18

Basically a dogfight mission that gets a 4 for a unique design.


CPT Xanthir Cloudblade

4

2001-02-08

Really good battle. I liked all the missions.


COL Marconius

4

2001-02-08

Overall good battle. Briefings, questions, all working and clean of mistakes. Not a bug to be found anywhere when I flew it. No annoying waiting around for something to happen. Goals were well thought out for the most part. Decently hard, but not so much so that it is totally discouraging. Only major flaw was that in mission 7 a bunch of cap ships came in and did basically nothing (ie, launched few fighters and shot at nothing). My machine is fast enough to keep up with it without slowing down, but annoying to have those ships sitting uselessly by, just watching and then leaving.


Ninja

4

2001-02-08

Great Battle til you hit misson 7. Too many Captial Ships that Tie slowed down :/ But overall a good battle :)


Battle Bug Reports

LC Repulsor

2015-06-13

In mission 4, VSD Grappler collides and suffers lethal damagae with the CRL and/or the M/FRG in 95% of occasions.


High Scores

Battle Total: 499,336 COL Callista
Mission 1: 75,113 CPT Mace
Mission 2: 78,787 CM Esm'ael Rasxus
Mission 3: 77,487 COL Todbringer
Mission 4: 75,890 MAJ Artyis
Mission 5: 60,563 LC Brandon
Mission 6: 84,818 COL Scoser
Mission 7: 75,312 HA Plif 2014-06-08

Top Ten

(of available records)

1 358,438 COL Drak 2003-01-28
2 343,241 COL Dirty Vader 2004-10-23
3 309,106 COL Moagim Daar 2004-12-08
4 308,889 VA Locke Setzer 2023-08-19
5 295,671 GN Brian 2005-03-30
6 285,916 LC Scuslem 2003-01-27
7 238,480 LCM Daniel Frost 2003-02-23
8 231,483 RA Colo Delste 2021-06-12
9 196,914 CPT Firzam Coldsteel 2005-01-07
10 181,468 LC Iceman 2015-03-08

Battle Completion Statistics

This battle has been flown by 182 pilots a total of 217 times.

GN Abel Malik - 2005-03-05

COL Absolut Vodka

MAJ Ace

LC Ace Hobbes

CPT Adam Szydlowski - 2003-01-10

CPT Ahkliat

FA Aiden Cantor Karias

MAJ Aldaric - 2018-06-04

LT AlexanderDS

HA Anahorn Dempsey - 9 times, last on 2021-08-24

COL Angel - 2004-08-31

LC Ardeth Mordor

LC Argon Viper

AD Arthak Rhade

MAJ Artyis

CPT Atmos Myremod - 2003-05-27

CPT Avantar

CM Ayudanter de la Clars

LC Azazel

MAJ Brad Tack

VA Brakka

LC Brandon

GN Brian - 2005-03-30

COL Brucmack

FA Brukhar - 2005-03-05

CM Cahir

COL Callista

MAJ Caltin Doros

MAJ Calvin Senzin

COL Carl Lost

RA Colo Delste - 2021-06-12

FA Conker Blackwood - 2009-12-15

GN Coranel Both

COL CrimsonFury

CPT Crovax

LC Curtis

LC Daisuke Airyu

LCM Daniel Frost - 2003-02-23

CM Darius Hunter

COL DarkC

RA Darklord

Darth Vader

GN Dax Corrin

CPT Deamon

MAJ Deleted Member - 2003-04-07

LC Dengar March

CPT Derek Dan

LC Diaboli

COL Dirty Vader - 2004-10-23

COL Drak - 2003-01-28

LC Drake Jensen - 2003-03-04

COL Dras Hempor

COL Duncan Idaho

CPT Dweezil - 2003-10-14

COL E. Tarkin

CM Edvard

LT Edward De'Galeon

GN Elwood the Brave - 5 times, last on 2023-09-20

CM Epicedion - 2020-09-16

CM Esm'ael Rasxus

CPT Firzam Coldsteel - 2005-01-07

CPT Frenchie6 - 2020-09-04

HA Frodo March - 2014-06-09

LCM Gambit

AD Gidda

GN Gilad Pelleaon - 2 times, last on 2018-06-30

GN Golbez Harvey - 2015-07-01

COL Gyssler - 2003-12-06

AD Hav Antiel - 2017-06-11

AD Havoc

MAJ Hermann - 2 times, last on 2021-04-30

CM HicRic - 2003-08-05

FA Howlader - 2009-12-01

LCM Hubert - 2003-02-02

MAJ Hunter

LC Iceman - 2015-03-08

VA Jan Wemmel

GN Jarek La’an - 3 times, last on 2020-09-14

MAJ JetMech - 2020-09-24

FA John T. Clark - 2016-06-29

LCM Kadath L'Hoon

VA Kane Reese - 2003-01-10

MAJ Kazraran - 2022-03-11

LC Kenath Zoron

FA Khadgar - 2003-01-20

Khameir Sarin

LC Kodiak Kereban

MAJ Koriel

AD Krax Tarnisar

LT Kronos Omega

MAJ Landon Cruise - 2014-06-07

LC Linkan

SL Linoge - 2003-01-10

LCM Lo Mar - 2020-09-12

VA Locke Setzer - 2023-08-19

COL Loor

CPT Mace

COL Malidir - 2005-02-12

FA Marcin Szydlowski

COL Marconius

GN Mark Schueler - 5 times, last on 2020-09-10

GN Master - 2 times, last on 2015-06-29

Mayk Wolverine - 2005-05-16

MAJ Michael

COL Moagim Daar - 2004-12-08

CPT Morth

CM Nic Rety

COL Nightmare

CPT Ninj Prefect

Ninja

CM Pat Dowling

LCM Peh

FA Pellaeon - 2003-05-23

HA Pete Mitchell - 2 times, last on 2020-09-16

COL Phalk Sturm

COL Phantom - 2003-01-25

AD Phoenix Berkana - 2022-10-20

FA Pickled Yoda - 10 times, last on 2022-10-22

HA Plif - 5 times, last on 2018-06-06

MAJ Prophet

LC Quincy Nelson

GN Rancorous

AD Ranthier Khaen

AD Reaper

LCM Reb Crush

CM Regis Knox

GN Ric Hunter

MAJ Richlet

CM Roger Duncan

CPT Rogue - 2003-09-14

CM Roulex

CM Rue Sokky

LT Ryan Tribal

CPT Saadam

LC Saeul Trigue

CM Sauron Tarrke

LC Savageaz - 2003-08-25

COL Scoser

LC Scuslem - 2003-01-27

CM Sergeyli - 2009-08-17

LCM Serpentine

LC Seth Crimson

COL Shae Kitane

LC Spade - 2005-01-17

CM Spearhawk

LT Stalker

FA StarLion

AD Stele Pellaeon

CM Steve Sunrider

HA Striker

COL Stuart - 2003-11-24

CPT Syntroth - 2022-10-07

VA Talek Pter Dei

COL TheBlackxRanger - 2024-03-24

LC Thorn

LC Tiger

CM TK-9780

COL Todbringer

COL Torres

CPT Trideo Arkson

GN Triji Boliv - 2023-07-20

AD Troutrooper

CM Trowa - 2003-07-02

LC Turr Phennir

CPT Tvan'Oris

COL Ulrich Drachen - 2016-06-14

FA Viper Pred

CPT Voort SaBinring - 2003-10-25

CPT Wap Eal

COL Wes Janson

MAJ Wolve Excelsior Berkana - 2022-07-19

COL Woobee

COL Wraithdog - 2014-07-25

COL Wysseri Arestar

CPT Xanthir Cloudblade

CM Yarik Kelve

COL Zeth Durron - 2010-03-29

COL Zippy Hawk

COL Zorn Starn

VA Zósite Kónstyte Styles

HA Zsinj

COL Zystem Fryar

Battle Plotline:
“Strike of the Hammer”

PLOTLINE


Title: Strike of the Hammer
Missions: # 7
Game Platform: TIE Fighter
Author: CMDR/COL NiksaVel/Avenger/ISD Intrepid   - nikola.leder@ri.tel.hr 
Installation Instructions:

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle





THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Description:


Mission 1:
	You are to patrol the area around the PLT Dagger, while some new tactics are being tested. While on patrol you get attacked by rebels, which is most intriguing, since this station is supposed to be secret.
	Your craft - TIE Interceptor

Mission 2:
	After calculating the hyperspace path of some of the fleeing ships, we have located a rebel frigate from where they have been launched. You must hyper in and eliminate it to secure the platform. The rebel commodore must be captured so we could find out how the heck they learned of our position.
	Your craft - Assault Gunboat.

Mission 3:
	The captured command staff has yielded information on a cloaked rebel platform in a relative proximity of the PLT Dagger. It must be neutralised at all costs; it is still a mystery how they managed to construct a platform under our nose. In this first phase of attack you must eliminate the starfighter defences. Modified Interdictor Harpax II will arrive to trap the rebels and take command of the operation. As the mission progresses, the tide turns when a CRL enters the area with it’s escorts.
	We already encountered this rebel cloaking technology. It appears that when exposed to Interdictor’s gravity wells, cloaking generators overload, and de-cloak.
	Your craft - TIE Advanced.

Mission 4:
	Two Victory class star destroyers have been assigned to this operation. They will eliminate the CRL threat, while you and other starfighters eliminate rebel starfighters and escorts. As the CRL gets destroyed, M/INT Harpax II re-enters the battle-zone. When the PLT gets de-cloaked, you must eliminate it. As the rebel commodore flees the area, VSD Leviathan menages to capture it with a tractor beam.
	Your craft - TIE Advanced

Mission 5:
	You are to patrol the area near the remains of the rebel base and wait until ISD Subjugator arrives with the Dark Jedi who will interrogate the captured rebels. When the ISD Subjugator arrives, a rebel cruiser enters the area, and both VSD commodores defect to the rebels.
	Your craft - TIE Advanced

Mission 6:
	Let the games begin! ISD Subjugator had to retreat to avoid certain destruction, that needless to say caused quite a few  on the bridge. Now it’s payback time. We must patrol all the nearby area, to find them. Failure to comprehend them will not be tolerable. 
	We have managed to put a tracking device on the VSD Leviathan before it escaped, but all the sudden while we were preparing for an assault it simply disappeared from our sensors. They must have another cloaking device! You will hyper in the area and do your best to keep them occupied while the INT is on its way to capture them.
	Your craft - TIE Advanced

Mission 7:	
        This is unbelievable! Rebels built another cloaked PLT here. Now it is time to destroy them. Everything and everyone is to be completely annihilated. Entire battle group 1 has been mobilised and will join us soon. 
        May the darkness protect you!
        Your craft: Missile boat
      

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY.
        
        
        
        
        
        
        
        
        
        
      
      
       Battle corrected by
        FM-TCT/CM Corran Halcyon/Inferno 1-3/ISD Challenge
        
        “Defections” (defections.doc)
* Added “Corrections” section at the end, justified all except the title, and corrected numerous spelling and grammatical errors.
        
        Battle 1 Index (battle1.lfd)
        
* No corrections needed
        
        Mission 1 (strike1.tie)
	Briefing
* Changed post-mission officer success question to “…the Rebels...” and capitalised “Rebels”.
Gameplay
* Changed all Rebel fighters to have the same colour paint as their name (Rogue to red).
* Erased periods at ends of radio messages 1 & 3, changed message 2’s period to an exclamation mark.

Mission 2 (strike2.tie)
Briefing
* Changed pre-mission officer question 1 to “…how the heck they learned of our position.”
* Changed pre-mission officer question 1 to “…where they were launched.”
* Changed pre-mission officer question 3 word “it’s” to “its”.
* Corrected spelling of post-mission officer failure question word reinforcements.
* Changed map caption word “it’s” to “its”.
Gameplay
* Changed X-W Rogue colour to red.
* Changed T-W Runaway’s orders to “Protect”.
* Changed GUN Pilum 1’s orders:
1. “Attack” targets FRG Yavin, X-Wings, A-Wings, and T-Wings
2. “Attack” targets Z-95’s, Y-Wings
* Changed GUN Pilum 2’s orders:
1. “Attack” targets CRV’s Fireama and Yddgrasil.
2. “Go Home”
3. “Attack” targets X-Wings, Z-95’s, Y-Wings, and B-Wings
4. “Go Home”
* Changed T/A Pilum 3’s orders:
1. “Attack” targets X-Wings, A-Wings, B-Wings, and T-Wings
2. “Go Home”
* Changed the departure method of E/S Fist to VSD Shield
* Changed VSD Shield’s arrival orders to “75% of all Gunboats must be destroyed” or “The special craft in SHU Runaway must have started to be captured”.
* Set FRG Yavin so that it will depart when its shields are down

Mission 3 (strike3.tie)
	Briefing
* Changed map caption word “It’s” to “Its”.
* Changed map caption word “desruction” to “destruction”.
* Changed pre-mission officer question 1 word “mistery” to “mystery”.
* Changed pre-mission officer question 1 word “menaged” to “managed”.
* Changed pre-mission officer question 1 so word “you” doesn’t go off screen.
* Changed pre-mission officer question 3 word “souldn’t” to “shouldn’t”.
* Changed pre-mission officer question 3 word “to” to “too”.
* Capitalised pre-mission officer question 3 words “Rebel” and “Imperial”.
* Changed post-mission officer question 1 word “It’s” to “Its”.
Gameplay
* No corrections needed.

Mission 4 (strike4.tie)
	Briefing
* Changed map caption word “it’s” to “its”.
* Changed map caption word “reinforcments” to “reinforcements.”
* Changed pre-mission officer question 1 so words do not go off-screen, and corrected many, many spelling and grammatical errors.
* Capitalised pre-mission officer question 3 word “rebel”.
Gameplay
* No corrections needed.

Mission 5 (strike5.tie)
	Briefing
* Changed officer mission success question so text does not run off screen.
* Added post-mission officer failure question.
Gameplay
* Changed ISD Subjugator’s orders to “Go home” at 10% speed, and added a hyperspace point 5 km away.

Mission 6 (strike6.tie)
	Briefing
* Changed map caption string 1 to “We must locate the defected VSD’s. As soon as enemies are detected,”
* Changed briefing officer question 1 so text does not run off screen.
* Changed briefing officer question 1 word “comprehend” to “apprehend”.
* Changed briefing officer question 1 word “menaged” to “managed”.
* Changed briefing officer question 1 word “it’s” to “its”.
* Added post-mission officer failure question.
Gameplay
* No changes required.

Mission 7 (strike7.tie)
	Briefing
* Changed briefing officer question 1 word to “annihilated”.
* Added “The” in briefing officer question 1.
* Changed briefing officer question 2 word “light” to “flight”.
* Capitalised “Rebel” in post-mission officer success question.
* Added post-mission officer failure question.
Gameplay
* No changes required.


This battle was corrected while the Tactician was listening to Now 5 and its bonus track, “The Hamsterdance song”.