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Reviews for TIE-TC 18

 GN Anahorn Dempsey
    rating: 2
 Not sure what this one is about. Looked like just a big frag fest with having to take out lots of big stuff with lots of rockets. The creator threw some hostile MIS and T/D in the mic (Rebels never actually had those I hope), but if the mission is too hard if the enemy T/D are there, don't try to make it easier by taking off their shields. Use something else. Major design flaw.
 CM JetMech
    rating: 3
 This was a good time. The missions were good with a good amount of challenge and did not drag on. I will always enjoy a MIS on MIS dogfight.
 LCM Lo Mar
    rating: 3
 Short battle with a pretty paint by numbers type of story. A pretty implausible larger fleet action. Mission design was decently solid, but missions were still on the simple "action done fast and now wait" for 6 minutes model that's a little typical of earlier battles.
 CPT SkyShadow
    rating: 3
 All in all a solid battle with an easy to follow plot. Lots of ship destruction towards the end of the battle.
 LC Rando
    rating: 3
 An average battle. Short, simple, and very easy. The player has full control over the battle, so good scores are easy to obtain if you're willing to put in the effort and patience required. The first mission is the best, featuring the most complex and intensive action. The remaining missions are far more simple and feature from some odd design choices. The second mission has way too many waves of fighters, but you don't need to destroy them unless you want the points. The last two missions have fighters with dumbed down AI (and it shows) and also unshielded T/Ds. What's the point? They don't pose any threat or challenge whatsoever. The end result is a battle that's mostly about stomping capital ships and not much else. If you only care about primary objectives, it's over in a flash.
 COL Impulse
    rating: 3
 This is mediocre battle. There are no critical bugs. But some things might be changed. For example there are too many missile boats. I don't think this kind of craft is abundant in Emperor's Hammer. In the mission 2 Dreadnoughts are trying to follow your flight and shooting each other. They should be invincible because they appear in the next mission. Also you often hyper in right in the middle of enemy cap-ship formation when you need to attack them with missiles. All missions are super easy even on hard and have zero challenge. Briefings cold be made less simple.
 VA Phoenix Berkana
    rating: 3
 This is a relatively well made battle, the plot line follows well and makes sense and the order of the missions makes sense. They are a little on the short side though and the battle can be completed in a single 30-45 min sitting with ease, which makes it a good battle for kicking off a squadron competition. Battle has a strong reliance on capital ship destruction, dogfighting is an optional extra!
 LCM Danel
    rating: 3
 Well done and good plot; not so hard and aceptable history.
 CPT Cmr Brown
    rating: 2
 Last few battles were two short.
 LT Solaris
    rating: 3
 The Cap ship "swopping" is a nuiance, but other than that, they were fun to fly.
 LCM Zodiak
    rating: 4
 The main thing that bugged me about his mission was the sloppy flying of the cap ships, BUT the mission sure is fun!
 COL Dan Malaktos
    rating: 3
 I like this, you get some freedom here, True, alot of Cap ships, but basically a fun battle. Dan Note: Zaarin... Noooooooo Missile Boats!
 GN Drake
    rating: 3
 Okay..but way to many capital ships to destroy (Can't you capture some??)
 LT Xavander Vyce
    rating: 3
 The mission were not that hard. But I Injoyed them alot. I like missions that are short and to the point.