See attached .pdf file for details!
My EXTEREME dislike for unnecessary waiting caused this score. Mission 4 literally has a 28 min wait for the VSD to SLOWLY fly to the exit point. On easy I had every enemy killed by the 5 minute mark, but then had to sit doing NOTHING until the 31 min mark for the mission to end.
A decent battle that completely falls apart at the last mission. Friendly ships attacking each other, friendly ships launching from the enemy hangar, and having to wait 45 minutes for a ship to make it to hyperspace is far too long a wait.
A solid battle, spoiled in one major flaw. It should be renamed as the Flight of the Gunship, since you will have to sit inside the old warhorse, backbone of the ion-armed Imperial arsenal until the arrival of the Defender. This was challenging and invigorating. The battle itself develops pretty well and has the pilot to perform a variety of roles: dogfighting, disabling, bombing and even some hard defending in T/A in mission 4. The major flaw? On the last mission your VSD is supposedly setting a new plotline for an 'emergency' hyper jump that lasts over 20 minutes! So much for emergency. This was really an extremely tedious and boring fun-killer. Whenever corrected, the overall score of the battle should improve, but until then, be prepared to sip a ton of coffee in your cockpit, while waiting for the sluggish VSD to finally bug out. A shame because it was fun until then.
As mentioned in the reviews, mission 4 has a bug where it is clear from the orders for the Indomitable that it was intended to jump out 4 mins after the INT is destroyed, but due to how XWA works if a FG is already performing an order that it was "jumped to" via a special condition, you cannot get it to stop that order until the order is completed. The FG should not have been "jumped" to order 3 but just normally to have started it so that it could have been switched to order 4 at the 4 min mark as intended via the special order section.
Mission 1: If the liner is destroyed before all of the shuttles launch from it, you do not get a mission failure notification.
Mission 2: IRC Daichii launches fighters despite the fact that an IRC does not have a hangar. Not sure if this is a bug or not, but this IRC was
missing a reactor core, which when destroyed immediately destroys the station.
Mission 3: If it is not destroyed quickly Corvette Dothraki 1 Collides with Strike cruiser Targaryan, destroying both ships.
Mission 4: Tie Advanced group Lambda and Nu attack their own gunboats due to the fact both sides are marked as Imperial.
Tie Defender group Zeta is marked as a friendly flight group when they launch from the Subjugator, causing the Subjugator to attack them when they launch from its' hangar.
Tie Defender group Zeta attack each other after being launched.
Tie Defender group Zeta will attack the player when enough of their own flight group have been destroyed due to them having not been assigned to attack specific flight groups.
Mission 1 crashes right before completing it. Hard difficulty, haven't tried others.
(Battle flown on medium difficulty) Mission 2: Enemy craft are all disabled upon entering the combat zone (except the reinforcements that launch later), this is inconsistent with the radio messages. Mission 4: Enemy T/Ds attack their own side. Questionable design decision to have the VSD Indomitable fly 15km after the INT Restrainer is neutralised.
|Battle Total:||34,956||LCM Vanguard88||2023-10-20|
|Mission 1:||4,492||LCM Vanguard88||2023-10-20|
|Mission 2:||11,612||LCM Vanguard88||2023-10-20|
|Mission 3:||6,112||FA Pickled Yoda||2015-06-05|
|Mission 4:||14,189||FA Pickled Yoda||2015-06-05|
(of available records)
|2||33,166||FA Pickled Yoda||2015-06-05|
|3||15,794||HA Anahorn Dempsey||2014-08-05|
|5||14,816||GN Dunta Polo||2014-08-05|
|6||12,562||GN Dax Corrin||2014-10-05|
|8||9,924||LCM Jagged Fell III||2023-12-01|
|9||9,852||COL Phalk Sturm||2021-01-25|
|10||9,474||HA Anahorn Dempsey||2015-12-05|
This battle has been flown by 15 pilots a total of 17 times.
HA Anahorn Dempsey - 3 times, last on 2015-12-05
GN Coranel Both - 2022-10-09
GN Dax Corrin - 2014-10-05
GN Dunta Polo - 2014-08-05
HA Frodo March - 2015-06-03
COL Gyssler - 2017-07-19
MAJ Hermann - 2020-08-20
Title : The Karana Initiative - Flight of the Indomitable Author : CMDR/COL Anahorn Dempsey/Delta/Wing I/ISDII Hammer (#12945) TAC-PROF/HA Dempsey/CS-6/VSD Sinister (#12519) email@example.com Platform : X-wing Alliance Number of missions : 4 Medal : none Required patches ----------------- none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Use the EHBL to create a new XWA pilot, prepared for an EH battle 3] Press the X-wing Alliance button on the EHBL to start the game 4] Fly the missions Introduction ------------ This battle was constructed as part of The Karana Initiative. See accompanying .pdf file for the story around these missions. Known bugs ---------- In mission 1, at some point after completing the mission objectives, the game will freeze and exit to windows. Make sure you get back to your VSD before this happens and the mission is won... DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.